[Outpost V] SFS #3-15 Frozen Ambitions: The Preluria Connection (Inactive)

Game Master cmlobue

Slides


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Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Twisted Nicknick wrote:
Without any weapon the lawyer simply takes notes for the future trial.

You can use one of those static arc pistols we looted from the shobhad, if you want!! They're Large sized, do you take a -4 to attacks with them, on top of whatever other minuses we get for being in a moving van....but hey, maybe you'll get lucky :D

Second Seekers (Jadnura)

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Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

I don't want to use any weapon. I'm pacifist :)

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

Speaker for the Dead, looking uncharacteristically like a holo-vid action hero, holds on to the van's door frame with one hand while firing his pistol with the other!

Attacking a bad guy. I've factored the -2 for firing from the moving vehicle below. I haven't factored in any range penalties (30' range increment)--please adjust as necessary.

Attack vs KAC: 1d20 + 3 - 2 ⇒ (1) + 3 - 2 = 2
damage (piercing): 1d6 + 2 ⇒ (5) + 2 = 7

Acquisitives

M Medium humanoid (Human) Vanguard 3 | SP 33/33 ; HP 25/25 ; RP 4/4 | EAC 14; KAC 15 | Ft +6 ; Rf +6 ; Wi +1| Init. +3 ; Perc. +9 ; | Speed 30ft | Active conditions: None.

Romano takes his azimuth laser pistol and shoots ar the enemy vehicle. He appreciates that he can contribute to catch up.

Vehicle AC, Fire Damage: 1d20 + 7 ⇒ (18) + 7 = 251d4 + 1 ⇒ (4) + 1 = 5


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

As the vehicles pass by a liquor store, Speaker for the Dead shoots through an open window and hears the sound of glass breaking and shouting in Goblin.

Romano fires his laser, scoring the side of the enemy van.

Twisted Nicknick despairs that he is not able to issue traffic citations.

The opposing pilot moves their van toward yours!

Piloting DC 16: 1d20 + 10 ⇒ (2) + 10 = 12

They cannot make their way through all the traffic to reach you.

Round 2 - Pilot may go

Trick available in this zone: Divert Traffic at Enemies. DC 10 + vehicle's item level. If successful, traffic attacks enemy vehicle at +11 for 3d6 damage.

Starfinder Vehicle -12 HP
Enemy Vehicle -14 HP

Mook 1
Ji-Thil
Enemy Pilot
Liftt (pilot action)
Varuthalla
Mook 2
Mook 3
Speaker for the Dead
Romano Fafard
Twisted Nicknick

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

So if I understand the Chase Rules properly - Liftt could do two things now in the Pilot Phase (like a Speed Up action, and a Trick action to divert traffic,) but the only way to do so is to use the Double Maneuver Pilot action, which increases the DCs of both, and counts as a Full Action, meaning Liftt wouldn't have any actions left for non-Pilot-y things this turn? Is that right?
Also - is it possible/how would it work if Varuthalla wanted to try and aid Piloting?


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Your interpretation is correct.

I haven't seen any rules about aid, so I assume it works the same - you spend the same action and make a DC 10 Piloting check, and if successful, Liftt gets a +2 bonus to his check.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Is the divert traffic a pilot trick?


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Yes. Though apparently I was wrong, and the DC is 15 + item level.

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

If you want to try something daring Liftt, Varuthalla would totally offer to help - maybe like, from the turret, she's spotting the incoming cars and yelling when to turn, vectors of incoming traffic, etc?

In any case, Varuthalla has a +12 Piloting, so she auto-succeeds to assist. @cmlobue is it ok to say Varuthalla uses her Move action to assist if Liftt wants, but otherwise wouldn't spend the action?


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Works for me.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt, irate at the dangerous driving of the other car somewhat loses his temper. Cutting in and out of the traffic, he tries to force the oncoming cars into the path of the other vehicle!

pilot,aid: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25

<<I wonder how many traffic violations we are getting. But I DON'T CARE.>>


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Liftt swerves, forcing other vehicles to crash into their opponents.

Land Rover Attack!: 1d20 + 11 ⇒ (8) + 11 = 19
Dangerous Driving Damage: 3d6 ⇒ (6, 3, 5) = 14

The enemy vehicle is now broken - but still going!

Twisted Nicknick has daydreams of chasing ambulances.

The mook once again fires the turret at your van.

Corona Laser Rifle: 1d20 + 7 ⇒ (18) + 7 = 25
Fire Damage: 2d6 ⇒ (6, 5) = 11

Round 2 - bolded may go

Starfinder Vehicle -23 HP
Enemy Vehicle -28 HP

Mook 1
Ji-Thil
Enemy Pilot (standard only)
Liftt (standard only)
Varuthalla (standard only)
Mook 2
Mook 3
Speaker for the Dead
Romano Fafard
Twisted Nicknick

Wayfinders

Formian Solarian 3 | SP 24/24 | | HP 25/25 || RP 4/4 |EAC 15 KAC 16 Comb man 23 | F: +4, R: +4, W: +2 | Init: +3 | Perc: +3, SM: +3 | Speed 30ft | Active conditions: None.

The solarian fires on the van.

Solar flare, Photo crystal shard:1d20 + 8 ⇒ (11) + 8 = 19

Damage, Cold and Fire(last two):1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Photon mode 2


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Ji-Thil pings the enemy van with another blast.

The other driver pulls out and holds up a grenade and yells something that you can't hear over the other traffic.

Round 2 - bolded may go

Starfinder Vehicle -23 HP
Enemy Vehicle -36 HP

Mook 1
Ji-Thil
Enemy Pilot
Liftt (standard only)
Varuthalla (standard only)
Mook 2
Mook 3
Speaker for the Dead
Romano Fafard
Twisted Nicknick

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

"...they're not crazy enough to drop grenades with civvies nearby, are they?"
Varuthalla keeps firing against the van.
Laser Rifle: 1d20 + 8 ⇒ (16) + 8 = 24
F dmg: 2d6 + 0 ⇒ (4, 2) + 0 = 6

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Anyone knowing the normally mild mannered Liftt would hardly recognise the road-road enthralled figure behind the wheel that they see before themselves now.

Cutting viscously to the left, he brings the buggy around so he can point his nice new loaner weapon out the window.

"NEVER CUT ME OFF !"

attack vs EAC: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 3 ⇒ (9) + 3 = 12

Here I am assuming there was some automatic move forward as part of the cutting into the traffic maneuver and there is no need for a keep-pace style action.


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Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Varuthalla and Liftt both fire at the van, and damage it enough that it can't handle any more punishment. They pull into a roadside shopping center closed off for construction. The driver gets out with a cry. The bodyguards follow, and they try to take cover within the construction site. You disembark and follow.

Initiative:
”Varuthalla Initiative”: 1d20 + 6 ⇒ (16) + 6 = 22
”Liftt Initiative”: 1d20 + 4 ⇒ (12) + 4 = 16
”Twisted Nicknick Initiative”: 1d20 + 7 ⇒ (3) + 7 = 10
”Ji-Thil Initiative”: 1d20 + 3 ⇒ (7) + 3 = 10
”Romano Fafard Initiative”: 1d20 + 3 ⇒ (12) + 3 = 15
”Speaker Initiative”: 1d20 ⇒ 10
”Driver Initiative”: 1d20 + 6 ⇒ (5) + 6 = 11
”Red 1 Initiative”: 1d20 + 6 ⇒ (20) + 6 = 26
”Blue 2 Initiative”: 1d20 + 6 ⇒ (2) + 6 = 8
”Green 3 Initiative”: 1d20 + 6 ⇒ (10) + 6 = 16

>Slide 8<

The northernmost mook presses a button on its suit, seeming to become larger and more imposing, then fires of Liftt.

Static Arc Pistol: 1d20 + 7 ⇒ (15) + 7 = 22
Electricity Damage: 1d6 ⇒ 6

Round 1 - bolded may go

Red 1
Varuthalla
Green 3
Liftt (-6 SP)
Romano Fafard
Driver
Twisted Nicknick
Ji-Thil
Speaker for the Dead
Blue 2

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

lol love the mental image of the mild-mannered driving instructor pulling a John Wick and swerving the van, while also shooting a 20 lbs cannon out the window :D Their van did not, as it turns out, go helluva fast :D
Also aw man, did they have to be exactly one frag grenade's worth apart!
Varuthalla nods with newfound appreciation at Liftt's capabilities as she hops off the turret. Remembering how hard the shobhad's we fought in the lab swung their swords, isn't going to rush forwards to present herself as a target this time. She'll fire off one of our looted frag grenades at shobhad MisterDoctor T and Green3, and then dash into cover.
Grenade vs AC 5: 1d20 + 8 ⇒ (14) + 8 = 22
DC 16 Ref save, or: 1d6 ⇒ 6 P dmg


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Reflex DC 16, B. A. Baracus: 1d20 + 3 ⇒ (13) + 3 = 16
Reflex DC 16, Green Fool: 1d20 + 1 ⇒ (4) + 1 = 5

The driver, who is definitely dressed more like a scientist than an '80s vid mercenary, manages to duck behind a stray beam. The mook is not so lucky.

Said mook presses the angry juice button on their armor and heads toward the group, pulling out a nasty looking hammer. Maybe they just want to do repairs?

Round 1 - bolded may go

Red 1
Varuthalla
Green 3 (-6 HP)
Liftt (-6 SP)
Romano Fafard
Driver
Twisted Nicknick
Ji-Thil
Speaker for the Dead
Blue 2

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

I wasn't 100% sure earlier, but I had the chance to look it up - grenades (and other Explode weapons) do do half damage, even on a save, so Professor Clubber Lang should have taken 3 dmg.

Acquisitives

M Medium humanoid (Human) Vanguard 3 | SP 33/33 ; HP 25/25 ; RP 4/4 | EAC 14; KAC 15 | Ft +6 ; Rf +6 ; Wi +1| Init. +3 ; Perc. +9 ; | Speed 30ft | Active conditions: None.

Romano takes his azimuth laser pistol on his hand and shoots Green 3.

Green 3 EAC;Fire Damage: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 1 ⇒ (4) + 1 = 5

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

As soon as the van comes to a halt, Liftt gets a terrible case of the Shakes.

"I thought I had all my anger under control." he all but wimpers.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

oopse, got distracted

Hefting his borrorwed rifle, the remoseful Liftt fires point blank at the closest of the guards.

"Don't make me do this! I don't want to hurt anyone!"
attack vs EAC: 1d20 + 7 ⇒ (7) + 7 = 14
F damage: 1d10 + 3 ⇒ (2) + 3 = 5


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Both Liftt and Romano ping Green 3 with lasers.

Science Person loads a dart into their gun and fires at Ji-Thil.

Needler Pistol: 1d20 + 10 ⇒ (19) + 10 = 29
Piercing Damage: 1d4 ⇒ 4

The solarion feels their reactions slow as something is injected.

Round 1 - bolded may go

Red 1
Varuthalla
Green 3 (-16 HP)
Liftt (-6 SP)
Romano Fafard
Driver (-3 HP)
Twisted Nicknick
Ji-Thil (-4 SP, -2 AC)
Speaker for the Dead
Blue 2

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

Behind the impassive mask that members of his species always wear, Speaker for the Dead's eyes are wide as he sees the size and number of the attacking shobhads. He scurries to a window of the transport and prays for aid as he opens fire.

Aiming at # 3

Attack vs KAC: 1d20 + 3 ⇒ (1) + 3 = 4
damage (piercing: 1d6 + 2 ⇒ (1) + 2 = 3


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

You are out of the vehicle. The paths here were too narrow to drive into.

Apparently someone left a bottle of booze on the work site, as Speaker's bullet shatters it.

Round 1 - bolded may go

Red 1
Varuthalla
Green 3 (-16 HP)
Liftt (-6 SP)
Romano Fafard
Driver (-3 HP)
Twisted Nicknick
Ji-Thil (-4 SP, -2 AC)
Speaker for the Dead
Blue 2

Wayfinders

Formian Solarian 3 | SP 24/24 | | HP 25/25 || RP 4/4 |EAC 15 KAC 16 Comb man 23 | F: +4, R: +4, W: +2 | Init: +3 | Perc: +3, SM: +3 | Speed 30ft | Active conditions: None.

I was photon mode 2 in the van. So I suppose I'm photon mode 3 now.

The solarian unleashes a blast of energy on the green one.

Supernova:4d6 + 1 ⇒ (6, 2, 4, 1) + 1 = 14 DC 14 Reflex

Photon mode 3


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Ji-thil's blast of fire overwhelms one of the goons.

Round 1 - bolded may go

Red 1
Varuthalla
Green 3
Liftt (-6 SP)
Romano Fafard
Driver (-3 HP)
Twisted Nicknick
Ji-Thil (-4 SP, -2 AC)
Speaker for the Dead
Blue 2

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki shouts on the battlefield: You're under arrest for several infractions of the traffic law and with what we found in your den you risk to be condemned to the death penalty. But that will be a fair trial. Otherwise you will be killed here in sin and misery like your colleague.

And he unleashes a volley of missiles towards the driver.

Magic missiles, Magic hack:3d4 + 4 ⇒ (3, 3, 3) + 4 = 13


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Twisted Nicknick makes a very strong argument that involves hitting the defendant in the face.

Blue 2 pushes the evil button on its suit and heads toward the Starfinders.

Red 1 pushes through the debris to get within stabbing range with its hook sword.

Round 2 - bolded may go

Red 1
Varuthalla
Green 3
Liftt (-6 SP)
Romano Fafard
Driver (-16 HP)
Twisted Nicknick
Ji-Thil (-4 SP, -2 AC)
Speaker for the Dead
Blue 2

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

Gonna try my Stunt&Strike thingy, not because the Stunt (excluding squares from an AoE weapon) is useful, but just to try and make one of the shobhads flat-footed. When Stun&Striking vs a group, it's by default vs the highest CR one. If they're both the same CR, I'd try and make Red ff vs my attack
Varuthalla zips across into cover, and then tries to fry both shobhads with more lightning zappy zaps.
Engineering vs DC 20+highest CR of Red1 or Blue2: 1d20 + 10 ⇒ (5) + 10 = 15
...yup, no one's FF from that :C
EAC vs Red1 & Blue2 EAC: 1d20 + 8 ⇒ (6) + 8 = 14
E dmg: 1d8 ⇒ 6

Acquisitives

M Medium humanoid (Human) Vanguard 3 | SP 33/33 ; HP 25/25 ; RP 4/4 | EAC 14; KAC 15 | Ft +6 ; Rf +6 ; Wi +1| Init. +3 ; Perc. +9 ; | Speed 30ft | Active conditions: None.

Romano walks to be beside Red 1 and lands a punch.

Unarmed stride and Bludgeoning Damage: 1d20 + 4 ⇒ (12) + 4 = 161d3 + 4 ⇒ (3) + 4 = 7

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt eyes up the approaching Shobad and lets his eyes go wide.

"I think that might be close enough."

He steps back carefully and then fires again.
attack vs EAC (red): 1d20 + 7 ⇒ (1) + 7 = 8
F damage: 1d10 + 3 ⇒ (3) + 3 = 6


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Indeed, neither of the goons is CR -5 or below, but the bolt of electricity that Varuthalla sends into them hurts just the same.

A delivery drone hovers past the site. Liftt ensures that they will be filing a claim against the restaurant, since they didn't order everything with vodka sauce (and glass shards).

Romano punches the one in front in the knees.

Dr. Science moves toward the Starfinders, drawing and throwing a grenade into their midst.

Shock Grenade I vs. AC 5: 1d20 + 10 ⇒ (6) + 10 = 16
Electricity Damage: 1d8 ⇒ 1, DC 15 Reflex half

Must have been a dud.

Round 2 - bolded may go

Red 1 (-13 HP)
Varuthalla
Green 3
Liftt (-6 SP, Reflex save)
Romano Fafard (Reflex save)
Driver (-16 HP)
Twisted Nicknick (Reflex save)
Ji-Thil (-4 SP, -2 AC, Reflex save)
Speaker for the Dead (Reflex save)
Blue 2 (-6 HP)

Acquisitives

M Medium humanoid (Human) Vanguard 3 | SP 33/33 ; HP 25/25 ; RP 4/4 | EAC 14; KAC 15 | Ft +6 ; Rf +6 ; Wi +1| Init. +3 ; Perc. +9 ; | Speed 30ft | Active conditions: None.

Reflex Save: 1d20 + 6 ⇒ (14) + 6 = 20

Wayfinders

Formian Solarian 3 | SP 24/24 | | HP 25/25 || RP 4/4 |EAC 15 KAC 16 Comb man 23 | F: +4, R: +4, W: +2 | Init: +3 | Perc: +3, SM: +3 | Speed 30ft | Active conditions: None.

Reflex:1d20 + 4 ⇒ (6) + 4 = 10

The solarian moves and fires on the red.

Solar flare, Photo crystal shard:1d20 + 8 ⇒ (9) + 8 = 17

Damage, Cold and Fire(last two):1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Photon mode 1

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Reflex: 1d20 + 4 ⇒ (9) + 4 = 13

That's a attack on law enforcement. Your death penalty will still be reinforced. Your case become despaired. But you may still get a fair trial. Surrender now and you will live still a bit.

And he uses his spell cache to unleash a last volley of missiles against the driver.

Magic missiles, Magic hack:3d4 + 4 ⇒ (1, 1, 3) + 4 = 9

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

Speaker for the Dead circles around to the south.

Guarded step and then a move action to move.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Twisted Nicknick's suggestion that these folks might get the death penalty does not seem to be motivating them to surrender. Nor do the balls of force hitting Bad Guy, Ph.D.

Ji-Thil shoots at Red 1 again. The cold damage seems to wash over the goon.

Speaker for the Dead finds a better position to fight from.

Blue 2 elbows its way toward Liftt and takes a swing.

Assault Hammer: 1d20 + 10 ⇒ (16) + 10 = 26
Bludgeoning Damage: 1d6 + 5 ⇒ (5) + 5 = 10

It is hammer time.

Red 1, realizing that it had an assault hammer and not a hook sword all along, takes out its frustrations on Romano.

Assault Hammer: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
Bludgeoning Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Assault Hammer: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
Bludgeoning Damage: 1d6 + 5 ⇒ (3) + 5 = 8

The frustration remains.

Round 3 - bolded may go

Red 1 (-16 HP)
Varuthalla
Green 3
Liftt (-16 SP, Reflex save)
Romano Fafard
Driver (-25 HP)
Twisted Nicknick (-1 SP)
Ji-Thil (-5 SP, -2 AC)
Speaker for the Dead (Reflex save)
Blue 2 (-6 HP)

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

If I'm counting things correctly, I think there's a 30 ft line between all three shobhads? Mua ha ha, the lightnings will continue until morale improves!
Varuthalla tries to angle her line for maximum effect against Dr. BadPerson (who I assume is the highest CR.)
Engineering vs 20+Highest CR: 1d20 + 10 ⇒ (11) + 10 = 21
vs all 3 EAC: 1d20 + 8 ⇒ (20) + 8 = 28
E dmg: 1d8 ⇒ 8

Oooh a crit! In yo face, liquor bottles :D Crits for Line weapons affect the first person hit, so that's another 1d8 vs Prof. Baracus! Because this table demands it, I'm going to (purely for flavour reasons) justify the extra crit damage as:
Varuthalla expertly quick-draws a bottle of hooch she nicked from Keeper's Bar, and flings it at the Science Shobhad's face just at the moment of the lightning strike - breaking the bottle at the same time as the electricity connects!
Extra crit E dmg vs Science Shobhad: 1d8 ⇒ 3

Acquisitives

M Medium humanoid (Human) Vanguard 3 | SP 33/33 ; HP 25/25 ; RP 4/4 | EAC 14; KAC 15 | Ft +6 ; Rf +6 ; Wi +1| Init. +3 ; Perc. +9 ; | Speed 30ft | Active conditions: None.

Keeping his position, Romano punches Red 1 again.

Unarmed strike and Bludgeoning Damage: 1d20 + 4 ⇒ (2) + 4 = 61d3 + 4 ⇒ (1) + 4 = 5

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

@GM: As the grenade only did 1 damage, I think I should just mark off the point of stamina--I don't think even a successful save can reduce that further given the way halving works in Starfinder.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Given the looming presence of the Shobad, Liftt reluctantly draws his survival knife and stabs at the giant guard.

attack vs kac: 1d20 + 4 ⇒ (16) + 4 = 20
S damage: 1d4 + 2 ⇒ (1) + 2 = 3

He then backs up further.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺
/Speaker for the Dead\ wrote:
@GM: As the grenade only did 1 damage, I think I should just mark off the point of stamina--I don't think even a successful save can reduce that further given the way halving works in Starfinder.

It is colossally unimportant how this is handled, unless you roll enough ones to destroy a distillery.

Varuthalla produces another bottle of hooch, and uses it to enhance the effects of her blast of energy. Red 1 is crispy fried, Green 3 even more so, and Professor Pain is starting to smell like the special at the county fair.

Indeed, the doc is the highest CR, but that CR is more than 1.

Romano swings and misses, but Liftt surprises everyone by plunging a knife deep into the thigh of the minion.

Doc loads their pistol again and fires at Varuthalla.

Needler Pistol: 1d20 + 10 ⇒ (18) + 10 = 28
Piercing Damage: 1d4 ⇒ 2
Nonlethal Damage: 1d4 ⇒ 2

She begins to feel a bit sleepy. Just a bit, though.

Round 3 - bolded may go

Red 1
Varuthalla (-4 SP)
Green 3
Liftt (-17 SP)
Romano Fafard
Driver (-36 HP)
Twisted Nicknick (-1 SP)
Ji-Thil (-5 SP, -2 AC)
Speaker for the Dead (-1 SP)
Blue 2 (-17 HP)

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

"What interesting lives those mercenaries must lead!" exclaims Speaker for the Dead as he skitters behind Varuthalla and takes a shot at one of them.

Attacking Blue 2, but I think it'll have soft cover.

tactical semi auto pistol vs KAC: 1d20 + 3 ⇒ (5) + 3 = 8
damage (piercing): 1d6 + 2 ⇒ (2) + 2 = 4

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Well you won't dare to strike an unarmed people, would you?

The technomancer steps and moves away then before the blue one could act.

Wayfinders

Formian Solarian 3 | SP 24/24 | | HP 25/25 || RP 4/4 |EAC 15 KAC 16 Comb man 23 | F: +4, R: +4, W: +2 | Init: +3 | Perc: +3, SM: +3 | Speed 30ft | Active conditions: None.

The solarian fires on the driver.

Solar flare, Photo crystal shard:1d20 + 8 ⇒ (5) + 8 = 13

Damage, Cold and Fire(last two):1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Photon mode 2


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Twisted Nicknick takes up a defense position, despite being the prosecutor.

Ji-Thil fires a shot past Dr. Iver's head.

Speaker for the Dead can't find a good shooting lane.

Blue 2 has someone to hammer, so hammer Liftt he does.

Assault Hammer: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
Bludgeoning Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Assault Hammer: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23
Bludgeoning Damage: 1d6 + 5 ⇒ (1) + 5 = 6

On the second swing, Liftt is hammered.

Round 4 - bolded may go

Red 1
Varuthalla (-4 SP)
Green 3
Liftt (-23 SP)
Romano Fafard
Driver (-36 HP)
Twisted Nicknick (-1 SP)
Ji-Thil (-5 SP, -2 AC)
Speaker for the Dead (-1 SP)
Blue 2 (-17 HP)

Acquisitives

F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec

If they're not going to move out of tenuous 30 ft line position, it must mean they want more zaps - and who is Varuthalla to disappoint!
Engineering vs DC 20+Dr's CR: 1d20 + 10 ⇒ (18) + 10 = 28
EAC vs Doc, Blue: 1d20 + 8 ⇒ (8) + 8 = 16
E dmg: 1d8 ⇒ 2

Sweet - the doc is Flat-Footed against my attack! ...unless they're CR 9+ lol.

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