Update on the War of Towers


Pathfinder Online

Goblin Squad Member

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THE SKY IS NOT FALLING.

I thought it's important everyone see that.

I notice a distinct grouping going on between readers from the last few months and those from 2013 and how all y'all are feeling about the WoT.

Every time GW announces a new feature of the game, there soon ensues at least one several-hundred-post long thread of how it's going to ruin the game. Raiding... will ruin the game. Alignment... will ruin the game. Stand And Deliver... ruin the game and eat your children. There is a principle called the SAD seal which states you don't talk about SAD in a thread unless it's a thread about Stand And Deliver because it kept igniting huge venemous flame wars in multiple threads for months that were frequently moderated and locked.

You folks who started reading the forums in the last few months haven't seen this because nearly everything has been announced and fretted over at this point. In June of 2013 it happened about every five weeks. All the new people feel just fine now about things that a year ago were not the game they backed and were destroying the title. That's the pattern.

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WHY THIS IS GOOD FOR SMALL GROUPS THAT HAVE SETTLEMENTS IN THE LAND RUSH

Small groups can't hold full-on settlements.

15 or even 50-60 people can't run all the PoIs, defend the outposts, war to keep their territory, manage the daily routines, and still have an out of game life and not quickly burn out. If you stay small, small, small the BOOM full settlement you won't have it for long; either through conquest or just fizzling out from chores.

War of Towers means you're going to make friends, that's it. Get allied with companys holding towers for the protosettlement that will be yours someday. More important than the noobskill training or having a certain building a week sooner, the friends you gather and form bonds with may very well stick around and run a PoI hex chartered by your settlement. More people to do the work means less burnout, less obligation to log in or everything will crumble, and more people to talk to and have fun with when you're online.

When you get a full settlement, you won't be 15 people alone in the world, and you might actually be able to hang on to your settlement then.

Goblin Squad Member

Very true and good points. The first part is also something I didn't even notice LOL. Mainly cause I have been a part of those "wars." Normally on the defending side come to think of it LOL. I hope people read this and see what your trying to say.


Naw, guys, don't listen to Proxy. Sky's totally falling. Follow me into my cave and I'll lead you to the King.

Goblin Squad Member

Honey I am Queen Proxima of Sin and I'm easily worth three or four Kings.


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I think a very important distinction is that small settlements will almost certainly collapse. Small companies, on the other hand, will do just fine. That's how it should be.

Scarab Sages

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Why do everytime KC post a fancy post, I remember Deekin?

"This kobold looks remarkably less stupid and savage than most of his kin. Strangely, he even seems to be carrying a lute. What he plans to do with it, the gods only know."

Goblin Squad Member

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Well, until settlement destruction is in play, it's more accurate to say that a small settlement will stagnate until someone with Vision sees that as an opportunity and pulls a bunch of people together to make it a large settlement.

Goblin Squad Member

Kemedo wrote:
Why do everytime KC post a fancy post, I remember Deekin?

First cousin.

Scarab Sages

Hahahha

Pretty much. The ones trying to gank him will be scared when a Mature White Dragon come to protect the little bastard...

Goblin Squad Member

I'm liking the mechanics that are being introduced like the towers. I come from being a solo player on previous MMO's I've played but I am really looking forward to the social dynamics of PFO.

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