Nolzur's Orb

Twisted Nicknick's page

220 posts. Organized Play character for J.G.


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Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Thank you for the chronicle.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Player Name: J.G.
Character Name: Twisted Nicknick
SFS #:212081-703
Faction:Second Seeker (Jadnura)
Earn Income: Profession lawyer:1d20 + 12 ⇒ (6) + 12 = 18

Thank you for having jumped in the middle of the game to run it till the end.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki had first the idea to spread the idea of a game with him casting a grease and the people to go on the surface trying to be the last one up. But he doesn't know how the people would react so he prefer to help in the kitchen without a word. In a kitchen, the great lawyer himself... Well...

Life science: 1d20 + 12 ⇒ (15) + 12 = 27

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Let's construct a travois to slide them.

Engineering:1d20 + 14 ⇒ (8) + 14 = 22

Then he looks around to find out the herbs.

Life science: 1d20 + 14 ⇒ (13) + 14 = 27

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki fires another volley of missiles.

Magic missiles, Harmful spell: 3d4 + 3 + 2 ⇒ (2, 1, 2) + 3 + 2 = 10

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki looks at the cadaver of the creature.

I told you. Now you’re well advanced, don’t you?

Then he looks at the other one and fires some missiles.

Magic missiles, Harmful spell: 3d4 + 3 + 2 ⇒ (3, 1, 4) + 3 + 2 = 13

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

I think it's the first time this character takes damage...

Hey, it hurts! And do you know how much do these clothes cost? Of course it's now no longer question of a fair trial for you. You're a murderer to be killed.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

What? Why are they attacking? I take for granted that it's useless to speak them about a fair trial. Well, in this case...

Because a quick ysoki is better than a dead ysoki...

Magic missiles, Harmful spell: 3d4 + 3 + 2 ⇒ (3, 3, 4) + 3 + 2 = 15

The ysoki unleashes a volley of missiles towards the red one.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Once they are alone, the ysoki expresses himself.

Well what did I know about these animals? I'm not a trapper, en entomologist, a taxidermist, or a butcher. I'm a lawyer. Is it so difficult?

Life science: 1d20 + 12 ⇒ (6) + 12 = 18

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki doesn't understand at all the words of the technomancer. He tried to help as well as he can. And the best would be to win a fair trial. But if she has no contract that's less easier. Let's see if she has one or not. Ah these people...

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki is glad that their improvements for the Flowers were efficient even if he’s quite not active in the spectacle world and entertainment.

Once they meet some other ysoki and are introduced to several people the lawyer takes the lead to present them his card. They are potential new clients.

And when the shobad sinks on the floor he goes to help her. My name’s Twisted Nicknick the well-known lawyer. Let me represent your interests. Here is my card. Do you have a contract?

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki manoeuvers the moves of the flower during the parade. In rythm, with some electric beams.

Engineering: 1d20 + 14 ⇒ (7) + 14 = 21

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

So are you happy with this? You're totally out of law.

A new volley of missiles strikes the clown.

Magic missiles, Harmful spell: 3d4 + 3 + 2 ⇒ (4, 2, 2) + 3 + 2 = 13

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

That's not a funny clown. He should be punished.

Energy ray: 1d20 + 6 ⇒ (7) + 6 = 13

Damage electricity: 1d3 ⇒ 3

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Well that's not a cooperation attitude.

The ysoki unleashes a new volley of missiles but on the projector this time.

Magic missiles, Harmful spell: 3d4 + 3 + 2 ⇒ (2, 3, 3) + 3 + 2 = 13

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

That’s an ambush in Absalom Code. You’re outlaws acting like this. So surrender now and you will get a fair trial. If you continue you’ll go to the death penalty for sure.

And he unleashes a volley of missiles on the red one who strikes his companion.

Magic missiles, Harmful spell: 3d4 + 3 + 2 ⇒ (3, 2, 3) + 3 + 2 = 13

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

I think I can manage the computer thing of this. But you should also be covered by a contract. I am a lawyer and can help you with this as well. Here is my card.

Engineering: 1d20 + 14 ⇒ (8) + 14 = 22

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The lawyer pulls out is fire extinguisher and finishes off the square of fire in front of him.

What are doing the firemen? I read in the infosphere that id worked better previously. I will assign them in trial if we end up like smoked salmons.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki moves to build a fire break around the fire.

Engineering: 1d20 + 14 ⇒ (10) + 14 = 24

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The new GM sent me a message yesterday. I didn't notice something was going on as I supposed the game wouldn't go further.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki is afraid of the fire. So the first thing is to avoid the fire extend totally out of control. The lawyer moves to the first nozzle and sets it in function.

Computer: 1d20 + 13 ⇒ (1) + 13 = 14

Fire! Fire! Call the firemen!

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki has a large smile hearing that all the advertising he has done was useful. His secretary was right. Perhaps should he think about giving her a gift as well.

Further he tries to help with the gift for Celeed. And why don’t you think to give her a part of you. This would be a very particular gift, don’t you think?

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Hello, glad to hear everything is all right on your side. I’m fine to continue. We’re are to play, aren’t we? But it would be better for me if we could be finished before gameday XI.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Thank you for the news.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

I have a wifi access if that’s the reason why we don’t continue

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

FYI: I will be traveling tomorrow. Then I'm supposed to find a wifi.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki introduces himself.

Yes, you recognize me. I’m the well-known lawyer Twisted Nicknick. How are you ?

To not embarrass Kinnik the lawyer feints not to notice the situation.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Okay okay, I will also help. Perhaps I can gather an affair at the same time. But I need to send a communication to my secretary. So they will know they don't need to wait for me as I won't come today.

Further: Well where do we go then? That's a question of a party, right?

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki replies simply: It's a bit weird for me to be in holidays. I've always plenty of work. But you know that as you should have recognized me, didn't you? I'm the well-known lawyer Twisted Nicknick. I've several offices around the Pact Worlds. So you know what it is: we have to manage the people in the offices and take the most difficult cases in your shoulders.

He smiles then.

But it seems that in this Society we can get some free time. So let's enjoy it. What would you recommend?

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

But in case of arrest by stewards I don’t have any weapon on me.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

For my part I stick without any weapon. Too dangerous. And I have the law with me.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Thank you for the link.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Euh, please can you help me: I haven't found when and where to apply to play at the Paizo con online and PbP most of all.

Thank you for the chronicle. The magic missiles are more precise and don't make collateral damage :)

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Profession lawyer: 1d20 + 11 ⇒ (17) + 11 = 28

Thank you! I had a lot of fun as well. One of the best SFS I've played until now indeed. I hope I was not too annoying with my laws :)

I must be blind but I haven't found when and where to apply to play at the Paizo con online and PbP most of all.

Second Seekers (Jadnura)

1 person marked this as a favorite.
Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Well such a place should be founded to get such a convention.

Well finally it seems we won't need to bring you to a fair trial. You have chosen...

The ysoki looks on the driver to search for clues.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Reflex: 1d20 + 4 ⇒ (16) + 4 = 20

The ysoki rushes forward: Hey, you're targeting an unarmed citizen. That's against the Geneva conventions. You'll be charged for that at your trial.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Well you won't dare to strike an unarmed people, would you?

The technomancer steps and moves away then before the blue one could act.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

So I will need to ask the prosecutor for an arrest warrant… :)

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Do my legal words count as threatening squares? :)

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Reflex: 1d20 + 4 ⇒ (9) + 4 = 13

That's a attack on law enforcement. Your death penalty will still be reinforced. Your case become despaired. But you may still get a fair trial. Surrender now and you will live still a bit.

And he uses his spell cache to unleash a last volley of missiles against the driver.

Magic missiles, Magic hack:3d4 + 4 ⇒ (1, 1, 3) + 4 = 9

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki shouts on the battlefield: You're under arrest for several infractions of the traffic law and with what we found in your den you risk to be condemned to the death penalty. But that will be a fair trial. Otherwise you will be killed here in sin and misery like your colleague.

And he unleashes a volley of missiles towards the driver.

Magic missiles, Magic hack:3d4 + 4 ⇒ (3, 3, 3) + 4 = 13

Second Seekers (Jadnura)

1 person marked this as a favorite.
Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

I don't want to use any weapon. I'm pacifist :)

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Without any weapon the lawyer simply takes notes for the future trial.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Well I will be useless in this chase. So I will take a sit and write down the points.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki comes to help his companion. Let me see this with your equipment. It should be easy.

Engineering: 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36

Then he bypass the lock.

Computer: 1d20 + 12 + 4 ⇒ (15) + 12 + 4 = 31

Here you go.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki keeps himself ready to the opening...

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

And what does Firiz in this mess?

The technomancer is wondering.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The technomancer readies himself in case something happen when Varuthalla will open the door.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Well, let's see what does this location still have in store.

The ysoki moves around cautiously.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Life sciences:1d20 + 11 ⇒ (4) + 11 = 15

The ysoki takes one leave and tries to guess what it is.