Hi,
after searching this forum, reading rules, etc. it is still unclear how stealth (and HIPS) is meant to work. I see that there are at least 2 interpretations. Imho it should be one of these. Could you please clear my doubts and help me understand the rules. FAQ would be nice.
We are not discussing scent, tremorsense and other senses, methods of detection here
So here is the obligatory quote from the core rule book
Stealth skill wrote:
You are skilled at avoiding detection, allowing you to slip
past foes or strike from an unseen position. This skill
covers hiding and moving silently.
Check: Your Stealth check is opposed by the Perception
check of anyone who might notice you. You can move up
to half your normal speed and use Stealth at no penalty.
When moving at a speed greater than half but less than
your normal speed, you take a –5 penalty. It’s impossible
to use Stealth while attacking, running, or charging.
A creature larger or smaller than Medium takes a size
bonus or penalty on Stealth checks depending on its size
category: Fine +16, Diminutive +12, Tiny +8, Small +4,
Large –4, Huge –8, Gargantuan –12, Colossal –16.
If people are observing you using any of their senses
(but typically sight), you can’t use Stealth. Against most
creatures, finding cover or concealment allows you to
use Stealth. If your observers are momentarily distracted
(such as by a Bluff check), you can attempt to use Stealth.
While the others turn their attention from you, you can
attempt a Stealth check if you can get to an unobserved
place of some kind. This check, however, is made at a –10
penalty because you have to move fast.
Sniping: If you’ve already successfully used Stealth at least
10 feet from your target, you can make one ranged attack and
then immediately use Stealth again. You take a –20 penalty
on your Stealth check to maintain your obscured location.
Creating a Diversion to Hide: You can use Bluff to allow
you to use Stealth. A successful Bluff check opposed by
the viewer’s Sense Motive can give you the momentary diversion you need to attempt a Stealth check while people
are aware of you.
Action: Usually none. Normally, you make a Stealth
check as part of movement, so it doesn’t take a separate
action. However, using Stealth immediately after a ranged
attack (see Sniping, above) is a move action.
Special: If you are invisible, you gain a +40 bonus on
Stealth checks if you are immobile, or a +20 bonus on
Stealth checks if you’re moving.
If you have the Stealthy feat, you get a bonus on Stealth
checks (see Chapter 5).
The thing everyone agrees on is that if you are observed you cannot go into stealth mode, but there are ways to go around it...
Option A
You can be observed to go into stealth, but you need to have any one of these:
1) Total cover
2) Soft cover from creature at least one size larger than you with penalty (-10 unaware of you, -20 aware of you) /From Giant's hunters handbook
3) Concealment:
3.1 Light and darkness
3.1.1 In dim light if observer does not have low light vision and/or darkvision (partial concealment)
3.1.2 In darkness if observer does not have darkvision (total concealment)
3.1.3 In magical darkness if observer does not have see in darkness ability or equivalent (total concealment)
3.2 Concealment granted by spell
3.2.1 Blur
3.2.2 Fog cloud
3.2.3 Other spells that grant either concealment or conditions that grant it
3.3 Environmental effects like fog, mist,snow storm etc.
3.4 Invisibility either by spell or other ability (total concealment)
4) Possessing Hide in plain sight and meeting appropriate requirement from class (like being in favored terrain or being in dim light)
5) Possessing hellcat stealth and being in normal or bright light
6) Possessing night subdomain power "Night hunter" and observer does not have darkvision
7) By making a distraction via Bluff skill vs Sense motive
8) Another method of which I'm not aware
Option B
If you are observed you can go into stealth only if you have (I'm not going to delve into details as I did with previous option):
1 Total cover
2 Total concealment as via invisibility (example)
3 /Partial concealment or partial cover/ AND /bluff check for distraction/
4 By meeting special abilities (HIPS, Hellcat stealth, Night hunter) requirements
The biggest difference between two interpretations is that
Option A assumes line of sight is broken during stealth attempt
Option B assumes line of sight has to be broken before going into stealth (like becoming invisible) or distracting via Bluff or ignoring this rule via HIPS or Hellcat stealth.
Rules and the way how I read them support Option A, things I have in this forum support Option B, which is strange. I must be missing something.
So what is your take on this? Would be nice to see also extracts from rules (FAQ) not only opinions.