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Liberty's Edge

With this module & other Free RPG Day content, can I print copies of it to share with friends if all print copies have been sold? The reason I ask is I have some friends I've made in prison through contact via Play-by-Mail games. Some of them were recently allowed to purchase a PF Core Rule Book, Game Master's Guild, & Bestiary. They asked me if I knew the game & could send them some scenarios. Now I know it wouldn't be ethical to send them copies of any pdf material that I have paid for, but I was thinking the material from Free RPG Days if there wasn't any more print copies available for purchase or other Free PDFs (such as the First Steps Series of Scenarios for PFS play) would be okay.

Liberty's Edge 3/5

I am preparing this scenario for the future & I see some comments implying the desecrate spell is an area effect, as if the spell was normally cast. Counter to this, I see the stats in the DM Shared Prep folder implies that the Desecrate effect only affects the undead wearing the mask. Which of these two cases is it.

Also, I see talk of a bonus to the undead's turn resistance. I had to look this up. Going by the 3.5 rules, that is the case, but the wording of the Pathfinder version of the spell instead improves the DC of an Negative energy Effects. I presume we go with the effect as per the 3.5 rules?

Liberty's Edge

The problem is, your not using Miracle Whip. Miracle Whip is levels above Mayonaise!

Liberty's Edge 3/5

graywulfe wrote:
You can change your faction on the website.

Last time I looked at the edit function, it didn't give me the option. Now it does. Go figure.

Liberty's Edge 3/5

How does one actually change their PCs faction? The best I have seen from past threads is that you simple state it on your latest chronicle sheet and the next time you complete a scenario, the GM reports your character as the new faction? Does that make the new faction stick or something? Or will the GM have to keep forcing the faction change when the website auto-populates character's information?

Liberty's Edge 3/5

I notice there are instructions on using the A B C D boxes for this scenario. Is that an oversite or intention?

Liberty's Edge 3/5

1 person marked this as a favorite.

When 1st Steps Part II was legal, I created custom invitations with the Lantern Lodge Symbol on the outside from the media package and Amara Li picture on the inside with the letter from the scenario. I would request the adventurers name in advance if I could and filled them in the Greetings line.

For Master of the Fallen Fortress, I had one session with two players who brought characters with 1 or 2 xp and had adventurer previously together. I created letters from their Venture Captains with instructions to pull together new recruits (the other players at the table who all brought brand new characters). I allowed those two players to set up the adventure.

Both groups enjoyed the extra touch. Wish I had more time to do things like that.

Liberty's Edge

That is exactly what I am talking about. I am not familiar with alchemists so thought maybe only that class could take advantage of Alchemical Power Components used in that manner, but nothing in the description in the SRD says that so it can be thought to be an option for any spell caster that has access to the appropriate spell.

That would be my interpretation as well when it comes to PFS play. Whilte Alchemist Fire is in the Core Rule Book, the use of it as an Alchemical Power Component is described in the Adventurer's Armory, so I copy of that would need to be on hand.

Thanks for helping confirm what I suspected.

Liberty's Edge

I have seen the rules for Alchemical Power Components in the PFSRD, but perhaps I am not understanding it. Are they only usable by Alchemists or can any spell caster take advantage of these rules?

For PFS play, would a player wishing to use an Alchemical Power Component have to own the Adventurer's Armory since that seems to be the only source of the rules covering it?

Liberty's Edge 3/5

Aeshuura wrote:
For clarification, the braid does not grant improved unarmed strike, rather only grants the damage. Am I correct?

I would be very intrested in this question as well as I was thinking of picking it up for my cleric since she has the chronicle.

Liberty's Edge 3/5

Belafon wrote:
The duration of the rage spell is concentration + 1 round/level. The item has a caster level of 9, so the duration is 9 rounds.

Thanks. Totally ready past the /level part of the duration. I already figured the meta-magic benefit in a non-standard slot would have been valuable.

Liberty's Edge 3/5

Seems to me the rage ability is a little ... limited. Basically, you get rage for 1 round. Since you can only cast it on yourself, and concentration for its duration is a standard action, as soon as you make an attack the following round, your concentration laps, if I understand that right. It then only lasts one more round. Am I understanding that right?

Liberty's Edge 3/5

Congratulations, Matt! You been doing great helping Mike as VL. We know you'll continue on as a Great VC!

Liberty's Edge

THEY ATE SQUEALLY NORD!!! Those B@$T@RD$!!!

Liberty's Edge 3/5

FLite wrote:

just looked, apparently it is not the modules fault, it is the creature description.

http://www.d20pfsrd.com/bestiary/monster-listings/constructs/caryatid-colum n

http://paizo.com/threads/rzs2k94s?PFS-35-Voice-in-the-Void#8

Check out this post from Joshua Frost. If you want to look it up, you can find it in the GM Discussion Forum about the module.

Liberty's Edge 3/5

Raymond Lambert wrote:
I also prefer polo shirts but even while closing in On 2 DM STARS, I am not a venture officier nor do I have any asperations to become one.

I could dig some polo shirts. I love my original goblin song T-Shirt and wear as often as I can, a polo shirt, one with pocket maybe, would be a great addition to the pathfinder line of shirts.

Liberty's Edge 3/5

Michael Brock wrote:
Preston Hudson wrote:

My thanks to all involved for getting these out there with all that has been happening in preparation for Season 5 start. I agree with all who have posted before, you all are amazing!!!

Is there any chance of seeing the return of the Advanced Player's Guide iconic pregens?

These were originally on my list of goals to accomplish when I was hired. Step one -- check!

I would love to eventually add the APG pregens back. But, we have other things with a higher priority currently.

Great job! Now work hard & enjoy yourself at Gen Con!

Liberty's Edge 3/5

I can certainly see turning a dilapidated faction shirt into a banner attached to a staff at a convention or something. Especially if your dressing up in character!

As for wearing a shirt, really? I certainly wear mine when at a convention, but when I am going to game night at the local FLGS and I have just enough time to get to the store after work, I carry it in with my gaming supplies and lay it on the back of my chair. That also holds true for day two of the convention. Definite need to wear a fresh T-shirt on day two.

Liberty's Edge 3/5

2 people marked this as a favorite.
Michael Brock wrote:
So because the same rule that has been in place is being tweaked now to make it easier, it causes a rant now and not anytime in the past five years? Ok.....

My apologies. You guys are doing a wonderful job creating as balanced an environment for organized play as can possible be made. I should have deleted it before I posted it. Despite a great morning workout, I let tiredness rather than compasion win out. My fault entirely for ranting.

As much praise as you all at paizo deserve for the wonderful game we all enjoy playing, I want to thank the players I have gamed with who have done well in playing in the spirit of the rules as much as the letter of the rules.

Everyone keep having fun and good gaming!

Greg Croff

Liberty's Edge 3/5

Michael Brock wrote:

Additionally, the following is already in the Guide:

Guide to Organized Play, Ver 5.0, page 21 wrote:
A GM must be present in order for you to purchase items, so you may only purchase items during or after a scenario. All transactions must be recorded on the scenario’s Chronicle sheet and reflected on your character’s Inventory Tracker.

Are you kidding??? We have a hard enough time getting through the scenario at our local FLGS on time. We are aleady imposing on the store as we finish up after closing hours more often than not. Now we have to take time out of game play to cover character maintenance issues??? What happened to personal accountability? Are there that many players abusing the system that they need to be baby sat this much? Better start making the scenarios shorter and require 6 to earn a level then, because 4 hours isn't cutting it.

My apologies for ranting. I'll go back to quietly lurking now.

Liberty's Edge 3/5

If I am reading things right on page 31, for Season 0, you earn 1 for completing your faction mission and 1 for completing the overall scenario. Nothing has changed there.

The issue rises when explaining prestige for Season 1 and 2. It actually says you earn 2 prestige points for completing the overall scenario goal and doesn't say anything about faction missions, so it gives the impression that faction missions are ignored.

For Season 3 and 4 it talks of nothing about earning prestige. It does specify that you ignore the faction missions for Lantern and Shadow lodge because those lodges have been retired. This leaves the impression that the other faction missions are still valid.

Liberty's Edge 3/5

Evan Whitefield wrote:

Congrats Art!

Upstate NY will never be the same thanks to you!

Congradulations, Art! As Evan hinted, you brought PFS to Upstate NY! Society play got a good kick start thanks to you!

Liberty's Edge 3/5

Abyssian wrote:
Greg, you get 2 tables of credit for WBG1, too. I had to ask about it after I GMd it down at Family Game Store (Savage, MD) one Tuesday evening. It's because they are modules, which, with the exceptions of the short ones like FRPG day ones, aren't short enough to finish in one regular session.

Thanks. I didn't know that about modules.

Liberty's Edge 3/5

1 person marked this as a favorite.

Looks like there is a little side benefit to running We Be Goblins, Too on Free RPG day, or at least reporting it the same day. I got credited for 2 GM sessions, with a note confirming it! Thanks!

We only had 3 come out at Alternate Worlds in Cockeysville, MD, but we had a fun time. I made a song up for the Bird Cruncher Tribe that the sung after Wise Mummy Sprattleharsh announced the Chieftain's Mote!

Tribe Sings:

Chieftain's Moot! Chieftain Moot! We get a new Chief!
Roast the Partridge, Smoke the Turkey, ...

Lone goblin shouts out:

Hey, where's the Beef?

Nearby Birdcrunchers commence to pummeling the recalcitrant goblin!

Liberty's Edge 3/5

Robyn Nixon wrote:

And the chronicles and the PFS guidelines regarding use of Pre-gens is out:

We Be Goblins too

Thanks for providing the link! Let the gobliny mayhem commense.

Liberty's Edge 3/5

Congratulations! Thanks for your efforts to spread the joy and keep having fun!

Liberty's Edge 3/5

I am presuming we can always pass out the Chronicles after the fact in this instance. My printer at home has died so if I don't get the Chronicle before I leave work tomorrow, it will have to wait. So far, all the people that are signed up are people that attend our regular Thursday games, so it shouldn't be too much of a chore to pass out the chronicles later.

Liberty's Edge 3/5

Myles Crocker wrote:

I will admit, I can't quote "chapter and verse" pointing to where you can't allow a 5th or 6th player. Many of the We be Goblins tables I have ran had 5 to 6 players. People simply used a second rita big bad and gave the fighter goblin another name. Many of the We be Goblins tables I have played at had 5 to 6 players. Being a level 1 module you can replay it for credit if you apply the credit to a different 1st level PC each time.

I assume We be goblins too is written for 4 players. Next Saturday on Free RPG day I am scheduled to run We Be Goblins Too at Greenfield Games in Greenfield MA. I am planning for a 4 person table. But if one of the players brings a friend, or there are other curious people there, space permitting, I am willing to run a 6 person goblin table.

That is my thinking, too. I'll be running it at Alternate Worlds in Cockeysville, MD. We are having a table of We Be Goblins on Thursday as a precursor, but the subject came up about only 4 players on the meetup group the Society of Baltimore uses.

Another player will be running We Be Goblins on Thursday and I'll be doing We Be Goblins, Too on Saturday. If we have to limit it to 4 players per table, I'll step out as a player and GM a second table of We Be Goblins as it looks like we could possibly have 8 people coming. Not so sure we'll have that for Saturday, but I'll see if I can have a back up GM ready for that as well.

Still, if we can do a table of 6, it would be a lot easier.

Liberty's Edge 3/5

Don Walker wrote:
We Be Goblins special instructions for PFS page 1 Legal Pathfinder Society Characters wrote:
Players who wish to receive Pathfinder Society credit for playing through We Be Goblins! must use one of the pregenerated goblin PCs provided in the adventure, beginning on page 12.

But no where does it specify that only 4 players can play. Can the a 5th and 6th player be at the table, using copies of the other pre-gens?

Liberty's Edge 3/5

What is the number of players that can be at the table when this is run for PFS credit? I was thinking 4 to 6 like a regular PFS session, but it was pointed out that since there is only 4 pre-gens and the module is balanced for 4 characters, that only 4 players can participate.

Liberty's Edge

JohnF wrote:
The original "We Be Goblins!" included the pregens; the chronicle was available (as a separate download) from Paizo. WBG2 requires different pregens (same characters, different level), so it's a good bet that they will be included; I'd expect the chronicle to be available as a download.

They have the pre-gens for "We Be Goblins!" as a download now, so I was hoping they might prepare such a download for WBG2 so we have have them ready as a hand out, assuming everyone at the table didn't get a copy of the module as part of Free RPG Day. Also I was thinking if the FRPGS doesn't give out a copy to the GM, if he had the pre-gens to hand out, he could try to wing running the module without having to make photo copies on the spur of the moment.

JohnF wrote:
That's pretty much up to you and your local store. We weren't involved in PFS when WBG came along, but last year I did get my hands on "Dawn of the Silent Sun" a few days ahead of time so I could prepare for the event.

I hope to find that out tonight.

Liberty's Edge

Are the PFS Chronicles going to be in the module or will they become available as a pdf closer to the June 15th? What about the pre-gens?

Will stores participating in Free RPG days really be giving a copy of the module to GMs who will be running it on Free RPG day in advance to prepare?

I hope to pull this together for the FLGS I have been gaming at lately, but just been so busy lately. Hope to talk to them Thursday at our next game session, but any answer in advance will be appreciated.

Liberty's Edge 3/5

1 person marked this as a favorite.

Keep up the great work guys! You've done wonders for the game in the area and I know with you two, no matter where you live, it will only get better!

Liberty's Edge 3/5

Totenpfuhl wrote:
I'm running this tomorrow and was wondering how the Grapple works with the chains? I says "as if using the animate rope spell". Does just require a ranged touch attack to grapple the opponent? Also, does it maintain the grapple without expending a standard action?

I am going to be running this in two weeks, so this is something I'll need to think about as well. A range touch attack sounds right, but it doesn't give an automatic grapple. It sounds a successful touch would grant a free trip attack (see blow about being used as a trip line) or cause the target to become entangled if they fail a reflex saving throw. I'll quote the relevent part of the spell description below.

Quote:
The rope can enwrap only a creature or an object within 1 foot of it - it does not snake outward - so it must be thrown near the intended target. Doing so requires a successful ranged touch attack roll (range increment 10 feet). A typical 1-inch-diameter hemp rope has 2 hit points, AC 10, and requires a DC 23 Strength check to burst it. The rope does not deal damage, but it can be used as a trip line or to cause a single opponent that fails a Reflex saving throw to become entangled. A creature capable of spellcasting that is bound by this spell must make a concentration check with a DC of 15 + the spell's level to cast a spell. An entangled creature can slip free with a DC 20 Escape Artist check.

What does everyone else think?

Liberty's Edge

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The lesser & greater host devils from Princes of Darkness: Book of the Damned, Vol. 1 have the special abilites of Superior & Master Grappler, respectively.

Superior Grappler (Ex) A gaav can wield a weapon and still make grapple checks. If it’s not wielding a weapon, a gaav gains a +4 bonus on grapple checks. Each gaav can lift up to 50 pounds and still fly without being impeded.

Master Grappler (Ex) A magaav can wield a weapon and still make grapple checks. If it’s not wielding a weapon, a magaav gains a
+4 bonus on grapple checks.

While this seems to give them the ability to attack with their weapon and make a grapple attack as part of a full attack action, they still make themselves vulnerable to an attack of opportunity when the grapple, correct?

That seems right to me, but it just seems silly to give them that power without the benefit of the Improved Grappler feat.

Liberty's Edge 3/5

I use the headshots from scenarios as well. I have been having my daughter capture the headshots with and make jpgs out of them that I'll past into a word document to print and cut out. Then I'll attach them to my DM Screen with a paperclip when the NPC makes an appearance.

I try to request or buy one item each visit from my the LGS I am running PFS at. So far, that has been filled up with purchasing recommended flip mats. When that is done, I hope to get the condition deck and buff deck, but after that, I might go for the face card deck.

Liberty's Edge 3/5

I support not including the APG to the GM Core Assumption. I hope to pick that book up someday, but it isn't in the discressionary spending budget at this time. Even when that should change, I sympathize with all those that are in a similar situation, but have the talent and desire to GM to add that additional burden to their requirments to GM is not conducive to supporting newer and younger players.

Liberty's Edge 3/5

Ooooo! This is going to be a handy thread to book mark! Thanks for asking Pirate Hat and thanks for answering Painlord!

Liberty's Edge 3/5

Congratulations, Evan and Brett! It was great having you guys and helping you guys get Pathfinder Society going in the New York Captial Region. Whenever I am back in the area, I'll do my best to lend a hand. Particularly Council of Five Nation! Keep up the great work!

Greg

Liberty's Edge 3/5

Rather than start a new thread, I figured I would ask here. This question comes up due to the new rule covering the playing of Tier 1 scenarios on page 16 of the Guide to Pathfinder Society Organized Play, volume 4.0 (August 4, 2011).

So this rule would also apply to the Master of the Fallen Fortress Sanctioned Module as it is Tier 1?

Are there any other Tier 1 scenarios out there other than the First Steps three parter and Master of the Fallen Fortress?

Liberty's Edge

For GMs that want to run this on game day, I presume they get it from the store, at the same time as everyone else?

Liberty's Edge 3/5

Howdy All!

I have been helping out getting Pathfinder Society going in the Capital Region of NY (Albany, Schenectady, Troy) under the super vision of Evan Whitefield. Since the last SWA game day (The next one is tomorrow.) I have taken a job in Edgewood, MD as part of our family plan to move to Delta, PA (just over the border). I'll be moving down there next weekend, so I thought I would start fishing around for any existing Pathfinder Society games or players interested in starting a Pathfinder Society group.

I do know that Lancaster, PA has a couple big gaming conventions over the summer (The World Board Gaming Championships for example) and Baltimore isn't too far away for other possible gaming conventions, but if there is anything occurring regularly locally I would like to join in. I have run one Pathfinder table for the SWA and will be running my second tomorrow, so I can take on GM duties. Of course, being able to play and GM would be preferred.

So if you live in any of the above communities and enjoy Pathfinder, feel free to contact me.

Greg Croff
Themes86@aol.com

Liberty's Edge 3/5

David Harrison wrote:

Incorrect. Josh ruled that:

Joshua J. Frost wrote:

As for the arcane bonded item for a wizard, I am making no changes to the way the arcane bond works on page 78 of the PRPG Core Rulebook. Though PFS doesn't have item creation feats, the arcane bonded item for a wizard still allows that wizard to use those feats per the rules on page 78 of the PRPG Core Rulebook. Please insure that you have fully familiarized yourself with those rules as there are several easy-to-miss steps in there. Specifically, the line

PRPG Core Rulebook wrote:

"A wizard can add additional magic abilities to his bonded object as if he has the level prerequisites of the feat."

means the wizard still has to pay the associated costs and must have the correct item for the feat. (For example, he must have an arcane bonded item "wand" to add wand abilities or must have an arcane bonded item "sword" to add weapon abilities, etc.)

But, if he wants he can switch to another magic item acquired in a module as the PRPG Core Rulebook also states:

A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.

Presumably, you would have to pay the 200gp per wizard level to do so between scenarios to transfer the bond.

I have been thinking about this myself. I was thinking of creating a Diviner with an Amulet as my Arcane Bonded object for Pathfinder, but the only two standard magic items that a Wizard can make are the Amulet of the Planes and Amulet of Proof Against Detection and Location. Both don't seem to be very useful in society play and I doubt they would allow the creation of non-standard magic items for society play as that could lead to abuse. For example, an Amulet of Armor. In other words, Bracers of Armor in amulet form.

So, being able to transfer the bond seems more viable so my wizard can transfer the bond to an Amulet of Natural Armor, which only a druid, and some of the new core classes from the Advanced Players Guide, can make.

Liberty's Edge 3/5

Evan Whitefield wrote:
Running 4 tables this friday (Feb 12th) Hope to see you there!

He means this Saturday (Feb 12th)!!!

There will be two tables in the afternoon session, from 11AM to 4PM and two tables in the evening session from 5PM to 10PM. Evan is the die hard GM running a table at each session and I'll running one table in the evening session. We have another GM for the other table in the morning, who's name escapes me at the moment. Blasted memory!

At the Lodge site on Warhorn, we have 7 people signed up between the two tables (not counting GMs), so there is plenty of room. Even if an additional 8 show up, the other GM and I have alternate scenarios prepare in case we want to expand to a third table.

If you have a hankering for other gaming opportinities, the SWA Game-a-thon has plenty of other board and miniature games available in both sessions. Also, the SWA is hosting their second Annual Northeast Titan Tournament over the entire weekend. Friday to Sunday.

Liberty's Edge 3/5

I was brushing up on this scenario as I will be running it for the second time this coming Saturday. I was looking at the Diva's Tier 4-5 stats and it adds mage armor to her 1st level spell selection, but mage armor is a sorcerer/wizard spell. I don't think it will be an issue as I believe the players signed up for the Saturday are all 2nd level so we shall still be Tier 1-2, but I thought it something to point out.

Liberty's Edge

I would be interested in seeing your conversion. Particularly how you handled the elf adviser conversion since the original basically had them as a multi-class fighter/magic-user.

Spoiler:
themes86@aol.com

Thanks for considering it!

Liberty's Edge 3/5

Evan Whitefield wrote:
Yeah that was a typo. I meant 10, thats what happens when I try and post at work.

Don't listen to him ... there are only 2 of us!!! Just kidding. Over the past three game-a-thons, we have had 15 different participants. So things are looking good!

Liberty's Edge 3/5

Evan Whitefield wrote:
Meet a bunch of great people at the Council of Five Nations gaming con and it looks like there is some interest in a PFS group but no one has taken the reigns to set it up. So with the help of Art (NYC Venture-Captain) I'm going to try and get everyone together. Anyone interested send me an email at ewhitefield_82 at yahoo and we'll see about getting started.

I'll do my best to support you Evan. Wrote to the e-mail you gave us last night. It was a great afternoon and evening of role-playing. Thanks for lending a miniature and dice.

Also thanks to Art and the members of The Gathering for coming to Council of Five Nations to bring the Capital Region of NY a taste of Pathfinder!

Liberty's Edge 3/5

SamuraiSpirit wrote:

Hi Greg!

Hmm, well, I live in Richmondville, which is just west of Cobleskill, which is probably about a 30-45 minute drive from Schenectady. Which isnt bad at all except alas! my griffon flew away so I am currently without transportation other than my own two feet and the occasional bus. I likely won't have reliable transport until after the new year. And no, I unfortunately did not get a chance to attend the Council of Five Nations con, although I did want to.

Magnus,

Well I hope you get a chance to raise a new griffon soon. Until then keep in contact and check out the Schenectady Wargamers Association website. www.swa-gaming.org. If I didn't mention it, they are the sponsors of the Council of Five Nations and they also sponsor a two session game day once a month in Schenectady.

Greg

Liberty's Edge 3/5

Ulserad wrote:
We ran 15 tables and they were almost all new players. We had planned on running high and low mods, but we didn't have many advanced characters.

Wish I could have come after my introduction at Council of Five Nations. Maybe next year.

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