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![]() Amazing job Jason, I just have a few clarifying questions for when you have the time. There are numbers before the month that I assume are monthly payments made to construct a building. Given that this is true then: A. Why do some buildings cost more when spread out over time but others don't? B. What happens if the city halts construction for a month or more? And in regard to populations, it seems far reduced from the original rules . Right now my players have a town that went from a population of 3500 to 350. This also means that when they change to a "city" they will have around 1000 people, which according to the settlement rules places them in the small town category, and when they would have multiple district they may still only have the population of a small city. Is this an error or is this intentional? Thank you again for this book. The new edict rules are fantastic as well as the exotic settlements and the everything else. I will definitely be giving this high reviews when the product store comes out! ![]()
![]() Jason Nelson wrote:
Awww...I lost by three minutes. Joseph is obviously British and therefore has a +10 to queuing. Is there a prize for second place? Was there a prize for first? Can I still get secondsies bragging rights? I LOVE this book! It seems to answer every question i had about the main rules. I am really looking forward to the next book in the series. (And I second the request for new building tokens!) ![]()
![]() Another couple of clarification questions... 1. On the army sheet it lists MAX. ARMIES on the same line as the General. Does the General's stats/level decide the number of armies? Or does something else? 2. Are there prerequisites for having an army made up of a specific class (i.e. Paladins, Monks, Wizards) and what decides the max size of these types of armies? 3. What is the max level of troop a kingdom can create? 4. How long does it take to form an army? Thank you! (Also Jason, I'm going to be buying your book tomorrow...I love this kingdom building stuff and I can't get enough. Plus, your work is always amazing :) ![]()
![]() Jason Nelson wrote:
Thanks Jason, that helps a lot! I was wondering about the farm, which was what initially brought the question to mind. I think I'll remove the asterisk for my game, though I'd be curious if there would be any errata in future. ![]()
![]() So far I'm loving the book, but I have a quick question: In the Terrain Improvements section it states that any improvement that has an (*) next to it can be built with other improvements. Does this mean that you can only have one improvement without an (*) and all the rest can have them or does that mean that if I build a mine I would not be able to build anything else there? ![]()
![]() Sebastian Hirsch wrote:
Everything I'm reading has me sold on this book! Thanks for the quick response :) ![]()
![]() Alright...beyond the obvious "Hell", what I'm actually looking for is what happens to a devil (or any outsider) when they are killed on the material plane in Golarion. Are they permanent killed? Do they return to Hell? How long does it take to reform or are they forced to be demoted to a Lemur? Or is there no official ruling and can therefore be made up? Also curious to know for demons, archons and so forth...but for the moment I need to know about devils for my campaign. ![]()
![]() I don't think it's that much of a faerie tale. Consider Athens, which was at one point a democracy (just not one we are used to). And then there is Rome during the era of the Senate (short lived though it was). Remember that the US was already based upon previous theories, most of which had been developed during the age of the enlightenment. The way I see Golarion is as more of a "what if magic existed during the age of enlightenment". It makes it a lot easier to understand it from a historic perspective. But it is also its own world...and so it may develop its political philosophies different. ![]()
![]() KaeYoss wrote: Ei jo, dadd kann eisch aach, irjendebbes do rommschwedse dadd dau nedd verschdeschd. Onnn eisch kannet noch vell bessa weil dau kenn schongs haschd, dadd do von irjendänem ewwaseddst ze grehn! *Confers with translator* I can only assume that seeing as how my translators cannot seem to understand what you are saying then this is merely the jibbering of either a madman or a fool. Given your "complexion" I'll go with both. KaeYoss wrote: So fleeting pleasures sought with dubious entertainers were more important to you than your family's honour? Is that why they disowned you, taking everything from you except one of your sister's jammies to wear? My father is a merchant. My people already do not see selling the wares of another as honorable, but realize it is necessary; so it allows certain freedoms. But even merchants and entertainers would be considered more honorable than most of the Chelish swine I've met in Westport...err crown... All said, in the interest of at least a neutral peace between our two people let us realize that we can both agree on one very important point: Taldoran opera is the worst form of entertainment ever created, and compared to it any other is the song of angels (or devils if you prefer). ![]()
![]() Woo hoo! Mine's been shipped! All joking aside, I've really been looking forward to this one. One of the things I love about Paizo products is how they understand that fluff isn't just about writing something interesting about a place...it's about giving life to a place. Giving it a rich history, and culture, and giving it its own reality. Heck the brief information about Chelaxian Opera n the Campaign Setting (pg 21 for those who are curious)was what inspired me to run my current campaign. (Which is set in Cheliax and the main character is a noble opera singer who became a Chelish dog/slave because his family was part of the resistance. His families fall and capture/death took place a opera house in Ostenso while he sang his aria.) That dedication to giving worlds a reality rather than just a simple cool factor plus things like writing a play specifically for a game...that's why I subscribe! So no...there isn't a lot of combat, but as Quentin Tarantino has shown, a conversation can be more violent and dynamic than a scalping if done right. ![]()
![]() KaeYoss wrote:
Gao yang jong duh goo yang! KNOW NOTHING ABOUT OPERA!! I'll have you know that since I was a child would risk dishonoring my family to watch as traveling entertainers would perform operas such as Walgneer's "Der Ring des Aroden" and Mozarious' "La clemenza di Iomedae". It was much to my dismay when I travelled to Westport only to find that such great works had been banned and only operas such as "Chelish Fever" and "Unholy Blood and Asmodeous Moon" were being shown. Gwai-gwai long duh dong! And lose the harlot makeup! James Jacobs wrote: In the case of the latter... aieee! You're confusing the poor Editor in Chief with your unexpected role play in a product feedback thread! Oops...sorry...is being bored at work an appropriate excuse? If I had the PDF maybe I wouldn't be so bored ;) ![]()
![]() Has everyone gotten theirs? I've not gotten mine and I'm really looking forward to reading this play...I realize it is Chelish, but I hear it was ghost-written by an Andoran playwright, so this one should be good. (Unlike the last three Cheliax saw fit to call "plays". Who sacrifices a goat as part of a love scene?) ![]()
![]() I have to say that though the Smite evil power is definitely extremely powerful, I don't feel like it is overpowered. Now I don't feel bad about keeping a stricter eye on the paladin is acting (honorable and so on) as this extra power is balanced by a rigorous code. In early iterations the paladin felt weak compared to the code he was to follow and I tended to be a touch more lenient. Not any more though, and I don't feel bad about doing it as the paladin gains some real power for following such a code. (And mind you Paladin has always been my preferred class to play and have always strive to keep within code without being foolish...one would thing a paladin would be wise rather than foolhardy, that's the rogues territory. Now when playing I feel that my strict adherence to this code has REAL payoff.) Plus now it gives villains a reason to try to corrupt a paladin, if just to weaken him enough to then take him down...which creates a whole story in and of itself. So yes it is damn powerful, but such is the power of absolute dedication to good. ![]()
![]() Thank you very much, Though I have one more concern. Everything seems to be showing up on the sidebar except the Chelliax book. It may be because I ordered that subscription the day before the other three. Also, is there going to be an August shipment or do I need to wait till September (would prefer an August shipment if possible). Once again thank you for all your help Jamon ![]()
![]() HI, I just began a new set of subscriptions to four of the lines (including the Adventure Paths), and there are two things: 1) I signed up for chronicles earlier and like it to all ship together to save on shipping costs. 2) I know the AP offers the Pathfinder Advantage discount, but when I checked out this didn't apply to the other subscriptions. Is it supposed to apply / will it? Thank you, and keep up the amazing quality! ![]()
![]() And here we are nearly six months after the last post...and I think I found the EE: Spoiler:
The Greatcube of Jayalakshmi...there is an singer by the name of Jaya Lakshmi I hope this is it, otherwise it's just scary ironic. ![]()
![]() Generally speaking I've found that structure and limitations can actually add to the potential creativity of a project. Take Star Wars for example. In the original movies (IV-VI) Lucas was greatly limited by what special effects could be created, budget concerns, the fact that there was nothing to base the idea off of and the fact that the story itself had to in some ways be limited by all of these factors. Sure he wanted to do more with it, but was unable to given his restrictions. The movies were incredible and obviously made a huge impact on movie making in general But then we have the second set of movies (I-III) where there were none of those restrictions. Lucas basically had enough money to throw at it to do anything he wanted, it was already established as an idea and overall there were little to no limitations to the project. That set of movies were, imho, ok but lacked some of the feel of the original movies. In some ways it felt somewhat disjointed and showed that whatever Lucas thought of he chose to throw on the screen. And overall they had less impact on the overall psyche of the average moviegoer. (How many times do you quote the original three vs. the ewer three?) The point being that limitations can in fact direct and add to the creative process rather than stop it all together. ![]()
![]() This is an extremely rough idea and it would need to be worked out to be usable, and better names for the categories, but I thought I'd put it out there to see what people think and if it sparks any additional ideas. Three categories of skills General
General Max Ranks = Level Class Max ranks = Level +3 Untrained Max Ranks = 1/2 Level round down Min 0 Then offer each class a mix of each based upon each class having some class, some general, some untrained. Then you need to increase the skill points by +2 for each class. Though you may not necessarily start the game with a bunch of 4s in a skill you could concentrate on a few to increase over time and get to the max ranks eventually. Or you could concentrate all your points one level in a single skill, and then maintain it with 1 point each level while concentrating on raising another to max ranks. It's a slower progression for skills overall, but it balances out as you reach higher levels. Then a rogue who has Perception as a class skill could have a potentially higher score than a Fighter who has it listed as untrained. You could then offer feats that increase the level of a skill by one. From Untrained to General or General to Class. For multiclassing it takes a little math but to be honest a simple spreadsheet could be made to keep track of it and it's a lot easier than figuring out cross class skills was in 3.5. Fighter 3/Mage 3 If the fighter has Spellcraft as an Untrained and Mage has it as Class skill...the max ranks are 6 from mage + 1 from Fighter so max of 7. Where as a 6th level mage would have max ranks of 9. Remember this is a rough idea, and any input would be appreciated. I'll update the post with any changes if the idea takes off. ![]()
![]() I've read on different posts that the only use for concentration has been spell or magic based. I believe it was asked of us to point out other uses, and concentration has always been a favorite of mine especially in high stress situations. I do wish to point out the the original description of Concentration states that any action that requires your full attention in combat is subject to a concentration roll. For example: A rogue is attempting to pick a lock on a door to allow the group to escape from a fight or is disarming a trap that is slowly threatening to crush the party while incorporeal undead attempt to attack them. In the midst of such a high stress situation I would require that the rogue make a concentration check to maintain his action. Use of the heal skill in the midst of combat could require concentration. I cant imagine it would be easy for a bard to maintain his performance while also dodging a fireball. Climbing the side of a mountain while giants are throwing boulders at you or in the middle of an earthquake. (And climbing requires a lot of concentration even without such things, though I've never had a boulder thrown at me while scaling a cliff face...) I've also used concentration in torture situations to keep from talking. (Though granted that could be done with a will save) I've even been known to use it when people are firing arrows from the back of a moving wagon (or dragon) otherwise they incur penalties. Basically any skill that both requires an action and provokes an attack of opportunity could potentially also require a concentration check. I'm not saying keep it necessarily, but I wished to point out it's other uses and by putting it in Spellcraft it removes its potential from a variety of other situations. |