GM Hama's Blade of Darkness

Game Master Hama


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Male Tian-Sing Human Foresight Wizard 1

Seeing Oberon's orc harshly cleft, and Orson and Cres surround a second, Tampalasan fixates the third orc with his eyes, causing him to lose his sense of place for a moment.

Daze, DC 15.

Sovereign Court

Male Dwarf IT Engineer 1

Only Tampalasan left, and then to description:D


Male Tian-Sing Human Foresight Wizard 1

See above. Casting Daze.

Sovereign Court

Male Dwarf IT Engineer 1

Sorry

You all unleash your attacks catching the orcs by surprise.

Oberon, your charge is completely unstoppable, you move in and in one swift slash open the orc's torso throat to belt, spilling blood and intestines on his legs. He collapses in a heap immediately dead as stone.

Orson, you and Cres surround the other orc and your spear finds it's target, just as Cres takes out a large chunk out of the orc's leg. The tip of your spear exits the orc's back, straining the fabric of it's armor for a moment before ripping through to let it's blood flow freely.
The orc stays impaled on the spear, but seems still alive as it twitches and gurgles.

Tilurn, as you swing away with your greatsword, the final orc ducks just below the blade, either by accident or on some unknown reflex. It is unharmed unfortunately. A second later, Narnel's arrow rebounds of the ground near the place his head was just a moment ago with a loud metallic twang.

Orc3 save vs. daze1d20 - 1 ⇒ (18) - 1 = 17

Seconds later, it begins bliking rapidly, while struck with Tampalasan's spell, but manages to shake it off.

Orc 3 Initiative1d20 ⇒ 18

Order of initiative:
Oberon
Orson
Orc3
Narnel
Tampalasan
Tilurn


Human Oracle of Battle 1

I think Orson should go first, we both scored 20 on initiative but he has higher Dexterity. Will post my action nonetheless, you decide when to resolve them.
If he's close enough, Oberon will attack the remaining orc with his weapon, hoping to end his life soon.
1d20 + 6 ⇒ (19) + 6 = 251d10 + 7 ⇒ (4) + 7 = 11
Confirming critical and additional damage:1d20 + 6 ⇒ (6) + 6 = 121d10 + 7 ⇒ (8) + 7 = 15


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Outstanding Oberon!

The Exchange

Male Half-Elf Druid(Wolf Shaman):1

As Oberon splits the last orc in two, Orson moves down his spear and sets his orc on the ground. "Do we wish to question this one?" and has Cres on standby incase others ambush them.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

As the orcs appear properly dead or subdued, Narnel begins to search the cavern for other exits, secret doors and Tomes of any sort.

Question him about the existence of a library or books.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

The Exchange

Male Half-Elf Druid(Wolf Shaman):1

Orson Kicks away the orcs weapons and stabilizes the creatures wounds, giving a order of guard to Cres in druidic. He calls at the half-orc "Tilurn could you come over here I am in need of your tongue and your personality to help me question this one."

When Tilurn comes over Orson will generate 2 gallons of waters dropping on the beasts head to wake him.


Tilurn approaches the remaining Orc brandishing his greatsword menacingly,

Intimidate: 1d20 + 7 ⇒ (7) + 7 = 14

Speaking in Orc, Tilurn shouts Why are you here! What offense could these poor dwarfs make that would result in their slaughter? Are you looking for something? Tell us or suffer more pain.

Sovereign Court

Male Dwarf IT Engineer 1

Again sorry for the long delay. I have had a full house of cousins and other vermin, getting to sit at a computer was nigh impossible.

Orc laughs and licks his teeth, showing a mouth full of blood. Coughs and spills some of it down his face.
You...all...will...die horribly, the master will feast on your souls He coughs some more looking sicker there...is...nothing...you...can...do. Dwarves are...dead...as...dwarves...should be...i will feast...on you!

He tries to bite anyone close to him gnashing his teeth and growling.

The Exchange

Male Half-Elf Druid(Wolf Shaman):1

"I am thinking he has forsaken his mercy, shall we dispose of this trash?" Orson says as he raises his spear ready to strike the orc down.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Yes, kill it!

Narnel searches the remainder of the room for exits, secret doors, and Tomes.

See 19 Perception roll above


That is enough out of you! Tilurn swings his greatsword and tries to cut off the orc's biting head.

Power Attack: 1d1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23
Damage: 2d6 + 4 + 2 ⇒ (6, 2) + 4 + 2 = 14

LOL - potential crit
Power Attack: 1d1d20 + 4 - 1 ⇒ (12) + 4 - 1 = 15
Damage: 2d6 + 4 + 2 ⇒ (1, 3) + 4 + 2 = 10

Sovereign Court

Male Dwarf IT Engineer 1

Tilurn swings his greatsword and the orc's head rolls on the floor, capturing his ugly gnashing grin, forever frozen in an attempt to bite. His neck spurts blood splashing the wall.

@Narnel, aside from orc's equipment and 75gp that they had combined, you do not find anything of interest.

Orcs have each a falchion, 12 javelins, three studded leather armors.

The Exchange

Male Half-Elf Druid(Wolf Shaman):1

Are those actually coins or bars like I found on the other ones?

Orson restudies the ground to gain the trail of the orcs friends.
"Let us find there friends and maybe we will find some answers on why they are here. I wonder if they are after the same thing as our dwarven employer was."

Survival:1d20 + 10 ⇒ (13) + 10 = 23


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

@Orson: Perception to locate the tracks, Survival to follow them.

The Exchange

Male Half-Elf Druid(Wolf Shaman):1

My bad forgot about that, Perception:1d20 + 8 ⇒ (18) + 8 = 26

Sovereign Court

Male Dwarf IT Engineer 1

@orson, Actual coin, not small bars

After a minute or so of looking around the room, Orson managed to find some small blothces of blood spaced in regular intervals, that lead down the corridor to the north, as you slowly follow it, the sprawl of the dwarven repository passes by you. Room after room, designed as a fallback point for the militaristic dwarves is covered in blood, orc and dwarven. Bodies of dwarves lie scattered across the rooms in various gruesome positions, with gaping wounds and severed limbs. Bodies of several orcs also can be found in some rooms, splashes of black blood covering the floor around them. Finaly, encountering no danger, you reach a great hall. It's arched ceiling is supported by enormous pillars spaced at regular distances, but the floor in the middle of the chamber has collapsed, revealing a deep chasm, whose depths cannot be seen in torchlight. The floor of the chamber is spattered with blood, and bodies of several dwarves and orcs litter the floor.

At the north end of the west side of the chamber (the side you are on), there is a massive door made of reinforced wood, a large, bronze keyhole protruding from a wall on it's right. Under it, a grey haired, almost bald dwarf sits, his back supported by the wall, and several arrows in his chest. For a moment you think that he is dead, but he then stirs and moans in pain, his hands wiekly grasping the arrows in his chest.


Male Tian-Sing Human Foresight Wizard 1

Tampalasan casts Detect Magic and scans the room and dwarf for eldritch residue.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

This Dwarf is alive! Can we heal him, we need him to direct us to what we seek.

The Exchange

Male Half-Elf Druid(Wolf Shaman):1

Orson speaks words of druidic and stabilizes the dwarf. He bends down checks on the dwarf to see how bad he is.

Cast Stabilize
Heal check1d20 + 8 ⇒ (12) + 8 = 20


Human Oracle of Battle 1

Oberon casts cure light wounds on the dying dwarf.
1d8 + 1 ⇒ (4) + 1 = 5


As the others attend to the injured Dwarf, Tilurn keeps his Greatsword ready for any Orcs that may be waiting to attack. Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Sovereign Court

Male Dwarf IT Engineer 1

@Orson
You manage to stop the dwarf from dying for the moment, but you see that he is not long for this world, and that not even curative magic can do much more then prolong his life a little bit.

@Oberon
When your spell charges the dwarf with positive energy, his cheeks flush a little and his eyes flutter open. He looks at you, looking tired and says The key...the scum has taken the key from me. They went there.
He weakly lifts his arm and points toward a passage to the west of the great door. He smiles at all of you, warmly. Do not waste your spells on me lads, i can feel that death is near. Be careful. We have managed to engage defenses. Watch for sudden chasms and collapsing floors. Also watch out for the doorway of spears.

He closes his eyes and sighs tiredly.

@Tilurn
You notice no orcs at the moment.


We must press forward. Narnel - take the lead and watch out for traps. I will follow right behind you.

As he passes the dwarf, Tilurn pauses and kneels beside the dwarf. Brave Dwarf, we will avenge your death and rescue what you fought to protect. Your sacrifice will be remembered. Travel in haste to your ancestors. They welcome you and have prepared a feast fit for a hero.

Rising, he heads toward the passage indicated by the dwarf following Narnel.


Male Tian-Sing Human Foresight Wizard 1

Tampalasan follows, supplying the party with light along the way.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel leads the way out of the West door as directed by the dying dwarf, searching for traps as he goes.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Human Oracle of Battle 1

We will avenge the dwarf deaths here, as well as claiming new deaths as our own. Let's move. Oberon follows the others, looking around for signs of danger as the ones the dwarf described. Perception 1d20 ⇒ 18

Sovereign Court

Male Dwarf IT Engineer 1

@All
As you advance down the corridor which doesn't seem trapped, soon, you hear voices of several orcs, and one voice much deaper then the orc's. They seem to be talking and laughing. The door to the room where they are in is closed most of the way, but a thin sliver of light shows that they are slighly ajar. It seems that there is a fire burning inside.

@Tilurn
You understand that they are talking about who killed more dwarves.


Human Oracle of Battle 1

Whispering: Let's try to set an ambush, shall we? I'll play the bait and try to drag them here. Hide to the sides of the door, and be ready to cast and kill once they pass through.
Is everyone ok with this plan?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Sounds good.

Let's do it...be careful Oberon.

Narnel backs away from the door slightly, staying within 30 feet and melding into the shadows for a sniping attempt.

Stealth: 1d20 + 7 ⇒ (5) + 7 = 12

The Exchange

Male Half-Elf Druid(Wolf Shaman):1

Orson leans againist the wall and readies his spear for throwing, and mutters druidic word to cres the wolf leans back ready to pounce on the the invaders. He gives Oberon a nod that they are ready.

Orson stealth:1d20 + 2 ⇒ (4) + 2 = 6
Cres stealth:1d20 + 6 ⇒ (12) + 6 = 18


Tilurn grips his greatsword and hides against the wall that the door is on ready to pounce from behind when the Orcs come through.

Stealth: 1d20 ⇒ 13


Human Oracle of Battle 1

Alright, here goes nothing... Orson shoves the door open, entering the room with much noise. You! You bunch of rejects! Come get me if you think you are worthy! he taunts at the orcs, flashing his weapon in the air, and moments later he runs back in the corridor.
I'm using Dazzling Display to Intimidate them all and demoralize them into attacking me. The DC is 10 +their HD + their Wis modifier.
1d20 + 6 ⇒ (8) + 6 = 14 If successful they get the shaken condition.

Sovereign Court

Male Dwarf IT Engineer 1

@ Oberon
As you crash through the door, you notice two orcs and a creature that is taller than a man, has two long arms covered in coarse black hair and a bestial face that seems a cross between an ape and a wolf. It is wearing a breastplate and a helmet. There is a scimitar hanging on it's belt. You also notice a large brass key tied to a cord on his belt.
All three look at you dumbfounded for a second and then roar and run after you. The first to come out is the big, hairy creature.

All characters ready to attack, attack


Human Oracle of Battle 1

Preparing my action just in case my companions don't kill them as they come.
Oberon braces his bardiche, waiting to impale the first enemy that comes charging at him.
Initiative and attack, delay my action 'till one of them comes at me. If he's charging then use the listed damage, if he's not the damage is 13.
1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 5 ⇒ (14) + 5 = 192d10 + 12 ⇒ (7, 10) + 12 = 29


As the first creature comes through the door, Tilurn enters a rage and strikes with his greatsword.

Power Attack: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11
Damage: 2d6 + 7 + 2 ⇒ (1, 2) + 7 + 2 = 12
AC 17


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Surprise Round; AC: 17, HP: 10

Narnel attempts to snipe the closest Orc, not the large creature engaged in melee combat with Tilurn.

LB ATT: 1d20 + 6 ⇒ (20) + 6 = 26
LB DAM: 1d8 + 2 + 1d6 ⇒ (5) + 2 + (1) = 8

Confirm Crit: 1d20 + 6 ⇒ (8) + 6 = 14
Crit Dam: 1d8 + 2 + 1d8 + 2 ⇒ (5) + 2 + (5) + 2 = 14

Total Damage if Crit Confirmed = 22 HP!


Male Tian-Sing Human Foresight Wizard 1

Tampalasan begins casting a Sleep spell.

The Exchange

Male Half-Elf Druid(Wolf Shaman):1

Orson charges the other orc with cres in tow,

Spear attack:1d20 + 5 ⇒ (7) + 5 = 12
Damage:1d8 + 4 ⇒ (7) + 4 = 11
Cres attack:1d20 + 4 ⇒ (16) + 4 = 20
Cres damage:1d6 + 2 ⇒ (3) + 2 = 5
Trip attempt:1d20 + 2 ⇒ (16) + 2 = 18
Orson's AoO if orc tripped:1d20 + 3 ⇒ (7) + 3 = 10

Sovereign Court

Male Dwarf IT Engineer 1

@Narnel
You arrow takes the orc in the throat as he charges out of the room, he stumbles a few steps onward, clutches at his throat as black blood gushes through his fingers, he gives a gurgling gasp, looks in the direction from where the arrow came and collapses thrashing on the floor. After a few more kicks, he lies still.

@Tilurn
Your swings arcs high and misses the orc by a hair, but Narnel's arrow catches him in the throat.

@Orson
You miss the orc as he comes running out of the room, but the wolf manages to rip a part of it's leg, just as Narnel's arrow taks him in the throat.

@Oberon
As the orc stumbles to the ground a second, much larger creature charges at you from the doorway, swinging his weapon. He impales himself on your bardiche and seems to lapse into unconsciousness for a moment, but a moment later, his eyes open up and with a visceral snarl he takes a swing at you.

Troll attack 1d20 + 8 ⇒ (19) + 8 = 27
Troll damage 1d6 + 5 ⇒ (2) + 5 = 7

Oh, critical threat
Troll critical confirmation 1d20 + 8 ⇒ (19) + 8 = 27
Troll critical damage 1d6 + 5 ⇒ (3) + 5 = 8

total damage: 15 Sorry Oberon :(

He hits you incredibly hard with that final swing and then collapses on the ground besides you, as your consciousness fades away into darkness.
You are at -4hp, make a stabilization roll DC 14

The third orc charges out of the room swinging his scimitar at Tilurn an screeching a vile battle call.

Orc attack 1d20 + 4 ⇒ (3) + 4 = 7
Orc damage 1d6 + 3 ⇒ (1) + 3 = 4

His swing is very lousy and you easily deflect it with your greatsword.

Tampalasan, you finish casting sleep. I presume you postion it so that it affects only the orc.

Orc will save 1d20 - 1 ⇒ (4) - 1 = 3

Orc blinks several times and collapses in a heap on the floor snoring loudly, it's scimitar clattering on the floor.


Male Tian-Sing Human Foresight Wizard 1

Is everyone down, and staying down? How about the large one?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

@Hama: If that was a surprise round, then why did the enemies get to act before we rolled initiative? We should have resolved initiative before they had an opportunity to act, and it may have changed the situation with Oberon going down. I assume that you still need initiative rolls.

Initiative: 1d20 + 6 ⇒ (17) + 6 = 23


Human Oracle of Battle 1

In unconsciousness, Oberon has vision of battles. He sees arenas, and armies, and blood on the sand. He remembers the countless cuts and wounds he received, thiking that this one may be his last...
1d20 + 2 ⇒ (17) + 2 = 19
Not today, my dear Lady. This will be just another scar to show.

The Exchange

Male Half-Elf Druid(Wolf Shaman):1

Orson motions to Cres to stay, as he moves over to his fallen comrade he stays low not to provide an opening for that troll. He whispers in elven as his hands give out a green glow and transfers energy of life into his friend. "Wake up friend." He whispers to Oberon.

Concentration to cast Cure light wounds on Oberon:1d20 + 3 ⇒ (14) + 3 = 17
Cure light Wounds:1d8 + 1 ⇒ (7) + 1 = 8

Sovereign Court

Male Dwarf IT Engineer 1

The big guy had a special ability that let him do that, as for the other orc, i apologize as i didn't take initiative into account. But as he missed, no harm no foul

@Oberon
You feel a rush of warmth and life go through you. Your eyes flutter open and you can see your companions looking at you while you lie on the floor. You feel that your wound is partly healed, but that it will need more time or healing magic in order to heal it all the way.

@Everyone else

The big creature is quite obviously dead, having Oberon's weapon stuck most of the way in it's torso. As for the orc, one also seems dead, since his head is separated from it's body and the third orc is snoring on the floor. You also notice a large brass key attached to the belt of the big, hairy creature.


Human Oracle of Battle 1

Thank, thank you Orson. That was close. Oberon gets up and then casts cure light wounds on himself, hoping that some magical healing will make the pain go away, even briefly. 1d8 + 1 ⇒ (2) + 1 = 3 I've fought wierd beasts and strange creatures, but that's unknown to me. Anyone have any idea of what it is? he says, as he recovers his weapon from the creature's body.

The Exchange

Male Half-Elf Druid(Wolf Shaman):1

Orson face lightens when he see's his new friend wake up to his healing. "It was the least I could do for one that was able to take down such a beast in blow. Glad to see it was enough to bring you back around." He hovers over the fallen enemies to make sure they are all dead.

Heal check:1d20 + 8 ⇒ (18) + 8 = 26


Tilurn takes his greatsword and lops off the head of the snoring Orc before he awakes. Based on his last effort at interrogation, he is taking no chances.

Coup de Grace: 2d6 + 7 + 2d6 + 7 ⇒ (4, 3) + 7 + (5, 3) + 7 = 29

Tilurn stops his rage and feels tired as the adrenaline diminishes.

Tilurn is fatigued for 4 rounds

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