Feiya

Tsukiyo's page

Organized Play Member. 174 posts. 1 review. No lists. No wishlists. 4 Organized Play characters.


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4 people marked this as a favorite.

Currently enamoured with the old 32 page modules. Allow for genre hopping to keep things interesting. Also, a lot of those old modules are really good. Current trends in D&D/PF adventure writing leave me cold.


3 people marked this as a favorite.

I'm continuing to play PF1. However, I actually enjoy the fact there are no new releases coming out. I can play the stuff I already have and the consumerist impulses to buy more unnecessary stuff is gone.

Roleplaying is currently a free hobby for me, minus some incidental printing costs and I love that.


3 people marked this as a favorite.

My Rise of the Runelords game has sadly ended midway through the Hook Mountain Massacre, largely a victim of omicron based delays.

Still playing Ruins of Azlant. Really enjoying that path so far. Under rated, I dare say.


2 people marked this as a favorite.

I don't have a problem with them. Sometimes your actions fail. Sometimes the fighter misses with his sword. Would you suggest (s)he does some fraction of damage on a miss too?


1 person marked this as a favorite.

The spell list for the witch is not perfect. I really think they should have received more illusion spells, for example.

However, combined with hexes, which are pretty much the most powerful full caster class feature in the game, they do just fine. More specialised than a theory-wizard, perhaps, but given they can leave a lot of their offence to hexes, I find they actually have more freedom to prepare utility spells than wizards, who need to rely on their spells for pretty much everything they do.


2 people marked this as a favorite.
Dale McCoy Jr wrote:
Tell us how it goes.

I ambushed my 5 level 6 players on a river crossing (ambush sites map) with 3 CR4 Poisoners, a CR5 Special Operative archer and a CR7 Tidewater Witch, who I had repeatedly popping above the water to cast before sinking back below the water (slight rule cheat, but made the encounter more interesting.) It was a really fun, and pretty tough, encounter.


2 people marked this as a favorite.

Planning to ambush my players with an orc witch and a bunch of orc slayers on their way to Turtleback Ferry using reskinned NPCs from this series on Sunday. Should be fun.


3 people marked this as a favorite.

We're just about to start The Hook Mountain Massacre. Two of my players are 5e GMs who are both finding the much more challenging combats of PF1 very satisfying. I included the Dawn of the Scarlet Sun module once they reached Magnimar. Avalexi left them all stunned by how outclassed they were by a foe.


2 people marked this as a favorite.

Very happy these are being kept in print. Pretty cool move by Paizo. Need to pick up the Ultimate Equipment pocket edition soon, as they are so good for use at the table.


1 person marked this as a favorite.
SheepishEidolon wrote:


Would the players accept trading them for something else?

Yeah, they probably would. However, I think I'll stick with it for the time being. It was my mistake not thinking of it beforehand. If it becomes unbearable, I'll ask them to switch them out. Lesson learnt for the next game I run, though.

Haven't really had many players keen on pet classes before this game so never gave it much thought.


6 people marked this as a favorite.

The future of PF1 is looking super bright for me. About to start "The Skinsaw Murders". Can't wait!

Not sure about its future for anyone else, but as long as I have people to play with, I'm happy.


2 people marked this as a favorite.

Just ran our first session of Rise of the Runelords with a group of new to Pathfinder 5e fans.

Pretty long session, that went quite well. They managed to clear the Glassworks and capture Tsuto without too much trouble. Foxglove is definitely my favourite NPC to play around with. Was fairly laid back with regards to rules. Will get more exacting as they become more familiar with the system.

Next session in two weeks - they'll be levelling up and descending into the Catacombs of Wrath!

I bought the Syrinscape set for Burnt Offerings - it's pretty cool, but it's old. I feel it isn't as polished as the more recent sets.


1 person marked this as a favorite.

Ran Risen from the Sands at a public gaming event last night.

A lot of comments on Paizo.com that this scenario is really tough. Was playing with players new to PF, so upped level of pre-gens to 4th and used Core Classes for simplicity.

With these changes, the game was fairly easy. However, Merisiel was knocked to -2 in the final battle by the zombie sphinx and Ezren contracted mummy rot and died on the way back to civilisation.

A pretty ideal outcome for new players, really.


3 people marked this as a favorite.

I'd like more 64 page modules.

I have more Adventure Paths than I'll ever get to run, but a greater variety of shorter adventures would be most welcome.

Having said that, I'm enjoying not being tied to buying any new fantasy RPG product. My current first edition Pathfinder collection has got me covered in that regard. This leaves me more disposable income to invest in other, non d20, systems. Loving the Alien RPG currently.


2 people marked this as a favorite.
Merellin wrote:


I myself have been thinking that I should try them sometime but every time I look at them I worry about running out of spells and being useless for the rest of the day.

The simple solution to that concern is just play a witch. Hexes are great at low level.


2 people marked this as a favorite.

Was due to start running a few 5e players through Burnt Offerings... but we went back into lockdown.


1 person marked this as a favorite.

Just started playing The House on Hook St. online. Online is really not my preference, but it's currently the only option. Waiting for the situation to normalise before starting a full AP, though.


4 people marked this as a favorite.

Still planning to run RotR, but currently on hold for obvious reasons. Playing through the Emerald Spire online to tide me over.

Regarding the recent spate of posts: Is there a mute function on these forums? Some posters strike me as consistently unhelpful and antagonistic and it'd be great to filter them out. Failing that, perhaps they could comport themselves with more dignity and stick to forums for games they actually enjoy?


1 person marked this as a favorite.

Just subscribed. Really excited to see the future releases.


1 person marked this as a favorite.

Hardcover:
Advanced Player's Guide
Inner Sea World Guide

Softcover:
The Dragon's Demand
The House on Hook Street

The module line really had some great products which tended to be overshadowed by the APs.

Other Merchandise:
Flip Tiles
Pawns


1 person marked this as a favorite.

These look really cool. I'd always wished Paizo would release an NPC Codex 2.

Magus and Witch are two definite buys for me.


1 person marked this as a favorite.

Just moved to Auckland, New Zealand. Hoping to find some neophytes to run through Rise of the Runelords.


1 person marked this as a favorite.
Gorbacz wrote:


248 ratings!

Meanwhile, 264 ratings,

271. I'm sorry, it's the only metric there is.

Sorry, you might find this data valuable, but the frequent updates are pretty tiresome. Maybe you could just let us know when it hits 500 or something?

Updating everyone every couple of days just makes you look really oddly defensive.


2 people marked this as a favorite.
DungeonmasterCal wrote:
LOL... I'm basing it on the title of an early Pink Floyd album, "The Piper at the Gates of Dawn".

Originally a, rather hallucinatory, chapter in English children's book "The Wind in the Willows". Recommended reading. If it's good enough for Syd...


1 person marked this as a favorite.

Re: SR, by the time this becomes an issue you really shouldn't be casting either of these spells in combat.

Acid Splash probably is better, but Ray of Frost sounds cooler.


1 person marked this as a favorite.
pad300 wrote:
Why a fly spell, as opposed to something that will temporarily enchant a broom or a cauldron…)

Ugh. So glad my witch isn't obliged to fly around on a broom.


1 person marked this as a favorite.

Honestly, I'm pretty satisfied with Pathfinder as it stands.

I'd bump the characters with 2+int skills up to 4+int, with the exception of Wizard and Witch.

Give sorcerers new spell levels at the same rate as wizards.

That's about it, really. Great system.


4 people marked this as a favorite.
Gorbacz wrote:


the ability to build that ghoran Urban Druid with platypus animal companion, which I sadly still can't do in the current iteration of D&D.

So, you enjoy having niche esoteric options for yourself but complain that the system has too much content? Hmmm, okay then.


6 people marked this as a favorite.
Gorbacz wrote:
Oh yes it did.

Not for me. I bought/used the products which interested me and ignored those that didn't.

Why would you object to a company offering you more choice for a product you, presumably, enjoy?


1 person marked this as a favorite.

I'd probably err on the side of no. Limited Wish seems a lot lower powered than a Grand Hex, lvl. 13 vs. 18, and the hex in question specifically calls out Wish to end the effect CF, for example, Geas which specifically calls out Limited Wish doing likewise.


10 people marked this as a favorite.

Cayden Cailean - too overrated. Everyone loves him because he's a boozehound? Lame.


1 person marked this as a favorite.

The spell casting issue is my main concern with the play test.

I have just made my Imperial Sorcerer for our first play test game, which will take place next week. I really enjoyed the new character creation system, using the various building blocks to make your character, although a number of the blocks themselves were pretty mediocre.

However, looking over the arcane spell list, there is nothing I am looking forward to. In our Pathfinder one campaign, I have a level 14 witch, and there are at least 10 level 8 spells I cannot wait to try out. With my sorcerer's current spell list, literally nothing excites me. It all seems just so lifeless, dull and limited.

I'm hoping game play will be great. But, if spell casting remains in its current form, I won't be buying into the new edition.


1 person marked this as a favorite.
Dajur wrote:
I'm thinking of that weird eco-terrorist chick who hangs around every cities downtown area park and would rather wipe out humanity so that the trees and plants can retake the planet.

Actually, you can make a pretty strong moral argument for eliminating humanity, given its pernicious effects on every other species on the planet.

I wouldn't necessarily say such a viewpoint is evil. It's just a utilitarian equation, really.


1 person marked this as a favorite.
mach1.9pants wrote:
spells are still cool

No, they're not. I love playing casters but the play test spells section left me cold. Rolled a barbarian instead. Do not think I could commit to a long campaign using the current ruleset.


1 person marked this as a favorite.
Painful Bugger wrote:
I don't really know any table that's currently allowing the shifter as they feel it's incomplete.

I've played a Shifter a few times and found it to be great fun.

We're not particularly zealous optimisers, but the updated Shifter worked fine for us.


2 people marked this as a favorite.
Theconiel wrote:
It seems to me that drug addiction is a sort of slavery, and Cayden Cailean despises slavery.

Well, alcohol is certainly addictive.


1 person marked this as a favorite.

Really? This topic again?

How many times do we need to bicker over whether animating dead should be evil or not?

If you think it should be cool make it so in your game. Personally, I prefer creating undead to be evil as that suits my preferred image of an undead creature - they should be a horrific malevolent abomination not a morally ambiguous grey area.

You know Paizo's view. If yours differs, house rule it. Simple.


1 person marked this as a favorite.
avr wrote:
- bestow curse requires a touch attack roll,

The Prehensile Hair hex is a great way to boost your touch attacks (+int to hit) and gives you a 10' reach. Recommended for a curse specialist.


1 person marked this as a favorite.
Ryan Freire wrote:


Edit: and its FAR more damage than a ranged/multitarget divine spell should do.

Well, it's not just a divine spell. It is also on the Magus, Witch and Wizard/Sorcerer lists.

I do not have any problem with this spell. Although, I would certainly consider playing up the consequences of its use, given the Evil descriptor, if that suited the campaign or seemed out of step with the character. This, I feel, could limit divine use quite dramatically, if that is your concern.


1 person marked this as a favorite.
Bluenose wrote:

Rolemaster is at the same sort of level in combat situations,

With the exception of the notoriously clunky initiative system/round breakdown, I have never found Rolemaster too arduous. It was my system of choice in high school.

I recently ran a one shot using RM, house ruling the initiative system.The main issue I had was with the lack of clearly defined effects in Spell Law. It was, contrary to popular belief, too rules light, with a sentence or two of fluff but little or no crunch to guide the GM.

Pathfinder is a great complexity level for me. Deep enough to keep one interested for the long term with rulings on most situations to allow one to adjudicate the game fairly. Love it :)


5 people marked this as a favorite.

All these endless hypothetical discussions regarding invincible, ultimately prepared wizards who know every spell on their list, never lose initiative, know everything about every threat in the campaign and have unbeatable DCs has really soured me on the class.


1 person marked this as a favorite.
Atalius wrote:

Wouldn't mind getting this for my Shaman but since I only get access to one witch hex your kind of forced into getting Slumber.

Access to one witch hex is already too generous. Tell the shaman to keep its grubby hands off other casters' stuff.


1 person marked this as a favorite.
Mass Kneebreaker wrote:


They could have given Halfling -2 to Con instead of Str to make the difference but noooo....

I guess this is because Tolkien's hobbits were hardy folk. Cannot stray too far from J.R.R.


1 person marked this as a favorite.
Daw wrote:


In that case, no he wouldn't be sidelined. Be honest though, do you believe anyone who is going to sell down Charisma to 7 is going to "waste" putting points into social skills?

Definitely. Wizards, witches etc. who dump stats to pump int. as high as possible can easily invest in social skills given their surplus of skill ranks from the aforementioned pumped intelligence. I've done it myself several times.


3 people marked this as a favorite.
Atalius wrote:
I don't see how a witch who takes three rounds to get off on her hexes could contribute to a party the way a two handed fighter can.

If you're solely focused on combat, witch may not be the class you're looking for. But, overall, a witch can contribute so much more to a party than a fighter. However, they are not big on damage at all. A comparison with a 2-H fighter is pretty meaningless, to be honest. Totally different functions.


1 person marked this as a favorite.

If you're okay with dumping stats that hard, I would at least get intelligence to 20. Cannot overestimate its importance. Save DCs are imperative for an effective witch.


1 person marked this as a favorite.

Of course, the wizard spell list gives them the edge in ultimate versatility.

However, in actual practice, hexes can allow the witch to dedicate a greater portion of her spell slots to utility, as the hexes can make up the lion's share of her offense, as opposed to a wizard who must set aside spell slots to fulfill his offensive duties, having no other viable attacks.


1 person marked this as a favorite.
Quentin Coldwater wrote:
Okay, fair enough. Seems weird that classes that share the exact same class feature can't take the same feats, but I'll live with it. Thanks!

Perhaps. But considering the shaman is notorious for pilfering class features from pretty much every full caster in the game, it seems reasonable that at least some things are off limits.


1 person marked this as a favorite.
Dale McCoy Jr wrote:
In keeping with our halloween-theme, we present to you patron hexes for the trickery witch. Just don't expect any candy.

Cool. Nice work. I'll try and get GM approval to retrain a hex into the Confusing Friends and Foes hex and perhaps try and take Covered in Horrors as my 14th level Major Hex - currently only 11th but want Ice Tomb at 12th.

Anyway, jolly good stuff.


1 person marked this as a favorite.

Wow. Cleric is doing really well. Personally, I find them one of the most boring classes I've ever played.

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