silverhair2008 wrote:
I thought this might be helpful if I posted this for people that haven't seen the KS page yet. This covers the thinking behind much of FGG and Necromancer Games feelings about the Lost Lands.
"Dark Medieval" Fantasy in the Borderland Provinces
We've had some questions about why our books are so often called "Dark Medieval" in style and feel...
This Kickstarter is the first view of the campaign for many people: if you’re a fifth edition player, you may not be particularly familiar with Necromancer Games or Frog God Games, or with our various past publications. In that case, welcome to a vast, rich, world-setting with undreamed-of potential for gaming. In fact, if you’re counting the published words of game resources -- i.e., not including novels or computer games -- the Lost Lands setting is probably comparable in detail to the well-known Realms.
So, what do people mean when they talk about “Dark Medieval” as a way of describing the Lost Lands? At a surface glance, the world looks fairly traditional: there are elves, there are halflings, there are wizards … what’s the big deal? How is that “dark?”
Basically, we’re the “film noir” version of escapist fantasy, in contrast to Tolkien’s epic and folkloric approach to the same genre. Our adventures tend to have lots of horrific elements underlying the apparent reality, which is why you’ll often see us saying, “All is not as it seems” when we’re talking about the Lands. Where the Forgotten Realms have a strong tendency toward high fantasy and heroism, our world is a bit … well … ickier.
One of the strong themes of the campaign is that beneath the civilized veneer of things, there is actually a seething mass of rot, evil, heresy, and supernatural threat. Again, “all is not as it seems.” The Borderland Provinces campaign book, as a supplement, has more focus on the actual veneer than an adventure book. What does the “normal” world look like when I’m not in one of these dungeons? So there is a lot of material about culture, history, trade, and...
To boil it down to one sentence, monsters are scarier when it isn't obvious that they are monsters, and may even be likeable. The statement applies to fantasy world and the real world.