Frost Giant

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Why i see a blank page?


I really will like a book focusing on the player interaction with the elemental planes.
Like History of the elemental war, Some options for players to master the powers of elements(new spells?, eidolon evolutions?,magic items, feats?) and some new elemental extraplanars.

I think this companion can ba a real hit^^.


Thanks, glad to be of help^^


ok i will approve this final stesure.

Personal magic of Daiton dax

FROST GRAPPLING VINES
School conjuration (creation); Level sorcerer/wizard 5, Magus 5, Summoner 4, Witch 5
Casting Time 1 standard action
Components V, S, M (A little vial of cold rime)
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration 1 round/level (D)
Saving Throw: none; Spell Resistance: no
This spell causes a field of spikey ice vines to appear, burrowing up from the floor and reaching for any creature in the area.
The effect is the same of the black tentacles spell but the targets take an additional +1d6 of cold damage and the Strenght bonus is +5.
The tentacles created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the tentacles last.


mmm. What do you think if i give give a +1d8 of cold damage and rise the strenght bonus for the cmb to 5?

FROST GRAPPLING VINES
School conjuration (creation); Level sorcerer/wizard 5, Magus 5, Summoner 4, Witch 5
Casting Time 1 standard action
Components V, S, M (A little vial of cold rime)
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration 1 round/level (D)
Saving Throw: none; Spell Resistance: no
This spell causes a field of crystal ice vines to appear, burrowing up from the floor and reaching for any creature in the area.
The effect is the same of the black tentacles spell but the targets take an additional +1d8 of cold damage and the strenght bonus to cmb rise to +5.
The vines created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the vines last.


So +2d6 ? If i put +2d6 i must take out the powered strength bonus .
In this way this is the final spell

FROST GRAPPLING VINES
School conjuration (creation); Level sorcerer/wizard 5, Magus 5, Summoner 4, Witch 5
Casting Time 1 standard action
Components V, S, M (A little vial of cold rime)
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration 1 round/level (D)
Saving Throw: none; Spell Resistance: no
This spell causes a field of crystal ice vines to appear, burrowing up from the floor and reaching for any creature in the area.
The effect is the same of the black tentacles spell but the targets take an additional +2d6 of cold damage.
The vines created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the vines last.


so waht do you think of this is better?

FROST GRAPPLING VINES
School conjuration (creation); Level sorcerer/wizard 5, Magus 5, Summoner 4, Witch 5
Casting Time 1 standard action
Components V, S, M (A little vial of cold rime)
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration 1 round/level (D)
Saving Throw: none; Spell Resistance: no
This spell causes a field of crystal ice vines to appear, burrowing up from the floor and reaching for any creature in the area.
The effect is the same of the black tentacles spell but the targets take an additional +1d6 of cold damage. and the bonus strenght rise to +5.
The vines created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the vines last.


Mmm.. so you think that only adding 1d6 cold is too low?
And why not for summoner? Black tentacles is in his spell list?


One of my players created this spell and showed me it. I think that following the guidelines in the ultimate magic book, the construction is ok but i want an advice from other gamers before give my approval.
So give me your opinion^^

FROST GRAPPLING VINES
School conjuration (creation); Level sorcerer/wizard 5, Magus 5, Summoner 4, Witch 5
Casting Time 1 standard action
Components V, S, M (A little vial of cold rime)
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration 1 round/level (D)
Saving Throw: none; Spell Resistance: no
This spell causes a field of crystal ice vines to appear, burrowing up from the floor and reaching for any creature in the area.
The effect is the same of the black tentacles spell but the targets take an additional +1d6 of cold damage.
The vines created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the vines last.


Yes ^^. So he can imagine the eidolon like a giant with a huge warhammer, but hte warhammer is phisically linked(fused?) with his hand giving him a natural attack.


One of my players wanted to create an eidolon using an huge hammer.
So he asked me if he can take the slam attack to simulate the hammer using the normal rules for the natural attacks (and taking the improved attack evolution too to maximize the damage). I thinked that was better the use of the weapon evolutiuon. But eventually i begin to find the idea interesting, expecially because in this way he can summon the ediolon with the hammmer wqitout equipping him (and without using house rules).
what did you think of this? Can a summoner visualize the form of the eidolon in this way simulating the hammer with the slam attack?


I'have seen that mighty summons work on all summon spells.
So i wamnt to ask if using the summon eidolon spell the summoner can add the agility or savage template to his eidolon.


I have seen a lot oif the player companion produced by paizo and i have noted that in these books there is a lot of new options for the basic classes but the advance classes take poor credit.
I have seen probably only one companion with new options for summoner( if my memory not fail), don't remember companions worth for gunslingers and
alchemist.
What do you think, we will see them in the future'


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I will like to see some love for the elementals planes monsters.
New fire,water,earth and air extraplanar monsters and some stat of the elemental lords (old and new^^).
I like to see some emissary( or servant) of the linnorm kings? land gods ( too much?)


i'll really like to see the stats of the elemeental lords^^ i like the elementals


i really hope for some new options for all the base classes ( and my secret hope is other options for the summoner -lol)


is similar but not quite. The empower will work on the arcane blast that is a supernatural ranbged touch attack that convert the energy of a spell slot in pure force.
So he want to create a magic mechanism that can convert the cristallized energy of the empower metamagic gem in the empower for the arcane blast.
So i'm thinking to force him to study the idea of the conversion of the magic energy.


My idea was to make his Pg study the strutcture project of the item for 1 week searching books in various academy of magic and then giving him a spellcraft check of 25 for the creation of the innovative mechanism.
then he must create the object with the normal creation rules for the weapons , calculating the ability as a +1 on the level cost.


One of my players want to craft a particular magic weapon with the follow specifics:

The weapon is a cestus +1 that cover all the arm.
Into the cestus there are 3 slot that can set up to 3 metamagic empower gems (rival guide pathfinder).
When the pg use the feat arcane blast, he can channel the power of the metagic gem into the magic matrix of the cestus (destroyng 1 gem for use) for empower the arcane blast.

Stating this, what type of crafting feats and craft check must give to the pg to create this item?
And do you think is not equilibrated as a weapon?


Superb^^! this give another good way to custom a summoner or a wizard summoner.


The rewards of the academae give some bonus on the monster summoned with summon spell so i want to know if is poddoble to sapply to the monster summon ability of the summoner
one reward is choose creature on your that you can summon with sa summon monster spell and this creature gain advanced template.
Another reward add a creature of your choice (but of the right CR for the level spell) to the onster list of your summon spell.


I want to know expecially if is possible to use the rewards linked to the summon monster spells with the summon monster ability of the summoner


Reading the innersea magic book i have been fascinated by the idea of the magic academies, especially the acadamae school.
I have only one question, can a summoner use the awards of the acadamae?


Thank you very much for the explanation^^


I'm not sure wich type of action nrequires the Maker's call and transposition special abilities of the summoner.
Can someone explain me this?


Yes, now i too think that. i made some test and i have seen that is quite balanced. so i will take it^^.


Summoner's menagerie Give you another eidolon calculated with the level of the summoner -5. You can take this talent more than one time taking an increase of the penalty of -5. You can summon only an eidolon at time.


"It makes the individual eidolons/animal companions more powerful, because straight up splitting you levels and evolution points between them will simply result in one or more of them being utterly useless at a certain point."

Yes, this is my point for the broodmaster. For this reason i think thaht the summoner's menagerie feat is a beter choice.


One summoner in my adventure, wanted to create a thematic eidolon like Shiva of final fantasy (an ice manipulator like).So asked me if is possible to change a little the spells on the list of the major magic evolution adding some ice or water offensive spell taken from 3rd party books like Super genius guide to ice magic.

What do you think of this?
i didn't see the problem if the level of the magic is the same (3rd level)
.


Not a problem for me^^, we are of level 8 and the exp progression (cause the little time available to meet with the group) is quite fast, so i think this will be quite possible^^. I really like to "mess" with the craft talents. The creation of an unique item is really entartining.


thanks^^.


i 'm thinking to create a spear that can cast some spell x day like a staff.


Sorry for the silly question, but i want to know if i can create a weapon or an armor with spell like abilities or abilities boost.
Reading the book is laike you can only bost the bonus attack and damage and add the special qualities descrided.
And if it sisn't possible , cannot i use a combination of feats like craft artms and weapons and crefts wondrous items to obtain it?


mmm.. yes, i have seen the broodmaster nut i find him a little lacking on the flavour side.
Differently,re-reading the feat i 'have seen that isn't so much strong.He give you more versatility, not so differently to the fgeat of pathfinder that expand your summons list.
So i will give it a try.


I taked the edioln unbound book and i finded the idea of the talent Summoner's managerie really interesting.
The only thing is ythat i see this talent too much powerful with the specific showed. I'm thinking to polish it assigning 2 or 3 talent needed as requirments.
What do you think must be the better choices?