Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
Apply all the chronicles to Vanyel, #67750-4. Thanks for running! There were definitely some cool individual vignettes, but you're right--the scenario didn't really gel as a whole. Incidentally, will Vanyel have to pay to clear Ursion's DEX drain?
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
DC 19 Fort save: 1d20 + 8 ⇒ (20) + 8 = 28
-4 DEX Ursion continues to resist the strange effect of the barbs and slices at the nautiloid again, hitting twice. Kukri +1, PS, TWF, studied target, inspire: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25
Confirmation w/kukri cold iron, PS, TWF, studied target, inspire: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24 +1 PS kukri damage, incl. studied target & inspire: 1d4 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
I don't know if we can do sneak attack damage, or flank it; if so, add +2 to all of Ursion's attack rolls, and add some extra damage: Sneak attack damage, if applicable: 2d6 + 2d6 ⇒ (1, 2) + (5, 5) = 13
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
Fort save DC 19: 1d20 + 8 ⇒ (16) + 8 = 24
Barb damage: 1d6 ⇒ 2 -4 DEX "Feck this!" Ursion takes a short step closer and slashes repeatedly at the creature, but can't get through its shell. +1 kukri, PS, TWF, incl. studied target and inspire: 1d20 + 6 + 2 + 1 ⇒ (9) + 6 + 2 + 1 = 18
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
DC 19 Fort save: 1d20 + 8 ⇒ (20) + 8 = 28
Ursion resists the influence of the barbs remaining in him and flees behind Glubby and Shoallana before another fruitless attempt to remove a barb. The attempt nearly undoes the effects of Harold's healing. Untrained Heal check: 1d20 + 1 ⇒ (9) + 1 = 10
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
Untrained Heal check: 1d20 + 1 ⇒ (10) + 1 = 11 Attempt damage: 1d8 ⇒ 7 DC 19 Fort save: 1d20 + 8 ⇒ (4) + 8 = 12
Additional damage: 1d6 ⇒ 6 Ursion tries to pull out one of the barbs, but only succeeds in wounding himself further. He continues to resist some of the poison, though. Grimacing in pain, he takes a short step and studies the odd creature that attacked him.
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
Sorry; missed the spoiler. DC 19 Fort save: 1d20 + 8 ⇒ (13) + 8 = 21
How many consecutive saves to keep from taking more DEX damage? Additional damage: 1d6 ⇒ 6 Ursion yells in pain and surprise, then retreats from the hideous nautiloid. Withdraw action. "Get these things out of me!"
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
Now Ursion can get all of his attacks. Looking at those rolls, though, I'm not sure how much good that did. At least she's an entangled target; I'll roll the damage for the first attack. Ursion tries another flurry of slashes, but is unable to capitalize on Redclaw's hampered state. "Take her down, Glubby!" PS TWF kukri +1, incl. inspire and flank: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18
PS TWF kukri +1, incl. inspire and flank: 1d20 + 3 + 1 + 2 ⇒ (11) + 3 + 1 + 2 = 17
PS kukri +1 damage, incl. inspire and sneak attack, if applicable: 1d4 + 6 + 1 + 2d6 ⇒ (1) + 6 + 1 + (2, 3) = 13
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
Ursion closes up and moves into the flank with Glubby, drawing his second kukri and attacking the revenant Redclaw with both blades! PS kukri +1, incl. inspire and flank: 1d20 + 8 + 1 + 2 ⇒ (14) + 8 + 1 + 2 = 25
PS damage, kukri +1, incl. inspire and sneak attack: 1d4 + 6 + 1 + 2d6 ⇒ (3) + 6 + 1 + (4, 3) = 17 PS damage, kukri cold iron, if applicable, incl. inspire and sneak attack: 1d4 + 5 + 1 + 2d6 ⇒ (2) + 5 + 1 + (5, 2) = 15
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
"Sure. Let's see which way she went from here." Ursion tries to figure out whether she took the stairs, the rope bridge, or the short bridge to the north. Survival check to track, if needed: 1d20 + 13 ⇒ (7) + 13 = 20
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
In case Patches can't find the Captain's scent, Ursion looks for more traditional tracks to follow (as well as any indications of anything else that might be moving around down here). Survival check to track: 1d20 + 13 ⇒ (16) + 13 = 29
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
Ursion grins as the creature advances into range of a flank. Quickly drawing his second kukri, he takes a short step forward and attacks in a whirlwind of edged steel that sends shards of colored glass in all directions (and very likely makes him the construct's next target). PS kukri +1, incl. flank, studied target, & inspire: 1d20 + 10 + 2 + 2 + 1 ⇒ (16) + 10 + 2 + 2 + 1 = 31
PS kukri +1 iterative, incl. flank, studied target, & inspire: 1d20 + 5 + 2 + 2 + 1 ⇒ (12) + 5 + 2 + 2 + 1 = 22
I think that with the AC penalty for being bewildered, all of them hit. PS kukri +1, incl. studied target, inspire, and sneak attack: 1d4 + 6 + 2 + 1 + 2d6 ⇒ (1) + 6 + 2 + 1 + (4, 4) = 18
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
"I'm guessing that Captain Lanteri didn't come this way." The Sargavan slayer takes a wide circle around the fight, studying the great glass golem from multiple sides and preparing to attack. Glubby, is that a mind-affecting effect? Not sure whether you can bewilder a construct.
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
If it's a 10' radius, then if he only moves back 5' he's inside of it as well. Also, IIRC an alchemist's bombs only do full damage to the immediate target; the rest of the creatures in the AoE only take splash damage. As Vance struggles to back away, Ursion takes advantage of his distraction to land a punishing blow. "That's torn it." PS +1 kukri AoO to Vance: 1d20 + 10 ⇒ (19) + 10 = 29
Base damage: 1d4 + 6 ⇒ (2) + 6 = 8 Crit damage: 1d4 + 6 ⇒ (1) + 6 = 7
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
Ursion follows the polymath up and hits at Creed with the flat of his blade, taking advantage of the man's distraction to try to knock him out. +1 Kukri PS, nonlethal: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
Survival check, incl. tracking bonus : 1d20 + 13 ⇒ (16) + 13 = 29 -Posted with Wayfinder
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
Ride check, control with knees: 1d20 + 3 ⇒ (1) + 3 = 4 In the confusion, Ursion has to keep a hand on the reins of his aquatic mount and can only attack once again, missing unless Glubby or Harold can flank with him. PS cold iron kukri, incl. studied target and bane: 1d20 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19 Flanking damage including sneak attack, if applicable: 1d4 + 5 + 2 + 2 + 1d6 ⇒ (2) + 5 + 2 + 2 + (3) = 14
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
Ursion urges the hippocampus forward, studying the fey as he closes the distance before slashing at her with a cold iron kukri. Untrained Ride check to fight, DC 10: 1d20 + 3 ⇒ (16) + 3 = 19 Cold iron kukri PS, incl. studied target: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
ETA: I forgot that Ursion also gets his sneak attack damage, since she hasn't acted yet. Here it is. Sneak attack damage: 2d6 ⇒ (2, 2) = 4
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
A dawning comprehension crosses Ursion's face, and he rushes out to the highest vantage point he can quickly reach to look for the ship. "If she marooned us here, I'll gut her for her trouble."
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
Ursion studies the snake, then swings at it before taking another short step back. His blow goes wide, though. "Shoallana, let it come to us!" Mace PS to blue, incl. bane/inspire and studied target: 1d20 + 8 + 2 + 2 ⇒ (2) + 8 + 2 + 2 = 14
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
DC 13 Fort save: 1d20 + 6 ⇒ (19) + 6 = 25 Ursion shakes off the construct's toxin, then smashes at it again before taking a short step back once Patches is out of the way. Mace PS to wounded one, incl. bane, inspire, and studied target: 1d20 + 8 + 2 + 2 ⇒ (13) + 8 + 2 + 2 = 25
HP: 37/47
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
"Thanks for the advice." The slayer quickly snatches a light mace from his belt as he studies the construct facing him, then brings it down in a rapid series of blows to the bony creature. Mace piranha strike to snake, incl. studied target: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
I don't think it can be flanked, unfortunately. On seeing that his weapons aren't likely to do it much damage, the slayer elects to assist his companions who seem to be doing better. A pair of deft slashes from his kukris smooth the way for the bard and the polymath. Aid Another for Harold: 1d20 + 9 ⇒ (4) + 9 = 13
Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
Ursion steps up and slashes at the elemental. PS w/kukri, incl. studied target and bane: 1d20 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19 PS kukri damage, if applicable, incl. studied target and bane: 1d4 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13
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