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![]() Jeff Lee wrote: "This Thing is a Thing, except that it doesn't do the stuff a Thing does, like you'd expect. It does this instead, which isn't very much like a Thing at all, but for sake of argument, let's keep calling it a Thing." I had one which was essentially (changing deets around here), "This +2 Greataxe deals 2d6 damage on a successful hit, weighs 8 pounds, and has a crit value of 19-20/x2" We have that, it's called a +2 Greatsword! On the plus side, someone here made a comment that could only have been about my item and it wasn't unfavorable. ![]()
![]() Timitius wrote:
I have been running a little late, but I should have a Golarion Gazetteer and maybe a Side Trek or Weal or Woe in by Monday. ![]()
![]() Mikaze wrote:
I swear to God I've seen the OP's concept come up in one of their ERP threads. ![]()
![]() Cathara wrote: Mine was the Plague Cake; So you were plague cake guy! My quibble with the plague cake is that it fell pretty clearly into a villainous niche. I get that the judges have been rewarding certain items that have obviously villainous applications, but the issue with the Cake is that it was something that the PCs would use maybe once, in an extremely specific circumstance, but it applied much better when used as, say, an obstacle put in place by a villain trying to cover his/her tracks, or as a macguffin intended to stymie the PCs. I think you also lost points based on gross-out factor. That's never really been an issue for me, but I think it's been a longstanding cliche to the judges. ![]()
![]() Reviews and critiques of people's items to come when I have more time, but here's my Breach Master's Epaulets, edited for the one error I realized too late; the original version didn't have transmutation in the Aura. Breach Master’s Epaulets
For every panel deployed in such a fashion, the epaulets’ Damage Reduction value drops by 1. For example, with one panel deployed, the wearer possesses DR 4/adamantine. As a standard action, the wearer can reabsorb adjacent, undamaged panels, restoring the ribbon and its associated functions, DR and redeployment, immediately. The epaulets produce one new ribbon every 24 hours, and can never have more than 5 ribbons. If the epaulets have 5 ribbons, they may reabsorb previously deployed panels as detailed above, but to no benefit. Construction
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![]() In my home campaign, I've done a lot of expansion on Coretyn and its mayor, the Archheathen Kettermaul Charthagnion, so I think I may submit a Side Trek or piece of fiction dealing with him and his conspicuously ever-present Ice Devil "advisor." Also expect a Golarion Gazetteer on Brastlewark, for a little bit of uncharacteristic whimsy. ![]()
![]() After reading this thread, I'm beginning to regret my test stat block, Mythic Vampire Goblin What Only Lives in Absalom. Also off the drawing board: a giant crab that wears buildings like hats, thus technically fulfilling the "monster lives in the city" criteria in the same fashion that a hermit crab's environment could technically be "soda can." ![]()
![]() Belladonna Blue wrote: Perhaps it's my L5R background, but one of the Japanese-themed items is a quirky one I like and keeps coming up for me. It's nice since it makes for a pretty easy upvote. A bit late to the party, here, but I know exactly which one you're talking about and it's one of my favorites. ![]()
![]() Damn it, there was a super-cool hat that had a core mechanic that was totally superstar, but then had a bunch of little superfluous unnecessary extra bits. I still voted for it, but it pained me how much I loved ALMOST everything about it, like if I was eating a delicious key lime pie but instead of a dollop of whipped cream in the center, it had a big lump of nacho cheez. ![]()
![]() Tom Forkbeard wrote: This is a game! That's why humor shouldn't be an auto-reject. The most memorable moments in my years of gaming are either funny or swashbuckling (which is often funny). But catchy titles, good writing and interesting effects are what I think I vote on, not in that order. That said, I think deliberately aiming for "the humorous item" is a slippery slope. What's funny and what's not is a subjective, to be compared to the objectivity of game balance and formatting. Gauging one way or the other on humor just distracts from whether it's actually a good item. ![]()
![]() Ross Byers wrote: But yeah, there's nothing that's foolproof. There's a saying that an artist's favorite work is always the thing he's currently working on, and his most hated is the one he just finished. Don't I know it. Thanks for the advice! However, it was (from my perspective) an extremely minor error, so aside from the requisite forehead-slapping I'm not going to let it discourage me too much. ![]()
![]() To slightly rephrase some thoughts that have already been made: I think a lot of this also ties in with whether progressivism and regressivism, from a societal perspective, can be attached to the alignment system. This is really something to be left up to the GM, because there are mixed messages in the game itself as to this sort of thing. Erastil is portrayed as, to some extent, sexist in his pursuit of traditionalism, and while he's certainly good DESPITE that (I've gathered that whether his sexism makes him inherently evil is something a base breaker, but let's not get into that and assume that Erastil is still deserving of the LG alignment for the sake of this post)--and it doesn't factor into his goodness--it could be argued that his regressive beliefs tie into his lawfulness. The same goes for other cultural artifacts like slavery. Is Asmodeus' support of slavery a component of his evil? A component of his lawfulness? It's implied to be both, but it's up to your GM to determine the actual ratio.j The way I've always handled it is that progressivism and regressivism fall more into the Lawful-Chaotic axis than the Good-Evil axis, and it's responses to those cultural practices that color the latter more. In a society where slaveholding is absolutely the norm, not owning slaves could be considered a good action with context, but it's almost certainly a chaotic action. However, that doesn't make a chaotic action necessarily good, either. Cayden Cailean's brand of rebellion may be copacetic with our uniquely American view of "liberation," but Lamashtu or Rovagug would just as soon see a slaveholding society destroyed for the fact that it's a society at all, not that it's slaveholding. ![]()
![]() Hot-weather and cold-weather outfits can save a character's life at early levels, so I always make sure to pick them up. As far as quirkier items, I've always been a fan of owning board games and other knick-knacks that require the use of the hands. It gives the character something to do during the more aimless roleplay scenes and adds character. ![]()
![]() Joseph Kellogg wrote: So does anyone have any predictions about what the cliche items and elements will be this year? Last year we had cell phones, filigree, and attunement periods, among others. Do you think we'll see the same ones? Will we see anything new? In addition to all the "Ice" stuff that everyone's been echoing, I expect that this isn't the last we'll see of cell phones and other tech-as-magic-item shenanigans. With the announcement of Iron Gods and the success of last year's Numeria-themed submissions (albeit in the encounter section rather than the items section), I'm thinking that space tech is going to be a common theme. EDIT: Well, just go and beat me to it, then, Jacob. Here I was thinking I'd wow everyone with my unique and individual opinion on the internet! ![]()
![]() I'm tempted to make "Tourism In..." attached to a less-expanded-upon location a regular thing for Wayfinder after the success of the Darklands one (that reminds me, whatever happened to the ideas for a Darklands kingmaker conversion?). Time to go hunting through the Katapesh and Qadira books for an interesting locale! I'm also tempted to write a short adventure JUST so I can have a rooftop chase scene. ![]()
![]() GeraintElberion wrote: The dueregar city is lovely stuff. Thank you kindly! I always felt that Hagegraf was done a disservice by its one paragraph in Into the Darklands... EDIT: Some of my own disjointed thoughts --The Weal or Woe articles are way cooler than usual, I think it's because the authors had more free reign to horrible underground beasties for the Woe halves. In particular, the Will-O-the-Wisp villain was just downright devious.
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![]() kumanekotan wrote: Also, the gods fail and they all need to be killed and forgotten. Especially the so-called good ones. Could you elaborate? I like that the gods are fallible and in some cases (Erastil) even backwards. They hew closer in the direction of the Greek or Norse gods than Judeo-Christianity, which I think is appropriate for such a gonzo setting. ![]()
![]() I will admit that I have less material prepared for the First World than Kaer Maga as of right now, but that's by virtue of having had an arc of my home game in Kaer Maga, whereas the First World arc I have planned is a month off. That said, you have no IDEA of the First World side trek prospects I'm already drooling over. Checkerboard boss battle where the PCs have to move like chess pieces? A verdant, roiling hillside that acts like an ocean for some mechanics and ground for another and upon which the PCs have a naval battle? Killer gnomes playing the world's most sadistic version of Hide and Go Seek? The (First) World is my oyster. ![]()
![]() Bwang wrote: Pacific Islander Tattoos were given, not merely purchased. Each tattoo MEANS something. EG, a friend participated in a cross-ocean voyage in a traditional canoe (1970s?). When they crew off loaded in Fiji (?), they had a big party and he woke with a Tattoo with stylized waves on his back. We were in a bar in Pearl City (near Honolulu) and the bouncer recognized the Tattoo and showed his. We got in and drank free that night and he and his wife got invited for lunch the next day. So a Paladin having Tattoos associated with advancement, etc. makes great flavor. In my first-ever Pathfinder game I played a half-orc paladin of Sarenrae from the woods north of Andoran. In retrospect I played him with all the hallmarks of the Redeemer, doing nonlethal damage when he could and trying to convince monsters to use their superior strength and other monstrous attributes to better society, but not even the APG had come out at that point. He was a reformed POW from the goblinblood wars, and I played him as having a lot of remaining aspects of orc culture that he applied to his life as a holy warrior; he wore a ghoulish war mask as the faceplate of his helmet, he had a tendency to eat monsters that wouldn't redeem to supplement trail rations, and most importantly, for every major victory (read: boss battle) he would pull his shaving razor, carve another tally-like scar into his face, and rub colored chalks in before letting it heal naturally (his lay on hands obviating the traditional orc means of obtaining status-bearing facial scars). TL;DR I played a Paladin who did body scarification as a sign of cultural significance!
About Pun-Pungets hungry alot |