Ancient Dream Dragon

The Tyrant's page

56 posts. Alias of motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


RSS

1 to 50 of 56 << first < prev | 1 | 2 | next > last >>

AC 30, F +20, R +19, W +17, Per +17

The Tyrant snarls at the shark, trying to shove the shark away from her. She spins with impressive grace in the zero-gravity field, and sprays bullets at the shark Jimdigriz has directed them toward.

React to Relentless Endurance; Shove (using quickened action), if successful, will Push Off in the opposite direction as a free action; Brutal Barrage, Auto-Fire
Athletics (expert): 1d20 + 20 ⇒ (2) + 20 = 22 Oof. I assume we have a Hero Point, so going to use it here
Athletics (expert): 1d20 + 20 ⇒ (6) + 20 = 26

Auto Fire (DC 31 Reflex) vs. teal: 4d8 + 6 ⇒ (1, 7, 7, 2) + 6 = 23
Primary Target vs. teal, clumsy, iterative: 1d20 + 20 - 1 - 5 ⇒ (17) + 20 - 1 - 5 = 31
Damage: 2d8 + 3 + 3 ⇒ (6, 1) + 3 + 3 = 13
17/20 projectiles left

Relentless Endurance [reaction] Trigger: I take damage; Frequency 1/hour. You come back stronger, ready to continue the fight and push onward in battle. You gain 3d8 + 12 ⇒ (5, 5, 8) + 12 = 30 temporary Hit Points that last for 1 minute.


1 person marked this as a favorite.
AC 30, F +20, R +19, W +17, Per +17

The Tyrant scowls at the camera. "You want to know about me? Know that I'm not going to stand by to see the weak and disadvantaged people of this 'verse be taken advantage of!"

She picks up a nearby piece of furniture and turns to the camera. "This is what's going to happen to anyone that tries." She flexes, and shatters the furniture into a number of very small pieces.

Athletics (expert): 1d20 + 20 ⇒ (19) + 20 = 39


AC 30, F +20, R +19, W +17, Per +17

The Tyrant reloads, making sure her machine gun is ready. She gives Ceilidh a nod as her vitality network restores her.

"If it makes you feel better, it's all bread and circuses. We're not entertainment, we're distraction from what the motherfrackers are really doing," she growls.

Reminder for our next initiative, I have an array of abilities:

Array of abilities:

Warning Spray [free-action] As combat begins, you unleash an undirected snapshot with your weapon, forcing advancing foes to cower on approach. Make an Area Fire or Auto-Fire with your weapon. Your selected weapon cannot be a grenade or a missile launcher. Creatures in the area take no damage but must still make a save to avoid being suppressed or take other effects your area attack would normally impose.

Opening Roar: At the start of a combat encounter, if you are aware of your foes and aren’t attempting to Sneak or Hide, you can roll Intimidation for your initiative and can use the result to Demoralize one foe within range. Additionally, if you have the Battle Cry feat, you can Demoralize up to two creatures within 60 feet of you who you’re aware of.

Battle Cry: When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action. If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll.

Menacing Snarl (auditory) [free-action] Frequency once per hour; Trigger You frighten a creature; You snarl, hiss, shout, or otherwise verbally menace the triggering creature as you frighten them. Increase the value of the frightened condition by 1.

Intimidating Prowess: In situations where you can physically menace the target when you Coerce or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language.

Terrified Retreat: When you critically succeed at the Demoralize action, if the target’s level is lower than yours, the target is fleeing for 1 round.


AC 30, F +20, R +19, W +17, Per +17

The Tyrant barely seems to notice the dinosaur's blow as the pain only makes her grow stronger! She opens fire before to put the barrier between her and the dinosaur.

React to Relentless Endurance; Brutal Barrage; Auto-Fire! and Primary Target

Auto Fire (DC 31 Reflex) vs. pink : 4d8 + 6 ⇒ (5, 2, 2, 6) + 6 = 21
Primary Target vs. Pink: 1d20 + 20 ⇒ (11) + 20 = 31
Damage: 2d8 + 6 ⇒ (1, 2) + 6 = 9
9/20 projectiles left

Mechanics:

Relentless Endurance [reaction] Trigger: I take damage; Frequency 1/hour. You come back stronger, ready to continue the fight and push onward in battle. You gain 3d8 + 12 ⇒ (5, 1, 1) + 12 = 19 temporary Hit Points that last for 1 minute.

[ooc]Brutal Barrage [one-action] You prepare the perfect shot, able to tear through those closest to the impact point. If your next action is to Area Fire or Auto-Fire, add two additional weapon damage dice to targets who are adjacent to the center point of impact, or within the first 10 feet of a cone or line effect.

* Suppressing Fire: If you make an attack with a weapon that has the area trait (such as from the Area Fire or Auto-Fire actions), you use it in a manner that suppresses your targets. Enemies in the affected area who fail their save against your attack become suppressed until the start of your next turn. A suppressed target takes a –1 circumstance penalty on attack rolls and takes a –10-foot status penalty to its Speeds.
* Primary Target: When you make an attack with an area of effect weapon (such as from the Area Fire or Auto-Fire actions), you can choose a single creature either adjacent to the center point of the attack or the closest to you within a cone or line to be your primary target. After resolving the area of effect attack, make a ranged Strike using your weapon against the selected target. Ignore the unwieldy trait on your weapon when using this action. This follow-up Strike consumes an amount of ammo from the weapon equal to its expend, and you can’t make this additional Strike if you don’t have sufficient ammo. If two or more creatures are equidistant or closest, you can choose which one is your primary target. If you successfully hit your primary target with this Strike, then that target is suppressed until the start of your next turn. This Strike uses the same multiple attack penalty as your Area Fire or Auto-Fire action but doesn’t count toward your multiple attack penalty.

* Fighting Style (action hero): When you successfully make a ranged Strike with a weapon with the automatic trait, you suppress the target until the start of your next turn. In addition, when you Auto-Fire, the size of the cone is equal to the weapon’s full range increment instead of half. When using the Auto-Fire action, you can designate a target anywhere in the cone to be your primary target instead of the target closest to you.


AC 30, F +20, R +19, W +17, Per +17

Reflex (expert): 1d20 + 18 ⇒ (2) + 18 = 20

"Get off me, you mothertrucker!" the Tyrant screams as the dinosaur tramples her. She's more angry than hurt -- her force field soaks up all the damage superior force field, down to 9 hp after the trample, up to 14 at the start of my turn -- but the nova-hot rage just drives her, as always.

She blasts away with her machine gun before moving to try to get out of the trampling cluster.

Fog of War, Stride
Auto Fire (DC 31 Reflex) vs. pink and cyan: 2d8 + 3 ⇒ (2, 5) + 3 = 10
Primary Target vs. Cyan: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 2d8 + 3 ⇒ (6, 1) + 3 = 10
11/20 projectiles left

Mechanics:

Fog of War: The smoke from your unleashed weapon fire conceals you from any enemies who may be left standing. Make an Area Fire or Auto-Fire attack. You leave behind a cloud of smoke within the area that lasts until the end of your next turn or until dissipated by a strong wind. Creatures in the area have the concealed condition, and all other creatures are concealed to them.

Auto-Fire [two-actions] (area, attack) You hit each creature in a cone with a range equal to half the weapon’s range increment without making an attack roll. Any creatures in the area take damage equal to the weapon’s damage (basic Reflex save against your class DC plus the tracking value of the weapon). This damage is area damage. Creatures that critically fail this save are subject to effects that occur on a critical hit with this weapon, including the weapon’s critical specialization effect. Automatic Fire has an expend equal to the number of targets in the area × 2

Primary Target: When you make an attack with an area of effect weapon (such as from the Area Fire or Auto-Fire actions), you can choose a single creature either adjacent to the center point of the attack or the closest to you within a cone or line to be your primary target. After resolving the area of effect attack, make a ranged Strike using your weapon against the selected target. Ignore the unwieldy trait on your weapon when using this action. This follow-up Strike consumes an amount of ammo from the weapon equal to its expend, and you can’t make this additional Strike if you don’t have sufficient ammo. If two or more creatures are equidistant or closest, you can choose which one is your primary target. If you successfully hit your primary target with this Strike, then that target is suppressed until the start of your next turn. This Strike uses the same multiple attack penalty as your Area Fire or Auto-Fire action but doesn’t count toward your multiple attack penalty.


AC 30, F +20, R +19, W +17, Per +17

"You think you can just ignore me, you motherfrackers!" the Tyrant screams. She opens fire on the cyan Zo!ceratops.

Brutal Barrage, Auto Fire
Auto Fire (DC 31 Reflex) vs. cyan: 4d8 ⇒ (5, 8, 5, 4) = 22
Primary Target vs. green: 1d20 + 20 ⇒ (13) + 20 = 33
Damage: 2d8 + 3 ⇒ (2, 6) + 3 = 11
14/20 projectiles left

All the mechanics (I think):

Brutal Barrage [one-action] You prepare the perfect shot, able to tear through those closest to the impact point. If your next action is to Area Fire or Auto-Fire, add two additional weapon damage dice to targets who are adjacent to the center point of impact, or within the first 10 feet of a cone or line effect.

Auto-Fire [two-actions] (area, attack) You hit each creature in a cone with a range equal to half the weapon’s range increment without making an attack roll. Any creatures in the area take damage equal to the weapon’s damage (basic Reflex save against your class DC plus the tracking value of the weapon). This damage is area damage. Creatures that critically fail this save are subject to effects that occur on a critical hit with this weapon, including the weapon’s critical specialization effect. Automatic Fire has an expend equal to the number of targets in the area × 2

Primary Target: When you make an attack with an area of effect weapon (such as from the Area Fire or Auto-Fire actions), you can choose a single creature either adjacent to the center point of the attack or the closest to you within a cone or line to be your primary target. After resolving the area of effect attack, make a ranged Strike using your weapon against the selected target. Ignore the unwieldy trait on your weapon when using this action. This follow-up Strike consumes an amount of ammo from the weapon equal to its expend, and you can’t make this additional Strike if you don’t have sufficient ammo. If two or more creatures are equidistant or closest, you can choose which one is your primary target. If you successfully hit your primary target with this Strike, then that target is suppressed until the start of your next turn. This Strike uses the same multiple attack penalty as your Area Fire or Auto-Fire action but doesn’t count toward your multiple attack penalty.


AC 30, F +20, R +19, W +17, Per +17

Reflex (expert): 1d20 + 18 ⇒ (20) + 18 = 38

The Tyrant barely seems to move -- but at the same time somehow completely avoids the onrushing beast! She grins -- or maybe just shows her teeth, it's hard to tell -- and growls, "Nice try, you mother truckers. Eat tungsten!"

She opens fire, spraying the two closest creatures with bullets, a cloud of smoke surrounding her.

Demoralize (one action), if successful: Menacing Snarl (free), Fog of War (two actions) with Primary Target!
Intimidation (master) to Demoralize green: 1d20 + 21 ⇒ (9) + 21 = 30 with Terrified Retreat
Auto Fire (DC 31 Reflex) vs. green and aqua: 2d8 + 3 ⇒ (6, 7) + 3 = 16
Primary Target vs. green: 1d20 + 20 ⇒ (1) + 20 = 21
Damage (with Get 'em): 2d8 + 3 + 3 ⇒ (7, 2) + 3 + 3 = 15
17/20 projectiles left

All the mechanics (I think):

Menacing Snarl (auditory) [free-action] Frequency once per hour; Trigger You frighten a creature; You snarl, hiss, shout, or otherwise verbally menace the triggering creature as you frighten them. Increase the value of the frightened condition by 1.

Fog of War: The smoke from your unleashed weapon fire conceals you from any enemies who may be left standing. Make an Area Fire or Auto-Fire attack. You leave behind a cloud of smoke within the area that lasts until the end of your next turn or until dissipated by a strong wind. Creatures in the area have the concealed condition, and all other creatures are concealed to them.

Auto-Fire [two-actions] (area, attack) You hit each creature in a cone with a range equal to half the weapon’s range increment without making an attack roll. Any creatures in the area take damage equal to the weapon’s damage (basic Reflex save against your class DC plus the tracking value of the weapon). This damage is area damage. Creatures that critically fail this save are subject to effects that occur on a critical hit with this weapon, including the weapon’s critical specialization effect. Automatic Fire has an expend equal to the number of targets in the area × 2

Primary Target: When you make an attack with an area of effect weapon (such as from the Area Fire or Auto-Fire actions), you can choose a single creature either adjacent to the center point of the attack or the closest to you within a cone or line to be your primary target. After resolving the area of effect attack, make a ranged Strike using your weapon against the selected target. Ignore the unwieldy trait on your weapon when using this action. This follow-up Strike consumes an amount of ammo from the weapon equal to its expend, and you can’t make this additional Strike if you don’t have sufficient ammo. If two or more creatures are equidistant or closest, you can choose which one is your primary target. If you successfully hit your primary target with this Strike, then that target is suppressed until the start of your next turn. This Strike uses the same multiple attack penalty as your Area Fire or Auto-Fire action but doesn’t count toward your multiple attack penalty.


AC 30, F +20, R +19, W +17, Per +17

I have Battle Cry, but none appears to be within 30 feet, so moot point.


AC 30, F +20, R +19, W +17, Per +17

"The only combat enhancers I have -- or need -- is me!" The Tyrant declares.

She pulls out her machine gun and quickly checks it over, making sure it's loaded and ready for fun.

"Come on, girl. Time to show the 'verse what's what."


AC 30, F +20, R +19, W +17, Per +17

Intimidation (master): 1d20 + 21 ⇒ (10) + 21 = 31


AC 30, F +20, R +19, W +17, Per +17

The Tyrant grunts. "Bread and space circuses, that's why. I thought the Veskarium was about being better, but it's all lies. I'm the Tyrant?! Well, so be it. I'm sick and tired of it, and I'm not going to take it anymore. If Wheel of Monsters lets the Bretheda-breathers know what's coming for them, well, that's why I'm here!"


AC 30, F +20, R +19, W +17, Per +17

The Tyrant arrives, scowling as she looks around and realizes she is the first to arrive. The massive vesk is wearing her usual defrex hide armor, with several weapons -- including a massive machine gun strapped to her back -- arrayed around her body making her even more intimidating.


AC 30, F +20, R +19, W +17, Per +17

The Tyrant mauls the flesh fiend.

Claws (agile, finesse, reach 10 feet): 1d20 + 22 ⇒ (19) + 22 = 41
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 5) + 7 + 4 = 19
Crit? +1d6+2 persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (14) + 22 - 4 = 32
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 2) + 7 + 4 = 16

Jaws (fatal d10, reach 10 feet), iterative x2: 1d20 + 22 - 10 ⇒ (3) + 22 - 10 = 15
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (1, 2) + 7 + 4 = 14


AC 30, F +20, R +19, W +17, Per +17

The Tyrant tears into the remaining monster, enraged that it thinks it can defeat him.

Claws (agile, finesse, reach 10 feet): 1d20 + 22 ⇒ (16) + 22 = 38
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 4) + 7 + 4 = 17
Crit? +1d6+2 persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (18) + 22 - 4 = 36
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (5, 5) + 7 + 4 = 21
Crit? +1d6+2 persistent bleed damage

Jaws (fatal d10, reach 10 feet), iterative x2: 1d20 + 22 - 10 ⇒ (18) + 22 - 10 = 30
Piercing (+4 for boost eidolon): 2d6 + 7 ⇒ (3, 2) + 7 = 12


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant tears into the fleshy horrors.

Claws (agile, finesse, reach 10 feet), guidance: 1d20 + 22 + 1 ⇒ (3) + 22 + 1 = 26
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 5) + 7 + 4 = 18

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (10) + 22 - 4 = 28
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 2) + 7 + 4 = 19

Jaws (fatal d10, reach 10 feet), iterative x2: 1d20 + 22 - 19 ⇒ (9) + 22 - 19 = 12
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 4) + 7 + 4 = 21


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant inhales, his chest expanding, as he moves. When he settles into his location, he breaths a line of lightning through the smaller bhanyadas!

Breath Weapon electricity damage (DC 31 basic Reflex): 6d6 ⇒ (3, 3, 4, 1, 1, 6) = 18
Cool down rounds: 1d4 ⇒ 2


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish [], grabbed?

The Tyrant thrashes in the monster's grip. "Fool? You seek to hold me?! You hold only death in your hands!"

Athletics (expert, armbands) to Escape: 1d20 + 20 + 2 ⇒ (15) + 20 + 2 = 37

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (18) + 22 - 4 = 36
Slashing: 2d6 + 7 ⇒ (6, 4) + 7 = 17
Crit? +1d6+2 persistent bleed damage


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant -- realizing that beyond comprehension he was almost in trouble there for a moment -- slashes out with his claws.

Claws (agile, finesse, reach 10 feet): 1d20 + 22 ⇒ (16) + 22 = 38
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (5, 1) + 7 + 4 = 17
Crit? +1d6+2 persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (17) + 22 - 4 = 35
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (1, 3) + 7 + 4 = 15
Crit? +1d6+2 persistent bleed damage

Jaws (fatal d10, reach 10 feet), iterative x2: 1d20 + 22 - 10 ⇒ (5) + 22 - 10 = 17
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 1) + 7 + 4 = 18


AC 30, F +20, R +19, W +17, Per +17

The Tyrant continues to lash about him in a blind fury. Emphasis on blind

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 8 ⇒ (4) + 22 - 8 = 18
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 4) + 7 + 4 = 21

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (10) + 22 - 4 = 28
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (4, 3) + 7 + 4 = 18

Jaws (fatal d10, reach 10 feet) x2: 1d20 + 22 - 10 ⇒ (12) + 22 - 10 = 24
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 3) + 7 + 4 = 16


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant lashes out with claws and fangs again, but he's getting swarmed, hampering him.

"AWAY FROM ME, FOOD!"

Claws (agile, finesse, reach 10 feet): 1d20 + 22 ⇒ (2) + 22 = 24
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 1) + 7 + 4 = 18

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (4) + 22 - 4 = 22
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 6) + 7 + 4 = 19

Jaws (fatal d10, reach 10 feet), iterative x2: 1d20 + 22 - 10 ⇒ (11) + 22 - 10 = 23
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (1, 2) + 7 + 4 = 14


AC 30, F +20, R +19, W +17, Per +17

[ spoiler=Quick stats]
AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []
[/spoiler]

The Tyrant rips into the disgusting masses with claws and jaws.

Claws (agile, finesse, reach 10 feet): 1d20 + 22 ⇒ (15) + 22 = 37
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 1) + 7 + 4 = 14

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (4) + 22 - 4 = 22
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 6) + 7 + 4 = 20

Jaws (fatal d10, reach 10 feet), iterative x2: 1d20 + 22 - 19 ⇒ (5) + 22 - 19 = 8
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 5) + 7 + 4 = 22


AC 30, F +20, R +19, W +17, Per +17

"They sound delicious!" The Tyrant rumbles.


AC 30, F +20, R +19, W +17, Per +17

The Tyrant growls slightly at the hag's face. It better open if it knows what's good for it.

He will not be denied. I will not be denied!

Intimidation (trained): 1d20 + 15 ⇒ (2) + 15 = 17


AC 30, F +20, R +19, W +17, Per +17

"I am here, always!" The Tyrant announces ominously as he appears.


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant roars in triumph. "Back to Hell with you!" he roars as he tears

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (13) + 22 = 35
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 6) + 7 + 4 = 19

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (14) + 22 - 4 = 32
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 6) + 7 + 4 = 20

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (13) + 22 - 8 = 27
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 5) + 7 + 4 = 19


AC 30, F +20, R +19, W +17, Per +17

The Tyrant snarls and tries to himself into the air again.

Tyrant's Fortitude (master), juggernaut: 1d20 + 20 ⇒ (7) + 20 = 27 If necessary

Unable to get up again, however, he roars in frustration and instead breathes out a cone of electricity.

Act Together to Fly, but since that failed, two actions to use Breath Weapon and free action to hope it's not immune to electricity
Breath Weapon electricity damage (DC 31 basic Reflex): 6d6 ⇒ (4, 1, 5, 6, 6, 1) = 23
Cool down rounds: 1d4 ⇒ 2


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant flies up and fakes out the vrock with a bite and claw, before driving his other claws right across the fiend's midsection.

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (1) + 22 = 23

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (20) + 22 - 4 = 38
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 2) + 7 + 4 = 16
Crit! +1d6+2 persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (2) + 22 - 8 = 16


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant strikes, biting again at the vrock.

Jaws (fatal d10, reach 10 feet): 1d20 + 22 - 5 ⇒ (15) + 22 - 5 = 32
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 6) + 7 + 4 = 19


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant roars in pain and fury and lashes out at the vrock that attacked it. His jaws sink into its fiendish flesh, ripping and tearing.

"My jaws are far deadlier than yours!" he growls

Draconic Frenzy; using guidance on the second attack.

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (20) + 22 = 42
Crit! Fatal piercing (+4 for boost eidolon): 2d10 + 7 + 4 ⇒ (3, 1) + 7 + 4 = 15
Crit! Fatal extra damage die: 1d10 ⇒ 2
Crit! +1d6+2 persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 + 1 ⇒ (11) + 22 - 4 + 1 = 30
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 1) + 7 + 4 = 14
Crit? +1d6+2 persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (6) + 22 - 8 = 20
Slashing (+4 for boost eidolon): 2d6 + 7 ⇒ (3, 2) + 7 = 12


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (3) + 22 = 25
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 4) + 7 + 4 = 18

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (19) + 22 - 4 = 37
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (1, 2) + 7 + 4 = 14
Crit? +1d6+2persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (12) + 22 - 8 = 26
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 4) + 7 + 4 = 18


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish [], frightened 1

The Tyrant roars, and tears into the demon in his face with his deadly fangs!

Jaws (fatal d10, reach 10 feet): 1d20 + 22 - 1 ⇒ (19) + 22 - 1 = 40
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 - 1 ⇒ (5, 2) + 7 + 4 - 1 = 17
Crit? Fatal piercing (+4 for boost eidolon): 2d10 + 7 + 4 - 1 ⇒ (3, 3) + 7 + 4 - 1 = 16
Crit? Fatal extra damage die: 1d10 ⇒ 7
Crit? +1d6+2persistent bleed damage


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish [], cool down 1 round

The Tryant frenzies, clawing and biting at the nearest remaining tengu.

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (9) + 22 = 31
Piercing: 2d6 + 7 ⇒ (5, 3) + 7 = 15

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (9) + 22 - 4 = 27
Slashing: 2d6 + 7 ⇒ (4, 3) + 7 = 14

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (4) + 22 - 8 = 18
Slashing: 2d6 + 7 ⇒ (5, 3) + 7 = 15


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

As he gets close, The Tyrant inhales and lets out a blast of electricity. "Get out of the way!" he growls to Targrish and Aicard.

Two Actions to Breath Weapon. I should be able to get everyone but red, without hitting my companions.
Breath Weapon electricity damage (DC 31 basic Reflex): 6d6 ⇒ (3, 1, 4, 5, 1, 3) = 17
Cool down rounds: 1d4 ⇒ 2


AC 30, F +20, R +19, W +17, Per +17

The Tyrant continues his assault. Finally, his foe set up, he sinks his fangs into her neck, ripping and tearing.

He roars in triumph!

Act Together to Fly (Vashta casts boost eidolon), then two actions to attack.
Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (20) + 22 = 42
Piercing (+4 for boost eidolon): 2d10 + 7 + 4 ⇒ (10, 1) + 7 + 4 = 22
Crit? Fatal: 1d10 ⇒ 3
Crit? +1d6+2persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (8) + 22 - 4 = 26
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 5) + 7 + 4 = 18

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (12) + 22 - 8 = 26
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (1, 2) + 7 + 4 = 14

So 47 hp piercing and 1d6+2 persistent bleed


AC 30, F +20, R +19, W +17, Per +17

Fly to move into a flank, then frenzy

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (8) + 22 = 30
Piercing (+4 for boost eidolon): 2d6 + 7 ⇒ (2, 1) + 7 = 10
Crit? Fatal: 1d10 ⇒ 4

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (3) + 22 - 4 = 21
Slashing (+4 for boost eidolon): 2d6 + 7 ⇒ (3, 3) + 7 = 13

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (13) + 22 - 8 = 27
Slashing (+4 for boost eidolon): 2d6 + 7 ⇒ (5, 2) + 7 = 14


AC 30, F +20, R +19, W +17, Per +17

The Tyrant flies around the dragon, hoping to catch it between himself and Vashta's allies. He claws and bites furiously, tired of letting this small lizard have its way.

Finally some good rolls!
Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (16) + 22 = 38
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 5) + 7 + 4 = 19
Crit? Fatal: 1d10 ⇒ 3

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (19) + 22 - 4 = 37
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 5) + 7 + 4 = 19
Crit? +1d6+2persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (19) + 22 - 8 = 33
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 3) + 7 + 4 = 16
Crit? +1d6+2persistent bleed damage


AC 30, F +20, R +19, W +17, Per +17

The Tyrant frenzies too, hoping to match the other dragon blow for blow.

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (11) + 22 = 33
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (5, 2) + 7 + 4 = 18
Crit? Fatal: 1d10 ⇒ 6

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (11) + 22 - 4 = 29
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 1) + 7 + 4 = 15

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (18) + 22 - 8 = 32
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 3) + 7 + 4 = 17


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish [], frightened 2

Overcoming his fear -- as if he would ever actually feel such a human emotion! -- The Tyrant charges forward, jaws snapping at this other so-called dragon.

Jaws (fatal d10, reach 10 feet): 1d20 + 22 - 2 ⇒ (7) + 22 - 2 = 27
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 3) + 7 + 4 = 20


AC 30, F +20, R +19, W +17, Per +17

The Tyrant bites nothing but air as he slips badly in his lunge, his luck completely and utterly gone.

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (2) + 22 = 24
Jaws (fatal d10, reach 10 feet), drained luck: 1d20 + 22 ⇒ (3) + 22 = 25


AC 30, F +20, R +19, W +17, Per +17

The Tyrant roars and snaps at the plant, only to have a stray bird fly into his jaws at the last moment.

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (19) + 22 = 41
Jaws (misfortune): 1d20 + 22 ⇒ (4) + 22 = 26 Damn it!


AC 30, F +20, R +19, W +17, Per +17

Fortitude (master), juggernaut: 1d20 + 20 ⇒ (16) + 20 = 36
Fortitude (master), juggernaut: 1d20 + 20 ⇒ (1) + 20 = 21 Really, ANOTHER 1?!

Critical Failure The creature takes 4d6 persistent poison damage. For 1 minute, the creature must roll twice and take the worse result on all checks.

Bolstered again by Vashta, The Tyrant roars out his fury at the attacks, and lashes out in a continuing frenzy.

2-action Act Together to Draconic Frenzy
Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (3) + 22 = 25
Reroll: 1d20 + 22 ⇒ (18) + 22 = 40
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (1, 2) + 7 + 4 = 14

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (18) + 22 - 4 = 36
Reroll: 1d20 + 22 - 4 ⇒ (8) + 22 - 4 = 26
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 1) + 7 + 4 = 18

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (10) + 22 - 8 = 24
Reroll: 1d20 + 22 - 8 ⇒ (19) + 22 - 8 = 33
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (4, 3) + 7 + 4 = 18

Persistent poison: 4d6 ⇒ (4, 6, 5, 2) = 17
Flat check: 1d20 ⇒ 19
Flat check: 1d20 ⇒ 17


AC 30, F +20, R +19, W +17, Per +17

The Tyrant, back and furious that someone dared hurt Vashta, roars and lashes out in a frenzy!

Two actions as part of Act Together to Draconic Frenzy vs. red
Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (3) + 22 = 25
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 1) + 7 + 4 = 14

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (16) + 22 - 4 = 34
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 6) + 7 + 4 = 19

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (19) + 22 - 8 = 33
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 1) + 7 + 4 = 18


AC 30, F +20, R +19, W +17, Per +17

Fortitude: Fortitude (master), juggernaut: 1d20 + 20 ⇒ (2) + 20 = 22
Fortitude: Fortitude (master), juggernaut: 1d20 + 20 ⇒ (2) + 20 = 22
Fortitude: Fortitude (master), juggernaut: 1d20 + 20 ⇒ (1) + 20 = 21
Wow. Will use a Hero Point on the last one to avoid a crit fail, I guess.
Fortitude: Fortitude (master), juggernaut: 1d20 + 20 ⇒ (1) + 20 = 21
OK, got it. That's ridiculous.


AC 30, F +20, R +19, W +17, Per +17

The Tyrant looks over Orozomoc and then looks to Vashta.

"YES," he rumbles, "I ACCEPT YOUR TRIBUTE. DO NOT THINK YOU CAN SWAY ME FROM MY CHOSEN CHARGE, BUT YOU WILL BE WELCOME TO ACCOMPANY HER."


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects:

"Most painfully too!" The Tyrant adds.

One action from Act Together to Stride into range, or Strike if I'm already in range; final action to Strike
Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (2) + 22 = 24
Piercing: 2d6 + 7 ⇒ (1, 6) + 7 = 14

Claws (agile, finesse, reach 10 feet), iterative (if I got a second attack off): 1d20 + 22 - 4 ⇒ (6) + 22 - 4 = 24
Slashing: 2d6 + 7 ⇒ (3, 2) + 7 = 12


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects:

The Tyrant, enraged by the attack and Vashta's tears, tears out the last assassin's throat.[

One action as part of Act Together to Strike the last assassin. If he's still up, I'll claw him or Stride to provide flanking for Targrish.
Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (20) + 22 = 42
Crit!: 3d10 + 7 + 4 ⇒ (3, 4, 3) + 7 + 4 = 21 +1d6+2persistent bleed damage


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects:

Draconic Frenzy (two actions) Your eidolon makes one Strike with their primary unarmed attack and two Strikes with their secondary unarmed attack (in any order). If any of these attacks critically hits an enemy, your eidolon instantly recovers the use of their Breath Weapon.

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (12) + 22 = 34
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 4) + 7 + 4 = 18

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (6) + 22 - 4 = 24
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 1) + 7 + 4 = 15

Claws (agile, finesse, reach 10 feet), iterative x2: 1d20 + 22 - 8 ⇒ (9) + 22 - 8 = 23
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (4, 2) + 7 + 4 = 17

Focusing on assassins first, though with those roles may not matter.


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects:

The Tyrant charges forward toward the most injured archer, jaws snapping. The slam closed around the archer-turned-swordsman, sending a spray of blood across everything in the vicinity.

Stride (as part of Act Together), then Strike
Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (20) + 22 = 42
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (4, 1) + 7 + 4 = 16
Crit? Fatal: 1d10 ⇒ 10
Crit? +1d6+2 persistent bleed damage

Whoops. Realized I didn't have Tyrant's damage right in my macros. Fixed now!


AC 30, F +20, R +19, W +17, Per +17

Crap, undo my reaction. I didn't have one because of the spell.

Vashta Will (expert): 1d20 + 17 ⇒ (17) + 17 = 34

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects:

The Tyrant steps back in unison with a cutting remark from Vashta. A moment later he breathes a cone of electricity over the three archers.

Breath Weapon-electricity damage (DC 30 basic Reflex): 6d6 ⇒ (4, 4, 1, 4, 5, 5) = 23
Cool down rounds: 1d4 ⇒ 1


AC 30, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects:

Snarling in fury, The Tyrant dashes toward the archers, jaws snapping.

"I will crack your bones and suck on the innards," he promises them in a horrific growl.

Stride with tandem action, then Strike
Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (13) + 22 = 35
Piercing (+4 for boost eidolon): 1d6 + 7 + 4 ⇒ (5) + 7 + 4 = 16

Will AoO if they trigger:

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (15) + 22 = 37
Piercing (+4 for boost eidolon): 1d6 + 7 + 4 ⇒ (3) + 7 + 4 = 14

1 to 50 of 56 << first < prev | 1 | 2 | next > last >>