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![]() Which just gos to show how awesome I am. Just one word. Don't you have some plants to fight and brains to eat? ![]()
![]() Secretlyreplacedwith wrote:
But that would be insulting to girls. ![]()
![]() Kobold Cleaver wrote: Okay, see, now I know you're fake. The real Sebastion would never be so charitable, he would know better than to rip off a well-known comic strip, and he wouldn't even need law-ninjas. Well, I tried using law pirates, but they weren't frightening enough. As for not needing law ninjas, even I can't be everywhere at once. I need some one to enforce my will while I'm ignoring you for Lent. And yes I would be that charitable Spoiler: if I had poisoned the meat first. ![]()
![]() Kobold Cleaver wrote:
No, I'm just arguing with a mentally damaged clone. You lizards may have the meat when my law ninjas finish with him. ![]()
![]() Secretlyreplacedwith wrote:
Fixed it for you. For hving a whol day to come up ith a reply I would have expectd better grammer and spelling from a clone. I see it is time for my law ninjas to clean house again. And even a deficient clone lik yourself should b able to see it's not a complete copy. It's called redirect. Read a law book so you cn keep up. ![]()
![]() Kobold Cleaver wrote:
That's why she is suing, because you attempted to erase her from existence. ![]()
![]() Has anyone seen Boise State's new uniforms? I am ashmed to have aything that ugly be associated with horses. ![]()
![]() Kobold Cleaver wrote:
You wouldn't know the real Sebastian if I came up, spit in your face, and sued you on behalf of your mother. Bye the way, she is sitting in my office right now. See you in court, lizard-dog. ![]()
![]() Callous Jack wrote:
And then Sebastian changed his avatar back to that damn pony and ruined everyone's fun. ![]()
![]() Sebastian wrote:
You tell him boss ;p Everyone knows Sebastian is always right. ![]()
![]() My fellow Paiozians, it is come to my attention that Heathanson is really a plant from WOTC and will drive our country into destruction if he wins. He also secretly plays Hero System and consorts with poodles. Can you really trust your children's future to him? Vote Pathfinder values, vote Sebastian. ![]()
![]() Sebastian wrote:
I think it is your little girl stalker. She wubs you though.
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1) yep because it doesn't say otherwise. (which is a bit weird)
Overall though I think it is a bit of an oversight that it isn't CL+Cha or something simliar instead of straight cmb. ![]()
1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6
![]() Tarren the Dungeon Master wrote:
Zellgato is in fact rather happy with the vague nebulous nature of his/all their fames. He will inform his legal entity that they are doing a good job, and to keep at what they're doing. Zellgato will argue with HR that that is a vacation for him. but ultimately does back down and heads out on his small trip.His trip, however, will now acquire souviners for those he knows. Albiet they will all recieve things that are nonsenical and shows a lack of really knowing what they do with their hobbies. Theo gets a bobble head of a waitress from a random truck stop.
LC gets gets a button that when pressed plays this song
If Alt-Greer is still around he'll get a speed dating ticket.
April gets money, just straight up chunk of money. ![]()
1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6
![]() Tarren the Dungeon Master wrote: ** spoiler omitted ** This is my new favorite thing. Zellgato's curiosity, and new casual hobby: On occasion Zellgato will use holodisguises, makeup and enroll in courses purely to show up only on theoretical Zellgato days. On occasion he'll offer opinions--often random ideas such as
often with a different guise, pseudnum and the like.
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Ah figured as much on the two saves bit. The other saves were straight forward enough as its a save instead of hitting them and such.
There are rules for forgoing as saving throw though. In ch 8 "Forgoing a Saving Throw
Which means at the least Hotbox is a fun way to buff your allies, or in a mycologist way, heal them a bit. although an anesthetiologist's break through would probably be stronger for battle; mycology is better post snce its HP becomes real. Albiet shorter lived temp. Still debating its worth, but I like the utility. Sonic biohackers already like sonic grenades due to the minor inihbitor. So adding more choices with smoke for cheaper is nice. ![]()
i don't beleive using up a resource is the same as making that action.
I can't think of anything that would mean you can't use body guard while total defensing. It simply counts against the total. It itself is not an attack of opporunity.
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I still play a weekly pf1 game thats been going on for a while and will continue as long as i can with that group. However I no longer look up pf1 games to try out. PF2 i don't dislike, but my group wasn't interested. I played in the playtest and at this point it feels too convoluted to jump in (it isn't. just feels like it at a glance with respect to classes and archetype/etc). I am genreally looking for more starfinder but rarely find any, and rarely more that works with my random schedule. I also really really dislike the sheets etc on roll20 so that makes ti harder. there is a real derth of ttrpg in my small corner. and its mostly devoted to 5e ![]()
I'm hopiong for Starfinder
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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() Actually the Scholar's healer ability has very little interaction with almost all of the Heal Skill feats (other than the ones that help the roll directly). Off hand, almost all the ones I can think of specifically improve the Treat Wounds action of Heal skill. The scholar abilty does not do Treat Wounds.
scholar ability:
Medical Training (Ex) The scholar may use her Intelligence modifier in place of her Wisdom modifier as her associated ability score modifier with the Heal skill. In addition, the scholar may expend one use of a healer’s kit and make a special DC 15 Heal check on an ally as a standard action that provokes an attack of opportunity; if this check is successful, the ally recovers 1 hit point +1 for each point by which the scholar exceeds the DC. If the scholar has at least 5 ranks in the Heal skill, she may instead use this ability to restore 1 point of ability damage +1 point for every 5 points by which she exceeds this ability’s DC. The scholar can only attempt to heal a particular creature with this ability a number of times per day equal to her Intelligence bonus (minimum 1). Attempting to heal a creature but failing to meet the DC of this ability still counts towards this daily total. but ultimately the biggest issue is the inability to handle things other than HP damage in a meaningful way. Though some healing items can help out. Sugeon tools for isntance. It can take healer's hands and all that. But thats the same as any other paizo official class. So I'm not touching on that build specifically as it already exists and is arguablly the comparison point. This is free w/ a standard action of the class, and the comaprison point is a full round w/ several feats. So its not bad standard at all It can heal a lot of hp and is a great secondary emergency hp patch. Those rolls can get huge later on (i.e. my life oracle before at lv 12 could roll upwards of 45 unoptimized which is good healing standard action w/ the above abilty) but I think it'd be better built as a ranged damager w/ a focus on the AOE weapon, and the application of coatings on something like a crossbow/bow/throwing arrow situation for some decent damage. ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() Scholar is an interesting class. I don't think it can be a full healer like its billed; not without making strong use of its Elixirs and the group itself relying on short breaks to remake them. That said. I think probably lv 8 + where it auto success Heal checks for its ability it will be pretty good off healer. Top off post battle sort of thing or emergency mid battle 'whups" issues fixing. Not that healing is a real thing in p1 combat (Ioutside of a few specific things like life oracle /skald passive healing or self healing build). The healer hand conduit feat basically the same but probably better overall even if its a full round.
Spheres is potent, I don't think its overly so though. At the end point of pathfinder 1 the power creep was enough that it really isn't as strong as previous. I think its highlyh customizable which is the best thing about it. Also being mundane not magic is neat.
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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() Zupon Epilogue
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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() Okie Dokie boss. I"ve had a lot of fun over the ....2 and a quarter? years. but yep. I would agree its fades in and out with the variable chaos. I'd be happy to talk about 3rd party classes and such. I'll post up something of my thoughts for Zupon's Scholar (sphere of power). As well as spruce up my memory on the other 3rd party and comment on them too. ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() This is a fun PBP and setting and neat 3rd party showcase. But it has had the weird curse of a lot of oddities but not actually dying.
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Several years later. Does this feel different for biohackers? Arms expert I still love as it opens up a lot of weapon combos. Which feels valuable with how restricted you are weapon wise and narritve control wise (biohacks are renwable if your group stops often enouugh for a 10min rest) Any of the new ones stand for more interesting?
How about with these and interactions with the new Alt Clas sonic feature?
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I do not find the art to be bad or worse or anything like that. I just thoughtit was a seperate style than usual. Some influence by modern scifis rather than pulling from Pathfinder style or older scifi. probably due to using new folks or new companies (idk how they source their artwork) I don't have any complaints or issues myself. ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() Zupon already had a minor internal freak out, called out a warning, and then steeled himself from his past~ so that'll stick for him at least.
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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() @ Nathan. Last I knew you had only agreed it was time to run, but you're standing next to a goblinoid and haven't yet. Which I think is why Xeph stayed and stabbed? not sure. Just pov. But bailing is probably best! @Storm Dragon. Ah is that so? I'd assume you'd just looked like a spirit mote but that was my own assumption too. That would change a bit then yep. Though Zupon would still have denied that for sure based on his history. if the ogre keeps failing his save and you manage to stab itself or lose its weapon this is probably doable if it ends up being a stay nd not run.
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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() More or less I think. Basically either running or fighing. though we started to run , then seemed to shift back. So I'm not sure which we as a group are leanign towards. So i think its going to be up to individually whether we bail or fight. Nathan, I believe, is also the last one with an action this round. But TLDR is indeed. Run vs Fight. Sgt died and possessing, but we think its another monster of some sort-or atleast zupon does ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() As Chigao brushes past him, running back in, Zupon curses. And then looks very confused as he realized the ogre just garbly gooked something that sounded like a threat to run, yet everyone dove back in.
healer's kit dc 15: 1d20 + 9 ⇒ (2) + 9 = 11
Chigao if you still have that small healing that isn't a terrible idea ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() Noting Chigao with a corpse dragging across the hall way Zupon runs back through, skidding to a stop and firing a dart at the goblinoid blocking Xeph's retreat path calling out "Back up up Xeph! They're surrounding you!" to hit w/ flashbang darts w/ coating: 1d20 + 3 ⇒ (9) + 3 = 12 touch ac (note. Looks like Nathan blocks my view so it probably gets some AC boosts) if hits: 1d4 ⇒ 11d6 + 1 ⇒ (6) + 1 = 7 bashing Fort 15 vs Dazzle/Deafened 1d4 ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() Zupon's world inverts for a moment, feeling something he hadn't in the time since the fall. As something grips his body, memories flood back of the darkness in the library and he panics, pushing against it. The sudden shock and cold feeling drawing his attention past the death of his comrade and replaying deaths of the past Groaning a moment he'll call out "We've another ghost. Guard your soul." before sweeping out his torch onto the smoke stick Chigao dropped before retreating back himself. action to light the smoke stick on the ground. Move action to book it ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() If that is what Chigao goes for go for it~ Zupon is apt to not leave anyone behind as he has nightmares about doing that and hearing folks scream as they die rather badly.... but he's certainly a fan of escaping with his life. This was suppose to be an easy job. He thought :p all in all. Do as you like. We'll also do as we like as works with the characters ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() I like both. I enjoy the utter chaos of dice. but I also like when its your own fault~ On the 'enemy has no action" topic! My main game we accidently seperately built and ended up doing that, we all happen to snag a debuff and now with the right set up generally the enemy has no actions (the main one or two, the smaller adds do).
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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() Storm Dragon wrote: Mulling over what Randall's replacement should be, what kind of character would you prefer as far as party role? Welll, we are in for a ride first~ and whichever sounds fun for you.That said. While Zupon can heal, he isn't great at in battle healing for sure. Nor is he great at aoe with the pace. Easy restocks, but harder to pull off on the go dungeon wise. I will note, for the latter options you were looking at, casters will have some trouble at this low level with uses, and we don't rest too often. So they might have a hard time? I think Nathan has felt some of that at this level. Though I haven't a clue how psimons work and just assume limited uses per day like a caster. Zupon will do his best to live~ though if he dies I'd look into a machinesmith w/ a crossbow probably.
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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() I'm always a fan of letting the dice roll. Chaos happens. What should be easy can suddenly kill you. Anyone can slip and get impaled, etc~! so, To Wit; We could try to escape, could also fail to escape~ I think Chigao could get away with enough clones for herself.
I'll be checking but I'll wait to post to see what reaction or who dies. though i'm guessing that would be Randall, there goes the tasty buffs! RPing how you die is always fun and gives folks reactions to it. I do have one thing that would be fun to do. but Nathan would get hit given where he is standing~ (tldr? can unload the rest of my ammo firing in a line effect) ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() "Gaahh" having steaded himself in the few brief moments after his shooting pain. Zupon leans against the wall using it as a brace and stuffs herbs into his wound, quickly chewing one and pushing it in before wraping it up. heal check: 1d20 + 9 ⇒ (15) + 9 = 24 dc15 for 1+1 per ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() Zupon yelps and gargles, flashes of zombie breathern, skeletons, and the dark abby flash before his eyes before he pusehs the images of fear away and grasps his wound, as the javelin peels away from its own weight and Zupon's weakened arms. ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() GM rolls Zupons inititive really well often! neat Did not accomplish remaking big weapons so i'll go with the needler deluxe! Zupon was not expecting such a large creature in this situation and quickly takes stock of what he is seeing focusing on the large creature with patchwork equipment. Deciding it is is unnervingly powerful sinewy limbs Zupon pulls a seperate dart bandolieer and slides them into his arm launcher before taking aim and firing at the creature. The impact sparking with lightning and flash powder. Swift Action ID creature's weakness. DC 10+CR: 1d20 + 9 ⇒ (7) + 9 = 16 Kn(all)
mechanics of that:
As a swift action, you may identify a creature’s weaknesses (DC 10 + creature’s CR) as described under the Knowledge skill, but may substitute a Perception check for the appropriate Knowledge check at a -5 penalty. This only reveals the target’s weaknesses, or lack thereof, (such as damage reduction types and vulnerabilities), and does not reveal any additional information about the target. Once you have succeeded at a scout attempt or Knowledge check against a target, any talents or effects that require you to scout a target may be used against the target for the next 24 hours; after this period you must successfully use the scout ability against the target again to continue benefiting from related effects. Move Action to apply one of my two Coatings. Lasts INT (4) Rds. Adds 1d6+1 damage. Lightning (unless the Weakness ID reveals resistence in which case i'll make it bludgeon instead of lightning)
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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() Scooping up his materials as they head towards the door and kick it in, having just finished loading his armshot. moved down w/t he others. and I thought we were awaiting for the GM to send the NPCs on the path we chose but I misunderstood that it seems. Handwavium them to their rescue paths ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() There is enough weapons and food from the previous bandits to make it to a town. As it isn't too long of a trip. I don't think we need to hunt around for any of it. One consideration is. I don't remember what time it is, but if its nearer night we could camp with them upstairs so they can leave during light. but if it isn't near night they can just sleep in the tower and go later "We've left a string of corpses with some gear left over, If you head up the stairs there is a tower we burnt a bit. Could rest and eat there then head towards the nearest town. Zupon offers his opinion, and if need be, will draw them a rough map of the area towards the town they know of. "I'd probably keep to yourselves in town though, and make your way to a larger town with barracks. Some of the leadership in town has some oddities to me." ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() As the danger level peeters down Zupon proceeds to administer basic first aid and checking everyone over best he can. I personally rather send them home. We're on a prescribed job and if they have gear and rations, them going home with the guard and such seems best. ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() Zupon follows up on Chigao's call. "...Oh... that is a thing." Zupon holds up some of his healing supplies, "I'm happy to work on them.. but everyone needs to calmn down regardless. I've been stabbed by someone I wanted to help before, so I need to calm." Not going to heal screaming folks who aren't immedately bleeding out. Will provide aid when they calm a bit. Also going to let Xeph/Harkness etc figure out their situation and such. ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() Howdy for quick reference for folks on Zupon's healing He has two forms. med training is his healer's kit (atm he has plenty of uses spent all my gold last time we went to town/refilled my reusable one but eventually it will be an issue. Unless he finds those heal skill magic items someday~) This is the heal skill. DC 15 to heal 1. +1 per roll above that DC.
Salve Healing: Up to 1+Int healing per day. Heals 1d8+4.
no one healed by it yet. This can heal single target or AOE. They take 15min to make. Off hand they're best for emergency in battle. or for effectively taking 15min to heal a good chunk as a group. Can heal things iwth hit points. excpt construct/objects but can generally heal undead or similiar things. ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() Puling his pack out as Xeph finishes his self-ministrations "Basically yes Chigao. It'll be a small cloud that'll mend wounds pretty decently. Can either pour it on the wound directly or smash it for rapid air exposure that makes hte mixture bubble and fizz into the vapor that clings to your wounds and effectively seals them after steralizing. It won't be perfect but it basically sutures your wounds while your body heals from the inside out. It'll flack off eventuallly when it dries out and scabs push it off. It does stain your clothing though...." he spills out in one breath before remembering to breath.
medical healing to Xeph: 1d20 + 9 ⇒ (10) + 9 = 19 Xeph heals 4. let me knw if you want me to top you off. I can do this twice more today. Having finished wrapping the wounds, glancing around at the others to check for wounds. "I know it is not ideal, but I need to make more supplies. So I'm going to do that. How about a quick meal?" he suggests to the group, hoping to get 15 to 30 minutes but unsure if now is a safe time to wait a moment. We don't have to, but if we take a short break I reset and make items. I want to destroy one item, and make one more Salve to have, and one improved bottle lightning (not volitile per previous conversation) ![]()
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
![]() GM correct me if I'm wrong. but interposed allies/enemies only provide soft cover to the target. WHich is just a bonus to their AC. +4 I think. Which at this low level its all depending on the dice roll anyway so it doesnt' hurt much. soft cover: Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Stealth check.
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