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![]() First off, thanks for the various ideas on making sturdy rope. Now if I could make "spider-silk" darkleaf rope, than I would at least be capable of getting it at a sort-of reasonable price, seeing the length I would need. I say this because I was planning on combining several things to increase the range increment of my lasso, namely :
The lasso would have a range increment of between 25 and 35 ft, depending whether I moved 10 ft before throwing. So a maximum range between 125 and 175 ft. Add in the Distance Thrower feat and I have no penalties until I'm throwing within the 3rd range increment. So I would realistically be throwing somewhere between 50 and 75 ft, so was looking for a lasso that's around 100-120 ft of rope or even bigger. On another topic, the character in its current version would have a dog animal companion. Would it be ok if I reskinned the Horseshoes of speed into some form of "dog-shoes" of speed. ![]()
Vitals: HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none Skills: Male Strix Fighter 5 (Airborne Ambusher)
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7 ![]() "The open skies? So basically anything." Arioch said with a smile. ![]()
Vitals: HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none Skills: Male Strix Fighter 5 (Airborne Ambusher)
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7 ![]() So I totaled the shopping list, bought the altar, as we can "use" it immediately, whereas for the alchemy lab we also needed to buy crafting supplies and I think between our characters we currently have a decent amount of alchemical items with us.) Seeing as there is no price for a non-portable altar, I took the portable one, mainly because non-portable ones are usually made out of stone, are quite heavy and are meant to stay in the place they're put. (Probably why pathfinder doesn't have specific rules for them, maybe in the city building section of ultimate campaign, but didn't feel like checking ;)) Added everything to the rooms they're supposed to be. altar in the prayer room, crafting supplies for ammo in the armory, tessara's books in her library (I suppose it's in one of her 2 rooms?), surgeon's tools in the surgery, ... I put the food in both the kitchen and the freezer, as it's technically spread out over the 2, depending on what needs to be where. We just need to update the section in the kitchen and it should update the number in the freezer. ![]()
Vitals: HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none Skills: Male Strix Fighter 5 (Airborne Ambusher)
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7 ![]() "I would like to be the Quartermaster. Always took good care of my equipment. Don't see it being much different when it's just more in quantity. I also have some spare coin that I'd gladly donate towards food and such." Arioch held up a small pouch with 23 gold pieces in it. ![]()
![]() Pirates? In the sky? Sounds interesting :) Question : What kind of tech level are we talking about? (Seeing as floating ships/continents could either be high powered magic or technology.) And does anyone have a list of what was being submitted up to now? So that I do not make a similar concept as someone else. ![]()
Vitals: HP: 45/45 | AC: 21 T: 12 FF: 19 | Will: +8, Ref: +3, Fort: +5 | Init: +1 Perc: +15 low-light vision | Effects: none Abilities: Male Tengu Cleric of Tsukiyo 6 Domains Archon & Moon
Channel Energy (Positive) 3d6 5/5 | Touch of Good 6/6 | Touch of Darkness 6/6 ![]() Figured out today that having a holy symbol birthmark on your characters head can make it seem as if you have eye lasers ... Does make for a funky effect. |