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Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Day job: Profession Baker + Chairperson: 1d20 + 7 + 10 ⇒ (12) + 7 + 10 = 29 Note for ALL: Chairperson on the Exchange FJC grants all other PCs +3 circumstance bonus on your day job. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Yeah, went fine, rather dangerous, but everyone's back in one piece and we have the tablets. So glad to be of service. Unnvar scowls as he adds to the report. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Well our purses should be filled at least, but I doubt commiserate with the level of danger, it's surprising we all lived through all that. But let's relieve ourselves of these cursed tablets as quickly as we can. He nods to Blackjack to indicate setting sail and quickly is a great idea! ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Not sure if what you mentioned about 2 handed weapons effects Unnvar, but feel free to adjust accordingly. Now free of the tentacles and moving freely under the water, Unnvar lashes out with mighty swings. +2 Adamantine Keen Greatsword, power attack, furious focus, haste, studied, flank, attack 1: 1d20 + 18 + 1 + 3 + 2 ⇒ (5) + 18 + 1 + 3 + 2 = 29
+2 Adamantine Keen Greatsword, power attack, furious focus, haste, studied, flank, attack 2: 1d20 + 10 + 1 + 3 + 2 ⇒ (20) + 10 + 1 + 3 + 2 = 36
+2 Adamantine Keen Greatsword, power attack, furious focus, haste, studied, flank, haste attack: 1d20 + 15 + 1 + 3 + 2 ⇒ (4) + 15 + 1 + 3 + 2 = 25
Confirm Crit on attack 2: 1d20 + 10 + 1 + 3 + 2 ⇒ (1) + 10 + 1 + 3 + 2 = 17
Full Round Attack w/ Freedom of Movement ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Oops..sorry forgot to half the slashing
As the Octopus wraps Unnvar up in it's tentacle; a familiar token around his neck glows as spirits of freedom and liberation stir to his aid. Suddenly he is free of the mollusc's grasp! Talisman of Greater Freedom -- the first time that the wearer becomes grappled, entangled, or paralyzed he is automatically affected by freedom of movement for 3 rounds.
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Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Activating his boots of speed, Unnvar swims in-between the to Octopuses, flanking with Ikit, he studies the greenish Octopus. Swim check: 1d20 + 12 ⇒ (17) + 12 = 29 Taking a swing at the bulbous head, the blade drags through the water. +2 Adamantine Keen Greatsword, power attack, furious focus, vital strike, haste, studied, flank, underwater: 1d20 + 18 + 1 + 3 + 2 - 2 ⇒ (14) + 18 + 1 + 3 + 2 - 2 = 36
Move to move, swift to study, attack to vital strike ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Great! So then before we went down to the hold. Unnvar pulls a wand out and hands it over to Grunyak to use it's last 2 charges. Wand of Lesser Rest: 2d4 ⇒ (2, 3) = 5 And then perhaps 1 more from Grunyak's wand, if willing Wand: 1d4 ⇒ 2 10 Strength restored, only down 1 now. Unnvar gives Grunyak a hardy pat on the back, showing appreciation and also that his strength has come back. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() @DM Just want to clarify whether Lesser Restoration was effective against the strength damage? ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Did lesser restoration restore Unnvar's Strength? If so, I hand my Wand of Lesser Res to Grunyak to continue to heal Unnvar's strength. Unnvar spots the bracelet and retrieves it. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Unnvar sheaths his sword with great effort, resisting both the water and his weakened condition. He thinks to himself Let's find these tablets fast and get out of here! He swims through the hold looking for the tablets, down to the lowest level if not found on this one. Perception: 1d20 + 16 ⇒ (5) + 16 = 21 ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Normally, Unnvar would rush headlong at the shadow, but with his strength depleted, he closes ranks with his fellow Pathfinders by stepping back and waiting for the creatures next attack. 5' step, ready attack Readied Attack if the Shadow moves within my range: +2 Adamantine Keen Greatsword, haste, studied attack: 1d20 + 12 + 1 + 3 ⇒ (7) + 12 + 1 + 3 = 23
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Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Had it last summer...not fun. Hope you are starting to feel better! ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Although weakened Unnvar reenters the hold and takes up a position next to Setare. With great effort he raises his greatsword fighting against the water and his now scrawny muscles. He plans to go down fighting. Also ready an attack if the creature moves into a threatened square. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Looks like I'll be mostly useless His strength sapped away, Unnvar studies the strange shadow creature before swimming away for safety out into the corridor passed Grunyak. He activates his boots and then pulls a wand and hoping for a small amount of additional protection. UMD dc 20 activate Wand of Protection from Evil: 1d20 + 10 ⇒ (11) + 10 = 21 swift - study target, move and draw wand, free - boots, std - use wand, touch AC =19 ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Unnvar pulls on his Red Mantis Assassin mask and activates it twice. +5 perception and deathwatch He then begins to swim toward the place where the ship is split in two, stopping just short of the split and stares down into the depths. moved myself on the map, if to far let me know, not sure if a perception will help. Perception: 1d20 + 21 ⇒ (2) + 21 = 23 ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() I can take the spell from Grunyak, or I also have a Potion of Water Breathing either way. And then there's the Bottle if we need it. Unnvar faces contorts into frog like appearance. Animal focus - frog He then takes out a Wand and casts it on himself, his skin looks more leathery. Wand of Barkskin Ready! ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Unnvar moves to the rail and stares over. Well time to get what we came for. He pulls a wand from his belt and begins heal the wounds made by the ghostly sailors. wand of CLW: 8d8 + 8 ⇒ (5, 1, 4, 5, 8, 8, 8, 7) + 8 = 54 Grunyak do you need time for prayers before we sink to the depths? ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() 3 Fort save Fort DC 18: 1d20 + 17 ⇒ (16) + 17 = 33
The ghostly pirates continue their supernatural attacks on the slayer and while Unnvar is hardy, the otherworldly damage begins to take it's toll. Undeterred Unnvar keeps up the attacks on the bloody red ghost. +2 Adamantine Keen Greatsword, power attack, furious focus, bof(haste), studied attack 1: 1d20 + 18 + 2 + 3 ⇒ (10) + 18 + 2 + 3 = 33
+2 Adamantine Keen Greatsword, power attack, bof(haste) studied attack 2: 1d20 + 13 - 3 + 2 + 3 ⇒ (13) + 13 - 3 + 2 + 3 = 28
+2 Adamantine Keen Greatsword, power attack, furious focus, bof(haste), studied haste attack: 1d20 + 18 - 3 + 2 + 3 ⇒ (13) + 18 - 3 + 2 + 3 = 33
Choose +2s, Touch AC 19, stay hasty with boots, full round attack. If red dissipates switch to yellow ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Going away for the weekend, posting now: Sorry gang will be gone all weekend. Going to post assuming Red still in range on my turn, if not ready to attack if a creature gets within range, use 1st role. Unnvar studies the ghost (red) within reach and tries to run it off as he did the green one. +2 Adamantine Keen Greatsword, power attack, furious focus, bof(haste), studied attack 1: 1d20 + 18 + 2 + 3 ⇒ (19) + 18 + 2 + 3 = 42
+2 Adamantine Keen Greatsword, power attack, bof(haste) studied attack 2: 1d20 + 13 - 3 + 2 + 3 ⇒ (19) + 13 - 3 + 2 + 3 = 34
+2 Adamantine Keen Greatsword, power attack, furious focus, bof(haste), studied haste attack: 1d20 + 18 - 3 + 2 + 3 ⇒ (15) + 18 - 3 + 2 + 3 = 35
Confirm Crit attack 1: 1d20 + 18 + 2 + 3 ⇒ (8) + 18 + 2 + 3 = 31
Confirm Crit attack 2: 1d20 + 13 - 3 + 2 + 3 ⇒ (8) + 13 - 3 + 2 + 3 = 23
Choose +2s, AC 27, stay hasty with boots, swift Study target red, full round attack. If red moves out of range ready an attack instead ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() While fighting the ghosts, Unnvar thinks it's a good time to throw more questions at Caradoc. So those b@stard Cheliaxian's captured you but let your crew go down with the ship! He then leans over the rail and swings at the sickly green ghost, after getting a feel for how to vanquish it. +2 Adamantine Keen Greatsword, power attack, furious focus, bof(haste), studied attack 1: 1d20 + 18 + 2 + 3 ⇒ (19) + 18 + 2 + 3 = 42
+2 Adamantine Keen Greatsword, power attack, bof(haste) studied attack 2: 1d20 + 13 - 3 + 2 + 3 ⇒ (4) + 13 - 3 + 2 + 3 = 19
+2 Adamantine Keen Greatsword, power attack, furious focus, bof(haste), studied haste attack: 1d20 + 18 - 3 + 2 + 3 ⇒ (14) + 18 - 3 + 2 + 3 = 34
Can't remember if undead incorporeals can be crit, I'm thinking no. But just in case here is my rolls. Confirm Crit attack 1: 1d20 + 18 + 2 + 3 ⇒ (14) + 18 + 2 + 3 = 37
Choose +2s, AC 27 (I believe it doesn't stack with haste), stay hasty with boots, swift Study target green, full round attack, switch to red if green goes down ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Fort save for 1/2 dmg: 1d20 + 17 ⇒ (7) + 17 = 24 ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Unnvar clicks his boots and charges along the deck, past the singing Blackjack up the stairs, gets a good look at the nearest ghost, and takes a swing. As he does Hope this works! +2 Adamantine Keen Greatsword, power attack, furious focus, vital haste, studied: 1d20 + 18 + 1 + 3 ⇒ (14) + 18 + 1 + 3 = 36
free - boots, move - move, swift - studied target, attack - vital strike on light blue ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Unnvar gives Caradoc a wry look, Yep, that's what I thought, the Captain's suppose to go down with the ship, I always heard it that way. Isn't that right Blackjack! That said Unnvar has no use for the dead and will fight for the living should things turn ugly. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Unnvar helps Ikit with jammed rudder. Round 4 Disable Device autopass. Then joins Setare with the water bailing. Round 5 Fort Save DC15: 1d20 + 17 ⇒ (18) + 17 = 35 ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Unnvar's face takes on a simian look as he deftly climbs to the top of the mast and refasten the sail. animal focus - monkey Round 1 DC 10 Climb: 1d20 + 9 + 4 ⇒ (16) + 9 + 4 = 29 He swings on a loose rope to the helm grabbing hold of the wheel he tries to prevent the helm from overturning. round 2 DC 10 Strength: 1d20 + 5 ⇒ (10) + 5 = 15 After the lightning strike, Unnvar rushes to join Setare in extinguishing the flames looking up at he now burning mast he was just climbing on moments ago. Round 3 DC 15 Reflex: 1d20 + 17 ⇒ (3) + 17 = 20 ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Unnvar feels much better after the clerics efforts. Thank you Grunyak! I'm felling much better. He turns to Caradoc, I'll not lie that beast was a mighty foe, but not deadliest I've faced. I've seen the Boneyard, but was brought back, that is why I fear not, as I know Pharasma will judge me fairly according to my deeds. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Wondering if Grunyak might implore Torag for some healing powers, to save some wand charges. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Badly injured Unnvar swims back to the ship and climbs aboard. He collapses there on the deck and thinks of the almost kill of a mighty foe and how he is likely lucky to be alive. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Shifty wrote: Looking at ahead at Ikit and seeing what he might be able to do - wish there was a cheat-sheet for how to play him :p Agreed, I took a look yesterday and other than the obvious glitterdust, I wasn't sure. I'm guessing with the SB level Ikit would normally get into melee, but I didn't really see anything from the Occultist side that was a obvious choice. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Unnvar still free to move and fast from boots, pursues the creature that didn't go far enough to avoid his attack. Bracing for impact from the inevitable attack he'll take he barrels in for another go with his greatsword. +2 Adamantine Keen Greatsword, power attack, furious focus, vital strike, haste, studied attack: 1d20 + 18 + 1 + 3 ⇒ (5) + 18 + 1 + 3 = 27
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Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() ooh! I think that actually misses me as I have haste up for +1 AC (boots), for a total of 26. I forget to update my AC line in my profile...let me know if that is okay GM? ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Thankfully Freedom of Movement includes this: The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, grant water breathing. As the serpent swims away Unnvar takes a swipe. +2 Adamantine Keen Greatsword, power attack, haste, studied, AOO: 1d20 + 15 + 1 + 3 ⇒ (3) + 15 + 1 + 3 = 22
He then pursues the serpent under the boat moving free and easy and again tries to attack the mighty denizen of the waves! +2 Adamantine Keen Greatsword, power attack, furious focus, vital haste, studied, AOO: 1d20 + 18 + 1 + 3 ⇒ (11) + 18 + 1 + 3 = 33
Not sure if Inspire Courage counts with Blackjack swallowed, I left it off, if it counts please add that back in.
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Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() As the creature begins to squeeze Unnvar a token around his neck glows as spirits of freedom and liberation stir to his aid. Suddenly he is free of the serpents grasp and ready to attack. Talisman of Greater Freedom -- the first time that the wearer becomes grappled, entangled, or paralyzed he is automatically affected by freedom of movement for 3 rounds. Not sure if that happens before the constriction damage or not? ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Sorry gang -- crazy weekend Seeing Blackjack drawn to the deep by the creature, Unnvar rushes along the deck. Passing by Grunyak. He leaps down from the forecastle to midship. Acrobatics: 1d20 + 13 ⇒ (1) + 13 = 14 He then rushes toward the back and dives into the water swimming toward the creature. Swim: 1d20 + 12 ⇒ (4) + 12 = 16 Double move, if he can see the creature swift action to study target ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() It'll be back! Unnvar barks. He clicks his boots and his face take on an amphibian guise. He raises his greatsword ready to strike if the creature emerges and stands near the starboard rail. free to activate boots, swift to activate animal focus frog, ready an attack action if the serpent emerges within my range. Readied Attack: +2 Adamantine Keen Greatsword, vital strike, power attack, furious focus, haste: 1d20 + 18 + 1 ⇒ (17) + 18 + 1 = 36
Confirm Crit: 1d20 + 18 + 1 ⇒ (17) + 18 + 1 = 36
Readied attack is a vital strike
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Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Thanks for the votes of confidence. Unnvar scowls but appreciates the interest of both Blackjack and Caradoc, although he remains non-committal. He then makes quick work of untying the ropes and helping to get the vessel underway. He knows Setare doesn't care for his violence or aggression. When he has a moment. He approaches the Dawnflower devotee. I appreciate that you still have compassion in this cruel world. My experience is that half measures are dangerous, so I'm a killer. That doesn't mean I don't understand that one with ideals is rare and good. His words are complimentary but his expression is hard and steely. It's clear his hard life has completely jaded him and he cares little for life or death, even his own. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Let's getting moving. We can reload the provision they were off loading, if not. Unnvar barks making it clear, it's the Pathfinders calling the shots here. He begins tapping himself with a wand. Wand of CLW: 7d8 + 7 ⇒ (2, 6, 7, 7, 8, 1, 6) + 7 = 44 ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Grunyak wrote:
I prefer the bloodier the better! The savage half-orc replies to Grunyak's declaration, as he watches the Captain drop. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() As the Captain backs off, Unnvar wild with anger steps right in front of Blackjack to get at his target. Attacking again attempting to overpower the parrying Captain. Where ya going! +2 Adamantine Keen Greatsword, power attack, furious focus, haste, inspire, studied attack 1: 1d20 + 18 + 1 + 2 + 3 ⇒ (15) + 18 + 1 + 2 + 3 = 39
+2 Adamantine Keen Greatsword, power attack, haste, inspire, studied attack 2: 1d20 + 13 - 3 + 1 + 2 + 3 ⇒ (9) + 13 - 3 + 1 + 2 + 3 = 25
+2 Adamantine Keen Greatsword, power attack, furious focus, haste, inspire, studied haste attack: 1d20 + 18 - 3 + 1 + 2 + 3 ⇒ (15) + 18 - 3 + 1 + 2 + 3 = 36
Boots still active, 5' step, full round attack ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Fresh puncture wound gushing blood from his shoulder, he studies the Captain's defenses. Eye for an eye, Captain, or should I say shoulder for shoulder! Unnvar brings down his massive blade thrice on the Captain's shoulder attempting to hack the limb off. +2 Adamantine Keen Greatsword, power attack, furious focus, haste, insprire, studied attack 1: 1d20 + 18 + 1 + 2 + 3 ⇒ (1) + 18 + 1 + 2 + 3 = 25
+2 Adamantine Keen Greatsword, power attack, haste, insprire, studied attack 2: 1d20 + 13 - 3 + 1 + 2 + 3 ⇒ (1) + 13 - 3 + 1 + 2 + 3 = 17
+2 Adamantine Keen Greatsword, power attack, furious focus, haste, insprire, studied haste attack: 1d20 + 18 - 3 + 1 + 2 + 3 ⇒ (18) + 18 - 3 + 1 + 2 + 3 = 39
Confirm Crit on haste attack: 1d20 + 18 - 3 + 1 + 2 + 3 ⇒ (4) + 18 - 3 + 1 + 2 + 3 = 25
Boots still active, Swift study, full round attack on the redheaded Captain 2 natty 1s in a row, followed by a possible crit...lol ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Unnvar moves swiftly with his boots of speed. He dashes across the plank. Acrobatics to cross plank at full speed: 1d20 + 13 ⇒ (4) + 13 = 17 Arriving on the ship, he moves past Setare and eyes up the sailor in red taking a big swing with his massive greatsword. +2 Adamantine Keen Greatsword, vital strike, power attack, furious focus, haste, inspire, studied: 1d20 + 18 + 1 + 2 + 3 ⇒ (7) + 18 + 1 + 2 + 3 = 31
free to activate boots, move to move, swift study target, standard to attack Time to surrender Captain! He barks at the women with the bird. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Unnvar immediately begins to run toward the ship, as he starts he activates his Boots of Speed to go all the faster. Unnvar will leap aboard if able ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Let's just say you stole some stuff you shouldn't have. Probably why your ship sank in the first place. Nasty business. But cooperate and we'll let you get back to your pirating ways. Unnvar says a look of distain on his face. Speaking of pirating we best get to commandeering this vessel you spoke of. When's this supply ship arriving? ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Oh you want this open? Unnvar says as Grunyak mentions the key. He quickly pulls out his thieves' tools and goes to work. Disable Device to open lock: 1d20 + 17 ⇒ (7) + 17 = 24 ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Not even making eye contact with Caradoc. Where'd your ship sink? ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Unnvar watches Blackjack's back and grunts as he exchanges words with the captive. Humph Wearing a disapproving scowl for no good reason. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() Oops was skimming quickly to catch up and missed that they were all unconscious. Unnvar listens to Abasi's words trying to decide if they are true or not. Sense motive, I won't look so I'm not biased by my roll:
Sense Motive: 1d20 + 7 ⇒ (7) + 7 = 14 So you got on the wrong side of the Chelish government, is that what your saying? He asks the recently dangling man. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() I'm back..just in time for the end of combat Unnvar keeps his eye on the surrendered men. Leaving the hanging prisoner to others more capable of providing life saving magics if needed. None of you makes a move. He says to the guards turned prisoners. ![]()
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources: HP 113/113 | AC 27 Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance) ![]() I'll be out of town starting later today until next Friday (1/13) with little to no internet access. Please bot me as needed. Thanks!!
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