M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(Eyeing the halfling), "Let's get this done!" Appraise: 1d20 + 3 ⇒ (15) + 3 = 18 Perception: 1d20 ⇒ 20 (Holding out his hand for the Jade Amulet), "Let me see that thing...very interesting." Casting Detect Magic (CL 4), Knowledge(Arcana): 1d20 + 10 ⇒ (2) + 10 = 12, Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19 OOC- at some point during this short break Thysius will use a swift action to burn a point from this Arcane Pool to Recall Corrosive Touch.
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
OOC- New Round (2) Action(s). Swift Action: Spell Recall to 'recall' Windy Escape "May the Winds protect me!" Using the arcane power of his Pearl of Power, Thysius casts Corrosive Touch a second time. Casting Defensively: 1d20 + 8 ⇒ (20) + 8 = 28 Spellstrike Attack via Spellstrike: 1d20 + 6 ⇒ (18) + 6 = 24 Acid Damage: 4d4 ⇒ (3, 3, 4, 1) = 11, Weapon Damage: 1d6 + 3 ⇒ (5) + 3 = 8 Standard Attack Attack: 1d20 + 6 ⇒ (17) + 6 = 23, Weapon Damage: 1d6 + 3 ⇒ (4) + 3 = 7 "We need some Hulking Brute to smash this thing into pieces! Exceptional Swordsmanship is only going to get us so far!" (Looking at Lady Vanessa, with the sound of concern growing in this voice),"Lady Vanessa, stay away from this creature, I need to gain a position of advantage." OOC-applying 5 foot move.
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(Standing his ground against the vile construct), "Time to die." Swift Action- Arcane pool to grant an additional +1 bonus to his SHORT SWORD (+2 now). (Casting Corrosive Touch- Defensively) Casting Defensively: 1d20 + 8 ⇒ (2) + 8 = 10 USING MY REROLL (Casting Corrosive Touch- Defensively) Casting Defensively: 1d20 + 8 ⇒ (8) + 8 = 16+3 GM Stars for 19 Touch Attack: 1d20 + 6 ⇒ (11) + 6 = 17 -1 for attack* (16), Acid Damage: 4d4 ⇒ (2, 1, 2, 1) = 6 Melee Attack: 1d20 + 6 ⇒ (9) + 6 = 15, Slashing Damage, Magic: 1d6 + 3 ⇒ (6) + 3 = 9 (Throwing a quick wink over his shoulder to Lady Vanessa), "I'll take that bet!" *=used Guidance bonus to offset -2 penalty for two-weapon fighting. Melee attack roll modifiers adjusted within roll mechanic.
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
Knowledge(arcana): 1d20 + 10 ⇒ (19) + 10 = 29 (moving towards the Animated Chair, drawing his SHORT SWORD +1, and positioning himself between the foe and Lady Vanessa), "Time to teach this possessed piece of furniture a much needed lesson!" OCC- As far as ARCANA result, Energy Resistance? (Smiling at Lady Venessa in a very devious way), "Don't worry my Lady, you can REPAY me later..."
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(After he follows Fuzzfoot into the room),"This is an extensive amount of records to rifle through. Any ideas where we should start?" OOC- I am assuming Fuzzfoot will visually check the area for traps. But just in case- Perception: 1d20 ⇒ 17 (Rather than moving towards the door, he begins by casting Detect Magic and scanning the room, although rapier is still ready in hand). I don't think the Chelaxians are foolish enough to leave a room with this amount of sensitive information unguarded "Be ready for anything..."
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(following behind Fuzzfoot), "I will be right behind you." All this sneaking around is starting to bore the hell out of me... I need either a good fight, some good ale or a good woman very soon! All three would be preferable, in that order! OOC- how far down is it from the vent opening to the floor of the room? Can Fuzzfoot tell? (jumping down or climbing at same modifier) Acrobatics: 1d20 + 5 ⇒ (7) + 5 = 12 Once on the ground he will draw his rapier and move towards any threats... or the nearest door if no immediate threats are detected. I don't know of any bards who sing ballads about the Master Duelist who snuck into the castle and DIDN'T kill the dragon.
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18(Examining the cloak),"This looks rather nice and could help someone remain unseen. It DOESN'T make you invisible, but aids your natural stealth abilities." Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19 (Examining the dust),"While it's undoubtedly magical, I can't quite seem to figure out what it is..." (Looking at the group as a whole),"What do you think 'SL Operatives' could mean?"
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(Peering into the vent to get a better look at the object radiating the magical aura), "There is the something HERE!" OCC- if possible, Thysius will try to look into the vent without removing or touching anything. If that is possible he will cast Detect Magic again and use 3 rounds to determine all of the information possible (and Spellcraft). (looking intently at the vent and not at Fuzzfoot),"Fuzzfoot, as soon as I am done here I am going to need you to utilize your trap finding skills before we try and retrieve this object." "And STAY ALERT! We still haven't checked that last door yet... and the Gods only know what could be lurking on the other side!"
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
DEVILS! I KNEW IT! Initiative: 1d20 + 8 ⇒ (11) + 8 = 19 Knowledge(planes): 1d20 + 10 ⇒ (15) + 10 = 25 Information: Resistances and Weaknesses. (Drawing his Wand of Shocking Grasp-2 from his Spring Loaded Wrist Sheath as SWIFT ACTION, Thysius moves in for an attack, drawing his MW Cold Iron Rapier as he moves- base speed 35). "Take that... you FOUL little BEAST!" (Making touch attack with Wand against YELLOW IMP) Touch Attack: 1d20 + 6 ⇒ (18) + 6 = 24 - Damage: 2d6 ⇒ (5, 5) = 10 (Electricity) if attack is successful, otherwise charge is held.
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(Raising a hand to make sure Fuzzyfoot stops), "FuzzFoot, make sure you check for traps!" (Addressing the group as a whole),"A secret door in an area that once was very personal to the missing Ambassador... We should probably prepare ourselves for anything." She probably has some pet Devil kept in here. OOC- After Fuzzfoot checks for traps and attempts to pick the lock, I will draw my rapier, cast shield and enter the secret door. Changing my position in the Marching Order to the front (single-file) That is assuming of course Fuzzfoot is able to pick the lock.
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(Paint and brushes? What are these sadistic dregs trying to hide?) "It might be necessary to check this room and the next for any magical auras which may still be active or lingering." (Looking at Einn), "Might I suggest you go into the next room and do the same while Fuzzfoot uses more conventional means of detecting hidden items or evidence?" Action: Casting Detect Magic (CL4) Action: Will scan 360 degrees from the center of the room. Spending 1 round per section (detecting for presence or absence of magical auras).
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(looking at Fran), "Sounds like a good idea to me." (looking at the group as a whole), "If we split into two groups we can cover twice as much ground in the same amount of time." (looking at Einn), ""If you need any help creating a diversion... I can summon forth a magical hand to knock over some dishes or a couple of other breakables...should help in creating some pandemonium." (smiles and nods his head).
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(since Lady Vanessa didn't say what spell she was casting) Spellcraft(identify spell): 1d20 + 8 ⇒ (13) + 8 = 21 (having identified the Charm spell- I will attempt to aid Lady Vanessa's Diplomacy), "It certainly would be nice to get some help and like I have always said... it's hard to find someone more helpful and honest than a Varisian." Diplomacy (Aid): 1d20 + 3 ⇒ (15) + 3 = 18
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(muttering under his breath to himself), Just keep your mouth shut and soldier on! (Bringing up the rear, Thysius will pass behind the curtain), "We can ill-afford to get caught after this point...crashing a gala is one thing...espionage is clearly another."
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(dressed in Adventuring Attire) (following along behind Lady Vanessa and trying to act like paid muscle). (As Lady Venessa begins her intimidate of Madame Loovingel), "Is this woman bothering you m'Lady? Intimidate(aid): 1d20 + 2 ⇒ (10) + 2 = 12
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(Looking in Einn's direction), "Lady Vanessa will undoubtedly blend in just fine. Perhaps Einn has a point, maybe a couple of us should be invisible just in case. The fewer of us they see walking around is probably for the better." (Looking to everyone in the group), "Whatever we are going to do let's just do it fast!" Whatever happens, it looks like we are in for quite a show!
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
Yeah... 30 seconds in and the Halfling gets discovered... and I am the one being paranoid? (In his best 'military' voice), "Excuse me MY LADY, We...um You have a schedule to keep and several dignitaries to speak with still."
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(taking a very serious look at Fran)"You do know who these people are right? You know what government they represent, right? They trade in human flesh and misery... devil-worshiping filth!" (teeth clenched at the end). "I am sure the Venture Captain knew good and well that I am among the finest swords in Absalom. I am fine with us trying the subtle approach, but if things go bad... I just want the rest of you to know I am not ending up in the hold of a slave ship bound for who-knows-where!" (looking at Mr. Sunshine)"He's a familiar right?(looking at Fran)"A magical creature attuned to you, right? I wonder what types of magics of detection might be in use within this foul pit. Is there anyway to mask his magical nature in case someone spots him? I think a magical cat running around might attract some attention. If Mr. Sunshine was a small devil...none of these Chelaxian dregs would give it a second thought... but a cute and otherwise adorable kitten... that's going to freak them out. Unless we glue some tendrils or horns onto him. (Chuckles softly)
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
Dear Zarta?!?.. it's not as if she isn't a devil-worshiping sadist." (loading the Shocking Grasp wand into one spring loaded wrist sheath and Magic Missile wand into the other). Winds begin to swirl around Thysius (Breeze-kissed is active). "Going forward with stealth is all fine and dandy... what is our contingency plan if we encounter a hostile foe? Are we taking prioners or are we sending them to the bowels of Asmodeus' realm?" (nodding to imply his preference for the later) "I have my own preferences, but I am good with either."
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
It might be time to start a riot... (in a rather humble tone), "Lady Vanessa, I have told you before that slips are much more trouble than they are worth, but ISN'T your package for the Ambassador's eyes only?" this had better work or I will be dueling my way out... but what a way to go... the bards would be singing about this for weeks. Thysius, the duelist who took out 3... no 6 Chelaxian guards single-handed. Diplomacy(Aid): 1d20 + 3 ⇒ (7) + 3 = 10
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(As they approach the guard, he positions himself on Einn's left side) Just in case things go bad... and they always seem to go bad (Biting his bottom lip as Barbo starts his BLUFF). I hope this guy is good . (Nods in Einn's direction and says),"That's right." (Hoping to AID Barbo's or whoevers BLUFF/Diplomacy). Bluff: 1d20 + 2 ⇒ (18) + 2 = 20 (or Diplomacy at +3 for 21)
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(taking the potion) "Thanks" (Taking a long look at Einn), "Spells and the crafting of them are something I have quite a bit of experience with... so let me know if you need any help." (Content with letting Barbo take the lead when it comes to taking to ANY Chelaxians during the course of this mission) (Taking a long look at Farin and half smiling), "Better late than never... and a Halfling no less... the Chelexians are going to love this!" (breaks out in a short fit a laughter, before regaining his composure)
M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0
(looking the Venture-Captain sternly),"Chelaxians have never been known for the honesty...particularly if it is going to expose one of their dark secrets." (eyeing the packet of information), "If finding Zarta will help the Society and if it has the remotest of possibilities of giving some Chelaxian Devil-Worshiping-Scum a black-eye... then count me in." (with a wry smile), "And pulling the wool over the Ambassadors eyes?" That sounds like a significant source of amusement." |
