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Besides d&d worlds were there any other inspirations to the pathfinder universe (besides lovecraft as well)? Ie diablo series, final fantasy ogre battle etc?

At the end of the wrath of the righteous it mentioned starting a new religion. Does this mean that a pc who decided to do so has become a demigod, since also mythic characters are essentially immortal as well?

I was a bit dissatisfied that the concluding the adventure didn't go into detail if the heroes won like y'all did if the heroes lost. Not saying y'all did anything wrong by going into detail if the group lost (that was actually really interesting by the way), I'm just saying that it might have been nice to have more detail on if we're victorious.

If a character did become a demigod at the end of wotr and started a new religion, are there special rules that both the player and gm need to establish this new religion?


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Pathfinder Roleplaying Game Superscriber

Can halflings grow beards?
can gnomes?

Silver Crusade

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I believe you mentioned Inquisitors are able to become pantheists (essentially meaning they can take the Pantheistic Blessing feat from Faiths and Philosophies) much in the way paladins don't require an actual deity. Would it be correct to assume that such Inquisitors are limited to picking from the Inquisitions available to Inquisitors of any deity (Conversion or Heresy, for example) and don't gain a favored weapon since there's no deity to gain one from?

On a related note, are Inquisitors are meant to sort of run roughshod over a faith's tenets, interpreting the will of their deity/deities as they see fit? That's the impression I seem to be getting, please correct me if I'm wrong. Thank you!


Sorry To bug you with this Simple Question, But I've looked Everywhere and Cannot find the answer.

I have a Question Regarding the Ward Witch Hex.
The Text of the Hex Reads:

Ward (Su): A witch can use this hex to place a protective ward over one creature. The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw. A witch knows when a warded creature is no longer protected. A witch can have only one ward active at a time. If the witch uses this ability again, the previous ward immediately ends. A witch cannot use this ability on herself. At 8th level and 16th level, the bonuses provided by this ward increase by +1.
(Advanced Player's Guide pg. 67)

What is the Range of this Hex? As in, When I as the Witch place a Hex on a Creature, Need I only have Line of Site to the Target, Or Do I have to Touch them?

Thanks!


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What are origins of Humans and Halflings on Golarion?
Is it good old evolution from chimp and thus Halflings and Humans share the same ancestor?
Or maybe Humans and/or Halfling arrived from another planet/plane?
Or maybe they are unsuccessful spawn of Rovagug that has been purified by good deities to walk the earth?
Or maybe Aboleths made Humans in test-tubes for servitude and halflings are unsuccessful by-product?
Or are they creation of some deity or deity-like being?
In our group this question has been killing us for ages. Please provide answer... or hope that there will be answer in near future...


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How do Qlippoth react to worshipers of Rovagug? Do those worshipers get a charisma penalty when trying to bind them like everyone else, or can they recruit Qlippoth like worshipers of Asmodeus or Lamashtu recruit devils and demons?

It is mentioned in the book of the damned Pazuzu is recruiting allies, including from other plans like Hell and Abaddon, to fight Lamastu. We already know many of Lamashtu's allies (like Baphomet, the goblin hero gods, and quite a few nascent demon lords), but which are the big supporters of Pazuzu?

Sovereign Court

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Pathfinder Adventure Path, Companion Subscriber

1) How much variation can there be among the elemental planetouched? For example, are all ifrits horned and red-skinned like efreeti? Or is there more variation among individuals?

2) Are those races only born from genie bloodlines? Or are there salamander-born ifrits, triton-born undines, etc.?

Thank you! ^_^

Sovereign Court

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Pathfinder Adventure Path, Companion Subscriber

1) Changing topics, have you read The Enigma of Amigara Fault, by Junji Ito? I'm guessing yes, since it's pretty well-known. What did you think of it?

2) I think you quoted it in the Dragon article on hauntings, but: have you read Stephen King's 1408? What did you think? What about the movie?

3) Do you like your horror: more psychological? More visceral/gory? More atmospheric/tense? Another description? What, to you, is "best" horror?

Thank you! ^_^

Grand Lodge

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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Lou Diamond wrote:
James, do any of the inner sea countries have trade guilds? Do any of the have thieves guilds or assassins guilds or mages guilds.

Absolutely. Some are widespread, such as the Red Mantis assassins or the Pathfinders. Some are regional, like the Eagle Knights or the Kalistocrats. Some are just local to specific cities, like the Council of Thieves of Westcrown.

There are a LOT of them, though.

Would the Cypher Mages of Riddleport be one of them?


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Where's the best spot to find information on the Darklands?

For the past year, I've been prepping GM notes for a large campaign into the Darklands (my players are going in as Chelaxian nobles, sent down to "claim" territory for Queen and Country, in order to finance a Crusade into the Worldwound they plan to lead after the Darklands arc is over), and as a result I've been hunting like mad for as much detail on the Lands Below as possible.

I've already grabbed up the Second Darkness Adventure Path and Into the Darklands, as well as Lost Cities of Golarion, but I was wondering if there were any other good sources I should be looking at.

Also, would using the spell Ancestral Regression on Drow prisoners be considered a war crime? Especially if made permanent, or used against their will ala Charm/Dominate Person? Would the Elf resulting from that spontaneously revert back to being a Drow if their behavior merited it, or would they still "count as" Drow?

Finally, how do outsiders feel about their enemies using Dimensional Anchor to prevent them from returning on their home plane? I get that they probably would not appreciate it, but if my players decided to start equipping an entire Crusade with Dimensional Anchor spells--or built a bunch of purpose-built iron golems with Dimensional Anchor infused into their fists--would they be targeted by a Pan-Dimensional Hit Squad of angry outsiders, bent on cutting that crap out before it spreads?

Liberty's Edge

1 person marked this as a favorite.

All righty, this one's gonna be a weird one.

I love the kineticist from the Occult Adventures playtest. Do you forsee any additional blast talents (or indeed, elements!) coming for it in future books?

Paizo Employee Creative Director

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Message board troll wrote:
What did you get me for my birthday? It's this Thursday in case you forgot.

Can neglect be a present?

Paizo Employee Creative Director

1 person marked this as a favorite.
The Thing from Beyond the Edge wrote:

My apologies if this has already been asked. I was not sure how to phrase a thread search.

How long, under good conditions (not necessarily the best but also not as many grand obstacles as occurred during the Jade Regent path) should it take to travel from Hongal to Karlsgard?

TIA

Pathfinder #51 is an entire adventure about answering that question, and other than just measuring the distance between those two locations and doing the travel math (which anyone can do), I can't really answer this off the top of my head, and since I kinda want to race through the other questions here before I run out to grab lunch... that'll have to do for now.

Paizo Employee Creative Director

1 person marked this as a favorite.
SCKnightHero1 wrote:

Besides d&d worlds were there any other inspirations to the pathfinder universe (besides lovecraft as well)? Ie diablo series, final fantasy ogre battle etc?

At the end of the wrath of the righteous it mentioned starting a new religion. Does this mean that a pc who decided to do so has become a demigod, since also mythic characters are essentially immortal as well?

I was a bit dissatisfied that the concluding the adventure didn't go into detail if the heroes won like y'all did if the heroes lost. Not saying y'all did anything wrong by going into detail if the group lost (that was actually really interesting by the way), I'm just saying that it might have been nice to have more detail on if we're victorious.

If a character did become a demigod at the end of wotr and started a new religion, are there special rules that both the player and gm need to establish this new religion?

My campaign setting was the biggest inspiration for me... and THAT campaign setting was inspired by Greyhawk, Forgotten Realms, Lovecraft, Leiber, Robert E Howard, Clark Ashton Smith, and many more.

No... it means the PC is a quasi-deity (using the Divine Source Mythic Ability). Becoming an actual demigod is beyond the scope of the current rules of the game.

We went into as much detail as we could, given the space limitations. Sorry that wasn't enough, but it was all we could do.

None that we've yet invented.

Paizo Employee Creative Director

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Biztak wrote:

Can halflings grow beards?

can gnomes?

Yes and Yes.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

I believe you mentioned Inquisitors are able to become pantheists (essentially meaning they can take the Pantheistic Blessing feat from Faiths and Philosophies) much in the way paladins don't require an actual deity. Would it be correct to assume that such Inquisitors are limited to picking from the Inquisitions available to Inquisitors of any deity (Conversion or Heresy, for example) and don't gain a favored weapon since there's no deity to gain one from?

On a related note, are Inquisitors are meant to sort of run roughshod over a faith's tenets, interpreting the will of their deity/deities as they see fit? That's the impression I seem to be getting, please correct me if I'm wrong. Thank you!

Frankly... if an inquisitor doesn't worship a deity, I consider the lack of a favored weapon appropriate penalty for going "off-model" for the class. The GM needs to make decisions about what domains and inquisitions are available if he doesn't want the inquisitor's player to have free reign to pick anything.

They can if that's the story you want to tell. Some do. Not all do.

Paizo Employee Creative Director

Akadorude wrote:

Sorry To bug you with this Simple Question, But I've looked Everywhere and Cannot find the answer.

I have a Question Regarding the Ward Witch Hex.
The Text of the Hex Reads:

Ward (Su): A witch can use this hex to place a protective ward over one creature. The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw. A witch knows when a warded creature is no longer protected. A witch can have only one ward active at a time. If the witch uses this ability again, the previous ward immediately ends. A witch cannot use this ability on herself. At 8th level and 16th level, the bonuses provided by this ward increase by +1.
(Advanced Player's Guide pg. 67)

What is the Range of this Hex? As in, When I as the Witch place a Hex on a Creature, Need I only have Line of Site to the Target, Or Do I have to Touch them?

Thanks!

That's a rules question, and as such I'm not comfortable answering here; please ask it on the rules forums so it can be FAQed.

Paizo Employee Creative Director

TheTheos wrote:

What are origins of Humans and Halflings on Golarion?

Is it good old evolution from chimp and thus Halflings and Humans share the same ancestor?
Or maybe Humans and/or Halfling arrived from another planet/plane?
Or maybe they are unsuccessful spawn of Rovagug that has been purified by good deities to walk the earth?
Or maybe Aboleths made Humans in test-tubes for servitude and halflings are unsuccessful by-product?
Or are they creation of some deity or deity-like being?
In our group this question has been killing us for ages. Please provide answer... or hope that there will be answer in near future...

Unrevealed as of yet. By design. By keeping it mysterious, each GM gets to make that decision on their own.

Paizo Employee Creative Director

1 person marked this as a favorite.
VoidHerald wrote:

How do Qlippoth react to worshipers of Rovagug? Do those worshipers get a charisma penalty when trying to bind them like everyone else, or can they recruit Qlippoth like worshipers of Asmodeus or Lamashtu recruit devils and demons?

It is mentioned in the book of the damned Pazuzu is recruiting allies, including from other plans like Hell and Abaddon, to fight Lamastu. We already know many of Lamashtu's allies (like Baphomet, the goblin hero gods, and quite a few nascent demon lords), but which are the big supporters of Pazuzu?

I doubt qlippoth would treat Rovagug worshipers any different than anyone else... they MIGHT save them till last for destruction since they'll help the plan along until then though, I guess.

Anything that flies and anyone who says his name 3 times in a single breath.

Paizo Employee Creative Director

1 person marked this as a favorite.
Kalindlara wrote:

1) How much variation can there be among the elemental planetouched? For example, are all ifrits horned and red-skinned like efreeti? Or is there more variation among individuals?

2) Are those races only born from genie bloodlines? Or are there salamander-born ifrits, triton-born undines, etc.?

Thank you! ^_^

1) Not nearly as much variation as there is in aasimars or tieflings. The geniekin are pretty locked in on their basic appearances.

2) Any elemental flavored outsider could influence bloodlines in this way, but that won't really impact the final creature's appearance that drastically.

Paizo Employee Creative Director

2 people marked this as a favorite.
Kalindlara wrote:

1) Changing topics, have you read The Enigma of Amigara Fault, by Junji Ito? I'm guessing yes, since it's pretty well-known. What did you think of it?

2) I think you quoted it in the Dragon article on hauntings, but: have you read Stephen King's 1408? What did you think? What about the movie?

3) Do you like your horror: more psychological? More visceral/gory? More atmospheric/tense? Another description? What, to you, is "best" horror?

Thank you! ^_^

1) Yes... super awesome and creepy.

2) I have. It's one of my favorites of King's stories. The movie was fine, but disappointing in that it excised the best part of the short story... the SOURCE of the haunting. The movie made it into a boring plain old ghost story.

3) I like most genres, but my favorites are the various found-footage/epistolary style stories, slow-burn stories, cosmic horror stories, monster stories, and body horror stories.

Paizo Employee Creative Director

1 person marked this as a favorite.
LazarX wrote:
James Jacobs wrote:
Lou Diamond wrote:
James, do any of the inner sea countries have trade guilds? Do any of the have thieves guilds or assassins guilds or mages guilds.

Absolutely. Some are widespread, such as the Red Mantis assassins or the Pathfinders. Some are regional, like the Eagle Knights or the Kalistocrats. Some are just local to specific cities, like the Council of Thieves of Westcrown.

There are a LOT of them, though.

Would the Cypher Mages of Riddleport be one of them?

Yes.

Paizo Employee Creative Director

2 people marked this as a favorite.
wizzardman wrote:

Where's the best spot to find information on the Darklands?

For the past year, I've been prepping GM notes for a large campaign into the Darklands (my players are going in as Chelaxian nobles, sent down to "claim" territory for Queen and Country, in order to finance a Crusade into the Worldwound they plan to lead after the Darklands arc is over), and as a result I've been hunting like mad for as much detail on the Lands Below as possible.

I've already grabbed up the Second Darkness Adventure Path and Into the Darklands, as well as Lost Cities of Golarion, but I was wondering if there were any other good sources I should be looking at.

Also, would using the spell Ancestral Regression on Drow prisoners be considered a war crime? Especially if made permanent, or used against their will ala Charm/Dominate Person? Would the Elf resulting from that spontaneously revert back to being a Drow if their behavior merited it, or would they still "count as" Drow?

Finally, how do outsiders feel about their enemies using Dimensional Anchor to prevent them from returning on their home plane? I get that they probably would not appreciate it, but if my players decided to start equipping an entire Crusade with Dimensional Anchor spells--or built a bunch of purpose-built iron golems with Dimensional Anchor infused into their fists--would they be targeted by a Pan-Dimensional Hit Squad of angry outsiders, bent on cutting that crap out before it spreads?

Into the Darklands is the best place to go for Darklands info. There's bits and pieces here and there to expand on it, such as Shattered Star #5, a few PFS scenarios, Dungeons of Golarion, and elsewhere...

And it would likely be considered a crime in most societies, yes. Forcible conversion like that is sketchy.

Outsiders do not appreciate it at all. It makes them angry.

Paizo Employee Creative Director

1 person marked this as a favorite.
Snorb wrote:

All righty, this one's gonna be a weird one.

I love the kineticist from the Occult Adventures playtest. Do you forsee any additional blast talents (or indeed, elements!) coming for it in future books?

How is that a weird question?

We ALWAYS expand on our classes in books. Whether or not we'll be expanding on the kineticist in this way, though... I can't say... but we'll be periodically supporting Occult Adventures going forward, so it's certainly possible.


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James Jacobs wrote:
SCKnightHero1 wrote:

Besides d&d worlds were there any other inspirations to the pathfinder universe (besides lovecraft as well)? Ie diablo series, final fantasy ogre battle etc?

At the end of the wrath of the righteous it mentioned starting a new religion. Does this mean that a pc who decided to do so has become a demigod, since also mythic characters are essentially immortal as well?

I was a bit dissatisfied that the concluding the adventure didn't go into detail if the heroes won like y'all did if the heroes lost. Not saying y'all did anything wrong by going into detail if the group lost (that was actually really interesting by the way), I'm just saying that it might have been nice to have more detail on if we're victorious.

If a character did become a demigod at the end of wotr and started a new religion, are there special rules that both the player and gm need to establish this new religion?

My campaign setting was the biggest inspiration for me... and THAT campaign setting was inspired by Greyhawk, Forgotten Realms, Lovecraft, Leiber, Robert E Howard, Clark Ashton Smith, and many more.

No... it means the PC is a quasi-deity (using the Divine Source Mythic Ability). Becoming an actual demigod is beyond the scope of the current rules of the game.

We went into as much detail as we could, given the space limitations. Sorry that wasn't enough, but it was all we could do.

None that we've yet invented.

Perfectly alright! I figured it had to do with space limitations. But I really love this ap and jade regent and mummy's mask! They're my all time favorite adventure paths for pathfinder!

Since I'm on the subject of deities: will we meet other deities and heralds? I'm hoping we meet Shelyn. Of course meeting other deities will be cool as well.

What's the difference between a demigod and a quasi deity? I'm a bit confused by this. Using deities and demigods sourcebook I know that quasi deities are also called hero gods but as you've mentioned before you don't use those rankings so I'm at a loss of understanding this.

I apologize if I'm sounding like an idiot.


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Do you think an Abyssal Bloodrager could be a good alternative to Master Chymist for the Superpowered Evil Side trope?


1 person marked this as a favorite.
James Jacobs wrote:
TheTheos wrote:

What are origins of Humans and Halflings on Golarion?

Is it good old evolution from chimp and thus Halflings and Humans share the same ancestor?
Or maybe Humans and/or Halfling arrived from another planet/plane?
Or maybe they are unsuccessful spawn of Rovagug that has been purified by good deities to walk the earth?
Or maybe Aboleths made Humans in test-tubes for servitude and halflings are unsuccessful by-product?
Or are they creation of some deity or deity-like being?
In our group this question has been killing us for ages. Please provide answer... or hope that there will be answer in near future...
Unrevealed as of yet. By design. By keeping it mysterious, each GM gets to make that decision on their own.

If YOU are the GM what is their origin? Basically, what is your favored origin for humans and halflings?

Paizo Employee Creative Director

1 person marked this as a favorite.
SCKnightHero1 wrote:

Since I'm on the subject of deities: will we meet other deities and heralds? I'm hoping we meet Shelyn. Of course meeting other deities will be cool as well.

What's the difference between a demigod and a quasi deity? I'm a bit confused by this. Using deities and demigods sourcebook I know that quasi deities are also called hero gods but as...

If the story makes sense, yes, we'll have deities show up again. I'm not too eager to do that again soon though.

The big difference between demigod and quasi-deity is that a demigod is a unique creature with a unique stat block you can't arrive at by building up via class levels. A demigod is in the CR 26 to CR 30 band. Empyreal lords, Great Old Ones, and demon lords are all examples of demigods. ALL demigods grant 4 domains and 4 subdomains.

A quasi-deity is less powerful. As a general rule, a quasi-deity is a creature that gained the ability to grant spells via Divine Source, but can ALSO be a unique creature like Treerazer. A quasi deity can be any CR from the minimum up to CR 25. A quasi-deity can grant as few as 1 domain; the total they do grant varies from 1 on up to the full 4 domains/4 subdomains of a demigod, although these quasi-deities are the rarest and are themselves likely on the verge of becoming a demigod.

Paizo Employee Creative Director

The Doomkitten wrote:
Do you think an Abyssal Bloodrager could be a good alternative to Master Chymist for the Superpowered Evil Side trope?

Sure, why not?

Paizo Employee Creative Director

1 person marked this as a favorite.
TheTheos wrote:
James Jacobs wrote:
TheTheos wrote:

What are origins of Humans and Halflings on Golarion?

Is it good old evolution from chimp and thus Halflings and Humans share the same ancestor?
Or maybe Humans and/or Halfling arrived from another planet/plane?
Or maybe they are unsuccessful spawn of Rovagug that has been purified by good deities to walk the earth?
Or maybe Aboleths made Humans in test-tubes for servitude and halflings are unsuccessful by-product?
Or are they creation of some deity or deity-like being?
In our group this question has been killing us for ages. Please provide answer... or hope that there will be answer in near future...
Unrevealed as of yet. By design. By keeping it mysterious, each GM gets to make that decision on their own.
If YOU are the GM what is their origin? Basically, what is your favored origin for humans and halflings?

I'm also Paizo's creative director, so I don't really have the luxury of idly pontificating on matters like this really, because people will take it as Golarion canon. We might peel back the curtain on some of these issues some day, but now is not the right time. Sorry.

Silver Crusade

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Frankly... if an inquisitor doesn't worship a deity, I consider the lack of a favored weapon appropriate penalty for going "off-model" for the class. The GM needs to make decisions about what domains and inquisitions are available if he doesn't want the inquisitor's player to have free reign to pick anything.

I wholeheartedly agree with you. *shrug*

If Inquisitors can do this, where do their divine spells come from? Do all the deities in their venerated pantheon grant them, or does one specific deity do it?

Quote:
They can if that's the story you want to tell. Some do. Not all do.

Honestly that's what I'm interested in, yes.

How many deities can one "fit" in a pantheon with the Pantheistic Blessing feat? Are there any specific requirements for a grouping (they all have to have alignments within one step of each other, they're part of a divine family, etc.)?


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Thank you for the help there. Btw according to mythic origins it says you have to be he exact alignment of your deity to be their mortal herald. Is it possible for a deity to have a mortal herald that is one step away from their alignment say for example a lawful good paladin of Shelyn who is neutral good or Abadar having a lawful evil mortal herald?

And do empreyal lords have mortal heralds as well?

And in the reign of winter ap is it possible to bring along the triaxians bescaylie and cesseer and can pcs flirt with them and establish romantic or friendly relations with
Them? (I apologize for such a stupid question but I was just curious).

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Frankly... if an inquisitor doesn't worship a deity, I consider the lack of a favored weapon appropriate penalty for going "off-model" for the class. The GM needs to make decisions about what domains and inquisitions are available if he doesn't want the inquisitor's player to have free reign to pick anything.

I wholeheartedly agree with you. *shrug*

If Inquisitors can do this, where do their divine spells come from? Do all the deities in their venerated pantheon grant them, or does one specific deity do it?

Quote:
They can if that's the story you want to tell. Some do. Not all do.

Honestly that's what I'm interested in, yes.

How many deities can one "fit" in a pantheon with the Pantheistic Blessing feat? Are there any specific requirements for a grouping (they all have to have alignments within one step of each other, they're part of a divine family, etc.)?

As with all divine spellcasters, their spells come from their faith and belief. Even those who worship deities don't actually "GET" their spells personally handed them by their deity... they cast them through their faith and belief in that deity.

As for how many deities one can fit in a pantheistic belief? As many as you can simultaneously juggle. The more you add, the less focused the pantheon gets. My suggestion would be to avoid going above 5 and to make sure that you come up with some reason to tie them all together, be it a rules reason (they all have the same alignment) or a flavor reason (they all look like insects).

Paizo Employee Creative Director

SCKnightHero1 wrote:

Thank you for the help there. Btw according to mythic origins it says you have to be he exact alignment of your deity to be their mortal herald. Is it possible for a deity to have a mortal herald that is one step away from their alignment say for example a lawful good paladin of Shelyn who is neutral good or Abadar having a lawful evil mortal herald?

And do empreyal lords have mortal heralds as well?

And in the reign of winter ap is it possible to bring along the triaxians bescaylie and cesseer and can pcs flirt with them and establish romantic or friendly relations with
Them? (I apologize for such a stupid question but I was just curious).

Nope. A herald is always the same alignment as the deity it serves.

As a general rule only deities have heralds. Demigods like the empyreal lords do not. They might gain one for a very limited time (as is the case in part 5 of Wrath of the Righteous) under unique or exceptional circumstances, but as a general rule, no.

As for any NPCs and relationships they might build with PCs... that's pretty much left to the GM in most cases if we don't say in print how they function.


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Where serpentfolk, lizardfolk and xulgath part of one empire? If not, where they allies (even occasionally)?
Which of these civilizations was first, second and third to develope on Golarion?


James Jacobs wrote:
The Thing from Beyond the Edge wrote:

My apologies if this has already been asked. I was not sure how to phrase a thread search.

How long, under good conditions (not necessarily the best but also not as many grand obstacles as occurred during the Jade Regent path) should it take to travel from Hongal to Karlsgard?

TIA

Pathfinder #51 is an entire adventure about answering that question, and other than just measuring the distance between those two locations and doing the travel math (which anyone can do), I can't really answer this off the top of my head, and since I kinda want to race through the other questions here before I run out to grab lunch... that'll have to do for now.

Ha!

Jade Regent is the only adventure path I have had the opportunity to both start and play to its conclusion.
But, I don't remember how long it took plus there was the incident of stopping the plan to bring on a global ice age...so I am not sure how long a typical journey would take.

Fortunately, I'm not looking for anything near exact.
Could a merchant journey over one way one year and then come back the other way the next?
Back and forth in the same year with an early start?

But, if your current elaboration is all you wish to go into, the time is appreciated regardless.

Note: This is basically part of a fanfic idea where this particular jaunt before a character is introduced is a point where the journey is just a journey rather than an important part of the story as in Jade Regent.

Liberty's Edge

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The Thing from Beyond the Edge wrote:
James Jacobs wrote:
The Thing from Beyond the Edge wrote:

My apologies if this has already been asked. I was not sure how to phrase a thread search.

How long, under good conditions (not necessarily the best but also not as many grand obstacles as occurred during the Jade Regent path) should it take to travel from Hongal to Karlsgard?

TIA

Pathfinder #51 is an entire adventure about answering that question, and other than just measuring the distance between those two locations and doing the travel math (which anyone can do), I can't really answer this off the top of my head, and since I kinda want to race through the other questions here before I run out to grab lunch... that'll have to do for now.

Ha!

Jade Regent is the only adventure path I have had the opportunity to both start and play to its conclusion.
But, I don't remember how long it took plus there was the incident of stopping the plan to bring on a global ice age...so I am not sure how long a typical journey would take.

Fortunately, I'm not looking for anything near exact.
Could a merchant journey over one way one year and then come back the other way the next?
Back and forth in the same year with an early start?

But, if your current elaboration is all you wish to go into, the time is appreciated regardless.

Note: This is basically part of a fanfic idea where this particular jaunt before a character is introduced is a point where the journey is just a journey rather than an important part of the story as in Jade Regent.

I ran Jade Regent in our group's world instead of Golarion. I kept the mileage intact, though. From what I remember, it took the group seven months to get from Sandpoint to the capital of Minkai.


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Snorb wrote:
The Thing from Beyond the Edge wrote:
James Jacobs wrote:
The Thing from Beyond the Edge wrote:

My apologies if this has already been asked. I was not sure how to phrase a thread search.

How long, under good conditions (not necessarily the best but also not as many grand obstacles as occurred during the Jade Regent path) should it take to travel from Hongal to Karlsgard?

TIA

Pathfinder #51 is an entire adventure about answering that question, and other than just measuring the distance between those two locations and doing the travel math (which anyone can do), I can't really answer this off the top of my head, and since I kinda want to race through the other questions here before I run out to grab lunch... that'll have to do for now.

Ha!

Jade Regent is the only adventure path I have had the opportunity to both start and play to its conclusion.
But, I don't remember how long it took plus there was the incident of stopping the plan to bring on a global ice age...so I am not sure how long a typical journey would take.

Fortunately, I'm not looking for anything near exact.
Could a merchant journey over one way one year and then come back the other way the next?
Back and forth in the same year with an early start?

But, if your current elaboration is all you wish to go into, the time is appreciated regardless.

Note: This is basically part of a fanfic idea where this particular jaunt before a character is introduced is a point where the journey is just a journey rather than an important part of the story as in Jade Regent.

I ran Jade Regent in our group's world instead of Golarion. I kept the mileage intact, though. From what I remember, it took the group seven months to get from Sandpoint to the capital of Minkai.

Outstanding and thanks.

I was looking for a time from Karlsgard to Ordu-Aganhei in Hongal and hoped to figure out a time from Ordu-Aganhei to Magnimar.
This info puts a cap on the length of time involved that fits my plan.
:D

Paizo Employee Creative Director

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Ashkar wrote:

Where serpentfolk, lizardfolk and xulgath part of one empire? If not, where they allies (even occasionally)?

Which of these civilizations was first, second and third to develope on Golarion?

No... the serpentfolk were an empire who preyed upon the lizardfolk and xulgath. In fact, I suspect the reason most xulgath are troglodytes today is because they were so devastated by serpentfolk abuse that they reverted to near-savage lives for some time. Lizardfolk, on the other hand, didn't have as much interaction with serpentfolk, since they're above grounders and serpent folk are Darklanders... but when they did meet, it was usually in war.

The Xulgath were first, then the lizardfolk and serpentfolk rose more or less simultaneously. All of this happened before humanity, of course.

Paizo Employee Creative Director

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The Thing from Beyond the Edge wrote:

Could a merchant journey over one way one year and then come back the other way the next?

Back and forth in the same year with an early start?

But, if your current elaboration is all you wish to go into, the time is appreciated regardless.

Note: This is basically part of a fanfic idea where this particular jaunt before a character is introduced is a point where the journey is just a journey rather than an important part of the story as in Jade Regent.

I suspect it's possible to make the journey and back in a year... but again... I haven't made the measurements or run the numbers.

Part of the task of creating tales in Golarion (or any world for that matter), be they stories or adventures, is research. Grab a map of the Crown of the World, measure the distance, apply the appropriate travel modifiers as detailed in the Core Rulebook, and that should give you the numbers you need.

Silver Crusade

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James, I asked Crystal this in her thread but I will also ask you as you are in charge of creation. Why are there no Great Orcs in Golarion?

What is your favorite forest on Golarion? Who is your favorite Ranger, Hunter and Druid?

Who is your favorite personage in Cheliax? Is the Cheliaxian capitol going to be detailed in the new AP or any where else soon?

Is Casmoron going to be detailed anytime in the near future?


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James Jacobs wrote:
The Thing from Beyond the Edge wrote:

Could a merchant journey over one way one year and then come back the other way the next?

Back and forth in the same year with an early start?

But, if your current elaboration is all you wish to go into, the time is appreciated regardless.

Note: This is basically part of a fanfic idea where this particular jaunt before a character is introduced is a point where the journey is just a journey rather than an important part of the story as in Jade Regent.

I suspect it's possible to make the journey and back in a year... but again... I haven't made the measurements or run the numbers.

Part of the task of creating tales in Golarion (or any world for that matter), be they stories or adventures, is research. Grab a map of the Crown of the World, measure the distance, apply the appropriate travel modifiers as detailed in the Core Rulebook, and that should give you the numbers you need.

Thanks again for the tip/pointing back in the right direction regarding taking the time to do research on this particular item.

I've actually learned a fair bit about Japanese history on this particular time killer of mine.

Also, I've relearned how much I hate PDFs. I always view them to fit page width on my small screen rather than whole page and thus didn't realize some of the maps I was looking at actually had a scale in the legend. Stupid me.

Paizo Employee Creative Director

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Lou Diamond wrote:

James, I asked Crystal this in her thread but I will also ask you as you are in charge of creation. Why are there no Great Orcs in Golarion?

What is your favorite forest on Golarion? Who is your favorite Ranger, Hunter and Druid?

Who is your favorite personage in Cheliax? Is the Cheliaxian capitol going to be detailed in the new AP or any where else soon?

Is Casmoron going to be detailed anytime in the near future?

What's a "Great Orc"? If you mean "GIANT orc" then we kinda have those with our cave giants. If you mean "Orcs who are civilized and have organized nations like you see in Warcraft," then then answer is "because that's an Azeroth thing and we didn't want to ape World of Warcraft with our orcs." If you mean something else... I dunno until you clarify what a "Great Orc" is.

Favorite Forest: Tanglebriar.

Favorite Ranger: Shalelu

Favorite Hunter: None

Favorite Druid: Lini

Favorite personage in Cheliax: Shensen

We do not go to the capitol during "Hell's Rebels." That AP stays pretty firmly rooted in Kintargo and the surrounding region of Ravounel; it never goes south of the mountains into the rest of Cheliax.

We'll have some details on parts of Casmaron in the upcoming Distant Shores book. So, yes!


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What's your favorite multiclass combination?

Silver Crusade

James, When I think of Great Orc's they are simular to Uruk Hai orcs.


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James, given that you're a great fan of horror, particularly of the great old ones bent, have you ever looked into or gotten interested in the Dead Space series?

If so, how do you like Necromorphs as enemies, particularly as enemies in an adventure?

Could you see Necromorphs (and the Brethren Moons) as tools or allies of the Dominion of the Black?

Some friends and I are toying with adding in a piece of Divinity that contains a Marker shard and accompanying Necromorphs that were picked up for study by the Androffans. They eventually realized they couldn't contain the creatures and sealed the entire module with intention of destroying it but couldn't before the Dominion of the Black's attack. The PCs will discover and adventure in this piece during the course of the Iron Gods campaign.

Paizo Employee Creative Director

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Filby Pott wrote:
What's your favorite multiclass combination?

Hmmmmmmm... growing up, it would have been hands-down fighter/wizard.

Today, I guess that's refined into fighter/bard, although I suspect I'd quite enjoy swashbuckler bard...

Paizo Employee Creative Director

Lou Diamond wrote:
James, When I think of Great Orc's they are simular to Uruk Hai orcs.

Ah. Well... that's just not the route we took with orcs. That's more a goblin/hobgoblin/bugbear thing, really. Orcs are just orcs; they get tougher by taking class levels.

Paizo Employee Creative Director

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Nargemn wrote:

James, given that you're a great fan of horror, particularly of the great old ones bent, have you ever looked into or gotten interested in the Dead Space series?

If so, how do you like Necromorphs as enemies, particularly as enemies in an adventure?

Could you see Necromorphs (and the Brethren Moons) as tools or allies of the Dominion of the Black?

Some friends and I are toying with adding in a piece of Divinity that contains a Marker shard and accompanying Necromorphs that were picked up for study by the Androffans. They eventually realized they couldn't contain the creatures and sealed the entire module with intention of destroying it but couldn't before the Dominion of the Black's attack. The PCs will discover and adventure in this piece during the course of the Iron Gods campaign.

I've played all 3 Dead Space games. Well ,ALMOST all 3. Didn't finish the last fight in Dead Space 1 because the game built the final boss so that you kinda HAD to use one specific weapon and I didn't happen to have that weapon built up or even handy for the fight. Dead Space 2 was my favorite in the series, if only for the needle to the eye minigame.

I think the necromorphs are a really cool type of bad guy; the fact that you have to dismember them is a fun and distressing and memorable game play element. Kinda reminds me of Evil Dead.

The necromorphs are very much in-line with Dominion of the Black themes. You could replace all the Dominion stuff in Iron Gods with necromorph stuff pretty easily if you wanted to do so, I suspect.

Dark Archive

In any future supplement(like that summoner player's companion or any one after that), will unchained summoner be able to create vermin/animal/aquatic based eidolon again?

I'm asking since I was planning to create praying mantis eidolon, but hadn't had time to play with character in PFS(just created the character in previous month than unchained was released and was busy the month with projects..) and now all eidolons are outsider based which doesn't fit what I had in mind.(closest I can think of is elemental based one, and I just don't find insect composed of rocks/fire/air/water as cool as just the insect composed of whatever insect flesh bugs have, its just not the same) And doing that with normal summoner in home games isn't option since my last group's gm disappeared completely and group kinda broke up so I once again don't have a group so PFS games are only way for me to play right now.

Note: Problem with good and evil aligned outsider is that I planned to do naturalist summoner(which I guess is still allowed archetype in PFS with unchained summoner) who, while NG, is thematically about nature stuff and I consider nature to be rather... Neutral thing outside of whole holy/unholy thing. Just saying in case someone wants to ask "Why you don't just do agathion or something?".. Thats why I consider elemental eidolon being closest to original concept since at least by being elementals they are tied to parts of nature instead of being tied to divinity or stuff like that

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