The Tyrant snarls at the shark, trying to shove the shark away from her. She spins with impressive grace in the zero-gravity field, and sprays bullets at the shark Jimdigriz has directed them toward.
React to Relentless Endurance; Shove (using quickened action), if successful, will Push Off in the opposite direction as a free action; Brutal Barrage, Auto-Fire Athletics (expert):1d20 + 20 ⇒ (2) + 20 = 22Oof. I assume we have a Hero Point, so going to use it here Athletics (expert):1d20 + 20 ⇒ (6) + 20 = 26
Relentless Endurance [reaction] Trigger: I take damage; Frequency 1/hour. You come back stronger, ready to continue the fight and push onward in battle. You gain 3d8 + 12 ⇒ (5, 5, 8) + 12 = 30 temporary Hit Points that last for 1 minute.
The Tyrant scowls at the camera. "You want to know about me? Know that I'm not going to stand by to see the weak and disadvantaged people of this 'verse be taken advantage of!"
She picks up a nearby piece of furniture and turns to the camera. "This is what's going to happen to anyone that tries." She flexes, and shatters the furniture into a number of very small pieces.
The Tyrant reloads, making sure her machine gun is ready. She gives Ceilidh a nod as her vitality network restores her.
"If it makes you feel better, it's all bread and circuses. We're not entertainment, we're distraction from what the motherfrackers are really doing," she growls.
Reminder for our next initiative, I have an array of abilities:
Array of abilities:
Warning Spray [free-action] As combat begins, you unleash an undirected snapshot with your weapon, forcing advancing foes to cower on approach. Make an Area Fire or Auto-Fire with your weapon. Your selected weapon cannot be a grenade or a missile launcher. Creatures in the area take no damage but must still make a save to avoid being suppressed or take other effects your area attack would normally impose.
Opening Roar: At the start of a combat encounter, if you are aware of your foes and aren’t attempting to Sneak or Hide, you can roll Intimidation for your initiative and can use the result to Demoralize one foe within range. Additionally, if you have the Battle Cry feat, you can Demoralize up to two creatures within 60 feet of you who you’re aware of.
Battle Cry: When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action. If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll.
Menacing Snarl (auditory) [free-action] Frequency once per hour; Trigger You frighten a creature; You snarl, hiss, shout, or otherwise verbally menace the triggering creature as you frighten them. Increase the value of the frightened condition by 1.
Intimidating Prowess: In situations where you can physically menace the target when you Coerce or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language.
Terrified Retreat: When you critically succeed at the Demoralize action, if the target’s level is lower than yours, the target is fleeing for 1 round.
The Tyrant barely seems to notice the dinosaur's blow as the pain only makes her grow stronger! She opens fire before to put the barrier between her and the dinosaur.
React to Relentless Endurance; Brutal Barrage; Auto-Fire! and Primary Target
Auto Fire (DC 31 Reflex) vs. pink :4d8 + 6 ⇒ (5, 2, 2, 6) + 6 = 21 Primary Target vs. Pink:1d20 + 20 ⇒ (11) + 20 = 31 Damage:2d8 + 6 ⇒ (1, 2) + 6 = 9 9/20 projectiles left
Mechanics:
Relentless Endurance [reaction] Trigger: I take damage; Frequency 1/hour. You come back stronger, ready to continue the fight and push onward in battle. You gain 3d8 + 12 ⇒ (5, 1, 1) + 12 = 19 temporary Hit Points that last for 1 minute.
[ooc]Brutal Barrage [one-action] You prepare the perfect shot, able to tear through those closest to the impact point. If your next action is to Area Fire or Auto-Fire, add two additional weapon damage dice to targets who are adjacent to the center point of impact, or within the first 10 feet of a cone or line effect.
* Suppressing Fire: If you make an attack with a weapon that has the area trait (such as from the Area Fire or Auto-Fire actions), you use it in a manner that suppresses your targets. Enemies in the affected area who fail their save against your attack become suppressed until the start of your next turn. A suppressed target takes a –1 circumstance penalty on attack rolls and takes a –10-foot status penalty to its Speeds.
* Primary Target: When you make an attack with an area of effect weapon (such as from the Area Fire or Auto-Fire actions), you can choose a single creature either adjacent to the center point of the attack or the closest to you within a cone or line to be your primary target. After resolving the area of effect attack, make a ranged Strike using your weapon against the selected target. Ignore the unwieldy trait on your weapon when using this action. This follow-up Strike consumes an amount of ammo from the weapon equal to its expend, and you can’t make this additional Strike if you don’t have sufficient ammo. If two or more creatures are equidistant or closest, you can choose which one is your primary target. If you successfully hit your primary target with this Strike, then that target is suppressed until the start of your next turn. This Strike uses the same multiple attack penalty as your Area Fire or Auto-Fire action but doesn’t count toward your multiple attack penalty.
* Fighting Style (action hero): When you successfully make a ranged Strike with a weapon with the automatic trait, you suppress the target until the start of your next turn. In addition, when you Auto-Fire, the size of the cone is equal to the weapon’s full range increment instead of half. When using the Auto-Fire action, you can designate a target anywhere in the cone to be your primary target instead of the target closest to you.
"Get off me, you mothertrucker!" the Tyrant screams as the dinosaur tramples her. She's more angry than hurt -- her force field soaks up all the damage superior force field, down to 9 hp after the trample, up to 14 at the start of my turn -- but the nova-hot rage just drives her, as always.
She blasts away with her machine gun before moving to try to get out of the trampling cluster.
Fog of War, Stride Auto Fire (DC 31 Reflex) vs. pink and cyan:2d8 + 3 ⇒ (2, 5) + 3 = 10 Primary Target vs. Cyan:1d20 + 20 ⇒ (17) + 20 = 37 Damage:2d8 + 3 ⇒ (6, 1) + 3 = 10 11/20 projectiles left
Mechanics:
Fog of War: The smoke from your unleashed weapon fire conceals you from any enemies who may be left standing. Make an Area Fire or Auto-Fire attack. You leave behind a cloud of smoke within the area that lasts until the end of your next turn or until dissipated by a strong wind. Creatures in the area have the concealed condition, and all other creatures are concealed to them.
Auto-Fire [two-actions] (area, attack) You hit each creature in a cone with a range equal to half the weapon’s range increment without making an attack roll. Any creatures in the area take damage equal to the weapon’s damage (basic Reflex save against your class DC plus the tracking value of the weapon). This damage is area damage. Creatures that critically fail this save are subject to effects that occur on a critical hit with this weapon, including the weapon’s critical specialization effect. Automatic Fire has an expend equal to the number of targets in the area × 2
Primary Target: When you make an attack with an area of effect weapon (such as from the Area Fire or Auto-Fire actions), you can choose a single creature either adjacent to the center point of the attack or the closest to you within a cone or line to be your primary target. After resolving the area of effect attack, make a ranged Strike using your weapon against the selected target. Ignore the unwieldy trait on your weapon when using this action. This follow-up Strike consumes an amount of ammo from the weapon equal to its expend, and you can’t make this additional Strike if you don’t have sufficient ammo. If two or more creatures are equidistant or closest, you can choose which one is your primary target. If you successfully hit your primary target with this Strike, then that target is suppressed until the start of your next turn. This Strike uses the same multiple attack penalty as your Area Fire or Auto-Fire action but doesn’t count toward your multiple attack penalty.
"You think you can just ignore me, you motherfrackers!" the Tyrant screams. She opens fire on the cyan Zo!ceratops.
Brutal Barrage, Auto Fire Auto Fire (DC 31 Reflex) vs. cyan:4d8 ⇒ (5, 8, 5, 4) = 22 Primary Target vs. green:1d20 + 20 ⇒ (13) + 20 = 33 Damage:2d8 + 3 ⇒ (2, 6) + 3 = 11 14/20 projectiles left
All the mechanics (I think):
Brutal Barrage [one-action] You prepare the perfect shot, able to tear through those closest to the impact point. If your next action is to Area Fire or Auto-Fire, add two additional weapon damage dice to targets who are adjacent to the center point of impact, or within the first 10 feet of a cone or line effect.
Auto-Fire [two-actions] (area, attack) You hit each creature in a cone with a range equal to half the weapon’s range increment without making an attack roll. Any creatures in the area take damage equal to the weapon’s damage (basic Reflex save against your class DC plus the tracking value of the weapon). This damage is area damage. Creatures that critically fail this save are subject to effects that occur on a critical hit with this weapon, including the weapon’s critical specialization effect. Automatic Fire has an expend equal to the number of targets in the area × 2
Primary Target: When you make an attack with an area of effect weapon (such as from the Area Fire or Auto-Fire actions), you can choose a single creature either adjacent to the center point of the attack or the closest to you within a cone or line to be your primary target. After resolving the area of effect attack, make a ranged Strike using your weapon against the selected target. Ignore the unwieldy trait on your weapon when using this action. This follow-up Strike consumes an amount of ammo from the weapon equal to its expend, and you can’t make this additional Strike if you don’t have sufficient ammo. If two or more creatures are equidistant or closest, you can choose which one is your primary target. If you successfully hit your primary target with this Strike, then that target is suppressed until the start of your next turn. This Strike uses the same multiple attack penalty as your Area Fire or Auto-Fire action but doesn’t count toward your multiple attack penalty.
The Tyrant barely seems to move -- but at the same time somehow completely avoids the onrushing beast! She grins -- or maybe just shows her teeth, it's hard to tell -- and growls, "Nice try, you mother truckers. Eat tungsten!"
She opens fire, spraying the two closest creatures with bullets, a cloud of smoke surrounding her.
Demoralize (one action), if successful: Menacing Snarl (free), Fog of War (two actions) with Primary Target! Intimidation (master) to Demoralize green:1d20 + 21 ⇒ (9) + 21 = 30with Terrified Retreat Auto Fire (DC 31 Reflex) vs. green and aqua:2d8 + 3 ⇒ (6, 7) + 3 = 16 Primary Target vs. green:1d20 + 20 ⇒ (1) + 20 = 21 Damage (with Get 'em):2d8 + 3 + 3 ⇒ (7, 2) + 3 + 3 = 15 17/20 projectiles left
All the mechanics (I think):
Menacing Snarl (auditory) [free-action] Frequency once per hour; Trigger You frighten a creature; You snarl, hiss, shout, or otherwise verbally menace the triggering creature as you frighten them. Increase the value of the frightened condition by 1.
Fog of War: The smoke from your unleashed weapon fire conceals you from any enemies who may be left standing. Make an Area Fire or Auto-Fire attack. You leave behind a cloud of smoke within the area that lasts until the end of your next turn or until dissipated by a strong wind. Creatures in the area have the concealed condition, and all other creatures are concealed to them.
Auto-Fire [two-actions] (area, attack) You hit each creature in a cone with a range equal to half the weapon’s range increment without making an attack roll. Any creatures in the area take damage equal to the weapon’s damage (basic Reflex save against your class DC plus the tracking value of the weapon). This damage is area damage. Creatures that critically fail this save are subject to effects that occur on a critical hit with this weapon, including the weapon’s critical specialization effect. Automatic Fire has an expend equal to the number of targets in the area × 2
Primary Target: When you make an attack with an area of effect weapon (such as from the Area Fire or Auto-Fire actions), you can choose a single creature either adjacent to the center point of the attack or the closest to you within a cone or line to be your primary target. After resolving the area of effect attack, make a ranged Strike using your weapon against the selected target. Ignore the unwieldy trait on your weapon when using this action. This follow-up Strike consumes an amount of ammo from the weapon equal to its expend, and you can’t make this additional Strike if you don’t have sufficient ammo. If two or more creatures are equidistant or closest, you can choose which one is your primary target. If you successfully hit your primary target with this Strike, then that target is suppressed until the start of your next turn. This Strike uses the same multiple attack penalty as your Area Fire or Auto-Fire action but doesn’t count toward your multiple attack penalty.
The Tyrant grunts. "Bread and space circuses, that's why. I thought the Veskarium was about being better, but it's all lies. I'm the Tyrant?! Well, so be it. I'm sick and tired of it, and I'm not going to take it anymore. If Wheel of Monsters lets the Bretheda-breathers know what's coming for them, well, that's why I'm here!"
The Tyrant arrives, scowling as she looks around and realizes she is the first to arrive. The massive vesk is wearing her usual defrex hide armor, with several weapons -- including a massive machine gun strapped to her back -- arrayed around her body making her even more intimidating.
Unable to get up again, however, he roars in frustration and instead breathes out a cone of electricity.
Act Together to Fly, but since that failed, two actions to use Breath Weapon and free action to hope it's not immune to electricity Breath Weapon electricity damage (DC 31 basic Reflex):6d6 ⇒ (4, 1, 5, 6, 6, 1) = 23 Cool down rounds:1d4 ⇒ 2
AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []
As he gets close, The Tyrant inhales and lets out a blast of electricity. "Get out of the way!" he growls to Targrish and Aicard.
Two Actions to Breath Weapon. I should be able to get everyone but red, without hitting my companions. Breath Weapon electricity damage (DC 31 basic Reflex):6d6 ⇒ (3, 1, 4, 5, 1, 3) = 17 Cool down rounds:1d4 ⇒ 2
The Tyrant flies around the dragon, hoping to catch it between himself and Vashta's allies. He claws and bites furiously, tired of letting this small lizard have its way.
AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish [], frightened 2
Overcoming his fear -- as if he would ever actually feel such a human emotion! -- The Tyrant charges forward, jaws snapping at this other so-called dragon.
The Tyrant, back and furious that someone dared hurt Vashta, roars and lashes out in a frenzy!
Two actions as part of Act Together to Draconic Frenzy vs. red Jaws (fatal d10, reach 10 feet):1d20 + 22 ⇒ (3) + 22 = 25 Piercing (+4 for boost eidolon):2d6 + 7 + 4 ⇒ (2, 1) + 7 + 4 = 14
AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects:
"Most painfully too!" The Tyrant adds.
One action from Act Together to Stride into range, or Strike if I'm already in range; final action to Strike Jaws (fatal d10, reach 10 feet):1d20 + 22 ⇒ (2) + 22 = 24 Piercing:2d6 + 7 ⇒ (1, 6) + 7 = 14
AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects:
The Tyrant, enraged by the attack and Vashta's tears, tears out the last assassin's throat.[
One action as part of Act Together to Strike the last assassin. If he's still up, I'll claw him or Stride to provide flanking for Targrish. Jaws (fatal d10, reach 10 feet):1d20 + 22 ⇒ (20) + 22 = 42 Crit!:3d10 + 7 + 4 ⇒ (3, 4, 3) + 7 + 4 = 21+1d6+2persistent bleed damage
AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects:
Draconic Frenzy (two actions) Your eidolon makes one Strike with their primary unarmed attack and two Strikes with their secondary unarmed attack (in any order). If any of these attacks critically hits an enemy, your eidolon instantly recovers the use of their Breath Weapon.
AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects:
The Tyrant charges forward toward the most injured archer, jaws snapping. The slam closed around the archer-turned-swordsman, sending a spray of blood across everything in the vicinity.