Witch

Theorythmus's page

Organized Play Member. 279 posts (1,831 including aliases). No reviews. No lists. 1 wishlist. 5 Organized Play characters. 19 aliases.



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Vitals:
HP: 18/18 | AC: 16(18) T: 16 FF: 11 CMD: 15 | Fort: +3, Ref: +4, Will: +4 | Init: +4 Senses: Normal vision | Effects: none
Male Ikaiji Arcanist 2
Abilities:
Energy 13/13 Arcane Reservoir 4/7 Hero Point 1
Skills:
Acrobatics 4, Diplomacy 0, Intimidate 2(3), Know (Arcana) 10, Know (Dungeoneering) 8, Know (History) 9, Know (Religion) 9, Perception 2, Stealth 5, Sense Motive -1, Spellcraft 9, Survival 2

About the bow, I'm assuming you were going for a Masterwork composite longbow with a +4 STR rating? I know it's still a bit away, but the Adaptive property fixes most issues with strength rating of the bow. :)


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First off, thanks for the various ideas on making sturdy rope. Now if I could make "spider-silk" darkleaf rope, than I would at least be capable of getting it at a sort-of reasonable price, seeing the length I would need.

I say this because I was planning on combining several things to increase the range increment of my lasso, namely :
Skilled Thrower (Ex) [Hurler archetype] --> increase range increment of thrown weapon/object by 10 ft.
Strong arm supple wrist --> after moving at least 10 ft, add 10 to range increment of thrown weapon.
and Farm Pony --> You grew up on a farm, and helping your family wrangle livestock came as second nature to you. You receive a +1 trait bonus to attack rolls with a lasso, and the lasso's range increases by 5 ft.
Distance weapon would add another 10 ft (but is a bit expensive for now)

The lasso would have a range increment of between 25 and 35 ft, depending whether I moved 10 ft before throwing. So a maximum range between 125 and 175 ft.

Add in the Distance Thrower feat and I have no penalties until I'm throwing within the 3rd range increment. So I would realistically be throwing somewhere between 50 and 75 ft, so was looking for a lasso that's around 100-120 ft of rope or even bigger.

On another topic, the character in its current version would have a dog animal companion. Would it be ok if I reskinned the Horseshoes of speed into some form of "dog-shoes" of speed.


1 person marked this as a favorite.
Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

"The open skies? So basically anything." Arioch said with a smile.


1 person marked this as a favorite.
Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

So I totaled the shopping list, bought the altar, as we can "use" it immediately, whereas for the alchemy lab we also needed to buy crafting supplies and I think between our characters we currently have a decent amount of alchemical items with us.)

Seeing as there is no price for a non-portable altar, I took the portable one, mainly because non-portable ones are usually made out of stone, are quite heavy and are meant to stay in the place they're put. (Probably why pathfinder doesn't have specific rules for them, maybe in the city building section of ultimate campaign, but didn't feel like checking ;))

Added everything to the rooms they're supposed to be. altar in the prayer room, crafting supplies for ammo in the armory, tessara's books in her library (I suppose it's in one of her 2 rooms?), surgeon's tools in the surgery, ...

I put the food in both the kitchen and the freezer, as it's technically spread out over the 2, depending on what needs to be where.

We just need to update the section in the kitchen and it should update the number in the freezer.


1 person marked this as a favorite.
Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

"I would like to be the Quartermaster. Always took good care of my equipment. Don't see it being much different when it's just more in quantity. I also have some spare coin that I'd gladly donate towards food and such." Arioch held up a small pouch with 23 gold pieces in it.


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Btw, which gods are used? The standard pathfinder gods or something else?

And is a background required or can we still make that up a bit down the road?


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Pirates? In the sky? Sounds interesting :)

Question : What kind of tech level are we talking about? (Seeing as floating ships/continents could either be high powered magic or technology.)

And does anyone have a list of what was being submitted up to now? So that I do not make a similar concept as someone else.

Lantern Lodge

1 person marked this as a favorite.
Vitals:
HP: 45/45 | AC: 21 T: 12 FF: 19 | Will: +8, Ref: +3, Fort: +5 | Init: +1 Perc: +15 low-light vision | Effects: none
Abilities:
Channel Energy (Positive) 3d6 5/5 | Touch of Good 6/6 | Touch of Darkness 6/6
Male Tengu Cleric of Tsukiyo 6 Domains Archon & Moon

Figured out today that having a holy symbol birthmark on your characters head can make it seem as if you have eye lasers ...

Does make for a funky effect.


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Got mine in the inbox. Thanks Kirth :)