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![]() Icoret wrote:
I would give Sarenrae a favored spot on my list if only she actually did a good job of redeeming things. Both Shelyn and Desna seem to do better in that department -- not a huge number of examples, but at least they have done something. And then Sarenrae seems to have had a quite corrupt church up until 2nd Edition time. Icoret wrote: There's a lot of honourary mentions as well. Caiden Cailen is such a cool concept as the "accidental god". Milani is a big one for me since I always love liberators of any kind. And ever since playing the Wrath of the Righteous CRPG I've been a big fan of Nocticula as well. And finally I have to mention Iomadae because I love Paladin gods. Cayden Cailean is indeed an accidental god . . . and if he had been described as Chaotic Neutral, I'd be fine with that, but he's described as Chaotic Good, yet he promotes drunkenness (although reportedly only up to a point, but still). Agreed on Milani and Nocticula (hey, she partly redeemed herself), and even Iomedae (she seems to have undergone some redemption of her own after Wrath of the Righteousness). ![]()
![]() Mathmuse wrote:
Psychology professor is the correct answer to the profession of the character sheet vorpalizer I was describing above. TriOmegaZero wrote: Let's see, Reign of Winter, Rise of the Runelords, Skull and Shackles, that's three so far. Strange Aeons is likely to make it, but not for awhile. For some reason I misread that last one as "Stooge Aeons", and now that's something I want to see . . . . ![]()
![]() The-Magic-Sword wrote: Blaster Caster: the Discerning Archmage's Guide to Small Ball Any discussion thread for this? ![]()
![]() Part of the effect of Guards and Wards also does this on an area; it only has a 50% chance of working, but is No Save (although Spell Resistance still applies). I did not find an equivalent in 2nd Edition. ![]()
![]() I, for one, do not mind introducing science into fantasy as long as it isn't too complicated to use. After all, one of the Paizo developers (I think it was James Jacobs) said in an interview a few years ago that Golarion's planetary nature (including size, shape, and gravity) is based on science, because that was easiest to work with. Here's my take on how Detect Poison should work (some parts of this do NOT match with Rules As Written):
[•]A quantity of poison that is too small to have an effect usually won't show. If you pass a Craft (Alchemy) or Heal check while using the spell, you can not only identify the poison, but also detect the poisonous nature of a does that is too small, but you will know that it is too small. [•]Something like alcoholic beverages that is normally consumed in non-poisonous doses that is present in sufficient quantity to be poisonous if all consumed detects as poisonous, but the diffuse nature of its toxicity is apparent. Think of it as being analogous to water with no other substances imparting color appearing faintly blue when present in great volume, but clear when in a small to medium container, unless you perform very sensitive detection of its optical properties. [•]If something that is poisonous only in excessive quantities is contaminated with something that is poisonous even in normally consumed doses, the latter dominates the detection; but with a successful Craft (Alchemy) or Heal, it is possible to detect both types of toxicity. [•]By default, when you learn this spell from a general source (such as a general deity), you use it to detect what is poisonous to you; however, with successful use of Craft (Alchemy) or Heal AND the appropriate creature identification knowledge skill, you can use it to detect what is poisonous to other kinds of creatures. [•]By default, when you learn this spell from a source that has particular conceptions of what is poisonous (such as from most Witch Patrons or some deity that normally only has one creature type as a worshipper), you use it to detect what is considered poisonous by that source, but with the proviso that said source can impart awareness of what is poisonous to creatures it considers important (essentially, a less refined version of the above); you can still use Craft (Alchemy) or Heal AND an appropriate creature identification knowledge skill as above, with a bonus if the creature type is one that is important to the source of this version of the spell. In this case, the aforementioned bonus is normally +2, but increases to +4 if you have at least 10 ranks in one of the relevant skills, and to +6 if you have at least 10 ranks in both of the relevant skills. [•]Obscure Poison works against Detect Poison, as advertised in the description of Obscure Poison. ![]()
![]() 25speedforseaweedleshy wrote:
Now I've got this vision of some poor Samurai-wannabe stuck in in an utterly awful employment trap in a real estate office . . . . ![]()
![]() David knott 242 wrote:
According to the 1st Edition Hellknight prestige class, Hellknights could pick a skill to summon Devils. For low-level Hellknights, this was only for Order of the Gate; but once they got to 9th level in the prestige class (minimum Character Level 14), a Hellknight of any Order could get this ability. In 2nd Edition, Cross-Training seems to be limited to getting the Lesser Order Benefit, thereby closing this off; but I wonder if some high-level Hellknights hanging around from 1st Edition might still have this canonically. ![]()
![]() keftiu wrote:
. . . And now that the colonial regime has been overthrown, Cheliax itself probably made a deal to the remnants that they couldn't refuse. ![]()
![]() In the original blog post, Kendra Leigh Speedling wrote:
Now that's dedication. No waffling in that commitment . . . . ![]()
![]() Opsylum wrote:
Apart from disagreements on Golarion lore, I think you might be giving the people of Earth too much credit . . . . CorvusMask wrote:
Alien? Humans do this all the time on Earth. ![]()
![]() ^Even so, Fighter archetypes that don't have their Weapon Training replacement count as Weapon Training or at least leave a subset of levels of Weapon Training are generally trash. A prime example of this is Archer, which is an archetype that was released early. The only exception that comes to mind is the Martial Master, whose replacement for Weapon Training doesn't count as Weapon Training but has enough of its own virtue to be worth considering. ![]()
![]() HenshinFanatic wrote: To exist. That leaves an awful lot of latitude. Well, let's see, here's the version that keeps popping into my head: As you enter, you hear a constant murmur, which soon resolves into a cacophony of nerd expressions, weird synthetic voices and monster sounds, the sounds of steel balls on bumpers and the workings of other mechanical contraptions, and shots and explosions of which a large subset sound oddly musical, occasionally punctuated by the sound of coins dropping. From somewhere overhead comes a pulsating but unceasing rain of cheesy early 1980s music . . . . No, wait! Wrong Arcadia . . . . ![]()
![]() Malik Gyan Daumantas wrote:
I haven't had the misfortune to have had one of those yet, but in my first few years of AD&D playing I was introduced to one (fortunately never met in person) via a primitive precursor of social media (yes, such things existed even in the late 1970s). That killer DM (a particularly vicious and capricious yet surprisingly popular DM who took joy in tearing up character sheets, and making the players start over with a new 1st level character(*)) was a university professor. I was going to say what they were a professor of, but first, anybody care to take a guess? (*)I didn't think to ask about the highest level characters got to in that campaign, but for some reason the vicinity of level 8 or so sticks in my head. ![]()
![]() VoodistMonk wrote:
I disagree with you on several grounds, but the one most relevant in this case is that I am already being punished -- I might as well get something for it. ![]()
![]() Andostre wrote:
Much of the Unchained Rogue class table still looks the same as the pre-Unchained Rogue class table, and much of the basic class description is similar, so I would call this an evolutionary upgrade rather than a complete rework. Now, it's a GOOD upgrade, but still evolutionary. If you want an example of something more closely approaching a complete rework, the enormous change from Pathfinder 1st Edition to 2nd Edition is the prime example. ![]()
![]() Mysterious Stranger wrote: The point of Pathfinder Unchained was to fix things that were so bad they needed a complete rework of the class. {. . .} I wouldn't call the Pathfinder Unchained classes complete reworks -- they are still extremely recognizable as derived from their originals, even if you're not paying attention to the class name or flavor text when you read the Unchained class description. ![]()
![]() By the way, sort of related to this, where would be the right place (if any) to ask about the artwork that appears on the home page? Like for instance, who and where is the very large Sphinx in the Pathfinder panel? (To keep this legitimately relevant to this thread, I compared the Paizo artwork to the Wizards of the Coast D&D page artwork, and as much as I despise what Wizards of the Coast has been doing recently, I think the artwork on that page is essentially on the same level as the artwork on the home page here.) ![]()
![]() Azothath wrote:
That second one MUST get awarded the Ig Nobel prize in Physiology or Medicine. ![]()
![]() ^Going for the diversified Favored Enemy bonus hurts you if you do manage to get to cast Instant Enemy. Instant Enemy wrote:
This means that if a creature falls into one of your wimpier Favored Enemy bonuses, you can't use this spell to bump it up to max. In contrast, Terrain Bond is at least a little bit useful unless you are in your most Favored Terrain, because it explicitly lets you treat the terrain you are in as your most Favored Terrain (which will work even if the terrain you are in would normally be one of your wimpier Favored Terrains). ![]()
![]() Totally Not Gorbacz wrote: {. . .} Next time try to get yourself familiar with the stuff you're "hating", because I've lost the count of times when your desires for fixes to PF1 are things that are actually addressed in PF2. I know this wasn't (at least mostly) for me, but I wouldn't mind backporting little bits and pieces of stuff from 2nd Edition to 1st Edition, although not necessarily keeping them the same in so doing. Like for instance, I think scaling Cantrips are not a bad idea, but I think 2nd Edition was too generous with them -- instead of just auto-scaling, have them scale with spell slot level (likely with some limited auto-scaling with caster level stacked on the way 1st Edition does for a lot of non-cantrip spells) -- in other words, you have to invest more in them to make them more powerful (at least after a certain point). ![]()
![]() ^A little more thought on the above -- Orc Paladin just barely managed to escape being entrapped by an Infernal Contract drawn up by one of Tar-Baphon's more diabolically-inclined lieutenant Wizards (based in a tower at the shoreline of Lake Encarthian) who had been disguised as an innocuous mentor (something that might be hard for the Whispering Way members to pull off, but since it would be a juicy opportunity for them, they would surely try hard at it if they thought they had a chance). ![]()
![]() Arcaian wrote: {. . .} You've got ring species, where two populations A and B that are geographically overlapping can interbreed, and then B is overlapping with C and can interbreed, and so on. If you take individuals from population F, they can't have fertile offspring with population A - but it is possible for their genetic material to get to population A if it just goes back through the ring, and at some point in there we do clearly need to call them a different species, but there's no clear-cut point. {. . .} And here's your in-world example (although a short one) of a ring species. Kasoh wrote:
Given the artwork we have seen of various Hobgoblins, in which some appear more human than others, I suspect that Hobgoblins and Humans can interbreed, but they just won't admit it. ![]()
![]() ^I'll just note that while 2nd Edition made attack Cantrips worthwhile, they reduced the number of spells of each level. (Also made the number of spells you get of each level even more angular -- usually 1 when you first get access to it and then 3 at the next level.) This is most definitely not my preference, but it seems to be the way things are headed at least for the foreseeable future. ![]()
![]() RandyJewett wrote: {. . .} Despite Asmodeus being the official state religion, it is essential to note that even within a theocracy, discrimination and prejudice can still exist and that the fight for justice and equality must be continuous. {. . .} ESPECIALLY within a theocracy, discrimination and prejudice can still exist. And you can be sure Asmodeus is not fighting for justice and equality . . . I say, you must not be from Golarion . . . . ![]()
![]() ^That link doesn't work as directly copied and pasted, because it has a space inserted into Timeline -- try this. ![]()
![]() Sorcerer -- not so much an Unchained version of the class itself, but a reworking of Bloodlines, starting with organization (and the current lack thereof), and proceeding to rebalance them. Some Bloodline Powers and some Bloodline Feats are just traps, and some are awesome, and they are definitely not evenly distributed between the Bloodlines; also some Bloodline Feats are impossible for a single-class Sorcerer to qualify for due to needing a high Base Attack Bonus or high Base Save Bonus on what would be a good Save for characters that would normally take these feats, but a bad Save for a Sorcerer. I would also like for Bloodlines, Domains, Arcane Schools, etc. to be more like mini-Mysteries, but that goes beyond the Sorcerer; but you have to start somewhere. Bloodrager -- again this is more a fix to the Bloodlines than the class itself(*). Many Sorcerer Bloodlines (especially but not limited to Wildblooded) have no corresponding Bloodrager Bloodline, and in a few cases (Psychic comes to mind) what is a Bloodline in one is an archetype in the other. (Somebody must have been taking organizational lessons from the 1st Edition AD&D Dungeon Master's Guide.) And then they need rebalancing as well, as for Sorcerer Bloodline Powers and Bloodline Feats. (*)Admittedly, the Bloodrager class itself has one big annoyance: At 3rd level you get Blood Sanctuary, which usually isn't very useful (especially when you get it) and which delays the acquisition of Bloodline Feats all the way until 6th level. So replace Blood Sanctuary with a Bloodline Feat at 3rd level, and make Blood Sanctuary a Bloodline Feat that is universal to all Bloodrager Bloodlines, in case anybody really wants it. Any archetype that replaces Bloodline Sanctuary instead replaces the Bloodline Feat at 3rd level. ![]()
![]() The Stamina system had some good ideas, but it seemed half-baked (in particular, many things running you out of Stamina very quickly). Also, by a remarkable coincidence, What Classes Do You Wish Got The Unchained Treatment?. ![]()
![]() Dragon Nexus Games wrote:
So, specifically, how long do we have remaining to wait before we can have a Pastafaraian Azathoth? ![]()
![]() Dragon Nexus Games wrote:
Microsoft candid or honest? I still remember their End User License Agreement from the late 1990s that wouldn't even let you run benchmarks on their products. I don't know if they still have that buried somewhere in their infernal contracts, but I wouldn't be surprised if it's actually still in there and I just missed it. ![]()
![]() Sibelius Eos Owm wrote:
Thanks -- I wasn't looking at the right place in Archives of Nethys for 2nd Edition. ![]()
![]() Trokarr wrote: Soulbound Summoner. VMC oracle will get you a curse for any class. Thanks for the Soulbound (Unchained, not Classic) Summoner tip. I had somehow missed that, probably from forgetting to look in both versions of the class to keep track of archetypes. VMC Oracle is valid but usually isn't very good -- one of the consumed feats is blown on temporarily speeding up Curse advancement, and another is blown on an Orison, AND you take a 6 level penalty for determining your effective Oracle level for not only qualifying for Revelations, but also for determining their effect, and not all Mysteries or Revelations are available. If you can find a combination of Revelations that don't depend on your Oracle level (or at least not much), then it could be okay. ![]()
![]() ^I would also expect the existence of a subset of food synthesizers that is expensive for high capacity but not for quality, to churn out fast food in places where the management doesn't want to pay fair wages or in dangerous neighborhoods (although in the latter case, considerable expenditure would be needed for security, so that miscreants don't steal or trash the food synthesizer). A subset of such dangerous neighborhoods would be prisons (for which the management probably wouldn't want to spend money on real cooks anyway, unless they thought they could get the prisoners themselves to do the work).
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