Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 Trézsia steps into the place vacated by the injured angel and holds her axe ready to strike when the Penitent does, hoping the man's apparent shortage of sanity does not preclude sound battle tactics. Not really believing it, but hoping. 5' to F6 and ready an attack for when the Penitent attacks or moves to flank. Readied attack when triggered: 1d20 + 5 ⇒ (4) + 5 = 9
Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 "Steer clear of it if you must explore," Trézsia says, stepping into the room with the great two-handed axe held ready. I take it the figure is in F or G 6? Trézsia will stand beside it but 5' away, so moving to H6 or E6 opposite of where it sits. People can move through her square freely to explore.
Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 Trézsia cries sharply, "Stop! Friends, stop where you are. There is evil in this place. Give me but a moment to discern, but approach nothing and touch nothing!" Continue detect evil for second round to uncover number of auras. If nothing happens, continue to detect to pinpoint Evil.
Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 Sense Motive: 1d20 + 4 ⇒ (4) + 4 = 8 Trézsia glares at Horgus and nods at the words of the Penitent. "Take credit for your own thoughts, not for others. Leaving anyone down here was never in my plan, nor that of most of our comrades, methinks." She sets a gentle hand on Anevia's shoulder as she passes into the larger inner room. "None shall be left." The angelic man's actions draw another nod, though she remarks, "Not all magic is wholesome. When you are finished, let me check for the influences of things demonic." Once Cassander is finished at the basin, Trézsia woudl like to change places (move to G9) and cast detect evil, then scan the larger room. If no evil is present, she will scan the basin.
Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 "Demons can take many guises and even possess the unwary or weak-minded," Trézsia intones solemnly, "Fortunately, we are strong. I am unwounded, thank you." "Shall we continue?" She keeps her weapon handy as they prepare to proceed.
Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 "Not if I can help it, gentle sir," Trezia grunts, dancing into position to flank with the Red Pentinent and trying to slice the remaining snake in half. scythe with flank: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
She wonders if the whiny man will get the insult she meant to imply in gentle sir. Somehow, she doubts it. 5' step to flank if that square (7) allows attacking without penalty; otherwise, stay where she is and lose the flanking bonus.
Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 Trézsia welcomes the others into the fight with a feral grin, taking a cut at the snake between her and the Pentinent: scythe: 1d20 + 3 ⇒ (3) + 3 = 6
Attack and 5' step to the east. Sorry to have missed the Fort save request. Probably would have failed if I had rolled.
Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 Trèzsia sidesteps out of the way of others who might wish to join in, and continues attacking. 5' southeast to the top left corner of square 7. Attack injured snake.
Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 Not sure exactly where the snakes are, but if I can see them, perhaps I can charge the nearest one? And I specified drawing her glaive, which she doesn't have. I meant scythe. Charge! Atk w/charge: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Trézsia does not hesitate, not even to coordinate her attack, but dashes forward to cleave the nearest snake.
Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 "I'm sure plenty of people explore caves, but our business is to get back up to the fighting. With what happened, well... the hordes of the Worldwound must be out. They have to be stopped before they sweep across the land. Please, let us continue to seek a way out. This is no time for mysteries," Trézsia pleads passionately.
Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 "Beware, there is magical darkness here," Trézsia calls loudly so her companions can hear, "I am wielding my blade in the dark - stay clear unless you can bring light." Dropping her pointless torch, she unsheathes her greataxe and sends the great blade whistling through the air in direction she thinks the cockroaches last were. atk: 1d20 + 5 ⇒ (16) + 5 = 21
She begins to sing song of Vildeis' glory so her companions might know her location, but softly enough not to drown out their voices.
Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 Trézsia approaches the pile of bones and looks through them, trying to ascertain what sorts of creatures might have made them. Just taking a general look. Do these look like chicken-sized bones, halfling-human sized bones, or mammoth bones?
Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 "Using them for the fight properly honors the giver," Trézsia chimes in, "I would be proud to bear one, in her memory." As the Penitent meanders off, she calls after, "Hey! Wait! Take a light. I have more torches, though it may be best to spare them. We do not know when we will escape." She hurries after the wandering preacher, taking her torch.
Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 Trézsia nods at Tasnim's words. "Indeed, that is an excellent question. If these scales are gifts of the great defender, we should leave none of them behind. Can those gifted with magical sight look around the cavern? If they are that strong, they should be easily spotted."
Female Human (Ustalav) Paladin 1 {Init +0 Perception +0}
HP:
HP 12/13 Trézsia peers down the corridor for a moment, then nearly runs into the Penitent when she suddenly decides to return to the group. "Woops. You're a quiet one. Sometimes." She slips past him, returning to the group at the fork in the corridor. "Both the left and right paths seem to continue with no sign of hostile forces that we can see yet. We have recovered a pack of supplies. Angel, was there any passage to the surface above the ledge where you recovered the pack?" She reiterates the findings in a calm, level voice, hoping to reassure the blind and fearful.
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