Wyrm Sniper

'Thumper' Jones's page

109 posts. Alias of MrStr4ng3.


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TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

I am still here, life is busy, I am happy to wait.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Take care of yourself.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

"Thumper" ducks low and moves across the room and to take a closer look at the spell trying to determine how they are linked to the boy. 'A straight power drain may work but there is a lot of power here, if I take the boy out of phase with this reality, can I remove him from the proximity?'

Knowledge (Arcana): 1d8 ⇒ 71d6 ⇒ 3

trying to see if I have any idea how this "Spell" interacts and looking for a way to circumvent it. (Intangibility, teleport)


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Bennie Re-Roll:Techno-Wizardry: 1d12 - 2 ⇒ (6) - 2 = 41d6 - 2 ⇒ (1) - 2 = -1

@Jace


Quickness
This power grants incredible swiftness to the recipient. With success the target has two separate turns per round on his action card instead of the usual one. Each turn is handled independently with its own actions, but the character must resolve one turn entirely before beginning the second.

The gizmo has 7 PPE so it will run for 5 rounds


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Thumper turns from the creature facing him with a flinch. He reaches into his pack for an odd hourglass where the seems to be falling up. "Time to release all that stored up time little ones"

modifiers:
Techno-Wizardry:+2 Machine Maestro, -2 Multi action, -2 Seasoned
Techno-Wizardry: -2 Multi action

Arcane Machinist: 1d12 + 2 - 2 - 2 ⇒ (7) + 2 - 2 - 2 = 5

Once he gets to Jace he stops short the juicers blade an inch from his neck. "I have a present for you friend" he holds out the hourglass and the grains of sand suddenly begin to fall again and the Juicer begins to move even faster.

Techno-Wizardry: 1d12 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (1) - 2 = -1


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Thumper glides the last stretch into the shelter.

run: 1d10 ⇒ 9

The TW spins and “fans the hammer”

4 shots: 1d8 + 2 - 4 ⇒ (5) + 2 - 4 = 31d8 + 2 - 4 ⇒ (6) + 2 - 4 = 41d8 + 2 - 4 ⇒ (5) + 2 - 4 = 31d8 + 2 - 4 ⇒ (5) + 2 - 4 = 31d6 + 2 - 4 ⇒ (1) + 2 - 4 = -1

Damage: 2d6 + 2 ⇒ (3, 2) + 2 = 7


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

< Is confused.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

'Thumper' keeps gliding to the Shoppe, he turns and fires a shot behind him.

Run: 6 + 1d10 ⇒ 6 + (3) = 9

Shooting wile moving+Machine Maestro: 1d8 - 2 + 2 ⇒ (4) - 2 + 2 = 41d6 - 2 + 2 ⇒ (1) - 2 + 2 = 1

Can I bennie a Run roll

If Yes:
6 + 1d10 ⇒ 6 + (1) = 7


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Thumper activates his force skates.

Techno-Wizardry: 1d10 + 4 - 2 ⇒ (6) + 4 - 2 = 8

He then jets over to Ace attaching the TW snow globe to him.

Techno-Wizardry: 1d10 + 4 - 2 ⇒ (7) + 4 - 2 = 91d6 + 4 - 2 ⇒ (2) + 4 - 2 = 4

Run: 1d10 ⇒ 2

@Atlas "Ace" Boomer +4 armor with the Raise


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

@Riggor I think you are right, I was not thinking it through. Sorry for that and missing your update.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Thumper kneels for a moment closing his eyes and whispering to the circuitry embedded in his boots.

Arcane Machinist: 1d10 + 2 ⇒ (7) + 2 = 91d6 + 2 ⇒ (3) + 2 = 5

Glowing friction-less force surrounds the boots and Thumper goes sliding away on them, like a downhill skier, after his faster friends.

Speed with Raise, Pace 12 with Run as free action

Run: 1d6 + 12 ⇒ (2) + 12 = 14


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

I totally understand, crazy times. post when you get a chance. Take care of the family.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

'Thumper reaches into his kit bag, 'Without his bot Ace is gonna need some help' he pulls out a toy soldier and an empty snow-globe bulb, he tosses the solder into the globe and wraps the whole thing in brass tape.

Arcane Machinist: 1d10 + 2 - 2 ⇒ (9) + 2 - 2 = 91d6 + 2 - 2 ⇒ (4) + 2 - 2 = 4

Armor the raise gives it 15ppe

He races after Ace.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

How far are we from where we had to leave our heavy gear?


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

With the fear behind him 'Thumper' jumps back into action. Closing in he raises his empty hand the revolver appearing as it lines up with his eye, the revolver whispers when it is time to fire 'Now'

Shooting wile moving+Machine Maestro: 1d8 - 2 + 2 ⇒ (5) - 2 + 2 = 51d6 - 2 + 2 ⇒ (3) - 2 + 2 = 3
damage: 2d6 + 2 ⇒ (3, 5) + 2 = 10


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

'Thumper' moves forward skidding to a halt, when he sees the black mass. 'Can these things be harmed?

He attempts to will himself to fight these things.

Recover from Shaken: 1d4 ⇒ 31d6 ⇒ 3

His hands will not stop shaking. He thinks back to his Training in the Fed, Closes his eyes. After a moment his eyes open and his hands are steady.

Spend Benny to remove Shaken


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

I saw the opening for a CK and almost jumped on it, but I really love 'Thumper'


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

I have a Zone Ranger that runs on magic. But the Glitter Boy walks.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Glad to have this game back. Not sure we need anything specific.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Fear: 1d4 - 2 ⇒ (1) - 2 = -11d6 - 2 ⇒ (1) - 2 = -1
That seems like a bad time to roll Snake Eyes

Effect +5 at least: 1d20 + 5 ⇒ (1) + 5 = 6
Effect +5 at least: 1d20 + 5 ⇒ (2) + 5 = 7

What is with the rolls?

'Oh, man we are humped, we gotta get out of here!'


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

I don't know what I expect to find, I am grasping, hat is why I went running back when the building team spotted the target.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

'Thumper' continues, again, to the guild house, Wraith on his arm.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

I think we need allies, this guy carved through Jace in a round, get-me is going to end is trouble.

I have two thoughts for Aid

the Guild

The mysterious Mage.

I am hoping the guild can get me a meet with the Mage

BTW, Also going to be a Paizo con all weekend


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

I don't think nabbing Hides will accomplish what we want. We need to get approval. But I don't know how to do that. if this was a CRPG i would start looking for NPC's with quests that I had missed, so I was going to try to make it into the High quarter and speak with the mage I angered earlier.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

"I know what you mean, my 'Ranger' has a nasty case of gremlins. I just have not had time to deal with them since that Vampire showed us"


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

I am not a great decision maker. I just have trouble with people. Machines are easy, they have souls. He walks along.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Unfortunatly it is completed. but

Link


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Did anyone else back the Kickstarter?


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Drek, yes we should, sorry for the trouble, I'll spring for the ride back. less you are up for another stroll.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

With out looking 'Thumper' removes a 50 credit note, wile he scans the area for Jace.

::Jace, do you copy?::


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

'Thumper' wispers back "In a Jucer run town I was more worried that 'Time was the universal currency'."

Shadowrun and Fallout in the same post


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

I really like this game, I am happy to wait around to play it.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

'Thumper' hops into the cab, gives the cabbie a smile. "What she said, we are not local so we don't have local currency."


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

"Shit, I think I know that kid. But we need to get back to Jace. A short time to us is a loooong time to him.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

'Thumper' guides Wrath over to follow Arsenio, and pulls out his com to the team. "Something odd is going on where the boss' meet was set. We might need backup. I'll keep the line open"


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

"I am not a member of the guild, I am sort of on the outs with the magic types, but they do love guilds. I was planning on going to see if I could get an invite, Mostly by asking. You have a way with words I thought you could help"

He walks for a bit. As for the nested compound, if the guy in that building lives in a locked apartment, and hides in a safe-room in that apartment. The lock-box in that room is where the guy we want to see is, except it is more bureaucracy then walls between us."


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

"If it pleases you, I suggest we make a stop by the local guild house first."

He walks with her for a bit mostly absent, "To be honest I am delaying, hoping an idea comes to me. The man lives in a nested compound"


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

"I am not sure I would call him a friend, but maybe we can go talk to him. Care to join me Miss Wraith, I am not really a people person. Assuming that is OK with the Boss"


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

The TW heads over to Dougy, "Was not my intent to threaten you or your boss, I really was hoping to avoid a fire. Can you clone that coffee matrix for me?"


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

"Thumper" looks over, What sort of fire suppresent do you have in this place? I am pretty sure the bosses brain is made of napalm. If your mind reader gets things wrong this place will get very hot very fast."


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

'Thumper' nods and listens along right up to the point the man move to the espresso machine. at which point he loses all interest in the living things in the room. If allowed to touch it he will try and take it apart, if wisely kept away he will work to create a sketch of the device.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

The TechnoMancer looks up excited. "Coffee, Real coffee? Freeze dried or fresh?"


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Yesterday:
"Thank you and good day Sir"


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Yesterday:
"Oh, hey. I am looking for a fugitive, trying to bring him to justice. My boss asked me to check out your place


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Yesterday:
"Oh, hey. I am looking for a fugitave, trying to bring him to justice. My boss asked me to check out your place


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Waiting for results from scrying then ready to bounce


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

'Thumper' will use his device to scan the home of Regius, starting by looking outside then moving inside. The POV on the screen is from that of a electronic device. He looks around the outside for about 12 seconds, moves into the building starting at the front door and jumping from place to place looking for a general layout and location of any people. After about 45 seconds there is a loud POP! as the connector to the lamp arcs and the lights flicker. the smell of ozone fills the small hotel room.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

'Thumper' radios Arsenio, ::Boss, I have my surveillance device up and running, but it is going to burn out pretty quick. I need to know where to look, but I should be able to see anywhere in the city if you can give me a target.::


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

"Hyper, take your com and keep it on, if I know Jace when things turn they will turn fast.

'Thumper' begins working on his plan, step one a viewer, he goes through his bag until he finds what he is looking for he pulls out a cloth wrapped parcel tied with twine. he carefully unties the twine taking care to keep it free from tangles, as he begins to open the cloth he begins to whisper "Shh! quiet, it is ok, I'll give you some juice but you need to listen" his whispers trail off or become unintelligible.

In the center of the cloth is an old pre-Rifts "Smart Phone" the screen has a pattern of cracks but is intact.

He takes this and connects it to the disassembled lamp with a series of copper wires.

Arcane Machinist: 1d10 ⇒ 51d6 ⇒ 1

Clairvoyance with 7-PPE good for 5 rounds

"Now I need to find some sort of targeting..."


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

'Thumper' lifts the lamp, "So I should continue?"

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