Hayato

Tupp Thistledown's page

199 posts. Organized Play character for ShieldBug.




Hello all! I have an idea for a gourd leshy champion with ranged reprisal. If I have a free hand and my champion reaction is triggered, could I draw a chakram from the leshy's head and throw it as part of that reaction?

Ranged reprisal means that I can strike with a ranged weapon, gourd leshy let's me draw an object from there head as part of the action to use it. I realise that it has to be a single object (I originally thought of a whole head of thrown weapons), but it might be fun. I'm just unsure about the interaction with reactions.


I've been thinking about getting back into PbP after five years of grad school and figured it would be a great time to dip my toes into PF2E too. That means I need to build a fun character using a brand new ruleset (to me) and was wondering if y'all had any words of wisdom to share.

Quote:
Concept: A Goblin who has been working as a farm hand for the last few years is convinced that one of the chickens is talking to her, convincing her that she has latent magical powers and a heroic destiny. A familiar is not necessary because it might be funnier to just be a regular chicken, but I would like her to be great at support (the power of friendship!) while still getting into the fray herself, calling all her attacks like any true magical girl ('Whirlwind STRIIIIKE!!!'). I also like the idea that she can take a lot of damage and keep going if possible, with things like Unbreakable Goblin heritage.

I think Swashbuckler would be a great chasis, but build-wise, I'm way out of my depth. I have seen suggestions of Bards or Marshal archtypes to help with the support, but would a straight Swashbucker work just as well?

Any advice for builds would be most welcome!

Silver Crusade

Hi everybody! This is my PFS chosen one paladin, a farm boy thrown into the fight against evil when he finds a sword and a small animal starts talking to him. He's a really fun character to play and is pretty quickly becoming one of my favourites. However, I have an issue with his choice of familiar once it gets to reveal its true form.

True Form wrote:
True Form (Ex): At 7th level, a chosen one's familiar reveals its true form, transforming into an outsider improved familiar that matches the chosen one's patron's alignment (typically an arbiter, a cassisian, a harbinger, or a silvanshee, but potentially any lawful neutral, lawful good, or neutral good outsider familiar depending on the patron). The familiar gains the change shape universal monster ability if it doesn't already have it, which it can use at will to transform into its original form or back to its true form.

Tupp is a katana wielding follower of Shizuru a LG deity with swordplay in her portfolio and a katana as her favoured weapon. It all fits well with Tupp's character, since he's obsessed with swordsmanship (he even calls his attacks to make it all seem that much more impressive) and comes from Tian Xia. However, my problem is that the only true form I can find is the harbinger, and that doesn't seem to fit at all with my character.

My question is, are there any more options for a LG outsider familiar other than a harbinger, or is there a similar deity to Shizuru who has a NG alignment? If not, how would you think I can make a harbinger more fitting for a magical girl boy character?


Year of the Skykey

Welcome to Black Waters! Feel free to dot here, but please delete your post once you have (it will still show up on your campaigns page that way).


Year of the Skykey

Hello everybody, and welcome to this OutPost I game of Black Waters! This is the place for all Out of Character (OOC) discussions, make yourselves at home. :)

About me

I like to keep my games moving along at a reasonably steady pace and will typically make only one substantive post a day to move the story along, but I will post more often during combat and the occasional conversation to help keep things flowing nicely. I am a roleplay and story-oriented GM and love it when players take advantage of the format to play off of each other, have conversations, and describe how they are doing the things they are doing. That said, I also really enjoy combat and will try to keep y'all on your toes and make combats challenging and fun - bad guys with high acrobatics skills and the intelligence to use it, for example, will make full use of it to pop up where you don't want them. I highly encourage y'all to think out of the box as well, jump on tables for the higher ground bonus to hit, for example, both useful and fun! :)

Some expectations

I expect players to post at least once a day, but I understand that this is not always possible. Please tell me if you anticipate that you will be unable to post. If you're going on holiday or are in the middle of a crazy week at work, that's okay. Just let me know so that we can keep things rolling smoothly in your absence. I'll tell you when I'll be unable to post too. Also, if everyone can have a 'bot me' spoiler in their profile with key strategies and pre-formatted dice rolls, that would be great!

In combat, please indicate what actions you are using on your turn. Just a little bit of out of character (OOC) text at the end of your post like this: standard action to cast fireball of unbelievable toastiness, move action to draw rod of everlasting awesomeness.

And finally, have fun! I'm hoping for teamwork, enthusiasm, and a healthy dose of heroism. :)

Tell me about your characters

Is there anything fun or unusual about your characters I should know about before we begin? Just so that I have time to look up the necessary rules, or refresh my memory on how grappling works if any of your characters specialise in wrestling. ;)


Year of the Skykey

Hello and welcome to the game! Please make yourselves at home. Unless something changes I'm looking to start the game at the beginning of January for character (re)introductions, and we'll start properly soon after that. In the meantime, feel free to dot and delete in the gameplay thread, and discuss whatever you want here. If there are any questions, ask away!

Thanks and I'm looking forward to our time together! :)


Year of the Skykey

Welcome to the Year of the Sky Key! Feel free to dot here, but please delete your post once you have (it still works that way).


Welcome to the Year of the Sky Key!

This is a campaign of Season 6 and 7 scenarios that'll take a first level character all the way to eleven. Please only sign up if you are willing (and able) to play in all of the following scenarios:

Year of the Sky Key Campaign:
1st Level:
00-05 Mists of Mwangi
The Silverhex Chronicles
7-21 The Sun Orchid Scheme

2nd Level:
6-15 The Overflow Archives
7-05 School of Spirits
7-01 Between the Lines

3rd Level:
Masks of the Living God

4th Level:
6-08 The Segang Expedition
6-12 Scions of the Sky Key, Part 1 - On Sharrowsmith's Trail
6-14 Scions of the Sky Key, part 2 - Kaava Quarry

5th Level:
6-16 Scions of the Sky Key, Part 3 - The Golden Guardian
6-01 Trial by Machine
6-18 From Under Ice

6th Level:
6-19 Test of Tar Kuata
6-09 By Way of Bloodcove
6-11 The Slave Master's Mirror

7th Level:
7-19 Labyrinth of Hungry Ghosts
6-02 The Silver Mount Collection
6-21 Tapestry's Toil

8th Level:
6-03 The Technic Siege
7-09 The Blakros Connection
6-07 Valley of the Veiled Flame

9th Level:
7-25 Orders from the Gate
7-17 Thralls of the Shattered God
6-17 Fire of Karamoss

10th Level:
6-04 Beacon Below
6-13 Of Kirin and Kraken
7-04 The Ironbound Schism

11th Level:
7-11 Ancients' Anguish
7-23 Abducted in Aether
6-20 Returned to Sky

Five players have already signed up, and we need one more to round out the following group:

barbarian
wizard
cavalier
swashbuckler
alchemist or gunslinger

Ideally we're looking for a level 1 character, but if you have something higher and don't mind advancing on the slow track for a few games, that should be fine too. The first game will be '7-21 The Sun Orchid Scheme' and it is due to start at the beginning of January. If you are interested, post below and selection will be done through lottery, probably sometime next week if there is enough interest.

Good luck!


I'm just about to finish the Silverhex Chronicles here on the boards, and the way that quests work has me slightly confused for the ending. My players are currently chatting with Anwald to convince him to drop his feud with Ulisha, but they may end up failing the skill checks necessary. If they spent some of the gold they found by doing the other five quests, would that still come out of their chronicle sheet rewards like regular scenarios?

The whole obtaining Silverhex part has me confused, because it seems like all the treasure collected along the way should be used to buy the thing, but that seems very strange to me if it comes off of the rewards.


Year of the Skykey

Hello and welcome to the game! Please make yourselves at home. Unless something changes I'm looking to open the gameplay thread on the 10th of November for character introductions, and we'll start properly soon after that. In the meantime, feel free to dot and delete in the gameplay thread, and discuss which characters you'll be using (or just discuss anything really) here. If there are any questions, ask away!

Thanks and I'm looking forward to our time together! :)


Year of the Skykey

Welcome to the Silverhex Chronicles! Feel free to dot here, but please delete your post once you have (it still works that way).


Hello everybody! Welcome to the recruitment thread for The Silverhex Chronicles.

The Silverhex Chronicles wrote:
When the daring half-orc scholar Ulisha enrages a noble family in the River Kingdoms, she contacts the PCs with a special deal: she will sell them a unique and ancient druidic relic at a steep discount to secure the gold she needs to pay off her bounty.

This is a series of six Quests designed for 1st-level characters, and I plan to run all them all in a row. If you're not familiar with PFS quests, they are all quite short, so playing all six shouldn't take much longer than playing a single regular scenario.

Recruitment is first come first served, but please only sign up if you will usually be able to post at least once every weekday, and once over the weekend. Of course, I understand that this is not always possible, but I do ask that whenever you do expect to be unable to post for a few days, that you please let me know so that I can bot accordingly.

Okay, so with that said, lets get started with the recruitment! Two positions have already been filled, with the possibility of a third, so I'm looking for three to four more characters to join the party. As soon as we get 6 people I'll open the discussion thread so we can sort out all the specifics. The gameplay thread is scheduled to open around the 10th of November.


What would you say is a good way to make a Knight-like character who can also hand out a buff or two in PFS? I currently have a Gnome Cavalier and I am having quite a bit of fun riding into the fray on the back of a valiant steed. I also have a flag bearing Bard and enjoy passing out the buffs. However, what I really want is something in between, A mounted Knight who can buff. Obviously I'm not expecting the best melee fighter in the world if they are also concentrating on buffing their pals, but is it possible to make a passable build?

I know that a Paladin may fit the bill, but I don't want to be tied to the code of conduct. I have also considered the Battle Herald, but it seems a little confused to me. Are there any other classes, archetypes, or feats that might fit the bill?


Year of the Skykey

Hi everybody! Welcome to the game.

We're not due to start until the 6th of October, but feel free to chat and introduce yourselves in the mean time.


Year of the Skykey

Welcome to the Mists of Mwangi! This game is for PbP Gameday VI and is scheduled to start on the 6th of October, 2017.

Feel free to dot, but please delete your post once you have (it still works that way).


Full listing of sessions for PbP Gameday VI.

Anticipated start day is 6th October, 2017.

This is a tier 1-2 game, please sign up here:
Sign up sheet

Because of the deadline for Gameday games, I am looking for players who can regularly post between 2 and 3 posts a day.

This is going to be my first PbP game as a GM, so please have patience with me if I get some things wrong along the way ;)


I was thinking of hiring a spellcaster to put Continual Flame on my Gnome Cavalier's sword (or his pants, because he's a habitual liar). However, he is low level and wouldn't normally be able to purchase a non-standard item worth 110gp. So I was wondering, are spellcasting services subject to the fame restrictions on purchased items, or are they always available?


Hi ho good people of the internet,

I'm just putting the finishing touches on my first PFS character before they reach level 2, and have a quick question about the flagbearer feat:

Flagbearer:
As long as you hold your clan, house, or party’s flag, members of that allegiance within 30 feet who can see the flag (including yourself ) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. You must hold the flag in one hand in order to grant this bonus. If the standard is taken by the enemy or destroyed, this bonus becomes a penalty, affecting all creatures that the bonus previously affected for 1 hour (or until you reclaim the lost flag).

I plan to hold the banner in one hand (it looks so darn heroic with a sword in the other) and was kind of hoping that I would be able to wear a buckler in the same hand. I'm starting to think that it might not be possible, but I have to ask because, with enchantments, it could be so handy. Does anyone know the ruling on this?

Also, if the buckler is a no go, would the improvised defense trait be a way to at least get a +1 to AC? That is, would the flag count as an improvised weapon?

Improvised defense:
Whenever you wield an improvised weapon, you gain a +1 shield bonus to AC. If you use the improvised weapon to attack, you lose this shield bonus until the beginning of your next turn.


I am working on a character concept for PFS that uses the Taunt feat to boast and demoralise his opponents, but I'm unsure if he would know which language to use.

Taunt:
You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target.

I assume that the demoralize action must now be language dependent and I have taken appropriate steps for him to know as many languages as possible.
My question is: If my character is fluent in Giant (or some other language), would he know to use that language to taunt a Troll (or other appropriate monster)?


I like the idea of a debuff bard just annoying the poop out of any monster foolish enough to take on my party. I don't really want him to be a combatant, at the very most he would jump in to deliver a touch spell then run away giggling to himself. The thing is, I'm not sure how effective a character he would be. Not looking to optimise, but trying not to be useless.

Anywho, here's what I have so far...

Gnome Bard (Prankster)

Str 10 (-2 racial)
Dex 12
Con 14 (+2 racial)
Int 14
Wis 07
Cha 19 (+2 racial)

Racial Traits:
Gift of Tongues (More languages to insult with)

Character Traits:
Excitable (+2 to initiative and a bit more fun than reactionary)
Focused Mind (+2 to concentration checks)

Skills:
Using Perform (Comedy) and Perform (Oratory) to buff up Intimidate, Bluff, Sense Motive, and Diplomacy through versatile performance.
Use Magic Device so that I can make vigorous use of wands.
Linguistics so that he can insult more people.

Spells:
The main spells at first level will be Daze, Hideous Laughter, and Grease. I'll move up into some illusions and such.

My main issue is with the feats. With so few available slots (this is for PFS), I'm not sure of which way to go. Two option are:

01: Lingering Performance or Improved Initiative or Antagonize?
03: Improved Unarmed Strike
05: Snake Style (Protects me from one strike a round)
07: --
09: --
11: Discordant Voice

01: Weapon Focus (Unarmed Strike)
03: Dazzling Display
05: Improved Unarmed Strike
07: Snake Style (Protects me from one strike a round)
09: --
11: Discordant Voice

---------------------------------------------------------

Are there any suggestions for feats to make this character work?


Hello good people of the Paizo Forums,

I am still relatively new to Pathfinder and trying to build my first PSF character. I quite like the flavour of the Sacred Huntsmaster, and the Animal Companion certainly doesn't hurt matters. But I have never used an Inquisitor before, so I was hoping y'all could help make sure my build will not be useless down the road.

Trying to go for a Intimidating/Aggressive type build using a Two-Handed Weapon with an Animal Companion (Wolf) flanking buddy.

Race: Half-orc (Feral)
Alignment: Chaotic Good
Deity: Gorum
Inquisition: Anger

Attributes:
STR 16 (+3)
DEX 14 (+2)
CON 12 (+1)
INT 08 (-1)
WIS 16 (+3)
CHA 10 (+0)

Spells Known for Lvl 1 Character:
1st: ear piercing scream, cure light wounds
0th: guidance, light, create water, detect magic

I definitely want to get Blistering Invective but not sure about any other spells. Also, would blistering invective make dazzling display a worthless feat to aim for?

Traits:
Beast Bond (to make Handle Animal a class skill)
Dirty Fighter (since I'm hoping to do a lot of flanking)

Feats:
01 - Intimidating Prowess
03 - Weapon Focus
03 - Escape Route (Bonus Teamwork Feat)
05 - Power Attack
06 - Outflank (Bonus Teamwork Feat)
07 - Cornugon Smash
09 - Dazzling Display
09 - Paired Opportunists (Bonus Teamwork Feat)
11 - Shatter Defenses

Equipment:
Falchion
Light Crossbow
Hide Armour (Upgrade to breastplate when I can)

I was thinking about a bracer, but would the -1 to hit be worth it?
_____________________________________________________________________

Thanks for taking the time to read this far :)


Hello Everybody, I'm considering giving Hell's Rebels a go but I only have two players. I could ask them to play two characters each, which might be doable, but I would prefer to modify the encounters slightly instead. Has anybody done something similar, or have any advice for lowering the CR of encounters?


Hi ho people,

I know that there have been some conflicting views on this subject, so I'm a bit confused as to how the Shield Champion's (Brawler Archetype) Throw Shield and Returning Shield work. My first reading of the rules made me think that I could throw an equipped shield as part of my normal attacks and that it would return at the end of the turn with no AC penalties. But then I read about throwing shields and the shield equipment trick feat:

Equipment Trick wrote:
Hurl Shield (Throw Anything): You can throw your shield as a ranged improvised weapon. You must be holding (not wearing) your shield to perform this trick. If you are using a throwing shield, there is no reason to use this trick.

Which makes it sound like shields should be unstrapped first (as a move action if I don't have the feat) and strapped back on again when they return.

Now the feat is very specific about having to hold the shield before being able to throw it, but the Shield Champions abilities make no mention of holding shields. So does my initial interpretation stand? If the rules aren't specifically stating that I need to unstrap my shield for a Shield Champion to do his/her thing, do they have to?

Many thanks, y'all!


Hi everybody!

I'm new to Pathfinder and was wondering if y'all could help me with my first character.

I'm trying to make a character (predominantly a shield champion) who is fiercely protective of the other PCs and of any friendly NPCs that he's trying to help. His back story involves an incident where, whilst he was a conscript for the local army, his brother fell in battle and my character just snapped. He started pounding on the culprit. The next thing he remembers is cradling his brothers body in his arms, and a whole lotta' smooshed bodies surrounding them.

I thought it might add a little flavour if my character did a similar sort of thing when a friend falls in combat. If he makes a beeline for the person or monster that struck his companion down, and attacked with all his might. I first considered a class of barbarian for the rage ability that I would only activate if someone falls. But I don't really need anything that powerful, and if my party has a particularly bad day I might run out of rage rounds to use. I could play it like he just gives in to despair if he doesn't have any rage left. But that might be a bit too dangerous for both me and my party. Are there any other skills or abilities that might fit the bill a bit better?

Thank you for taking the time to read this far. I'm really loving the class options Pathfinder provides!