TurkeySloth's page

29 posts. Alias of omegatiger121.




The heritage's description says snow goblins have bue fur. But, I couldn't find s picture that shows the fur distinctively. Where is it canonically?


I'm in the process of converting some of these deities to Second Edition. Aside from the animal and terrain domains—which either disappear or fold into nature, what are the rough equivalencies between 1e and 2e? If this belongs in Rules Questions, please move it.


Pronunciation note: [ʖ] is produced by sucking on one's molars.

This ancestry's meant to be aquatic elves who evolved to be more suited to life in the water. For example, their ears became more analogous to holes in one's head than true ears. I'd show you a picture, but my only one can't be posted here for content reasons. All of that said, is giving them a stock swim speed okay, or should that be handle solely by heritages, like fly speed?


Seeing a topic about homebrew tieflings got me excited about the APG because it means I won't have to remove them from my Runepath setting, which I'l be using for a PF 2 game next year. What other ancestries are confirmed for the APG in July?


The phoenixfolk is a race native to the Runepath setting that predates the setting, itself, as general use, play-by-post. As you can see, this write-up was done for Starfinder. My upcoming question could skew this topic towards conversions, but I feel it belongs here because the race in question is homebrew. Are the lack proficiencies and a feat tree the only things that need changed during conversion?


I'd like to include a half-troll ancestry/heritage (which would it be?) in my next game because trolls, themselves, are a playable race in my homebrew system, Runepath—the setting of which will be dropped into a PF 2e skeleton. Would a half-troll be medium or large?


I've decided to "down-port" my goblin healer from Starfinder into PF 2e. One of her core beliefs is that the dead should stay dead, which is straight-laced, lawful good on its face. She helps anyone in need of medical assistance regardless of faction, ect. as well, which shifts her towards neutral good/lawful neutral. Are those beliefs opposed enough to, clearly, make her NG/LN, or is she still LG?


I started work on a D12 system named "Dungeon Raiders" before Starfinder came out. However, it'd stalled out in the intervening time (also, before SF) for various reasons. May I adapt SF's graft system for monster creation into my system under OGL?


I posted in this topic around twenty minutes ago. Yet, my post doesn't show up in the thread whenever I click a link to view the post or topic even though the Starfinder Rules Questions index says the topic has three posts.


I can't seem to find the amount of currency with which a character starts a game either in the CRB or on the SRD. Is there a set amount, as in Pathfinder, or not? If so, what is it?


What happens if someone rolls enough high stats that they have to put, say, a 17 on a stat that gets a +2 bonus during creation for a campaign using stat rolls rather than point buy?


I'll be reworking an existing PF campaign to include some of SF's stuff, including its point buy system, eventually. Just to make sure, would bringing a dwarf's charisma back to 10 cost 2 points? I believe so because the game would be broken if it wasn't like that.


I'm working on a roleplaying character who should be able to fit into either a sandbox setting named the Skaran Empire or a pathfinder campaign. She's based off of a character I've mentioned here before named Syael Snowpearl. While Syael was a traditional arctic elf arctic druid, I'd like to combine that archetype with the treesinger archetype for this character. The only potential conflict I see is that each archetype has its own variant of the wild shape feature. While the treesinger's comes at level 4 and functions like plant shape I but without the constrict/poison abilities at that level, the arctic druid's variant comes at level 6 and has an effective level of 4. Would she gain the ability to transform into an animal at level 6 or not?


I'm getting ready to have my players encounter a charred horror. There's been a NPC leprechaun hunter named Kiawe with them for several sessions now. He hasn't taken part in any combats because of how little damage he'd do the the enemy. However, being a hunter, he's supposed to protect nature by preventing overpopulation, and—likely—a few other things. Therefor, the enemy would want him gone. Thus, I need to give him a character overview/sheet. However, there's no way to convert leprechauns into characters provided above. Should I try to convert him to something resembling a PC or just use the monster specs?


I'm running a game in which the party will have an average level around 7.5 (one PC nearly to 7; the other nearly to 8) before adding in the higher-level PC's dad, a slayer, tonight. The encounter will be a gravewalking Witch and two skeletons. I'd like the slayer to have a higher level than the PCs. What level would be appropriate for the slayer so as not to swing the balance too far towards the party?


While a Treant-sized Timber Wight does this for most people, it changes the alignment to lawful evil. The issue with that is I'd rather preserve the Treant's neutrality in undeath. Is there a way to do this without retooling the Wight template to allow all evil alignments?


The last line of the UMR entry for regeneration reads, with my added emphasis, "A creature must have a constitution score to have the regeneration ability." Yet, the Timber Wight's, which is undead (no Con score), HP entry reads, in part, "regeneration 5 (fire)". Does the Timber Wight have regeneration? According to the golden rule of monster entries overruling the UMR, the Timber Wight has regen. However, I just want to make sure before printing out the monster page.


If Pathfinder was set in a general fantasy environment, would the standard-build elves or tower elves be more akin to high elves?


Looking over the Ogre race, I noticed a contradiction. Is there a reason they have paragon ability scores (+4 Str and -2 Cha/Int/Wis) and a +2 advancement on wisdom (effectively, no change to wisdom) instead of standard ability scores (+2 Str and -2 Cha/Int) and a further +2 advancement on strength?


Kitsune "Languages" entry, in part (clarification added) wrote:
Kitsune with high Intelligence scores(12+) can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu.

There may be some redundancy in the entry above because Humans may choose any language except druidic, which includes the languages listed subsequently.

Does this mean a kitsune has free choice of all languages except druidic?


I realize I've already made two topics about my personal creations, the Elven Branchblade and Elven Thornblade, but I figure it'd be nice to have a single topic where everyone may share questions and/or concerns about their custom weapons. Speaking of which, it'd be nice for a mod/someone associated with Paizo to pin/sticky/whatever this topic to keep it at the top so people won't have to go searching for it.

I'm concerned about the cost of the underwater hand crossbow (see below) and, for that matter, any other underwater crossbows we make because the doubling in price from regular to underwater is such a radical departure from the standard creation rules.

Underwater hand crossbow
Coming soon
Price 200 gp; Type ranged; Proficiency exotic; Damage (S) 1d3/(M) 1d4; Critical 19-20×2; Weapon Group crossbows; Weight 2 lbs.
Qualities: Improved critical range (3), improved damage (1), lesser range (-20 ft.), weapon damage (piercing)
Note on cost: Instead of the normal 8 gp of an exotic ranged weapon, this costs 200 gp to be in line with the doubling cost from the light crossbow to the underwater light crossbow.


Is there a set way to figure out what category the hybrid classes (Arcanist, Bloodrager, etc.) fit into for random ages? My guesses are below.

Arcanist: Self-taught (sorcerer (intuitive) and wizard (trained))
Bloodrager: Intuitive (barbarian and sorcerer (both intuitive))
Brawler: ??? (fighter (self-taught) and monk (trained))
Hunter: ??? (druid (trained) and ranger (self-taught))
Investigator: Self-taught (alchemist (trained) and rogue (intuitive))
Shaman: ??? (oracle (intuitive) and witch (self-taught))
Skald: ??? (barbarian (intuitive) and bard (self-taught))
Slayer: ??? (ranger (self-taught) and rogue (intuitive))
Swashbuckler: Self-taught (fighter and gunslinger (both self-taught))
Warpriest: ??? (cleric (trained) and fighter (self-taught))


I've reworked the elven thornblade into the elven branchblade.

Improved damage (1 DP) wrote:
Increase the weapon's damage dice by one step (1d3 to 1d4, 1d4 to 1d6, 1d6 to 1d8 or 2d4, 1d8 to 1d10, or 1d10 to 2d6 or 1d12). This quality can be selected three times for light weapons, four times for one-handed weapons and ranged weapons, and five times for two-handed weapons. Among weapons sized for Medium characters, the maximum damage is 1d6 for light weapons, 1d8 for one-handed weapons (1d10 if exotic), 1d12 or 2d6 for two-handed weapons, and 1d10 for ranged weapons (1d6 if used or thrown one-handed).

Considering the damage from the information below is, effectively, equivalent to 1d6, would it be legal?

Elven branchblade
Constructed out of greenwood by dryads, this weapon was then enhanced with ironwood by elvish druids so it would be as durable as a metal elven curve blade while being light enough to wield one-handed without much effort.
Price: 850 gp; Type: light; Proficiency: exotic; Damage: (S) 1d4/(M) 2d3; Critical: 19-20 ×2; Weapon Group: light blades; Weight: 1 lb.
Qualities: Improved critical threat range (3); improved damage (2); traditional (elf) (1); strong (1); weapon damage (slashing); weapon feature (trip) (1)


According to "Sacred Weapon" wrote:
The warpriest can decide to use the weapon's base damage instead of the sacred weapon damage—this must be declared before the attack roll is made. (If the weapon's base damage exceeds the sacred weapon damage, its damage is unchanged.)

Does the parenthetical information mean a warpriest's Elven curve blade deals 1d10 damage at level one and wouldn't get the chance to increase until level fifteen no matter what?


I'm constructing a masterwork weapon named the Elven Thornblade, which is, essentially, a longsword made of a tree branch impregnated with thorns. The masterwork quality comes from an enchantment that prevents reductions in quality, such as the edge squaring off. Would it weigh less than, the same as, or more than the longsword?