Ancient Dream Dragon

The Tyrant's page

71 posts. Alias of motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


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AC 31, F +20, R +19, W +17, Per +17

"Yeah, you're not so tough when you're fighting a warrior instead of another camera jockey!" The Tyrant growls at the undead horror. She unloads another spray of bullets, sheathing herself in a cloud of gun smoke.

Brutal Barrage, Auto Fire with Primary Target
Auto fire (DC 31): 4d8 + 3 ⇒ (3, 3, 6, 4) + 3 = 19
Flat?: 1d20 ⇒ 13
Primary Target: 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 2d8 + 3 ⇒ (3, 3) + 3 = 9

Fog of War: The smoke from your unleashed weapon fire conceals you from any enemies who may be left standing. Make an Area Fire or Auto-Fire attack. You leave behind a cloud of smoke within the area that lasts until the end of your next turn or until dissipated by a strong wind. Creatures in the area have the concealed condition, and all other creatures are concealed to them.


AC 31, F +20, R +19, W +17, Per +17

Reflex (expert): 1d20 + 19 ⇒ (18) + 19 = 37

The Tyrant avoids the worst of the cacaphony, letting out a roar of defiance to go along with her spray of bullets.

Brutal Barrage, Auto Fire with Primary Target
Auto fire (DC 31): 4d8 + 3 ⇒ (2, 3, 8, 4) + 3 = 20
Flat?: 1d20 ⇒ 9
Primary Target: 1d20 + 20 ⇒ (15) + 20 = 35
Damage: 2d8 + 3 ⇒ (3, 1) + 3 = 7


AC 31, F +20, R +19, W +17, Per +17

The Tyrant, seeing that the first of the famesworn has been destroyed, reorients -- but her blurred visions continues to give her problems when she takes more precise aim. Flat check succeeded ... but then rolled a 2 to hit

Brutal Barrage, Auto Fire with Primary Target
Auto fire (DC 31): 4d8 + 3 ⇒ (5, 6, 3, 7) + 3 = 24
Flat?: 1d20 ⇒ 12
Primary Target vs. blue: 1d20 + 20 ⇒ (2) + 20 = 22
Damage: 2d8 + 3 ⇒ (2, 3) + 3 = 8


AC 31, F +20, R +19, W +17, Per +17

Fortitude (expert), tough as nails: 1d20 + 20 ⇒ (1) + 20 = 21
Reflex (expert): 1d20 + 19 ⇒ (17) + 19 = 36

The Tyrant blinks back tears as the lights flash right in her face, but despite that, she's able to avoid the worst of the cameras.

She lets out a roar as she rushes forward and open fires toward Red. Unfortunately, the floaters in her vision makes it hard to aim.

Stride, Auto Fire with Primary Target

Auto fire vs. get 'em target (DC 31): 2d8 + 6 ⇒ (4, 6) + 6 = 16
Flat?: 1d20 ⇒ 1
Primary Target vs. red: 1d20 + 20 ⇒ (9) + 20 = 29
Damage: 2d8 + 6 ⇒ (2, 3) + 6 = 11


AC 31, F +20, R +19, W +17, Per +17

The Tyrant snarls at the nearest creature or whichever one DiGriz pointed at, and then opens fire with her favorite machine gun. "Try someone a little closer to your own size, motherfracker!"

Demoralize, Brutal Barrage, Auto Fire with Primary Target
Intimidation (master): 1d20 + 21 ⇒ (7) + 21 = 28

Brutal Barrage auto fire vs. get 'em target (DC 31): 4d8 + 6 ⇒ (1, 1, 2, 3) + 6 = 13
Primary Target vs. orange: 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 2d8 + 6 ⇒ (1, 6) + 6 = 13

My dice on the forums have been stone cold lately...


AC 31, F +20, R +19, W +17, Per +17

Will (expert): 1d20 + 17 ⇒ (10) + 17 = 27
Will (expert): 1d20 + 17 ⇒ (15) + 17 = 32

The Tyrant snarls in the face of the failed fame seekers.


AC 31, F +20, R +19, W +17, Per +17

"If it's a crisis, what are we facing?" the Tyrant asks, already moving to the elevator. "Not that it's going to matter!"


AC 31, F +20, R +19, W +17, Per +17

"Bring them on!" The Tyrant says, reloading her machine gun. "Iseph, you're doing a great job keeping us all coordinated. Taking out one at a time, and they all just fall before us. Like a space table -- take out a couple of mag-legs, and pretty soon it just starts floating away."


AC 31, F +20, R +19, W +17, Per +17

The Tyrant grins, showing her own teeth. "Bit off more than you can chew, motherfracker!"

Releasing one hand from her machine gun, she pulls out a grenade, and pulls the pin with her jaws. Stuffing it down the creature's gullet, she tries to escape.

I mean, just shooting it from its mouth seemed cool, but ... "Jaws," y'all. And if I take damage, it's still worth it.
Interact to draw superior incendiary grenade, activate grenade, Escape

Grenade (I think I'm doing this right), clumsy 1: 1d20 + 20 - 1 ⇒ (19) + 20 - 1 = 38
Fire: 2d8 + 3 ⇒ (8, 7) + 3 = 18 Hmm. That's a really disappointing damage/mechanic here. Oh well, it's a playtest...
If you have the critical weapon specialization of grenades (which I think I do...), creatures who critically fail their saving throw against incendiary grenades are knocked 10 feet away from the grenade. But I think it's also not counting on stuffing it down its throat...

Athletics (expert) to Escape: 1d20 + 20 ⇒ (16) + 20 = 36


AC 31, F +20, R +19, W +17, Per +17

"Hahahaha! Die, motherfrackers, die!" the Tyrant screams as she continues to unload a hail of fire on the orange shark. Then she moves to line up her shots against the remaining shark.

Brutal Barrage, Auto Fire with Primary Target, Stride
Brutal Barrage auto fire vs. orange (DC 31): 4d8 + 6 ⇒ (3, 6, 3, 8) + 6 = 26

Primary Target vs. orange, clumsy 1: 1d20 + 20 - 1 ⇒ (3) + 20 - 1 = 22
Damage: 2d8 + 6 ⇒ (8, 7) + 6 = 21


AC 31, F +20, R +19, W +17, Per +17

I'm still at 104 hp of 160. Also, just confirming the shark had enough actions, to miss me, hit, grab and then thrash?


AC 31, F +20, R +19, W +17, Per +17

"Leave him the mothertrucking frack alone!" The Tyrant growls, but keeps her attention on the closer one, especially after Jimdigriz's encouragement. Then she lets out a piercing screech, blasting it with a dragon's roar.

Brutal Barrage, Auto Fire with Primary Target, Exhale
Brutal Barrage auto fire vs. orange (DC 31): 4d8 + 6 ⇒ (8, 4, 7, 3) + 6 = 28
Primary Target vs. orange, clumsy 1: 1d20 + 20 - 1 ⇒ (6) + 20 - 1 = 25
Damage: 2d8 + 6 ⇒ (7, 2) + 6 = 15

Sonic (DC 31 basic Reflex: 4d6 + 3 ⇒ (6, 3, 4, 3) + 3 = 19

Augmentation: tactical dragon gland (sonic): Activate—Exhale [one-action] (manipulate) Frequency once per 10 minutes; Effect Each creature in a 15-foot cone takes 4d6 sonic damage with a basic Reflex save against your class DC (31).


AC 31, F +20, R +19, W +17, Per +17

Reflex (expert): 1d20 + 19 ⇒ (8) + 19 = 27

Moving myself now.

The Tyrant growls as the adbot hits her. She grinds her teeth as she decides that she can't disable it with bullets.


AC 31, F +20, R +19, W +17, Per +17

Seeing the teel shark is bleeding badly, the Tyrant sets her machine gun for maximum fire and unleashes a brutal barrage on it! Not expecting the creature to survive the hail of bullets, she kicks up some clutter, giving herself and Ceilidh some cover from the other two monsters.

Brutal Barrage, Auto Fire, Barricade
Brutal Barrage auto fire vs. teal (DC 31): 4d8 + 3 ⇒ (1, 3, 4, 6) + 3 = 17
Primary Target vs. teal, clumsy 1: 1d20 + 20 - 1 ⇒ (6) + 20 - 1 = 25
Damage: 2d8 + 3 ⇒ (1, 7) + 3 = 11

Barricade [one-action] You hastily create a barricade using nearby items, junk, or debris. The barricade provides lesser cover for you and one other ally, though you can Take Cover to increase this benefit to standard cover. The barricade is flimsy and falls apart at the end of your next turn. There isn’t normally enough material for you to build a second barricade in the same space unless you’re in a particularly cluttered area (at the GM’s discretion).


AC 31, F +20, R +19, W +17, Per +17

No, I apparently just can't look at slides properly. And hmm. It looks like we're on the ground, so instead of Shove and the free action Push Off, I'll just Push Off from the ground, to move 5 feet northeast.


AC 31, F +20, R +19, W +17, Per +17

The Tyrant snarls at the shark, trying to shove the shark away from her. She spins with impressive grace in the zero-gravity field, and sprays bullets at the shark Jimdigriz has directed them toward.

React to Relentless Endurance; Shove (using quickened action), if successful, will Push Off in the opposite direction as a free action; Brutal Barrage, Auto-Fire
Athletics (expert): 1d20 + 20 ⇒ (2) + 20 = 22 Oof. I assume we have a Hero Point, so going to use it here
Athletics (expert): 1d20 + 20 ⇒ (6) + 20 = 26

Auto Fire (DC 31 Reflex) vs. teal: 4d8 + 6 ⇒ (1, 7, 7, 2) + 6 = 23
Primary Target vs. teal, clumsy, iterative: 1d20 + 20 - 1 - 5 ⇒ (17) + 20 - 1 - 5 = 31
Damage: 2d8 + 3 + 3 ⇒ (6, 1) + 3 + 3 = 13
17/20 projectiles left

Relentless Endurance [reaction] Trigger: I take damage; Frequency 1/hour. You come back stronger, ready to continue the fight and push onward in battle. You gain 3d8 + 12 ⇒ (5, 5, 8) + 12 = 30 temporary Hit Points that last for 1 minute.


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AC 31, F +20, R +19, W +17, Per +17

The Tyrant scowls at the camera. "You want to know about me? Know that I'm not going to stand by to see the weak and disadvantaged people of this 'verse be taken advantage of!"

She picks up a nearby piece of furniture and turns to the camera. "This is what's going to happen to anyone that tries." She flexes, and shatters the furniture into a number of very small pieces.

Athletics (expert): 1d20 + 20 ⇒ (19) + 20 = 39


AC 31, F +20, R +19, W +17, Per +17

The Tyrant reloads, making sure her machine gun is ready. She gives Ceilidh a nod as her vitality network restores her.

"If it makes you feel better, it's all bread and circuses. We're not entertainment, we're distraction from what the motherfrackers are really doing," she growls.

Reminder for our next initiative, I have an array of abilities:

Array of abilities:

Warning Spray [free-action] As combat begins, you unleash an undirected snapshot with your weapon, forcing advancing foes to cower on approach. Make an Area Fire or Auto-Fire with your weapon. Your selected weapon cannot be a grenade or a missile launcher. Creatures in the area take no damage but must still make a save to avoid being suppressed or take other effects your area attack would normally impose.

Opening Roar: At the start of a combat encounter, if you are aware of your foes and aren’t attempting to Sneak or Hide, you can roll Intimidation for your initiative and can use the result to Demoralize one foe within range. Additionally, if you have the Battle Cry feat, you can Demoralize up to two creatures within 60 feet of you who you’re aware of.

Battle Cry: When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action. If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll.

Menacing Snarl (auditory) [free-action] Frequency once per hour; Trigger You frighten a creature; You snarl, hiss, shout, or otherwise verbally menace the triggering creature as you frighten them. Increase the value of the frightened condition by 1.

Intimidating Prowess: In situations where you can physically menace the target when you Coerce or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language.

Terrified Retreat: When you critically succeed at the Demoralize action, if the target’s level is lower than yours, the target is fleeing for 1 round.


AC 31, F +20, R +19, W +17, Per +17

The Tyrant barely seems to notice the dinosaur's blow as the pain only makes her grow stronger! She opens fire before to put the barrier between her and the dinosaur.

React to Relentless Endurance; Brutal Barrage; Auto-Fire! and Primary Target

Auto Fire (DC 31 Reflex) vs. pink : 4d8 + 6 ⇒ (5, 2, 2, 6) + 6 = 21
Primary Target vs. Pink: 1d20 + 20 ⇒ (11) + 20 = 31
Damage: 2d8 + 6 ⇒ (1, 2) + 6 = 9
9/20 projectiles left

Mechanics:

Relentless Endurance [reaction] Trigger: I take damage; Frequency 1/hour. You come back stronger, ready to continue the fight and push onward in battle. You gain 3d8 + 12 ⇒ (5, 1, 1) + 12 = 19 temporary Hit Points that last for 1 minute.

[ooc]Brutal Barrage [one-action] You prepare the perfect shot, able to tear through those closest to the impact point. If your next action is to Area Fire or Auto-Fire, add two additional weapon damage dice to targets who are adjacent to the center point of impact, or within the first 10 feet of a cone or line effect.

* Suppressing Fire: If you make an attack with a weapon that has the area trait (such as from the Area Fire or Auto-Fire actions), you use it in a manner that suppresses your targets. Enemies in the affected area who fail their save against your attack become suppressed until the start of your next turn. A suppressed target takes a –1 circumstance penalty on attack rolls and takes a –10-foot status penalty to its Speeds.
* Primary Target: When you make an attack with an area of effect weapon (such as from the Area Fire or Auto-Fire actions), you can choose a single creature either adjacent to the center point of the attack or the closest to you within a cone or line to be your primary target. After resolving the area of effect attack, make a ranged Strike using your weapon against the selected target. Ignore the unwieldy trait on your weapon when using this action. This follow-up Strike consumes an amount of ammo from the weapon equal to its expend, and you can’t make this additional Strike if you don’t have sufficient ammo. If two or more creatures are equidistant or closest, you can choose which one is your primary target. If you successfully hit your primary target with this Strike, then that target is suppressed until the start of your next turn. This Strike uses the same multiple attack penalty as your Area Fire or Auto-Fire action but doesn’t count toward your multiple attack penalty.

* Fighting Style (action hero): When you successfully make a ranged Strike with a weapon with the automatic trait, you suppress the target until the start of your next turn. In addition, when you Auto-Fire, the size of the cone is equal to the weapon’s full range increment instead of half. When using the Auto-Fire action, you can designate a target anywhere in the cone to be your primary target instead of the target closest to you.


AC 31, F +20, R +19, W +17, Per +17

Reflex (expert): 1d20 + 18 ⇒ (2) + 18 = 20

"Get off me, you mothertrucker!" the Tyrant screams as the dinosaur tramples her. She's more angry than hurt -- her force field soaks up all the damage superior force field, down to 9 hp after the trample, up to 14 at the start of my turn -- but the nova-hot rage just drives her, as always.

She blasts away with her machine gun before moving to try to get out of the trampling cluster.

Fog of War, Stride
Auto Fire (DC 31 Reflex) vs. pink and cyan: 2d8 + 3 ⇒ (2, 5) + 3 = 10
Primary Target vs. Cyan: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 2d8 + 3 ⇒ (6, 1) + 3 = 10
11/20 projectiles left

Mechanics:

Fog of War: The smoke from your unleashed weapon fire conceals you from any enemies who may be left standing. Make an Area Fire or Auto-Fire attack. You leave behind a cloud of smoke within the area that lasts until the end of your next turn or until dissipated by a strong wind. Creatures in the area have the concealed condition, and all other creatures are concealed to them.

Auto-Fire [two-actions] (area, attack) You hit each creature in a cone with a range equal to half the weapon’s range increment without making an attack roll. Any creatures in the area take damage equal to the weapon’s damage (basic Reflex save against your class DC plus the tracking value of the weapon). This damage is area damage. Creatures that critically fail this save are subject to effects that occur on a critical hit with this weapon, including the weapon’s critical specialization effect. Automatic Fire has an expend equal to the number of targets in the area × 2

Primary Target: When you make an attack with an area of effect weapon (such as from the Area Fire or Auto-Fire actions), you can choose a single creature either adjacent to the center point of the attack or the closest to you within a cone or line to be your primary target. After resolving the area of effect attack, make a ranged Strike using your weapon against the selected target. Ignore the unwieldy trait on your weapon when using this action. This follow-up Strike consumes an amount of ammo from the weapon equal to its expend, and you can’t make this additional Strike if you don’t have sufficient ammo. If two or more creatures are equidistant or closest, you can choose which one is your primary target. If you successfully hit your primary target with this Strike, then that target is suppressed until the start of your next turn. This Strike uses the same multiple attack penalty as your Area Fire or Auto-Fire action but doesn’t count toward your multiple attack penalty.


AC 31, F +20, R +19, W +17, Per +17

"You think you can just ignore me, you motherfrackers!" the Tyrant screams. She opens fire on the cyan Zo!ceratops.

Brutal Barrage, Auto Fire
Auto Fire (DC 31 Reflex) vs. cyan: 4d8 ⇒ (5, 8, 5, 4) = 22
Primary Target vs. green: 1d20 + 20 ⇒ (13) + 20 = 33
Damage: 2d8 + 3 ⇒ (2, 6) + 3 = 11
14/20 projectiles left

All the mechanics (I think):

Brutal Barrage [one-action] You prepare the perfect shot, able to tear through those closest to the impact point. If your next action is to Area Fire or Auto-Fire, add two additional weapon damage dice to targets who are adjacent to the center point of impact, or within the first 10 feet of a cone or line effect.

Auto-Fire [two-actions] (area, attack) You hit each creature in a cone with a range equal to half the weapon’s range increment without making an attack roll. Any creatures in the area take damage equal to the weapon’s damage (basic Reflex save against your class DC plus the tracking value of the weapon). This damage is area damage. Creatures that critically fail this save are subject to effects that occur on a critical hit with this weapon, including the weapon’s critical specialization effect. Automatic Fire has an expend equal to the number of targets in the area × 2

Primary Target: When you make an attack with an area of effect weapon (such as from the Area Fire or Auto-Fire actions), you can choose a single creature either adjacent to the center point of the attack or the closest to you within a cone or line to be your primary target. After resolving the area of effect attack, make a ranged Strike using your weapon against the selected target. Ignore the unwieldy trait on your weapon when using this action. This follow-up Strike consumes an amount of ammo from the weapon equal to its expend, and you can’t make this additional Strike if you don’t have sufficient ammo. If two or more creatures are equidistant or closest, you can choose which one is your primary target. If you successfully hit your primary target with this Strike, then that target is suppressed until the start of your next turn. This Strike uses the same multiple attack penalty as your Area Fire or Auto-Fire action but doesn’t count toward your multiple attack penalty.


AC 31, F +20, R +19, W +17, Per +17

Reflex (expert): 1d20 + 18 ⇒ (20) + 18 = 38

The Tyrant barely seems to move -- but at the same time somehow completely avoids the onrushing beast! She grins -- or maybe just shows her teeth, it's hard to tell -- and growls, "Nice try, you mother truckers. Eat tungsten!"

She opens fire, spraying the two closest creatures with bullets, a cloud of smoke surrounding her.

Demoralize (one action), if successful: Menacing Snarl (free), Fog of War (two actions) with Primary Target!
Intimidation (master) to Demoralize green: 1d20 + 21 ⇒ (9) + 21 = 30 with Terrified Retreat
Auto Fire (DC 31 Reflex) vs. green and aqua: 2d8 + 3 ⇒ (6, 7) + 3 = 16
Primary Target vs. green: 1d20 + 20 ⇒ (1) + 20 = 21
Damage (with Get 'em): 2d8 + 3 + 3 ⇒ (7, 2) + 3 + 3 = 15
17/20 projectiles left

All the mechanics (I think):

Menacing Snarl (auditory) [free-action] Frequency once per hour; Trigger You frighten a creature; You snarl, hiss, shout, or otherwise verbally menace the triggering creature as you frighten them. Increase the value of the frightened condition by 1.

Fog of War: The smoke from your unleashed weapon fire conceals you from any enemies who may be left standing. Make an Area Fire or Auto-Fire attack. You leave behind a cloud of smoke within the area that lasts until the end of your next turn or until dissipated by a strong wind. Creatures in the area have the concealed condition, and all other creatures are concealed to them.

Auto-Fire [two-actions] (area, attack) You hit each creature in a cone with a range equal to half the weapon’s range increment without making an attack roll. Any creatures in the area take damage equal to the weapon’s damage (basic Reflex save against your class DC plus the tracking value of the weapon). This damage is area damage. Creatures that critically fail this save are subject to effects that occur on a critical hit with this weapon, including the weapon’s critical specialization effect. Automatic Fire has an expend equal to the number of targets in the area × 2

Primary Target: When you make an attack with an area of effect weapon (such as from the Area Fire or Auto-Fire actions), you can choose a single creature either adjacent to the center point of the attack or the closest to you within a cone or line to be your primary target. After resolving the area of effect attack, make a ranged Strike using your weapon against the selected target. Ignore the unwieldy trait on your weapon when using this action. This follow-up Strike consumes an amount of ammo from the weapon equal to its expend, and you can’t make this additional Strike if you don’t have sufficient ammo. If two or more creatures are equidistant or closest, you can choose which one is your primary target. If you successfully hit your primary target with this Strike, then that target is suppressed until the start of your next turn. This Strike uses the same multiple attack penalty as your Area Fire or Auto-Fire action but doesn’t count toward your multiple attack penalty.


AC 31, F +20, R +19, W +17, Per +17

I have Battle Cry, but none appears to be within 30 feet, so moot point.


AC 31, F +20, R +19, W +17, Per +17

"The only combat enhancers I have -- or need -- is me!" The Tyrant declares.

She pulls out her machine gun and quickly checks it over, making sure it's loaded and ready for fun.

"Come on, girl. Time to show the 'verse what's what."


AC 31, F +20, R +19, W +17, Per +17

Intimidation (master): 1d20 + 21 ⇒ (10) + 21 = 31


AC 31, F +20, R +19, W +17, Per +17

The Tyrant grunts. "Bread and space circuses, that's why. I thought the Veskarium was about being better, but it's all lies. I'm the Tyrant?! Well, so be it. I'm sick and tired of it, and I'm not going to take it anymore. If Wheel of Monsters lets the Bretheda-breathers know what's coming for them, well, that's why I'm here!"


AC 31, F +20, R +19, W +17, Per +17

The Tyrant arrives, scowling as she looks around and realizes she is the first to arrive. The massive vesk is wearing her usual defrex hide armor, with several weapons -- including a massive machine gun strapped to her back -- arrayed around her body making her even more intimidating.


AC 31, F +20, R +19, W +17, Per +17

The Tyrant mauls the flesh fiend.

Claws (agile, finesse, reach 10 feet): 1d20 + 22 ⇒ (19) + 22 = 41
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 5) + 7 + 4 = 19
Crit? +1d6+2 persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (14) + 22 - 4 = 32
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 2) + 7 + 4 = 16

Jaws (fatal d10, reach 10 feet), iterative x2: 1d20 + 22 - 10 ⇒ (3) + 22 - 10 = 15
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (1, 2) + 7 + 4 = 14


AC 31, F +20, R +19, W +17, Per +17

The Tyrant tears into the remaining monster, enraged that it thinks it can defeat him.

Claws (agile, finesse, reach 10 feet): 1d20 + 22 ⇒ (16) + 22 = 38
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 4) + 7 + 4 = 17
Crit? +1d6+2 persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (18) + 22 - 4 = 36
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (5, 5) + 7 + 4 = 21
Crit? +1d6+2 persistent bleed damage

Jaws (fatal d10, reach 10 feet), iterative x2: 1d20 + 22 - 10 ⇒ (18) + 22 - 10 = 30
Piercing (+4 for boost eidolon): 2d6 + 7 ⇒ (3, 2) + 7 = 12


AC 31, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant tears into the fleshy horrors.

Claws (agile, finesse, reach 10 feet), guidance: 1d20 + 22 + 1 ⇒ (3) + 22 + 1 = 26
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 5) + 7 + 4 = 18

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (10) + 22 - 4 = 28
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 2) + 7 + 4 = 19

Jaws (fatal d10, reach 10 feet), iterative x2: 1d20 + 22 - 19 ⇒ (9) + 22 - 19 = 12
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 4) + 7 + 4 = 21


AC 31, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant inhales, his chest expanding, as he moves. When he settles into his location, he breaths a line of lightning through the smaller bhanyadas!

Breath Weapon electricity damage (DC 31 basic Reflex): 6d6 ⇒ (3, 3, 4, 1, 1, 6) = 18
Cool down rounds: 1d4 ⇒ 2


AC 31, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish [], grabbed?

The Tyrant thrashes in the monster's grip. "Fool? You seek to hold me?! You hold only death in your hands!"

Athletics (expert, armbands) to Escape: 1d20 + 20 + 2 ⇒ (15) + 20 + 2 = 37

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (18) + 22 - 4 = 36
Slashing: 2d6 + 7 ⇒ (6, 4) + 7 = 17
Crit? +1d6+2 persistent bleed damage


AC 31, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant -- realizing that beyond comprehension he was almost in trouble there for a moment -- slashes out with his claws.

Claws (agile, finesse, reach 10 feet): 1d20 + 22 ⇒ (16) + 22 = 38
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (5, 1) + 7 + 4 = 17
Crit? +1d6+2 persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (17) + 22 - 4 = 35
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (1, 3) + 7 + 4 = 15
Crit? +1d6+2 persistent bleed damage

Jaws (fatal d10, reach 10 feet), iterative x2: 1d20 + 22 - 10 ⇒ (5) + 22 - 10 = 17
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 1) + 7 + 4 = 18


AC 31, F +20, R +19, W +17, Per +17

The Tyrant continues to lash about him in a blind fury. Emphasis on blind

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 8 ⇒ (4) + 22 - 8 = 18
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 4) + 7 + 4 = 21

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (10) + 22 - 4 = 28
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (4, 3) + 7 + 4 = 18

Jaws (fatal d10, reach 10 feet) x2: 1d20 + 22 - 10 ⇒ (12) + 22 - 10 = 24
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 3) + 7 + 4 = 16


AC 31, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant lashes out with claws and fangs again, but he's getting swarmed, hampering him.

"AWAY FROM ME, FOOD!"

Claws (agile, finesse, reach 10 feet): 1d20 + 22 ⇒ (2) + 22 = 24
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 1) + 7 + 4 = 18

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (4) + 22 - 4 = 22
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 6) + 7 + 4 = 19

Jaws (fatal d10, reach 10 feet), iterative x2: 1d20 + 22 - 10 ⇒ (11) + 22 - 10 = 23
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (1, 2) + 7 + 4 = 14


AC 31, F +20, R +19, W +17, Per +17

[ spoiler=Quick stats]
AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []
[/spoiler]

The Tyrant rips into the disgusting masses with claws and jaws.

Claws (agile, finesse, reach 10 feet): 1d20 + 22 ⇒ (15) + 22 = 37
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 1) + 7 + 4 = 14

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (4) + 22 - 4 = 22
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 6) + 7 + 4 = 20

Jaws (fatal d10, reach 10 feet), iterative x2: 1d20 + 22 - 19 ⇒ (5) + 22 - 19 = 8
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (6, 5) + 7 + 4 = 22


AC 31, F +20, R +19, W +17, Per +17

"They sound delicious!" The Tyrant rumbles.


AC 31, F +20, R +19, W +17, Per +17

The Tyrant growls slightly at the hag's face. It better open if it knows what's good for it.

He will not be denied. I will not be denied!

Intimidation (trained): 1d20 + 15 ⇒ (2) + 15 = 17


AC 31, F +20, R +19, W +17, Per +17

"I am here, always!" The Tyrant announces ominously as he appears.


AC 31, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant roars in triumph. "Back to Hell with you!" he roars as he tears

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (13) + 22 = 35
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 6) + 7 + 4 = 19

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (14) + 22 - 4 = 32
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 6) + 7 + 4 = 20

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (13) + 22 - 8 = 27
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 5) + 7 + 4 = 19


AC 31, F +20, R +19, W +17, Per +17

The Tyrant snarls and tries to himself into the air again.

Tyrant's Fortitude (master), juggernaut: 1d20 + 20 ⇒ (7) + 20 = 27 If necessary

Unable to get up again, however, he roars in frustration and instead breathes out a cone of electricity.

Act Together to Fly, but since that failed, two actions to use Breath Weapon and free action to hope it's not immune to electricity
Breath Weapon electricity damage (DC 31 basic Reflex): 6d6 ⇒ (4, 1, 5, 6, 6, 1) = 23
Cool down rounds: 1d4 ⇒ 2


AC 31, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant flies up and fakes out the vrock with a bite and claw, before driving his other claws right across the fiend's midsection.

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (1) + 22 = 23

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (20) + 22 - 4 = 38
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 2) + 7 + 4 = 16
Crit! +1d6+2 persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (2) + 22 - 8 = 16


AC 31, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant strikes, biting again at the vrock.

Jaws (fatal d10, reach 10 feet): 1d20 + 22 - 5 ⇒ (15) + 22 - 5 = 32
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 6) + 7 + 4 = 19


AC 31, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

The Tyrant roars in pain and fury and lashes out at the vrock that attacked it. His jaws sink into its fiendish flesh, ripping and tearing.

"My jaws are far deadlier than yours!" he growls

Draconic Frenzy; using guidance on the second attack.

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (20) + 22 = 42
Crit! Fatal piercing (+4 for boost eidolon): 2d10 + 7 + 4 ⇒ (3, 1) + 7 + 4 = 15
Crit! Fatal extra damage die: 1d10 ⇒ 2
Crit! +1d6+2 persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 + 1 ⇒ (11) + 22 - 4 + 1 = 30
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 1) + 7 + 4 = 14
Crit? +1d6+2 persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (6) + 22 - 8 = 20
Slashing (+4 for boost eidolon): 2d6 + 7 ⇒ (3, 2) + 7 = 12


AC 31, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (3) + 22 = 25
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 4) + 7 + 4 = 18

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (19) + 22 - 4 = 37
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (1, 2) + 7 + 4 = 14
Crit? +1d6+2persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (12) + 22 - 8 = 26
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (3, 4) + 7 + 4 = 18


AC 31, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish [], frightened 1

The Tyrant roars, and tears into the demon in his face with his deadly fangs!

Jaws (fatal d10, reach 10 feet): 1d20 + 22 - 1 ⇒ (19) + 22 - 1 = 40
Piercing (+4 for boost eidolon): 2d6 + 7 + 4 - 1 ⇒ (5, 2) + 7 + 4 - 1 = 17
Crit? Fatal piercing (+4 for boost eidolon): 2d10 + 7 + 4 - 1 ⇒ (3, 3) + 7 + 4 - 1 = 16
Crit? Fatal extra damage die: 1d10 ⇒ 7
Crit? +1d6+2persistent bleed damage


AC 31, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish [], cool down 1 round

The Tryant frenzies, clawing and biting at the nearest remaining tengu.

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (9) + 22 = 31
Piercing: 2d6 + 7 ⇒ (5, 3) + 7 = 15

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (9) + 22 - 4 = 27
Slashing: 2d6 + 7 ⇒ (4, 3) + 7 = 14

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (4) + 22 - 8 = 18
Slashing: 2d6 + 7 ⇒ (5, 3) + 7 = 15


AC 31, F +20, R +19, W +17, Per +17

Quick stats:

AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

As he gets close, The Tyrant inhales and lets out a blast of electricity. "Get out of the way!" he growls to Targrish and Aicard.

Two Actions to Breath Weapon. I should be able to get everyone but red, without hitting my companions.
Breath Weapon electricity damage (DC 31 basic Reflex): 6d6 ⇒ (3, 1, 4, 5, 1, 3) = 17
Cool down rounds: 1d4 ⇒ 2


AC 31, F +20, R +19, W +17, Per +17

The Tyrant continues his assault. Finally, his foe set up, he sinks his fangs into her neck, ripping and tearing.

He roars in triumph!

Act Together to Fly (Vashta casts boost eidolon), then two actions to attack.
Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (20) + 22 = 42
Piercing (+4 for boost eidolon): 2d10 + 7 + 4 ⇒ (10, 1) + 7 + 4 = 22
Crit? Fatal: 1d10 ⇒ 3
Crit? +1d6+2persistent bleed damage

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (8) + 22 - 4 = 26
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (2, 5) + 7 + 4 = 18

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (12) + 22 - 8 = 26
Slashing (+4 for boost eidolon): 2d6 + 7 + 4 ⇒ (1, 2) + 7 + 4 = 14

So 47 hp piercing and 1d6+2 persistent bleed


AC 31, F +20, R +19, W +17, Per +17

Fly to move into a flank, then frenzy

Jaws (fatal d10, reach 10 feet): 1d20 + 22 ⇒ (8) + 22 = 30
Piercing (+4 for boost eidolon): 2d6 + 7 ⇒ (2, 1) + 7 = 10
Crit? Fatal: 1d10 ⇒ 4

Claws (agile, finesse, reach 10 feet), iterative: 1d20 + 22 - 4 ⇒ (3) + 22 - 4 = 21
Slashing (+4 for boost eidolon): 2d6 + 7 ⇒ (3, 3) + 7 = 13

Claws (agile, finesse, reach 10 feet), iterativex2: 1d20 + 22 - 8 ⇒ (13) + 22 - 8 = 27
Slashing (+4 for boost eidolon): 2d6 + 7 ⇒ (5, 2) + 7 = 14

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