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Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() I'm going to assume this is a surprise round and only take a single Standard Action The ground below one of the dogs erupts in a shower of dust and dirt... Stealth, with improved cover (if necessary to get within 20 feet, below the dogs): 1d20 + 17 ⇒ (2) + 17 = 19 Bite, blind attack, vs Flat Footed, 20' reach: 1d20 + 9 ⇒ (17) + 9 = 26
Grab: 1d20 + 25 ⇒ (15) + 25 = 40 If successful, the dog is dragged 15' into the ground, adjacent to Gate. Yoink! ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() Without a sound the amorphous thing rearranged itself into a serpentine beast and burrowed into the ground. Take 10 on Stealth and Perception for 19 and 16. Popping up from Burrowing every once in a while to scan. Peeking my eyes up like a periscope keeps most of me in the ground, which should count as Improved Cover (+10 stealth bonus) I will scout further ahead than 100 feet to give us a better idea of what we're heading into. If I see anything particularly interesting or dangerous, I'll use Bond Senses to show Judah directly (Judah's Perception is +13, so he might notice more) ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() Behind him in the street, the serpentine thing didn't reply. Instead it's horrible leech-flower mouth snapped closed and it disappeared back into the ground the moment Judah began to panic. The earth displaced enough to show roughly where it was as it moved nearer to the doorway, hidden and waiting to protect it's master. ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() The ground rumbled and bulged before caving in as a large, inky tendril pushed it's way free of the dirt. It was black and rubbery looking, covered in odd folds and cracks. Faint yellow light on it's bulbous end formed an asymetiric symbol that matched the one that curved around Judah's eye. The yellow mark tilted towards Judah, then split in a dozen places, blooming like a flower made of meat and teeth. It seemed like it was waiting for something. ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() In Judah's mind, a thousand whispers answered in one voice. Psychopomp. Ushers of morbidity. Guides beyond the realm of flesh. Useful to those who travel beyond mortal thresholds. A hindrence to any who return. ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() Ev̮͍͍̫̺̗͚e̫͓ͅn͉͔̜̻͈͘ ͇̪d̠̳͓̦̝͚͞ͅe͇̻a̞̞̖͜t̛̤̯̘̺̻h̫̦̗̱ ̙̮̝̥͍̗͎m͔̩̫͎a͇y ̳̳d͇̤i̻e̠̙̗̼̼ͅ the creature whispered in Judah's mind. I̹̘͜f͞ ̬͕̭y̭͈̩̖̳o̙̻̘̹̭̮̻͜u̙̯̫̰͙͓ ͇̹̬̙͙̣͉s̻̥̣̼̦ha̺̭̮͈̼̠̜p͏̹̮͎̯͔̻e̢ m̺̙͙̗̞̯̟ę̫̫̖͖̝͖ ̻̠͈͍̼t̻͈̟̠o͙̰̱͈̱̥͟ ̩̺̬̝ͅt̞̠̗͝h͈͖a̢̼̠͇̝͙t̯͚ ͈̦̹̻̭p̘̕u̻̗̜͉͍̱r͙̺͢p͕͎͎̝ǫ͔͓͔̣̱̰̰s̴͖̻̝e̗̬̳̥.͍̭ ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() E͕̪̟͇̟t̮͈e̯͙̼̠̣͜r̰͎͖̟n͎̟̺͚͙̙͔͘a̘l͝l̶y̛̘̲̤̯̲̱ the thing whispered in his mind. By the time they reached thier previous position, the ground had begun to bulge and crack with the telltail signs of Judah's guardian moving below the ground. ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() The faceless thing tilted it's head for a moment, then quietly burst like a balloon full of ink. Black liquid that had been a humanoid shape a moment before fell to the ground and ran into the cracks and shadows, vanishing into the liminal spaces it had been called from. ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() The inky, faceless creature simply started moving again as if nothing happened. With no further threats in the room it crawled head first back down the ladder to rejoin it's ward. Don't forget to search the room. ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() The inky black figure wormed it's way through the trapdoor, for a moment seeming more serpentine than humanoid, moving with an unnatural jerk and slither. A claw lanced out from behind the tiny thing. Move into the room to flank, attack. If they threaten squares, this provokes an AoO (if they're small enough to have a reach of 0, they don't threaten) Acrobatics to avod AoO: 1d20 + 5 ⇒ (14) + 5 = 19 Claw attack, flanking: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Crit Confirm: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
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Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() The winged thing didn't have a face. Instead it had a puckered ring that looked like a fanged anus, and a glowing yellow rune that matched the one that curled around Judah's eyes. If it had eyes, they would have been staring intently at the bronze shape in it's hands. Time seemed to stand still for a long moment, then slowly, it turned the polyhedron. Something clicked. The shape changed. There were more sides now than a moment ago. The creature tilted it's head in thought. ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() The shadow-winged specter pounced on it's master's foe. Bite, haste, flanking: 1d20 + 7 + 1 + 2 ⇒ (14) + 7 + 1 + 2 = 24
Bite (haste bonus attack), haste, flanking: 1d20 + 7 + 1 + 2 ⇒ (20) + 7 + 1 + 2 = 30
Crit Confirm: 1d20 + 7 + 1 + 2 ⇒ (10) + 7 + 1 + 2 = 20
Claw 1, haste, flanking: 1d20 + 7 + 1 + 2 ⇒ (14) + 7 + 1 + 2 = 24
Claw 2, haste, flanking: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17
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Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() Rebounding off the floor with a leap and a flap, the inky winged thing launched itself toward the next prey. Fly (ascend): 1d20 + 10 ⇒ (12) + 10 = 22 Ascending costs double movement. Pythagorus says the distance of the angle up to the catwalk is just over 20 feet, so all Gate can do this action is move. Gate is now north of the Skin Stealer, flanking with Yellow. ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() After swooping down at it's prey, the great inky thing hit the wall in a crouch, fell to the ground, and sprang right back up into the air to continue it's savage assault. Jump/flap to 5' adjust up and Full Attack Bite 1: 1d20 + 8 ⇒ (7) + 8 = 15
Bite 2 (from Haste): 1d20 + 8 ⇒ (16) + 8 = 24
Claw 1: 1d20 + 8 ⇒ (17) + 8 = 25
Claw 2: 1d20 + 8 ⇒ (8) + 8 = 16
It's great wings held it aloft as it savaged the man on the wall. Fly to Hover (DC 15): 1d20 + 10 ⇒ (5) + 10 = 15 AC is now 21 (haste and mage armor) ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() Gate, Last round I don't know if the other enemy is noticable throughb the doorway behind Gate, but just in case- Perception: 1d20 + 5 ⇒ (1) + 5 = 6
The shadow creature stepped off the catwalk silently and let its massive wings carry it towards it's prey. based on the map, Gate doesn't have a straight line to the spider guy (the catwalk and vats are in the way, so no charge and he has to make a fancy flying turn to reach his target. Flying Turn (DC 15): 1d20 + 10 ⇒ (5) + 10 = 15 Swoopy Bitey: 1d20 + 7 ⇒ (20) + 7 = 27
Fly to Hover (DC 15): 1d20 + 10 ⇒ (4) + 10 = 14 Crud. After swooping in to attack, the nightmarish creature was forced to land. There just wasn't enough room to maneuvvor it's great wings. With Mage Armor, AC is now 20 (18 this round from Charging EDIT: Crit Confirm! 1d20 + 7 ⇒ (14) + 7 = 21
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Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() Out of the blackness behind the cloaked figure on the catwalk, a shadow loomed. For a moment it was serpentine, but it unfolded like it was turning inside out. Spindly legs pushed it up into a bipedal stance. Great black wings unfolded. It's eatureless face split and opened, yawning into a leech-like abyss as it lunged. Gate is manifesting in it's Quadraped form, with a +4 Str and Con from Enhanced Summoning. It's being summoned in the doorway behind the guy who cast Darkness to cut off escape. So now that guy has Gate right behind him, and an elemental on either side. Claw 1: 1d20 + 7 ⇒ (1) + 7 = 8
Claw 2: 1d20 + 7 ⇒ (12) + 7 = 19
Bite: 1d20 + 7 ⇒ (16) + 7 = 23
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Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() Y̶̝͈͍̰̝̻̮o̠͙͇ṵ̡̗̣͖̲̬ a̠̞̩s̱̙͔̦̲̠̰͝ke̦̟̜̭̮̥̯d͚̠̫̪̮̘ ̛̖w̨̳͖̗e͎͓ ͏̠̳͙͉̪r̥ę͉̬̟̙̮p̸̰̬̖̼̱̗͍o͇̙̳̯ͅr̵͙̣̞̳̜t ̭̠͉̮͢w̢͈̹͓̼h̭͙͚ͅa͖̫̫̣̯̖͇t ̝͈̞w͎ạ͈͖̼͙̪s̤ ̹̬̖͓i̛̱n̢s̩͙̟̣̦̫i͓͡d̫͔ͅe̠ ̦͚̠̪̥̫̘͘t̸̼͚͔h҉͙͙̜̟̼̟͎e̱̹͕̜̟̪ͅ ̗͍̮̰́s̬t̟͇̙͘r͎̫̼̺̞ư̙̗ͅc͇͓͈͈̟̀ͅt̡̞̮̹͈̪̙̟u̵̲̝̣̺͈͉͉re̠̩͇̠̕.͙̀ ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() "We̤̫͖ͅ ̯̦ar̮͞e̻͘ ̡̰̗͕͍̩w̢̩̹̝h̞̗̜̥ͅa҉̝̖̣͓̰̭̠t̢̺̦͕ ̸̠̠̳̯̼͚̟y̱͈̗o̞u̫̬̗̫̙ͅͅ ̸n̸e͔̗̰e̢͈̳̣̯̼͍̜d ̸̮̘̠us̻̜̘͎̪ ̤̤͢t͚̩̗̳͝o̻͖̣̤͞ ͈̱̞̻̞b̸̩̲e̥̥̫͖̰" the thing answered. Let me know if you need me to roll stealth or perception ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() T̻̟͖̤̣͚́he̝̺ ̙̖f̙̭͎̦̥̜̝l̳̻͔e̦̝͙̗̮̮̻͘s̰h̙̜̪̭̱̙ ̗̱̰̻̪h҉̮̱̮̘̰͎̻a̖͕͝s̘̼̻̰̰̞̳͟ ̧̯̻͚͓̬̼͇b̢̞e̞̦̣͕͢é̠̻͖̦̤̺n̢̜ ͔͢s̝̥͇͇̘h̬̻͚͔̝̘̹e̱̝d̸͍͍͙̙͕͙͉,̗̙̣͈̳ ̴̖̠͎̩r̤̹̰ͅe҉͈̰p̹͇͓̺̫l̯̜̤̱̳̺a̧̪c̙̱̘̫̹e҉̥̦̺͚d ͅwi̗̲͚͝t̹̱̯̪̯ẖ̭̣ ̷͚e̬̯̗̯ͅͅa̮͓̭̙̼̤r̝̪̬̗t̛͎̤̞̫͓̙͍h͙ ̡̹à͎n̜̱͕̣̘d̫̜̰͇͚̲͍ ̠͎͕̮͓͉͡s͍̙̤̝̗̲͔̀t̢͓̤̱̮̠̤̗o̼̘͉̤̞͝n̛e̬̱̤, the thing said. ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() A̵̝̱̝̘̦̣͔ ̪̠̱̼͇d͉͖̪i̸̼̯̲̻͓͎f̡̺̠̪f̱e̺͔͕͔̺̝͎r̛͙͇̲͖̲̯e͓̼̪̩̺͘nt͙̭̠̦ ͇͉̯̬̭͚́ͅc̗̳̣̭o̶̫̦̱̩ͅn҉̫̼͔̤͓͍̘f̩̥͍̘͓͈i̡̹̞g͙̪̮̠͙͉͠u͡r̳̼͈̫a̩t̫͔̖̬̳ͅi̱̳̺͙̯̭̦o̝̭ ͚n̻͔͚͍̱̘ w͈̙̣̝a̝̹̖̥s̡̹ ̼̮ͅn̞͎͓͉e̷̤̼e̝̘͚͎͠d̻̤͜e̡̥̣d̮̻̳̤ ̬̩ͅt̝̝̲̖͙o̵͙͎̝͉̹͙ ̬̣̠͞c̢͎̠̻̗̖͚o͉̠͔̣m̳̰̼̭̹̟̳̕p̮l̫̹̰̻̹̗et̨̖̖̬ḛ ̖̗̮̻͕͇́y̷͍̥͕̫ou͔r̴̤̦ ͈̲̜͕̗̫̫r͙eq͎̼͈ͅụ̻̬͔̫̫̪͝e͇s̻͎͚t͓̰̘̘͓̪͟ the thing in his head said in a thousand stitched-together whispers. Judah uses Summon Monster 2 to summon a Small Earth Elemental, which uses Earthglide and Tremorsense to watch the back door of the shop while staying below ground in full cover. ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() The ground began to rumble. Soft earth bulged, then formed a sink hole. Using burrow speed to dig/push a coffin out of the ground. Stealth: 1d20 + 8 ⇒ (3) + 8 = 11 Trying to stay hidden. The bulging coils of the creature below churned in the ground, breaching the surface briefly. ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() Since it's summoned, Gate gains the benefit of Judah's Augment Summoning feat. Gate is initially summoned below the surface of the ground. That should make the Manticore flat footed to it, unless it has something like tremorsense or blindsight. The ground erupted as the serpentine thing burst forth... Move into range with Burrow (and Jump if necce3ssary) Bite vs Flat Footed, Reach: 1d20 + 7 ⇒ (9) + 7 = 16
If the Bite hits-
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Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() This is a big level for everyone's favorite eldritch horror. Gate doesn't get a new hit dice, so all it's numbers stay the same, but it gets a whole slew of new evolutions to play with. In it's serpentine form, it gains Grab. In it's quadraped form, it's now a flying, pouncing, rendmonster. In it's humanoid form, it's learned from Ed, and has Shadow Form, Shadow Blend, and is getting very good at impersonating Judah. ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() "Y̛o͎͚̠̯̲͝ú ̲͟c̷͓̳̜a̢̦̬̼͉̞͎l̲͈̣͇l̷̼̬̗̖͇e̶̜̟ͅd̲̜̯̗.͖̲͝ ͈W͍̙͔̪̜e ̴͙͕ć͎̪̪̦a̱̣̭̘͖̬̰m̧̼̱e̸̠̝̰̤̝.̣̘̗̙ ͓̳̹̻̹͕̲Y̺͇͉̻͕o̶̹̫̜̩̝͇u̶̘̠̲̠ ͈͈b̬͚̕ͅa̴͎͈̺̖̹̜n͈͕͇̯̹̘͝i̶̭͔̹̼̹̞ͅs̖̟̜̪̕ͅh̙̺͉̦̻̭. ̜̬̻̬̻̜͖Wͅe͔̞̼͔ ̧͓w̙̟a̯̻̮̹̤̤̫i̸t͏.̨̟̲:" the things strange multi-toned voice echoed quietly through the shaking stones. Then it burrowed beneath the ground again. This time, the ground seemed to give way to... somewhere else. A layer of subtle scintillating colors, like oil spilled on water, coated the black, organic looking tunnel it left behind. Then the tunnel closed like a wound as the ground fell into it. The creature was gone. ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() From beneath the soft ground of the pit, the hideous thing burst forth again, right beneath the rat attacking Judah. Bite, power attack, flanking: 1d20 + 4 - 1 + 2 ⇒ (4) + 4 - 1 + 2 = 9
The Gate has Combat Reflexes, in case any of the nearby rats move. ![]()
Parthenogenetic HP 33/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes
![]() A monstrous fanged maw erupted beneath the Marauder then vanished beneath the torn up cobblestones again. Bite vs Flat Footed (unless he knew I was there): 1d20 + 4 ⇒ (9) + 4 = 13 Attacking from reach, below the surface.
I don't think the map has ben updated. I don't see the marauder or the skulls. Also the Open Gate's token is trapped inside a dark room. There's no doorway to move through. The Open Gate is currently medium sized (enlarge has worn off) |