Why not make power armor similar to titanic plate?
Price +3 bonus; Aura moderate transmutation; CL 7th; Weight —
Of course, remove the growing power, but even with training power armor is bulky and cumbersome at best. It should realistically weigh over a hundred pounds, and it's clanky and jingly as all hell.
Also, the ghoul and mutant issue.
If you consider the average ghoul has been around since the war, or well over a hundred years in general, they're old, and they're well learned. Also, no one has ever been made stronger or more nimble by having half of their skin slough off, although it most certainly raises their pain tolerance.
You could definitely have Glowing One be a working racial archetype, along with Tech Wizards.
Glowing ones would constantly emit radiation, and be healed more by it, though it poses a risk to the party. They'd take a penalty to sneak, and maybe to one other skill?
Tech wizards would be more adept with all aspects of technology, (engineering, repair, maintenance, etc.) but take a penalty to using most weapons or social interactions. Think Nikola Tesla here, brilliant, but b++~@+* crazy and no social skills/practical world knowledge.
For more info on both, I suggest looking here. http://fallout.wikia.com/wiki/Fallout_Tactics_traits
Second gen mutants, such as in fallout 2, and 3, are big muscular dumb asses. They're a little bit stronger, but are very clumsy, more prone to disfiguring mutations, and almost all of them (with the exception of Fawkes and Uncle Leo) are belligerent, aggressive, and incredibly stupid.
These would be very, very powerful for a PC, however.
Also, for all mutants, (even though nightkin are slightly smaller) they should be classified as large. They stand a little over 10 foot, and weigh in at several hundred pounds, almost all of it muscle, i'd say that qualifies.
The talk of all of the tiefling characters is kinda bumming me out. The character I have planned is a sorceror one generation removed from a contract devil, and has apprenticed under grandad for the last 70 odd years. Nothing too fancy, other than a specific (not broken) magic item grandad gave him. A quill of tongues (translates anything he writes into a language of his choice), that allows him to cast a geas on anyone he gets to sign a contract with. Interesting interactions with good ol' grandad, I would expect as he develops.
Right, and it being an intelligent item, I would assume it to be lawful evil as well, which would be neat if it has self restrictions.For example, it wouldn't allow me to use it to write up a bad deal, or it refuses to write in anything other than blood, constantly demands me to cut a deal with it to use it, etc.
Fire Mountain Games wrote:
Oh wow, haha, just the man I was looking for.And thanks, I'll check it out.
So I think you might've seen me asking about a full transformation, not necessarily becoming a half fiend. Is that possible within the game as it stands, or would it be a home brew thing with my DM?
You have any idea what his screen name is? I'd love to get into contact with him.
That thread....So many lebowski references!
Where would I find these books? And really now, any race can produce a tiefling?
Anyway, someone pitched me the idea today that it could be a quill. It'd possibly be an intelligent item (which grandad could use to spy), with the ability to either grant comprehend languages/read magic/etc. so many times per day, or to just always have it on.
Yeah, it's from grandad.
So this new character I'm making is a tiefling sorcerer, named Acherus, and grandaddy was a contract devil.
So he's obviously running around with the infernal bloodline, but that's really all I've decided for him. The backstory is that he knows exactly who the devil is, as the contract his grandmother made was for the devil to help her produce a half fiend son, in return for the lifelong (and everafter) service of her grandson.
So Acherus, my character, has served his grandfather faithfully, if not begrudgingly, for the last 70 odd years. From good ol' grandad, he's picked some things up, such as becoming a master scribe, proficient in his style of combat with whips (as contract devils will use their contracts as such), and a reward for his faithful service.
Thing is, I can't decide/design exactly what this item would be. I was thinking some scroll like thing, but I have no idea what it would do. It wouldn't be a book, I'd think, as a spell book is irrelevant to a sorcerer, unless I'm mistaken. Any ideas, O wise and powerful message board?
Devils corrupt the mind, Demons desecrate the body, Daemons want to destroy all life, Demodands serve the Thanatotic Titans, Divs despoil the works of mortals, Asuras hate the gods, Rakshasa seek to control through their disguises, but are tied to our plane, and Oni adopt physical forms in our world, but are corrupted by ambition. Did I miss anything?
What's the story with the qlippoth?
So, to my so far limited understanding of the game as a new player, from what I've gathered:
Devils predate the creation of mortal life, and exist in hell. They are lawful, but thoroughly evil, and enjoy the corruption and enslavement of mortal souls.
Demons are made from the souls or mortals, and are the embodiments of their sins and vices, and exist in the abyss. They exist to destroy... Everything.
And daemons are just a mix?
If I'm wrong, I'd love to be corrected.
Also, where exactly do tieflings fit into this? Are they the progeny of demons, or devils? Or can it be either?
Actually, as of our last game, the reason the tribe has been so hard to track down was finally revealed. A big ol' group of roaming inquisitors came across them and started a 10+ year campaign of extermination, leaving my character and a few others the only ones left. Aaaand they found me.
Also, as much as it sounds, I'm not the most ridiculous character in the group. We've got:
A cleric that has been revealed to have storm giant blood, and essentially is on a mission to be hit by a lightning bolt on top of such and such mountain which will switch on his heritage,
An undine bard that has discovered how to sing to water itself, and through an extension of that, nearly all liquids. Has a nasty habit of coaxing the blood out people's bodies with his voice,
A synthesist whose eidolon is a dragon-man. 'Nuff said.
And we somehow ended up with a dryad Druid.
There is actually a rather big self-gimp I imposed on him. Namely, a big silver death collar that prevents him transforming unless a number of silver keys strapped to his back are inserted into it by the other party members.
Now, that being said, the character first transformed in his early teens, and went on an absolute rampage, ending with him alone in the wilderness after a few solid days, clan less and scared. He fell into the ways of barbarianism as a way to learn to control said rage. Meaning, he's not exactly a fan of it.
Right after the thread went dead, the collar came on. Now though, being that he's 12'10", it not only sort of eliminates the need for the damn thing, but presents a few major character issues. The Titan mauler archetype doesn't specify damage bonuses against giants, it makes the barbarian better at fighting things BIGGER than him. Not too many of those now. Also, being that he absolutely hates/fears... Well, big things... He kinda despises himself and the boar shape even more. So, I just don't know what to do with the poor sod anymore.
Also, the deck was offered as an alternative to an unknown gift, and being the chaotic neutral character of the group, it came down to a will save to avoid the need to take a chance. After the first card being so great, I was forced to make another, harder one. Failed again.
Regardless, yes, I know the character is f~@!ing broken at this point. You have all illustrated that quite well. What I've been looking for this whole time is something helpful, like, oh, advice on how to tone him down, or where to go from here?
Sorry to necro the hell outta this thread, but we eventually did solve the imbalance. Temporarily. The character went into a town, asked the local smith to forge him a steel collar lined with silver spikes. It was determined that if for any reason he tried to change forms with it on/take it off himself, he'd take an instant of 4d6 pure damage.
So in short, now what?
I'm currently running a barbarian as a rather powerful tank.
Vincent Takeda wrote:
Well, honestly, it all came around when I was looking at the alternate racial traits for the half Orc. I saw Toothy. Now, orcs have always looked fairly "piggy", but I liked the idea of legitimate tusks. Then I saw the lycan template, and gears started turning.
Also, it's been determined that no, the entire tribe of half orcs are not dire wereboars, simply normal ones. And not even all of them, for that matter. My character either just got good genes, was somehow enhanced magically, born under a full moon, or whatever. He essentially just manifested stronger lycanthropic abilities, similar to a "born alpha male."
You sir, are brilliant. That's exactly what I was thinking of. And as it was pointed out earlier, the situation with my character is a bit like alucard, and the idea of him quite literally uncaging the beast sounds perfect. I like the idea of headgear, but I don't know if a gimp mask exactly... works. Maybe a muzzle? (Big tusks and all.) the collar sounds brilliant, especially with the keys.I'd like the idea of actual shackles too, but I feel like that'd just lower my AC/Dex, rather than actually do anything.
Honestly, comparing my character to alucard is kind of a stretch. He is not NEARLY that powerful.And when the campaign is actually involving more than one character, that's a bit unfair.
If anything, he's the hulk on Prozac.
Adamantine Dragon wrote:
Well, kinda can't argue with that.The only thing I have to say in my defense is that the rest of the party seems to actually like the character. A lot. And at this point it's story centric, we've been tracking down his tribe for the last few weeks now.
Edit: Also, I was thinking about it, and really, it's sort of a hulk type situation. Because I'm reasonably sure that even a super human, an armored laser blasting juggernaut, and a god are thankful for the ridiculousness that is the hulk.
Adamantine Dragon wrote:
I guess my only advice is ditch the character and play something that keeps you in balance with the other PCs. Trying to "control" this beast just reinforces the obvious fact that the rest of the party is playing minion to your boss and frankly I'd get tired of that in about, oh, five minutes.
That's why I was hoping to think of a way to allow the party to entirely control him. Literally the opposite of what you said, he'd be similar to a chained beast that they control. I'd be the minion to them being master. And the idea of literally being magically chained or restrained in a similar fashion completely reinforces that.
BAB 5, STR 25, Con 19, and 4 attacks a turn is nasty at 5th level anyway, but the fact that if all attacks hit, and he rolls only 1's for damage, it's still around 33 damage is just stupid.Also, according to the lycanthrope template, I gain all of the natural attacks of the base animal, and dire boars have a 2d8 gore.
Right now he's sitting at 27AC in hybrid form, with 2 1D6 claws, a 2D8 gore, and a 1D8 bite, a ridiculous intimidate skill, and ferocity. Add that to dr/10 silver, and you've got a nigh untouchable killing machine at 5th level. I'm expecting it'll balance out at later levels, as his attacks don't improve significantly, and half of the enemies weapons bypass his dr, but for now, it's a bit crazy.
Yeah, I know, the wild shape is kind of overpowered, but not in scale with what's beig thrown at us. It's a party of 8, so we're not just killing boars in a forest, or being ambushed by a few highwaymen.So far we've had to run up against an undead horde, a rampaging tribe of orcs, and a demon incursion, so the wild shape just adds the option of an "oh s!*$" button. But it doesn't come up often, as bringing a house down on myself when shifting, or squeezing to death in a cramped tunnel puts a bit of a lid on it.
Adamantine Dragon wrote:
No, with the way level adjustment works for playing a "monster" character, i'm at ranger 1, with 5 hit die, and 3 feats. Everyone else is in fact at 5th level right now.