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On a lark I dropped the first sentence of the grapple rules into Transformer to see whether it could come up with a better version:
As a standard action, you can attempt to grapple a foe, hindering his combat options.
As a standard action, you can attempt to grapple a foe, hindering his combat options. He takes a –4 penalty on his Strength, Dexterity, and Constitution checks. This grapple does not take effect on grapple attempts made against an opponent who is immune to grappling maneuvers. He falls prone as an immediate action or ends the grapple at any time. A grapple cannot grapple another character or creature with the same creature type or subtype. If you grapple the affected creature this way (in the example above), you do not grapple their allies while grappling them, and your actions while grappling this creature don't cause them to take extra damage. If you are caught by this ability, the character with the higher Strength score gains temporary hit points equal to your Strength modifier. This ability uses your Strength bonus and is usable once per round.
Horseback Sprint (Su): At 11th level, your horseback sprint provides a way to bypass the movement penalty associated with your natural movement. If you gain a rank in any one martial artist specialization, you can attempt a DC 15 bull rush check against your target's Strength score to try to get out of a bull
I'm implementing this in my home game immediately. My players won't be able to stop trying to get out of a bull! Not being able to grapple other creatures of the same type is a bummer, though. I guess it keeps you from exploiting grappling your friends for at-will temporary hit points.