Fortitude Save: 1d20 + 4 ⇒ (19) + 4 = 23 The smell of charred flesh assaults Tilurn's nostrils but he easily brushes off the wave of nausea that tries to grip him. Unfortunately, he has smelled worse in the smoldering remains of villages plundered by orcs. He searches the room for any clues to what happened in this room. Perception: 1d20 + 6 ⇒ (16) + 6 = 22
As the fatigue drains from his body, Tilurn spies a key on the body of the dead troll. He picks it up and sees that it fits in the door at the back of the chamber. "Everyone, this key seems to unlock this door. Are you done inspecting the room? If so, I think we should proceed through here." Perception to listen at the door: 1d20 + 6 ⇒ (19) + 6 = 25
Tilurn takes his greatsword and lops off the head of the snoring Orc before he awakes. Based on his last effort at interrogation, he is taking no chances. Coup de Grace: 2d6 + 7 + 2d6 + 7 ⇒ (4, 3) + 7 + (5, 3) + 7 = 29 Tilurn stops his rage and feels tired as the adrenaline diminishes. Tilurn is fatigued for 4 rounds
We must press forward. Narnel - take the lead and watch out for traps. I will follow right behind you. As he passes the dwarf, Tilurn pauses and kneels beside the dwarf. Brave Dwarf, we will avenge your death and rescue what you fought to protect. Your sacrifice will be remembered. Travel in haste to your ancestors. They welcome you and have prepared a feast fit for a hero. Rising, he heads toward the passage indicated by the dwarf following Narnel.
That is enough out of you! Tilurn swings his greatsword and tries to cut off the orc's biting head. Power Attack: 1d1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23
LOL - potential crit
Let me go first. I can move ahead in the darkness, that way we will not alert anything that may be there with our light. Stay back about 30 feet. If I see something, I'll come back to report. Tilurn proceeds down the east corridor, and try's to hide in the shadows of the corridor. Stealth: 1d20 + 1 ⇒ (20) + 1 = 21 +1 due to being in the mountains
Tilurn assists in searching the room for clues. Perception: 1d20 + 6 ⇒ (10) + 6 = 16. Are there any clues about which corridor may have been used by the intruders? We should choose that one first. I much rather catch them by surprise then the other way around. I can lead the way down the darkened corridor with my dark vision.
Since Mog is charmed not helpless I assume I cannot use Coup de grace. Tilurn moves behind the Orc, takes out his greatsword, and then pauses. His countenance takes on a look of immense anger as he enters a rage. He takes one swing at the orc endeavouring to separate the orc's head from its body. Power Attack: 1d20 + 5 ⇒ (7) + 5 = 12
A shocked look crosses Tilurn's face as he hears, Tampalasan's request. He listens as the others express their opinion on Mog's fate. Speaking up in common he says to Tampalasan, I may have Orc blood coursing through my veins, but my hatred of Orcs runs deeper. Right now, my brothers and sisters are falling at the hands of these vile beasts. He is only expressing his friendship through the charm you have him under. As soon as it expires, he will make it his unending vow to track us down and slay us one by one. I say kill him now. I can make the blow swift and sure to limit his suffering in return for the information he has given us. I assure you he and his kind will not return the mercy we have shown.
After Tilurn translates to the rest of the group what Mog says about the Orc onslaught, Narnel asks for more information. Tilurn presses Mog, to share more. In Orc, Mog, yes we are your friends, and you insult us greatly by trying to kill us. We will forgive you if you can tell us more about this Orc attack. Who sent you? Who is your leader?
Tilurn answers the Orc in his language, Yes, Tampalasan is your friend, and he wants to know who sent you to attack us? Turning to the others, Tilurn speaking in Common says, This one is quite charmed by Tampalasan. He says kill the other orcs if they are still alive. I have asked him who sent him here.
If the Orcs have moved within 60 feet of Tilurn and out of the area affected by the entangle spell, Tilurn will charge. If that is not true, Tilurn will continue to brace for a charge. Tilurn charges the nearest orc, stops within 10 feet of the orc, and strike with his Lucerne Hammer. attack 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 , damage 1d12 + 4 ⇒ (4) + 4 = 8
Initiative: 1d20 + 2 ⇒ (13) + 2 = 15 Tilurn sees that the orcs avoid being entangled in Orson's spell and are too far to charge so he braces his Lucerne Hammer (reach 10 feet) for the impending onslaught. Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Tilurn clears his throat and breaks into the conversation. He speaks in a low voice so that only his companions can hear. Make no sudden movements. I think we are being watched. I just picked up a word or two, but it sounds like Orcs. I can't tell how many exactly, but I think I saw several humanoid forms about 50 feet away trying to hide in those trees. What do you want to do?
Tilurn keeps a wary eye out for anything of danger. Perception: 1d20 + 6 ⇒ (3) + 6 = 9 Tilurn stays near the fire and listens to the conversation. At Narnel's suggestion, Tilurn speaks, I agree. There are many dangers lurking in the Northern Forest. We must stay vigilant. I will take the first watch. 2nd perception check for watch if needed: 1d20 + 6 ⇒ (15) + 6 = 21
Tilurn purchases the following items: Cold Weather Outfit
This will use up almost all of the 150 gp Tilurn will prefer to sleep outside, even in the cold. He forgoes the light source and will rely upon his dark vision. Tilurn's profile has been updated with the additional gear.
Tilurn turns to face Oberon. Yes, that is my name. I have only been to Kashgar once, about 5 winters ago. My uncle, Tsidor, took me there to learn more about my people. He said I have been touched by the spirits of these mountains and that one day they will embrace me into their fold. The natives of this land travel for most of the year, but each winter, they gather together not only to work together to survive the harsh cold, but to commune with our ancestral spirits and deepen our understanding of this world. You are very honored indeed to be allowed to enter this sacred city. My uncle was made to stay outside while I entered the city that winter. As far as the path to Kasgar, we will need to be wary at all times. Orcs from the other side know of secret passes through the mountain and prey upon travelers and pilgrims alike. Tribes of Orcs will nearly wipe out entire villages if they can, but not before... Tilurn looks down and a dark scowl crosses his face for a moment, it passes and then he continues they have left behind their seed.
Tilurn bows before, Fashuk, I will reward your faith in me Master Fashuk. As he watches first Fashuk, then the professor leave, he turns and listens to the dwarf's proposal. When the dwarf is finished, Tilurn says, If this tome you speak of will assist Fashuk and the professor in this quest, then I will assist in its retrieval. With that, Tilurn heads to the cauldron, dips a bowl into it to retrieve some food, sits on the ground and begins to eat (without using a spoon).
Tilurn is in awe at being in the presence of such a great shaman as Fashuk. He reverently takes the satchel from the Fashuk. I will ensure that our great spirits remain at peace. Someday, he thinks to himself, I shall be adorned with a tattoo such as Fashuk's. When Tilurn hears that he shall be the guide for the group, his heart leaps with pride. I will stay here tonight.
Tilurn throws open the curtain and strides into the tent. The 6 foot 2 inch tall half orc wears his long flowing reddish brown hair loose below his shoulders. He is wearing human travelling clothes that barely cover the hide armor underneath. He quickly sizes up the others in the tent. When his eyes fall upon the professor, his grim demeanor breaks into a smile and he moves forward to the man. Professor, it has been much too long since you last visited us in Summeriron. My uncle Tsidor sends his best. He received your letter and urged me to find you as quick as I can.
This is Tordek's Half-Orc barbarian, Tilurn. His stats can be found by clicking on his name. Backstory:
Tilurn was the unfortunate result of one of the frequent orc raids into his small, mining village of Summeriron nestled into the Kassar mountain region. His mother, Cylilla, died giving birth, but her brother, Tsidor, a village elder, saw a glimmering aura surrounding the babe as he fought for life. The glimmering ceased, but Tsidor, intrigued, took Tilurn into his own family and raised the child as his own.
A constant reminder of the savagery of the orc attacks, half orcs were barely tolerated in the village. Tilurn learned from an early age that he needed to fight to survive. Often bullied by his human peers, Tilurn grew adept at fending them off with savage brutality. Tsidor, knowing that Tilurn needed to learn to live with humans in order to survive, taught young Tilurn how to control his rage tendencies and release it only when needed. Tsidor also nurtured the spiritual side of Tilurn. He sent the young boy on his own into the mountains to tend some goats. The boy spent countless hours watching the goats graze on the snippets of grass among craggy outcroppings. It was during these times that Tilurn felt most at peace, almost as if he was one with the mountain spirits. By the time Tilurn turned 18, he had grown to a height of 6'2". He inherited his mother's flowing reddish brown hair, and kept it long and unbraided over his shoulders. Inspired by Tsidor's dream that Tilurn become a valuable member within the community, Tilurn has set out from Summeriron to seek his fortune and liberate his world from the dark creatures to the west. I can adjust his backstory and add a deity as more information about your world is presented. |