GM Lorenzo's #4-11: The Disappeared (Subtier 4-5) (Inactive)

Game Master Lawrence Smith 2

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Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Thanks for the explanation, Fran! I forgot everything was Nation based before.

For purchases, Barbo picked up a Pearl of Power I and a headband of Int.

As for players, I'll think on that...

The Concordance

HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

Hey ho, working today so if there are any further developments I'll catch up on them later tonight; feel free to bot Fran (and Mr. Sunshine!) as needed :)

Not sure on players; I might let someone else make recommendations this time if they've got someone in mind :)

Grand Lodge

AC 14, T 14, FF 11, hp 21/25 F +2, R+4, W +4 Female human (Ulfen) sorcerer 5 Int +2; Low Light; Perception +9 | Base Atk +2; CMB +1; CMD 14

If they have the bandwidth and a character in range, PJPwould be a great addition.

Grand Lodge

Curse of the Crimson Throne | Loot

Sent PJP a PM. We'll see. Anybody have a problem proceeding with 5 players?

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

5 works for me!

The Concordance

HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

If PJP (who I've enjoyed playing with) isn't available then I'm fine with proceeding with 5 players :)

Silver Crusade

Female Human Paladin 4 | HP: 32/32 | AC: 24 vs smite, 20 (10+4 Tch, 20+4 FF) | CMD: 16 | F: +9, R: +6, W: +7 | Init: +0 | Perc: +6, SM: +2 | Active conditions: none

Good morning, folks! PJP Here. I am just catching up on the discussions to date, but I would be happy to join in the fun. It looks like we have a pretty magic heavy group here, so maybe you need some muscle?

So, I have this level 4 paladin that might be a good fit - decent fighter, well-armored, and good diplomacy skills.

I also have a few stealthier choices, though, if you need skills instead of brawn.

Need to maybe make a few purchases/upgrades before heading out, though.

Grand Lodge

Curse of the Crimson Throne | Loot

Welcome, Stephani!

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 6 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

A paladin! This will make for some interesting interplay with Lady Vanessa. I hope Stephani's not too uptight about bluffing / lying by party members. I have the feeling we're gonna have to do a bit of that. But if she is - then all the more Fun!

I'm never one to ask/tell a player what character they should play. I truly believe in "Play what you want." But we are pretty low on the skills/stealth, especially for this particular mission, based on the mission briefing.

Either way, Welcome aboard!

Grand Lodge

Curse of the Crimson Throne | Loot

@Stephani, once you've decided on the PC you wish to play, please "ninja-dot" into the Gameplay thread, so your character is officially added to the party.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

For comparison, here is my "stealth & skills" character. Both options are fun for me. While the paladin is fairly straight and narrow, most of her career has been in a group that included a "reformed" necromancer, and they were able to make it work. (It helps that her holy symbol is actually her own father's skull, and that it talks to her regularly - even though no one else hear's it).

Fuzzfoot, here, is much less on the "legal" side of things, although he has his own morale codes. But while he can certainly hide in the shadows, when it comes to combat, he is very noisy - he enjoys bombs!

I think either would be fine in social setting. Let me think on if for an hour or so (and feel free to comment meanwhile if you have an opinion), and then I will get into character!

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 6 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

A halfling in the Chelish embassy! It wouldn't be hard to bluff that he's one of our servants / slaves, that's for sure. Tho how would he feel about that...

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

All caught up on the mission briefing, and it sounds like Fuzzy is your man. Well, half-sized man. Going to reset consumables and maybe a few purchases.

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 6 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

@GM Lorenzo: The last time I played Lady Vanessa was at your PBP table of Paths We Choose. At the beginning of that (in this post), she spent 20 gp on Fashionable Accessories keyed to Absalom:

"These accessories allow a courtier’s, entertainer’s, or noble’s outfit to match the height of style in a particular city for 2d4 months. You gain a +2 circumstance bonus on Diplomacy checks to make requests of denizens of that city while wearing the accessories and an appropriate outfit. The bonus also applies on Bluff and Disguise checks to convince others that you hail from that city."

So, since time between sessions is indeterminate, are these accessories still good, or has 2d4 ⇒ (3, 1) = 4 months passed?

Grand Lodge

Curse of the Crimson Throne | Loot

They're still good. Wouldn't be much fun if they weren't.

Grand Lodge

AC 14, T 14, FF 11, hp 21/25 F +2, R+4, W +4 Female human (Ulfen) sorcerer 5 Int +2; Low Light; Perception +9 | Base Atk +2; CMB +1; CMD 14

Welcome Fuzzyfoot. I'm glad to be playing with you in another game.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Thanks for the recommendation! Looks like a great group.

The Concordance

HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

*waves* Happy to have you along!

Grand Lodge

Curse of the Crimson Throne | Loot

Fuzzfoot, please add your PC's info, including Perception and Initiative modifiers on Slide 2

Einn, please add your Perception modifier on Slide 2.

Everybody, with the changes in the team composition, please take a look at the standard march orders on Slide 1 and let me know if we need to make changes.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Day Job, craft alchemy: 1d20 + 11 ⇒ (17) + 11 = 28

Updated sheets, order looks fine.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Finally got purchases from downtime sorted, and a few other bookkeeping items.

Purchases: +1 enhance to armor (1000 gp), ring of protection +1 (2000 gp), boots of the cat (1000 gp) - minimum damage from fall, Headband of vast intelligence +2 (4000 gp), Sleeves of many garments (200 gp), potion of cure moderate wounds (300 gp), potion of blur (300), potion of cure moderate wounds (300 gp): 9100 spent
Also, spending 2 Prestige to get a wand of grease

So I have re-updated perception, since it went up with this.

Grand Lodge

Curse of the Crimson Throne | Loot

Fuzzfoot, what's the +16TF? I glanced at your character sheet, and I'm not sure.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Ah, perception is +15, or +16 with regards to finding traps.

Grand Lodge

Curse of the Crimson Throne | Loot

Hi, folks. Before I advance the action, I'm trying to understand the party's intentions here.

Short summary: Low primary diplomacy roll from Einn with a bunch of aids. No one's agreed to identify themselves--even though the official has asked three times. Halfling entered the room, went stealthy, then was sort of "outed," though not yet seen. There was mention of a package, but it hasn't yet made an appearance.

Is the party's intention to provoke a response from Embassy security?

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 6 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

Waiting for Fuzzfoot to deliver the package, actually. Perhaps GM could bot the sleight of hand check for him?

Lady V will re-engage in the meantime. Post forthcoming....

Grand Lodge

Curse of the Crimson Throne | Loot

Ambrus Valsin gave the package to Lady Vanessa. I must have missed the post where she handed it off. Fuzzfoot's doing a stealthy recon.

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 6 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

Okay, so do we retcon that she handed it off, OR wait for him to post, OR bot him? He may have missed that there were 2 packages and misunderstood which one he was carrying. (This is soooo much easier F2F sometimes.) As you say, we can't proceed until Ailena gets her fix....

Forget it. I'm gonna post as if she never handed it off. Can't proceed otherwise.

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Thanks for the clarifications, Lorenzo and Vanessa. I was mildly confused which direction we were heading as well.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

I thought I had the drugs, but had an entire post go missing from yesterday, so it is out of place now. Fuzzfoot has not gone far, though, and should hear what has transpired so far.

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 6 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

Ahah! That makes more sense now. Yeah, I had part of a post get eaten, too. Courtesy of our friends at PaizoTech.

Also realized I was forgetting to add the circumstantial +2 to Diplomacy when "making requests of denizens of" Absalom.

@GM: You said Einn had a "low primary Diplomacy roll", but it was a 24. Her Bluff was only a 13. Lady V's Diplo was only 23. Was 24 plus a couple Aids not enough, or was it a requirement to slip her the shiver? Just wondering where we went wrong there.

The Concordance

HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

Hey folks, just a note that I'll be heading out of town later today for a work training trip and won't be back until late on Friday the 20th. I'll have my laptop but the amount of free time I'll have to use it after today (Sunday) is uncertain so please go ahead and bot Fran & Mr. Sunshine as needed; if I have enough time to check in and post I will but otherwise I'll catch up when I get home.

Oh and if I do end up with some free time my first posting priority will be to my GMed games so if you see posts from GM Ladile elsewhere but none here that'll be why. Hopefully that'll avoid any 'I SEE U POSTIN' Y U NO POST FOR <X> GAME!?!?' confusion :P
________

Also, apologies for the confusion earlier; Mr. Sunshine's antics were meant more as a 'stalling' tactic than anything while someone else produced the goods for the clerk!

Scarab Sages

M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0

So posts can disappear? I better pay closer attention to that. I have been trying to use my phone as much as possible, but it can get pretty dicey. (Pun intended).

Grand Lodge

Curse of the Crimson Throne | Loot

One technique we use is to first copy our text, then select “preview” or “submit post.”

If your post is lost, you can paste your text into a new post and try again.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

I think sometimes I click preview and then don't click the final submit, maybe? Or sometimes it just doesn't fully post - especially if I took a long time writing it. I try to always wait to confirm, but the site gets so slow and I can't always wait it out...

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Ha! I had no idea about Halflings in Cheliax. I finally looked up the term slip, which I mistakenly thought was a slur for thief...

So, it looks like I have landed myself in a pickle.

Scarab Sages

M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0

A huge and twisted pickle.

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Next time you go to pick a lock, let a use the scroll of disguise on you to make you appear like the head chef. hehehe That might help us avoid a second strike, even if you get caught.

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

While a pig is memorable, claiming him as my familiar shouldn't be super surprising to most people. I mean, most nobles would have a magic user in their party, right?

Grand Lodge

Curse of the Crimson Throne | Loot

Let’s see what happens! ;-)

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 6 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

@GM, I'm unclear as to whether the door toward the gardens was actually locked, or if Mr. Chef simply arrived before Fuzzfoot had a chance to ascertain that.

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Reminder: We have two scrolls of disguise self, as well as two elixirs of hiding. The scrolls are Personal. If Fuzzfoot can't cast one, then maybe we save those for later since none of the spellcasters are suspects yet.

Next time we need to unlock a door, I can use Silent Image to make a wall or something to block line of sight. That may help.

For right now, I guess we go into the ball room? I'm not seeing another route...

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Cool on the silent image - I though I asked about that earlier, but maybe I dreamed it (or another game). Fuzzfoot has a UMD of +13, so the scroll is likely to work. He also has it on his known extracts list, but he didn't prepare one for today, and I don't think that helps with scrolls for an alchemist.

Could you use silent image to make a fake wall along the back of the ballroom (effectively making the ballroom appear a few feet smaller than it is) that we could all walk behind?

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

I only get 8 ten foot cubes, so that won't be enough to get us across if the ballroom is more than ten feet tall. And, people might notice if the room suddenly got smaller. Even if they believed the illusion.

Scarab Sages

M CG Slyph Magus-4 HP-31 AC-18 (13tch) Init +8 Perc +0

"He's too close for missiles Goose...I'm switching to guns!"

Grand Lodge

Curse of the Crimson Throne | Loot

Just a reminder, folks, to please move your icons on the map to reflect your movement mentioned in your posts. Helps us see a common operating picture. Thanks.

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 6 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

Einn already did a Bluff earlier when she spoke to the Grand Raja and got a 19 on that one, in case it got forgotten.

Grand Lodge

Curse of the Crimson Throne | Loot

Yup, not forgotten, already accounted for. After the "grand entrance," I just need one check from each PC.

I know you've played the scenario before and GMed it once. Have faith, brother. I'm not out to screw anybody over.

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 6 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

My sincere apologies.

The previous post should probably have begun with @Einn. It was more in case she had forgotten she'd already rolled the check. I tend to forget to use the @ tag.

I trust you man. As does Lady Vanessa.

Grand Lodge

AC 14, T 14, FF 11, hp 21/25 F +2, R+4, W +4 Female human (Ulfen) sorcerer 5 Int +2; Low Light; Perception +9 | Base Atk +2; CMB +1; CMD 14

Sorry I thought we needed more to move across the room without "spitting in the soup" so to speak.

Grand Lodge

Curse of the Crimson Throne | Loot

Only a little drool in the gruel.

It earned the team one more strike, but it also shaved only 5 minutes (instead of 10) off what remains of your time to accomplish the mission and get back to the waiting room.

As soon as everybody attempts a post-spit skill check (or something else creative), we can assess the overall result of this scene and move on.

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