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Pope Uncommon the Dainty wrote:

{. . .}

I doubt pasta would be much of a thing in Chelish cuisine, probably being more associated with the faux-Norse Ulfen and the northern Kellids, due to trade routes over the Crown of the World. {. . .}

Really? I would expect pasta to be a Mediterranean thing, which on Golarion would translate into the coastal areas around the Inner Sea, with what most Europeans and Americans think of as pasta being more on the northern coast and things like couscous being on the southern coast. This would also go for original-style pizza, perhaps with Andoran making the modification to something like American pizza.

Pope Uncommon the Dainty wrote:

{. . . } This piquancy is often paired with an even heavier dosage of sulphorous flavors than they are in Italy ~ onion, garlic, and asafetida.

{. . .}

Looks like I would actually enjoy Chelish cuisine, but I would probably make quite the impressive volume and concentration of sulphurous fumes after eating it . . . .


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NobodysHome wrote:

{. . .}

And if they do, they can keep carrying dead things up to Arlen to find out what they are...

Suddenly I have this vision of them ALL turning into cats . . . .


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^Help! Help! I'm being repressed!


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Better the devil you know . . . .


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Good point. How hard is it to hack a connection to a deity?


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CorvusMask wrote:

{. . .}

Though Rovagug's spawn seems to be what lot of the cultists WANT to create, though Rovagug himself is probably less interested about that since there is implication that Spawn of Rovagug are more accidental sideproduct of Rovagug trying to trash himself free rather than something he intentionally creates. Like, they are basically just super large parasites or pieces of him.

You're thinking of Wrackworms. The Spawn of Rovagug are different.


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Set wrote:
UnArcaneElection wrote:
After all, who has she actually succeeded in redeeming?(*)

The same number of family members that the god of families (Erastil) has? The same number of children that the goddess of birth (Pharasma) has?

Sarenrae would hardly be the first god who is god of a thing, but doesn't seem to have much to do with that thing...

Good catch.

CorvusMask wrote:
Just to note that Rovagug cultists are nihilists who hate creating new things and want to destroy everything. Aka, zealous Rovagug cultists wouldn't have children just because it would be anathema to their religion, they are REALLY self destructive cult :p

That wouldn't stop them from being like Fred Saberhagen's Berserkers and being fully capable of allowing some life to live (see Goodlife) or even creating life (much like the Spawn of Rovagug) for the purpose of destroying more life. Even Daemons (who want to destroy all life, not just all mortal life) can do this (see Urdefhan).


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That's what I didn't realize -- that actually nobody thought to remove possible weapons from her (which in itself seems kind of dangerous).

You could make a reference to it later, like next time they find one, have whoever pulled this one out remember that for the brief time that they handled it before it got its Ioun Stone, they felt a terrible yet insidious surge of Pride, that would have quickly overwhelmed them if it had lasted longer.

If they used long tongs to handle it and then transported it in a small box made of material suitable for blocking effects such as Scrying or a box large enough to keep it away from them regardless of material, I'd certainly let them get away with that unless the item description says otherwise.

(Of course, my thoughts come mainly from how to handle radioactive or otherwise electromagnetically active objects, although I do also think of how to handle biohazardous objects. After all, I do work in Modern Necromancy Life Science Research.)


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I guess the orphanage must have busted her will, just not in a way that they found useful, and maybe not even in a way that they even recognized. Of course, the Asmodean orphanage people were probably mostly low-level employees who just wanted to get in some abuse and be done with each shift, so what do you expect?


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I would think Trig would have to have a will of iron just to have survived through the Asmodean orphanage.


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Natalya and the Shard of Illusion:
How did the party manage to avoid someone being mind-controlled by the Shard? No direct contact? Also, Natalya was able to wake up and be coherent a lot faster than in PbPs of this that I have followed.

The Crow:
Impressive -- the group managed to defeat the Tower Girls while only killing one of them (not including their rats, that they were probably going to eat anyway), and stabilized the remainder. Will be interested to see what the followup is to that.


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This episode reminds me of The Rabbit of Seville . . . .


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And just WHO would be most likely to pick up these feats . . . ?


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Tacticslion wrote:
So you can unwrap them later, of course!

I thought they unwrapped themselves.


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Cevah wrote:

While Ertha Kit does a pretty good financial drain of Santa, she is not a true succubus.

/cevah

Whoa . . . not too often you get to hear a Christmas song that's genuinely funny . . . . And looking her up, sometimes you don't realize what this world once had and has lost until it's too late. Talk about standing up in the face of Hell . . . .


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Poldaran wrote:

Formatted Linky

Deadly Comes in All Sizes:
{. . .} The girl wants to be a Pokémon master. {. . .}

Deadly Comes in All Sizes:
Now I'm wondering if she's going to start summoning little brightly colored furry mostly round creatures . . . .

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Quixote wrote:
avr wrote:

[

I think you may have missed the point of 37 or so of the last 38 pages.
Oh, no. I simply felt that the sub-category of the original question was already in good hands and saw no need to add to a discourse already ripe with wisdom and clarity of purose.

ER, shouldn't that be (unless you get insanely lucky) in EVIL hands?

Cornebre wrote:
So... is being on the laps of a "Santa costumed" succubus count as a grapple ?

I don't know the answer to your question, but now Paizo MUST generate this artwork . . . .


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It's getting even more awesome . . . .


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Thanks for the saga, and congratulations on achieving completion.


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^Problem is that the joke could end up taking on a life of its own, and thus boomeranging on the jokester.


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Considering how Razmiran Priests work, they must have quite an operation organized to obtain divine magic items from elsewhere, by any means necessary.


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^This may have already happened . . . .


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Another close one . . . .

So who's Alembic? Or does this one not last long enough to recount?


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"This isn't some hack's play about a noble-born child, hidden away for their safety, growing up in a foreign land only to return to their ancestral home as an adult, and fight to restore their birthright" -- win.


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^Looked at OGL 1.0a and didn't see anything about a limit on levels unless it is encoded in some really infernally devious terms. Pathfinder 1st Edition Core Rulebook actually had some quick-and-dirty rules about advancing beyond 20th level, although as far as I know these were never developed further, with Mythic being the (not very good) attempt to replace them.


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Nyerkh wrote:

Define "Perfection".

Because that is one vaaague concept, and I'm comfortably certain Rahadoum's take on it most certainly will not include godhood, the pursuit of it, or the worship of that one dude that supposedly became so "perfect" he became one of those vile deities that plague mortals.
{. . .}

That's awfully optimistic -- experience on Earth shows (more than once, and in recent history) that it is all too easy to develop a quasi-divine cult of personality in an officially atheist state.


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Y'all are nuts . . . and I love it.


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They are (at least officially) against everything divine. Even if they want to pursue perfection themselves, they would see Irori as competition and distraction. Although if a Rahadoumi in good standing with the state succeeded in achieving divinity through perfection, that would likely drill a loophole big enough to drive an army convoy through, and would likely cause a Rahadoumi civil war and a hot war between the newly ascended deity and Irori, although a smart Rahadoumi ascendant might try to defuse the situation in advance by claiming to be only a mighty exemplar of the Rahadoumi people and maybe even a "Debunker of the Starstone".


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Another awesome Rise of the Runelords tie-in.


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"One of these days Thorn'll have an opinion. And then it'll make a noise and startle him and he'll hide around the corner from it, not giving it its potion." -- win.


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Awesome Rise of the Runelords tie-in.


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Chapter 20: Shadow Over Maytown, er I mean Morast:
If the setting were just a bit more modern, the yards around the huts in the village would be well-decorated with cans and Clorox bottles and broken/rusted-out furniture, in some cases with a couple of junk cars often having no wheels, and some of the huts would have wheels.

(And I've BEEN IN places like that, with visits to one in particular lasting several days at a time.)


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^Another plausible origin for the Gap and the disappearance of Golarion . . . .


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^I would have thought that Air Elementals would have been more incensed about the other end . . . then again, on the other hand, Fire Elementals should find that to be a small but renewable energy source . . . .


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NobodysHome wrote:

{. . .}

As I think I've mentioned, NOT my favorite AP at all.

But it's still better than Council of Thieves. Ouch.

I thought this Council of Thieves was awesome, except for the last little bit in which (after having good luck with getting a new GM after losing one several time), their luck ran out with the last GM coming in at a point where they couldn't really get into the conclusion.


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Voss wrote:
{. . .} Witch is potentially interesting, though cackle every round to sustain is super annoying {. . .}

My thoughts as well. Even in Pathfinder 1st Edition, upon reading the Cackle Hex, I very quickly came to the conclusion that use of this Hex would cause a Witch that is part of a party and NOT the boss to end up sharing the fate of Sir Robin's Minstrels.


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Original blog post wrote:
{. . .} The truly faithful understand that not even the gods themselves are infallible, and that words and promises do not always suffice. Those among us who see no fault in the gods are worse than zealots, worse than puppets. They taint the very idea of faith with their blind devotion. When a god makes a mistake, the results can be disastrous if their faithful do not understand the error. {. . .}
Wei Ji the Learner wrote:


This is a level of Humility and Understanding that has NEVER been highlighted in Iomedae's write-up that I can recall.

It changes a significant perception that I had of her as a deity.

Thank you very much!

This is a level of Humility and Understanding that, to the best of my knowledge, has NEVER before appeared at all in the write-up of any deity or in the teachings of any of their faithful, IN ANY REALITY.

I wonder if Iomedae herself experienced significant redemption at the end of Wrath of the Righteous?


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Voss wrote:
Have you guys read any of the novels? Varian is a devotee of Desna, not Asmodeus, and Radovan is consistently described as small and overly charming/seductive, not hulking and brutish.

Also the Pathfinder Web Tales, back when those used to come out (I miss those . . .).


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(Suddenly has this vision of a late entry candidate to the race: An uplifted Scarecrow that somehow survived the Gap and made it onto Absalom. "I may not have a brain . . but I have an idea.")


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Unbearable Company:
If the Hopespring cave is flooded, that might make some interesting changes relative to the 2 PbPs of this that I followed.

Note:
Congratulations if you finish the move successfully. I am going to have to do that soon, but first I have to find a new place (this one is getting redeveloped).


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^ . . . and several more nations that have absolute dictators for practical purposes, even when not called monarchs.


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^That wouldn't be unusual on Earth, so no surprise if such laws are found on Golarion.


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How to roleplay Lawful Evil: Insurance company boss seems like an excellent introduction.


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(Suddenly wonders if some pets believe that the mere act of writing words steals them from one's head . . . .)


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Pathfinder Critical Fumble Deck wrote:

Make that natural 1 mean something! Why limit yourself to mild disappointment when you can screw up in a truly royal fashion?

Win.


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As promised, here are the Gunslinger and Swashbuckler Deeds of Renown (text linked and quoted due to being mostly missing from Archives of Nethys), which really are micro-archetypes (and turned out to be not so short as I originally thought):

Gunslinger Deeds of Renown wrote:

Swashbucklers and gunslingers perform impressive deeds through their grit and panache, but some are capable of truly spectacular acts known as renowned deeds. A swashbuckler or gunslinger (though not members of other classes) can select a renowned deed for her class upon reaching the class level listed in the deed’s description. This replaces the specific listed deed or deeds; if the character would not gain the appropriate deeds, she cannot select the renowned deed, as if selecting an archetype.

Thundering Shot (Ex): The gunslinger’s shots explode with deafening reports. At 1st level, as a standard action the gunslinger can spend 1 point of grit and make a single ranged attack with a firearm. All creatures in a 15-foot cone, starting at the corner of the gunslinger’s square closest to the target and extending directly toward the target, must succeed at a Fortitude save (DC = 10 + half the gunslinger’s class level + the gunslinger’s Wisdom modifier) or be deafened for 1 minute. This deed replaces the gunslinger’s dodge deed and one other 1st-level deed. Source PPC:CoL

Rating: +1 Power, +0 Versatility if you are often up against spellcasters and Bards/Skalds and/or creatures that exert mind control by sound (maybe even +2 Power if you are up against a LOT of them); +0 Power, -1 Versatility if you aren't.

Replacing 2 Deeds with 1 hurts, but since the one you are getting is an area of affect Deed, it is potentially a fair trade. What you get is the potential to Deafen creatures in a cone, and it lasts for 1 minute thereafter, causing them to have trouble communicating with each other and having the risk of failing to cast spells (if applicable), AND potentially being unable to benefit from Bardic Performance or Raging Song. In a really rough spot you might even be able to use it to break your comrades out of the thrall of sound-dependent control such as Harpy Song. The Deeds you must replace is Gunslinger's Dodge, which isn't a great Deed, since it only gives you a bonus against 1 ranged attack per round. The Deeds you can choose between to replace are Deadeye and Quick Clear. Deadeye is great except that it needs a LOT of Grit to get the best use of it, so if you haven't built for a lot of Grit, it is a decent candidate to trade out, lessening your damage output, but making you a bit of a controller. Quick Clear is important for keeping you dealing damage, but lessens in importance when you manage to get a Reliable firearm, UNLESS the base firearm has a misfire chance of more than 1, in which case Reliable will be helpful but you will still need Quick Clear to keep from getting misfired out of your damage dealing; again, it is a potentially a good to great candidate to trade out, lessening your damage output at the lower levels, but not at higher levels, in return for making you a bit of a controller. Note that Deafening Shot scales with your level and Wisdom, and it IS eligible for Signature Deed.

Gunslinger Deeds of Renown wrote:
Gruesome Parry (Ex): Some gunslingers wield guns and blades in concert, readying a shot to unbalance attackers and then eviscerating their assailants. At 7th level, the gunslinger can spend 1 grit point when she readies an action to make a ranged attack with a firearm against a creature that declares a melee attack against her. If she does, the readied ranged attack does not provoke attacks of opportunity. If this readied attack hits, she gains a +4 dodge bonus to AC against the triggering attack, and she can make a single melee attack with a slashing or piercing weapon against the creature that attacked her; if this melee attack hits, it is considered to be a critical threat. This deed replaces the dead shot deed and one other 7th-level deed. Source PPC:CoL

Rating: Power +1, Versatility -1.

Again, replacing 2 Deeds with 1 hurts, but in return you get an AoO-free shot AND good potential for a Critical melee hit against a nearby opponent (even if you barely hit), which is pretty good, although you do have to set up a Readied Action to use it, which hurts. The Deed that you must trade out is Dead Shot, which is sort of the Vital Strike feat chain baked into a single Deed; depending upon how much you like the Vital Strike feat chain and depending upon how many other things (Dex-to-Damage, dual-wielding, Criticals, Haste, Enhancement Bonuses, etc.) you often have that Dead Shot DOESN'T synergize with, this part of the trade could really hurt or be not too painful. The Deeds you can choose between to replace are Startling Shot (inflict no-Save Flat-Footed condition, for which getting the best use requires you to have a Sneak Attacking ally in the right position, and won't work on opponents with Uncanny Dodge) and Targeting (on a successful hit, inflict a no-Save condition or get an increased Critical range). Not only do these candidates for trading not synergize with each other, but they are actually antagonistic to each other so if you are going to use one of them a lot, you probably won't want to use the other, which then becomes more of a candidate for trading out. Note that Gruesome Parry IS eligible for Signature Deed.

Gunslinger Deeds of Renown wrote:
Lethal Patience (Ex): While wild flurries of bullets are certainly effective at felling foes, veteran gunslingers appreciate the value of lining up the perfect shot. At 15th level, the gunslinger can spend 1 grit point to line up a shot against a target as a full-round action. On her next turn, she can make an attack against the target as a standard action, and if the attack hits, the attack is treated as a critical threat. This deed replaces the slinger’s luck deed and one other 15th-level deed. Source PPC:CoL

Rating: Power -2, Versatility -2.

Once again, replacing 2 Deeds with 1 hurts, but in return you get to threaten a Critical; how good this is depends upon whether you built to make the best of Criticals, and note that it doesn't synergize with Dead Shot, which thus becomes more of a candidate for trading out at 7th level (see above) if you want to make this 15th level trade. The Deed that you must trade out is Slinger's Luck, which really hurts, since Rerolls could save your life -- or in the case of mind control, the life of your party. The Deeds you can choose between to replace are Evasive (which is Evasion, Uncanny Dodge, and Improved Uncanny Dodge in a single Deed that doesn't consume Grit); and Menacing Shot (which is effectively an Extraordinary Ability short-range Fear spell in a single Attack action, and IS eligible for Signature Deed), although you have to be careful where you are relative to your party when you use this. Both of these really hurt to trade out as well.

Swashbuckler Deeds of Renown wrote:

Swashbucklers and gunslingers perform impressive deeds through their grit and panache, but some are capable of truly spectacular acts known as renowned deeds. A swashbuckler or gunslinger (though not members of other classes) can select a renowned deed for her class upon reaching the class level listed in the deed’s description. This replaces the specific listed deed or deeds; if the character would not gain the appropriate deeds, she cannot select the renowned deed, as if selecting an archetype.

Vengeful Heart (Ex): Some swashbucklers are driven by vengeance above all else. At 1st level, the swashbuckler gains the samurai’s resolve class feature, treating her swashbuckler level as her samurai level. Whenever the swashbuckler spends a use of resolve, she must also spend a point of panache or a use of charmed life, or the use of resolve has no effect. This deed replaces the derring-do deed and one other 1st-level deed. Source PPC:CoL

Rating: Power +1, Versatility +1 if you are up against a lot of things that inflict bad conditions; or Power -1, Versatility -1 if you aren't.

Replacing 2 Deeds with 1 hurts, but you get the Samurai's Resolve class feature, using Panache or Charmed Life charges in addition to the Samurai's Resolve pool that you implicitly get (the wording is kind of strange and seems unnecessarily confusing, but maybe this is to prevent you from making it totally broken by using Signature Deed -- but in that case, why didn't they just make it ineligible for Signature Deed?). Since this means rerolls on your worst Saves in addition to those that you would get from Charmed Life, and the ability to suppress some debilitating conditions, it is an excellent defensive option against things other than hit point damage; since it also gives you a way to automatically stabilize, it is also of some use against hit point damage. The Deed you must trade out is Derring-Do, which lets you do Swashbucklery skill stuff with effectively an exploding die Inspiration. The Deeds you can choose between to replace are Dodging Panache and Opportune Parry and Riposte, both of which are excellent defensive options against hit point damage and physical attacks that have nasty riders such as Grab (in the case of Opportune Parry and Riposte, also retributive).

Swashbuckler Deeds of Renown wrote:
Hilt Hammer (Ex): Precise strikes with a slender blade do little to hinder amorphous or incorporeal creatures; when encountering such threats, some swashbucklers abandon precision in favor of brutish strikes. At 3rd level, the swashbuckler can activate this deed before rolling the attack roll when making an attack that would benefit from precise strike. An attack altered this way deals only half the normal damage from precise strike, but this damage is not treated as precision damage. This deed alters (but does not replace) the precise strike deed and replaces one other 3rd-level deed. Source PPC:CoL

Rating: Power +1, Versatility -1 if you are up against a lot of things that are immune to Precision damage, or Power -1, Versatility -1 if you aren't.

Whoa, you actually AREN'T replacing 2 Deeds with 1, but instead modifying 1 and replacing 1. The Deed you modify is Precise Strike -- when making your attack with Precise Strike, you can trade out half of the Precise Strike damage in return for it not being Precision damage, which is VERY good when you are up against things that are immune to Precision damage. The Deeds you can choose between to replace are Kip-Up (get up quickly without provoking an AoO if you are tripped) and Menacing Swordplay (Swift Action Intimidate).

Swashbuckler Deeds of Renown wrote:
Dodging Dance (Ex): The swashbuckler moves around her opponents’ attacks to open them up for strikes. At 7th level, a swashbuckler can spend 1 panache point to move up to half her speed as a move action. If a creature makes an attack of opportunity against her due to this movement, she can attempt an Acrobatics check with a DC equal to the attacking creature’s CMD. If she succeeds, the attack of opportunity misses, and the swashbuckler can make an attack of opportunity against the attacking creature instead. She can attempt to evade multiple attacks of opportunity during this movement, but the DC of the Acrobatics check increases by 2 for each additional opponent that makes an attack of opportunity against her during this movement. If the swashbuckler has an ability that grants her additional attacks of opportunity, she can use them to respond to multiple missed attacks of opportunity with her own attacks. This deed replaces the swashbuckler’s grace deed and one other 7th-level deed. Source PPC:CoL

Rating: Power +1, Versatility +0 if you traded out Opportune Parry and Riposte (see above), or Power +0, Versatility -1 if you didn't.

We are back to replacing 2 Deeds with 1, which hurts, but you get sort of a weird cross between Swashbuckler's Grace and Opportune Parry and Riposte. The Deed you must trade out is Swashbuckler's Grace, which is nice for mobility, but you partially get it back. The Deeds you can choose between to replace are Superior Feint (which seems intended to be equivalent to Gunslinger's Startling shot, but due to wording differences, bypasses Uncanny Dodge) and Targeted Strike (roughly but not exactly equivalent to Gunslinger's Targeting).

Swashbuckler Deeds of Renown wrote:
Vengeful Soul (Ex): Sometimes vengeance can take years or even decades, forcing the aggrieved swashbuckler to push the limits of her endurance. At 11th level, the swashbuckler gains the samurai’s greater resolve class feature. At 19th level, the swashbuckler gains the samurai’s true resolve class feature. The swashbuckler must have the vengeful heart renowned deed to select this deed. This deed replaces the subtle blade and cheat death deeds, plus an additional 11thlevel deed. Source PPC:CoL

Rating: Power -1, Versatility -1 (largely independent of campaign features that influence the rating for Vengeful Heart).

To select Vengeful Soul you must have selected the Vengeful Heart Deed (see above), and Vengeful Soul replaces 3 Deeds with 1, which really means that you are replacing 5 Deeds with 3; in return, you get Samurai's Greater Resolve and eventually (19th level) Samurai's True Resolve, and these aren't as good as Resolve given that they (especially True Resolve) appear MUCH later. The 2 Deeds you must trade out are Subtle Blade (like Fighter's Weapon Mastery, but comes online at 11th level instead of 20th level) and Cheat Death (19th level, and does what it says on the tin), although the True Resolve part of it approximately substitutes for the latter, being weaker than Cheat Death against hit point damage, but in exchange being also able to protect you against effects that would kill you without doing hit point damage. The Deeds you can choose between to replace are Bleeding Wound (MORE than what it says on the tin -- you can spend extra Panache to deal Ability Bleed damage) and Evasive (which is Evasion, Uncanny Dodge, and Improved Uncanny Dodge in a single Deed that doesn't consume Panache).


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You know, I'd be honked off too if somebody opened my cocoon before I was ready to wake up . . . .


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Lucas VerBeek wrote:
Wait....there's a Human Ethnicity with a Breath Weapon?!

This shouldn't be too surprising, since I've met some people on Earth who had weapons-grade breath . . . .


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^Suddenly I just realized: With each patching of the universe, usually things worked close enough to the way they worked before that the world simply moved on with merely an uncomfortable bump, and kept working. But when Pathfinder 1024th Edition came out, the change was simply too great, and reality itself broke, leaving historical records and memories scrambled or even erased, and with a key world mysteriously missing. Centuries later, after reality had finally settled down to a usable equilibrium, this became known as the Gap.


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So what was supposed to be wrong with an iteration?

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