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Organized Play Member. 174 posts. 1 review. No lists. No wishlists. 4 Organized Play characters.




I was wondering how effective the NPC codex would be for generating pre-gen PC character sheets?

Our game group now only plays sporadically and I have been just running the old 32 page Paizo modules (excellent series!) w/ PFS pre-gens for the past year. Of course, PFS pre-gens only come at certain levels, limiting my selection of modules.

How many levels added would be recommended for using an NPC Codex NPC to be competitive w/ a PFS pre-gen? Would a +1 be enough? Generally, I like the PFS society characters power level. It makes GMing easier, I find.


I am trying to organise a play through of RotR (PF1) here in Auckland, New Zealand.

Our first session is tentatively set for Sunday, December 6th in the North Shore, 0626.

I know this is a long shot, but is anyone keen? Auckland seems to be hyper-dominated by 5e.


This is a long shot, but I'm looking for players in Auckland (North Shore, specifically) who might be interested in playing through this AP.

Our first session is tentatively set for Sunday December 6th.

Anyone keen? Auckland seems to be hyper-dominated by 5e.


Hey, guys.

Just wondering if anyone has any thoughts on specific topics that should be broached in a session zero with 4 players new to PF1.

I'm meeting with 4 players this Sunday, hoping we can start running through Burnt Offerings as a nice intro to the game. 3 players have played 5e before, and one guy is familiar with Second Edition AD&D.

Apart from giving them a brief intro to the campaign and helping them build their characters is there anything else you'd recommend we cover?


I like the idea of laying one of these spells over an area to be explored by PCs, but can anyone think of any cunning methods to further ward it against Dispel Magic, beyond just jacking up the CL?

The spell would be permanent. How does the evil caster protect their investment in cursed terrain?


I'm looking to start a new Rise of the Runelords campaign once the current social situation allows. I'm likely going to have at least a couple of new players on board. As such, I was wondering if it would be best to teach them the unchained system from the get go, seeing a similar system seems to be one of the most popular innovations of the the second edition.

I've read through the rules in Pathfinder Unchained, and it seems quite intuitive. But, how does it play? I'm curious for people's experience with this system and whether they prefer the default system or unchained?

The default system is very familiar, and as such would be easiest for me to use. However, if the Unchained system is a marked improvement, then it would seem sensible to institute it ASAP.

Thanks in advance.


Are there any rules regarding the length of time one can hold a readied action?

Readying an Action wrote:
"Anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it."

If an enemy was waiting for a door to open to cast a spell, for example, could she keep just "re-readying" the action until it opens indefinitely until it triggers? Is there any specified limit?


Does anybody have any suggestions for a module to use following on from the completion of The Dragon's Demand?

I am not really familiar with the module line of products, but have been enjoying running The Dragon's Demand and would like to continue on with the same characters.