Guard Captain Blacklock

Ursion Crispin's page

182 posts. Alias of John Woodford.


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Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Chronicles downloaded. Thanks again! (And I'm going to sit on my hands for a while longer to keep from starting any more PbP games--definitely feeling overstretched, though wrapping this one will help.)


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Apply all the chronicles to Vanyel, #67750-4. Thanks for running! There were definitely some cool individual vignettes, but you're right--the scenario didn't really gel as a whole. Incidentally, will Vanyel have to pay to clear Ursion's DEX drain?


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

DC 19 Fort save: 1d20 + 8 ⇒ (20) + 8 = 28
DC 19 Fort save: 1d20 + 8 ⇒ (14) + 8 = 22

-4 DEX

Ursion continues to resist the strange effect of the barbs and slices at the nautiloid again, hitting twice.

Kukri +1, PS, TWF, studied target, inspire: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25
Kukri cold iron, PS, TWF, studied target, inspire: 1d20 + 6 + 2 + 1 ⇒ (18) + 6 + 2 + 1 = 27
Kukri +1, iterative, PS, TWF, studied target, inspire: 1d20 + 1 + 2 + 1 ⇒ (14) + 1 + 2 + 1 = 18
Kukri cold iron, iterative, PS, TWF, studied target, inspire: 1d20 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6

Confirmation w/kukri cold iron, PS, TWF, studied target, inspire: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24

+1 PS kukri damage, incl. studied target & inspire: 1d4 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
Cold iron PS kukri damage, incl. studied target & inspire: 1d4 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Cold iron PS kukri crit damage, incl. studied target & inspire: 1d4 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10

I don't know if we can do sneak attack damage, or flank it; if so, add +2 to all of Ursion's attack rolls, and add some extra damage:

Sneak attack damage, if applicable: 2d6 + 2d6 ⇒ (1, 2) + (5, 5) = 13


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Fort save DC 19: 1d20 + 8 ⇒ (16) + 8 = 24
Fort save DC 19: 1d20 + 8 ⇒ (4) + 8 = 12

Barb damage: 1d6 ⇒ 2

-4 DEX

"Feck this!" Ursion takes a short step closer and slashes repeatedly at the creature, but can't get through its shell.

+1 kukri, PS, TWF, incl. studied target and inspire: 1d20 + 6 + 2 + 1 ⇒ (9) + 6 + 2 + 1 = 18
Cold iron kukri, PS, TWF, incl. studied target and inspire: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
+1 kukri, PS, TWF, incl. studied target and inspire: 1d20 + 1 + 2 + 1 ⇒ (13) + 1 + 2 + 1 = 17
Cold iron kukri, PS, TWF, incl. studied target and inspire: 1d20 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion glowers at the capering grippli. "At least you got yours out, you whiner."


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

DC 19 Fort save: 1d20 + 8 ⇒ (20) + 8 = 28
DC 19 Fort save: 1d20 + 8 ⇒ (13) + 8 = 21

Ursion resists the influence of the barbs remaining in him and flees behind Glubby and Shoallana before another fruitless attempt to remove a barb. The attempt nearly undoes the effects of Harold's healing.

Untrained Heal check: 1d20 + 1 ⇒ (9) + 1 = 10
Extra damage: 1d8 ⇒ 5


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

"Good idea--I don't think it can move that fast on land."


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Untrained Heal check: 1d20 + 1 ⇒ (10) + 1 = 11

Attempt damage: 1d8 ⇒ 7

DC 19 Fort save: 1d20 + 8 ⇒ (4) + 8 = 12
DC 19 Fort save: 1d20 + 8 ⇒ (12) + 8 = 20

Additional damage: 1d6 ⇒ 6

Ursion tries to pull out one of the barbs, but only succeeds in wounding himself further. He continues to resist some of the poison, though. Grimacing in pain, he takes a short step and studies the odd creature that attacked him.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Sorry; missed the spoiler.

DC 19 Fort save: 1d20 + 8 ⇒ (13) + 8 = 21
DC 19 Fort save: 1d20 + 8 ⇒ (7) + 8 = 15

How many consecutive saves to keep from taking more DEX damage?

Additional damage: 1d6 ⇒ 6

Ursion yells in pain and surprise, then retreats from the hideous nautiloid. Withdraw action. "Get these things out of me!"


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Now Ursion can get all of his attacks. Looking at those rolls, though, I'm not sure how much good that did. At least she's an entangled target; I'll roll the damage for the first attack.

Ursion tries another flurry of slashes, but is unable to capitalize on Redclaw's hampered state. "Take her down, Glubby!"

PS TWF kukri +1, incl. inspire and flank: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18
PS TWF kukri, cold iron, incl. inspire and flank: 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14

PS TWF kukri +1, incl. inspire and flank: 1d20 + 3 + 1 + 2 ⇒ (11) + 3 + 1 + 2 = 17
PS TWF kukri, cold iron, incl. inspire and flank: 1d20 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10

PS kukri +1 damage, incl. inspire and sneak attack, if applicable: 1d4 + 6 + 1 + 2d6 ⇒ (1) + 6 + 1 + (2, 3) = 13


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Whoops, you're right. Ignore the second attack.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion closes up and moves into the flank with Glubby, drawing his second kukri and attacking the revenant Redclaw with both blades!

PS kukri +1, incl. inspire and flank: 1d20 + 8 + 1 + 2 ⇒ (14) + 8 + 1 + 2 = 25
PS kukri cold iron, incl. inspire and flank: 1d20 + 8 + 1 + 2 ⇒ (5) + 8 + 1 + 2 = 16

PS damage, kukri +1, incl. inspire and sneak attack: 1d4 + 6 + 1 + 2d6 ⇒ (3) + 6 + 1 + (4, 3) = 17

PS damage, kukri cold iron, if applicable, incl. inspire and sneak attack: 1d4 + 5 + 1 + 2d6 ⇒ (2) + 5 + 1 + (5, 2) = 15


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Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
EndlessForms wrote:
The Captain doesn't answer to Ursion's leers.

You mean jeers? Chitin isn't that attractive a look for her, even though black is always in style.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion slowly advances towards the gangplank, studying the altered captain on his approach. "Bit off a little more than you could chew, eh?"


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

"Sure. Let's see which way she went from here." Ursion tries to figure out whether she took the stairs, the rope bridge, or the short bridge to the north.

Survival check to track, if needed: 1d20 + 13 ⇒ (7) + 13 = 20


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

In case Patches can't find the Captain's scent, Ursion looks for more traditional tracks to follow (as well as any indications of anything else that might be moving around down here).

Survival check to track: 1d20 + 13 ⇒ (16) + 13 = 29


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion indicates the columns. "Can any of you read any of that?"


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion dusts bits of glass off of his sleeves and off his cap before shaking his head. "Didn't have time to cut me. Glubby's in a bad way, though."


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion grins as the creature advances into range of a flank. Quickly drawing his second kukri, he takes a short step forward and attacks in a whirlwind of edged steel that sends shards of colored glass in all directions (and very likely makes him the construct's next target).

PS kukri +1, incl. flank, studied target, & inspire: 1d20 + 10 + 2 + 2 + 1 ⇒ (16) + 10 + 2 + 2 + 1 = 31
PS kukri cold iron, incl. flank, studied target, & inspire: 1d20 + 10 + 2 + 2 + 1 ⇒ (5) + 10 + 2 + 2 + 1 = 20

PS kukri +1 iterative, incl. flank, studied target, & inspire: 1d20 + 5 + 2 + 2 + 1 ⇒ (12) + 5 + 2 + 2 + 1 = 22
PS kukri cold iron iterative, incl. flank, studied target, & inspire: 1d20 + 5 + 2 + 2 + 1 ⇒ (9) + 5 + 2 + 2 + 1 = 19

I think that with the AC penalty for being bewildered, all of them hit.

PS kukri +1, incl. studied target, inspire, and sneak attack: 1d4 + 6 + 2 + 1 + 2d6 ⇒ (1) + 6 + 2 + 1 + (4, 4) = 18
PS kukri cold iron, incl. studied target, inspire, and sneak attack: 1d4 + 5 + 2 + 1 + 2d6 ⇒ (2) + 5 + 2 + 1 + (5, 6) = 21
PS kukri +1, incl. studied target, inspire, and sneak attack: 1d4 + 6 + 2 + 1 + 2d6 ⇒ (1) + 6 + 2 + 1 + (4, 2) = 16
PS kukri cold iron, incl. studied target, inspire, and sneak attack: 1d4 + 5 + 2 + 1 + 2d6 ⇒ (3) + 5 + 2 + 1 + (1, 1) = 13


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

"I'm guessing that Captain Lanteri didn't come this way." The Sargavan slayer takes a wide circle around the fight, studying the great glass golem from multiple sides and preparing to attack.

Glubby, is that a mind-affecting effect? Not sure whether you can bewilder a construct.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion grimaces at the mostly-healed burns from Vance's firebomb. "I'm still feeling this a bit."


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion takes the potion and drinks it down. "Any idea what made him crack up like that?"

CMW: 2d8 + 3 ⇒ (7, 7) + 3 = 17


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Precise bombs will save him from the splash, but won't let him do full effect to more than one target.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

If it's a 10' radius, then if he only moves back 5' he's inside of it as well. Also, IIRC an alchemist's bombs only do full damage to the immediate target; the rest of the creatures in the AoE only take splash damage.

As Vance struggles to back away, Ursion takes advantage of his distraction to land a punishing blow. "That's torn it."

PS +1 kukri AoO to Vance: 1d20 + 10 ⇒ (19) + 10 = 29
Confirm on Vance: 1d20 + 10 ⇒ (10) + 10 = 20

Base damage: 1d4 + 6 ⇒ (2) + 6 = 8

Crit damage: 1d4 + 6 ⇒ (1) + 6 = 7


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion follows the polymath up and hits at Creed with the flat of his blade, taking advantage of the man's distraction to try to knock him out.

+1 Kukri PS, nonlethal: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
PS damage, incl. sneak attack: 1d4 + 6 + 2d6 ⇒ (2) + 6 + (3, 2) = 13


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

The slayer also ponders Hinsin's words, but is distracted by the grandeur and peril of the setting.

Sense Motive check: 1d20 + 10 ⇒ (1) + 10 = 11


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion glares at the bard. "Wait, *we're* trying to get *you* killed? How is that supposed to work? Who marooned whom?"


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Survival check, incl. tracking bonus : 1d20 + 13 ⇒ (16) + 13 = 29
Ursion examines the ground. "Three people came this way, and not very long ago. "

-Posted with Wayfinder


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion nods at Horemheb's words. "That's the Queen's way. That doesn't mean we have to like it, though."


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

"Shoallana, can you match those?"


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

We're just waiting on Harold to pick a class and level up?


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

I think I have Ursion updated--L6 for a slayer doesn't change a whole lot.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ride check, control with knees: 1d20 + 3 ⇒ (1) + 3 = 4

In the confusion, Ursion has to keep a hand on the reins of his aquatic mount and can only attack once again, missing unless Glubby or Harold can flank with him.

PS cold iron kukri, incl. studied target and bane: 1d20 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19

Flanking damage including sneak attack, if applicable: 1d4 + 5 + 2 + 2 + 1d6 ⇒ (2) + 5 + 2 + 2 + (3) = 14


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

OK, no problem. Tell us if we need acrobatics or ride checks to get into position.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

I goofed--Ursion only does +1d6 sneak attack damage, so reduce his total damage by 2. Conflated him with Marnarius, for some reason :P.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

EF, do you have a map for the fight against the oceanid? With three of us doing extra damage on a flank, I think positioning is going to be important.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion urges the hippocampus forward, studying the fey as he closes the distance before slashing at her with a cold iron kukri.

Untrained Ride check to fight, DC 10: 1d20 + 3 ⇒ (16) + 3 = 19

Cold iron kukri PS, incl. studied target: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Kukri PS damage, incl. studied target: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9

ETA: I forgot that Ursion also gets his sneak attack damage, since she hasn't acted yet. Here it is.

Sneak attack damage: 2d6 ⇒ (2, 2) = 4


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

"Is this going to be another underwater fight?"


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion nods. "I'm in. How strong is she?"


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion rouses from his foul mood as a thought crosses his mind. "That blue woman owes us a favor, I'm thinking. Let's see if she can get us to Brightglass."


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

A dawning comprehension crosses Ursion's face, and he rushes out to the highest vantage point he can quickly reach to look for the ship. "If she marooned us here, I'll gut her for her trouble."


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

"Thank you. When did he come back for it?"


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

"We're here after a piece of a musical instrument, left on the island by Captain Warvil. Figured this was the place to start looking, since it's a major landmark."


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion straightens his clothing and bows to the squid.

"Kahobeah. We're honored to meet you."

Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25

I guess Ursion studied squid greeting protocols in school?


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

EF--roughly how far along are we?


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion studies the snake, then swings at it before taking another short step back. His blow goes wide, though. "Shoallana, let it come to us!"

Mace PS to blue, incl. bane/inspire and studied target: 1d20 + 8 + 2 + 2 ⇒ (2) + 8 + 2 + 2 = 14


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

DC 13 Fort save: 1d20 + 6 ⇒ (19) + 6 = 25

Ursion shakes off the construct's toxin, then smashes at it again before taking a short step back once Patches is out of the way.

Mace PS to wounded one, incl. bane, inspire, and studied target: 1d20 + 8 + 2 + 2 ⇒ (13) + 8 + 2 + 2 = 25
Mace PS damage, incl. bane, inspire, and studied target: 1d6 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15

HP: 37/47


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

"Thanks for the advice." The slayer quickly snatches a light mace from his belt as he studies the construct facing him, then brings it down in a rapid series of blows to the bony creature.

Mace piranha strike to snake, incl. studied target: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Mace PS damage, incl. studied target: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

I don't think it can be flanked, unfortunately.

On seeing that his weapons aren't likely to do it much damage, the slayer elects to assist his companions who seem to be doing better. A pair of deft slashes from his kukris smooth the way for the bard and the polymath.

Aid Another for Harold: 1d20 + 9 ⇒ (4) + 9 = 13
Aid Another for Shoallana: 1d20 + 9 ⇒ (17) + 9 = 26


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion steps up and slashes at the elemental.

PS w/kukri, incl. studied target and bane: 1d20 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19

PS kukri damage, if applicable, incl. studied target and bane: 1d4 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13

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