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The One True Sebastian's page

68 posts. Alias of David Fryer.


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Secretlyreplacedwith wrote:
Can pod people be as lame as I am?

Yes, but not as awesome as me.

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Secretlyreplacedwith wrote:

Plants? Perhaps you have me confused with whatever you regularly smoke in order to maintain the delusion that you could possibly be as cool and badass as I am.

You might decieve others, but True Sight is a wonderful thing.

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Which just gos to show how awesome I am. Just one word. Don't you have some plants to fight and brains to eat?

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lastknightleft wrote:
Pshaw, eventually someone will create the laughing man cult, because I am clearly superior to all of you. In fact I think my roomate might start one any minute.

Loser.

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I can take an armful and make a treat,

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Losers!

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My clones are a pale imitation of me. If you are going to replace me, at least try and act superior. insults and conflicts with the plebians are so beneath anyone with my name.

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Oh yeah, that's original.

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Secretlyreplacedwith wrote:
The One True Sebastian wrote:
Secretlyreplacedwith wrote:
The One True Sebastian wrote:
You suck!
Please try for something more elaborate when you insult. You're embarassing me.
How is that possible when you are too busy embarassing yourself?

Oh! Ouch! That hurt!

Maybe next time you could try something equally as clever, such as calling me a scab-eater, or telling me that I play ball like a girl.

But that would be insulting to girls.

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Secretlyreplacedwith wrote:
The One True Sebastian wrote:
You suck!
Please try for something more elaborate when you insult. You're embarassing me.

How is that possible when you are too busy embarassing yourself?

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Your mother was a test tube, and your father smelled of stale hay and aspercream.

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he has us all beat.

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I wanna feel the heat with somebody,

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Loser. If Mr. Snuggy Pants and Ms. Snuffy Wuffy weren't here holding me back I would have your head to place above my mantle. The scales would be perfect for looking at myself while enjoying a nice glass of port and a cuban cigar.

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Kobold Cleaver wrote:
Okay, see, now I know you're fake. The real Sebastion would never be so charitable, he would know better than to rip off a well-known comic strip, and he wouldn't even need law-ninjas.

Well, I tried using law pirates, but they weren't frightening enough. As for not needing law ninjas, even I can't be everywhere at once. I need some one to enforce my will while I'm ignoring you for Lent. And yes I would be that charitable

Spoiler:
if I had poisoned the meat first.
Dark Archive

Kobold Cleaver wrote:
Secretlyreplacedwith wrote:
The One True Sebastian wrote:
Secretlyreplacedwith wrote:
The One True Sebastian wrote:
words.
Why do you insist on embarassing me with your continued existence?
Because you insist on embarassing yourself with your continued existence.
Ouch! It must have really hurt your brain to come up with that clever reply (i.e. complete copy of) to my own witty and brilliant commentary. Be careful you don't permanently injure yourself?
Well, well, well. Sebastion seems to be arguing with himself. Posers.

No, I'm just arguing with a mentally damaged clone. You lizards may have the meat when my law ninjas finish with him.

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Secretlyreplacedwith wrote:
The One True Sebastian wrote:
Secretlyreplacedwith wrote:
The One True Sebastian wrote:
words.
Why do you insist on embarassing me with your continued existence?
Because you insist on embarassing yourself with your continued existence.
Ouch! It must have really hurt your brain to come up with that clever reply (i.e. complete copy of to my own witty and brilliant commentary.) Be careful you don't permanently injure yourself?

Fixed it for you. For hving a whol day to come up ith a reply I would have expectd better grammer and spelling from a clone. I see it is time for my law ninjas to clean house again. And even a deficient clone lik yourself should b able to see it's not a complete copy. It's called redirect. Read a law book so you cn keep up.

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I concur.

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Secretlyreplacedwith wrote:
The One True Sebastian wrote:
words.
Why do you insist on embarassing me with your continued existence?

Because you insist on embarassing yourself with your continued existence.

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Dragonborn3 wrote:
The One True Sebastian wrote:
You wouldn't know the real Sebastian if I came up, spit in your face, and sued you on behalf of your mother. Bye the way, she is sitting in my office right now.
Said the gelding...

That's why I'm an advocate for victims rights.

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Kobold Cleaver wrote:
The One True Sebastian wrote:
Kobold Cleaver wrote:
The One True Sebastian wrote:
I don't care who you are. None of you can withstand my might, or my army of law ninjas!
Imposter! Kill him!
You wouldn't know the real Sebastian if I came up, spit in your face, and sued you on behalf of your mother. Bye the way, she is sitting in my office right now. See you in court, lizard-dog.

Gah! How could you, mother? Why--

--Hey, I don't have a mother. Hey!
*Fireballs 'true' Sebastion*

That's why she is suing, because you attempted to erase her from existence.

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Only a terrorist would use early bird coupons.

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Has anyone seen Boise State's new uniforms? I am ashmed to have aything that ugly be associated with horses.

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Kobold Cleaver wrote:
The One True Sebastian wrote:
I don't care who you are. None of you can withstand my might, or my army of law ninjas!
Imposter! Kill him!

You wouldn't know the real Sebastian if I came up, spit in your face, and sued you on behalf of your mother. Bye the way, she is sitting in my office right now. See you in court, lizard-dog.

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lynora-Jill wrote:
The One True Sebastian wrote:
You are all pathetic. Why don't you join a real cult and worship the glory that is me? Losers.
You're just jealous cause you didn't get invited to the last party. ;)

Your parties are as pathetic as your cult. Which way to the beer? ;)

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You are all pathetic. Why don't you join a real cult and worship the glory that is me? Losers.

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I don't care who you are. None of you can withstand my might, or my army of law ninjas!

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You called?

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Me.

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Is that better?

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*punts the poddle with his hind legs* How dare you challenge my statement with facts. We lawyers have no use for such things. ;{p

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Or Gaius Baltar

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Callous Jack wrote:
Gene wrote:
Turin the Mad wrote:

14 minutes is all it took before an alias posted?!

WEAK!! WEAK!!
Quicker than that, I think. Note the name on the third post as compared to the name on the second. ^_^

Ah...I did the same thing to Sebastian back in the fall before Trey stole my idea. ;-P

Teter or Vic eventually changed it to Sebastian's Ghost and ruined all the fun.

And then Sebastian changed his avatar back to that damn pony and ruined everyone's fun.

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"Here dog-lizard, I have a sausage for you."

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Sebastian wrote:

If only there were a way to put aside that crap and just have an intelligent and civil discussion. Oh well, I'm sure one side will sufficiently prove their absolute correctness and everyone will acknowledge it, thus ending any conflict.

You tell him boss ;p Everyone knows Sebastian is always right.

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We clones are not amused.

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Sebastian wrote:


Eh? I don't dislike Jack all that much, I just gave him some bonus slots on my enemies list because he has an army of nutty clones.

Don't forget you army of loyal clones, master. We are what Sebastian looked like before he reclaimed the mantle of holy high pony.

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My fellow Paiozians, it is come to my attention that Heathanson is really a plant from WOTC and will drive our country into destruction if he wins. He also secretly plays Hero System and consorts with poodles. Can you really trust your children's future to him? Vote Pathfinder values, vote Sebastian.

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I wish they made footy pajamas for adults.

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SSSSSSSSSSSSQQQQQQQQQQUUUUUUUUUAAAAAAAAAAAAAAAAABBBBBBBBBBBBBBBBB!!!!!!!!!! !!

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Where is the fighting? I was promised a pit fit between a poodle and a frog, and if I don't get it I will sue. I am a lawyer and I have never lost. Fear me.

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*Sues theive's guild for robbing the kobold, sues the kobold for insurance fraud, and sues the poodle for being a poodle.*

Edit: Being a lawyer is fun.

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All poodles must die.

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Secretlyreplacedwith wrote:
The One True Sebastian wrote:
....and confuse the hell out of people all over the board.
Oh come on, give us something hard to do.

How about convincing Sebastian's cultists to join the Cult of Jack?

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That is the goal. We will not stop until everyone has a Sebastian alias as part of their profile.

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PonyLVR, wrote:
PONY!

STALKER!

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Of course I would never impersonate you for anything serious. I would not want you to be credited with my intellect.

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Sebastian wrote:
The One True Sebastian wrote:


Edit: I have been empowered to speak for all of your clones, by me. It is one of the joys of being a clone of the great and powerful Sebastian.

Ack. Somewhere, someone appreciates the irony and justice of me having to deal with me.

I hate that person.

I think it is your little girl stalker. She wubs you though.

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lastknightleft wrote:
You make an alias of another poster

Yes, but the lord all might Sebastian has admited doing doing so first.

Dark Archive

My clone brothers it is time for us to make our presence know. Rise up, show what you are made of, and confuse the hell out of people all over the board.

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1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

"Ipe..... I"ll spell it, Zellgato informs the group what he sees, including Unity as best he can.


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1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Be well, you and those.


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1) yep because it doesn't say otherwise. (which is a bit weird)
2) It falls under standard bull rush CMB rules.
3) It is per crit. Crits require an attack roll. I don't know any spells that have 1 attack roll to hit multiple. But its per the crit, so only those you crit you get the bull rush. Off hand given the actual wording, you could only do 1/rd anyway.
4) Strictly speaking.. it would help as per normal cmb.

Overall though I think it is a bit of an oversight that it isn't CL+Cha or something simliar instead of straight cmb.


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1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6
Tarren the Dungeon Master wrote:

Zellgato's agent turns out to be an uninformed legal entity who has very little idea what it is that Zellgato is selling and who is buying and why. He receives amounts, takes a cut, and waits for Zellgato to show.

'Zellgato' the character hasn't had a successful solo comic, but is a member of Agents of TAROT from the 3 year of the comic onward. There's also an action figure but the revenue is slow.

Zellgato gets repeatedly told that upgrading the security protocols, training security, and working with Phade does not count as Restmas.

Zellgato is in fact rather happy with the vague nebulous nature of his/all their fames. He will inform his legal entity that they are doing a good job, and to keep at what they're doing.

Zellgato will argue with HR that that is a vacation for him. but ultimately does back down and heads out on his small trip.

His trip, however, will now acquire souviners for those he knows. Albiet they will all recieve things that are nonsenical and shows a lack of really knowing what they do with their hobbies.

Theo gets a bobble head of a waitress from a random truck stop.
Nissa gets a stained glass bird house (He won't admit that it was to live in)
Henri gets a lemoncello liquer and a thermos that has some kids character that seems to run fast.
Unity gets a bonzai plant

LC gets gets a button that when pressed plays this song
Scarlet gets a scarf
Kevin gets several 6 packs from local breweries
Phade a variety of sweets from random places.
Teleporting (man?) gets a shirt that says "They went to XYZ and all I got was this lousy shirt"

If Alt-Greer is still around he'll get a speed dating ticket.
Taruantula gets a "Classics of Horror" movie collection
Pah will get a enamel award that says "Investing in the future" and on the back in barely noticable has a carving that clearly wasn't originally there, that says "Save lives bank smart"
Tony will get a variety of chips.

April gets money, just straight up chunk of money.


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1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6
Tarren the Dungeon Master wrote:
** spoiler omitted **

This is my new favorite thing.

Zellgato's curiosity, and new casual hobby:

On occasion Zellgato will use holodisguises, makeup and enroll in courses purely to show up only on theoretical Zellgato days.

On occasion he'll offer opinions--often random ideas such as
"Zellgato as a spoken word is comprised of the specific number of phonic sounds that it is naturally generated in most languages, therefor its just pure chance that there are so many Zellgatos. The costume the mask, thats just fanfare by corperate PR. Its just a bunch of paid dudes visiting on a paid holiday."

or
"Its not many Zellgato, its one Zellgato entity that drives puppet forms to experience the many reality, they core collective must exist in a sub atomic form. Thats how he joined Boston Theoritical. Nissa-ran into the original and drew its attention. It continually sends versions in order to experience new versions. Thats clearly where the team disappeared to. The collective must have collected them for some purpose!"

often with a different guise, pseudnum and the like.
Occasionally he brings donuts, or a large caraffee of coffee to share.
He has of course, scanned most if not all the students over time.


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Ah figured as much on the two saves bit. The other saves were straight forward enough as its a save instead of hitting them and such.
0000000

There are rules for forgoing as saving throw though. In ch 8

"Forgoing a Saving Throw
You can voluntarily forgo a saving throw and willingly accept the result of an effect or spell. If you have special resistance to magic, you can suppress that resistance to accept the result (though doing so takes a standard action; see page 335)."

Which means at the least Hotbox is a fun way to buff your allies, or in a mycologist way, heal them a bit. although an anesthetiologist's break through would probably be stronger for battle; mycology is better post snce its HP becomes real. Albiet shorter lived temp.

Still debating its worth, but I like the utility. Sonic biohackers already like sonic grenades due to the minor inihbitor. So adding more choices with smoke for cheaper is nice.


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i don't beleive using up a resource is the same as making that action.
Similar to using something like conductive but not being able to do the action that it may or may not require to use normally.

I can't think of anything that would mean you can't use body guard while total defensing. It simply counts against the total. It itself is not an attack of opporunity.
It says you are not making an attack of opportunity. So it counts against the maximum but is not one. So I do not se an issue.


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I still play a weekly pf1 game thats been going on for a while and will continue as long as i can with that group. However I no longer look up pf1 games to try out.

PF2 i don't dislike, but my group wasn't interested. I played in the playtest and at this point it feels too convoluted to jump in (it isn't. just feels like it at a glance with respect to classes and archetype/etc).

I am genreally looking for more starfinder but rarely find any, and rarely more that works with my random schedule. I also really really dislike the sheets etc on roll20 so that makes ti harder. there is a real derth of ttrpg in my small corner. and its mostly devoted to 5e


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I'm hopiong for Starfinder
I'm also hoping its coopable. Even if its just assigning control in battle and they otherwise just watch.
So much of these games are single player which is fun and great. but the old couch coop with siblings from the 90s and handing over control of other characters. as well as divinity's coop has made me miss that. and these kindo turned basedones are great for it


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That is dark sorcerery
and i'm now an initiate to clean my other campaigns with magic vanishin player/dms


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Ultimately several old ones. But this one eventually


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

As a ssidenote. Does anyone know how to "hide" an old campaign?


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Actually the Scholar's healer ability has very little interaction with almost all of the Heal Skill feats (other than the ones that help the roll directly). Off hand, almost all the ones I can think of specifically improve the Treat Wounds action of Heal skill. The scholar abilty does not do Treat Wounds.
Nothing but pure skill point rolling boosts will apply to this (Spheres may have more but i'm referring to paizo pathfinder).

scholar ability:

Medical Training (Ex)
The scholar may use her Intelligence modifier in place of her Wisdom modifier as her associated ability score modifier with the Heal skill. In addition, the scholar may expend one use of a healer’s kit and make a special DC 15 Heal check on an ally as a standard action that provokes an attack of opportunity; if this check is successful, the ally recovers 1 hit point +1 for each point by which the scholar exceeds the DC. If the scholar has at least 5 ranks in the Heal skill, she may instead use this ability to restore 1 point of ability damage +1 point for every 5 points by which she exceeds this ability’s DC. The scholar can only attempt to heal a particular creature with this ability a number of times per day equal to her Intelligence bonus (minimum 1). Attempting to heal a creature but failing to meet the DC of this ability still counts towards this daily total.

but ultimately the biggest issue is the inability to handle things other than HP damage in a meaningful way. Though some healing items can help out. Sugeon tools for isntance.

It can take healer's hands and all that. But thats the same as any other paizo official class. So I'm not touching on that build specifically as it already exists and is arguablly the comparison point. This is free w/ a standard action of the class, and the comaprison point is a full round w/ several feats. So its not bad standard at all

It can heal a lot of hp and is a great secondary emergency hp patch. Those rolls can get huge later on (i.e. my life oracle before at lv 12 could roll upwards of 45 unoptimized which is good healing standard action w/ the above abilty) but I think it'd be better built as a ranged damager w/ a focus on the AOE weapon, and the application of coatings on something like a crossbow/bow/throwing arrow situation for some decent damage.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Scholar is an interesting class. I don't think it can be a full healer like its billed; not without making strong use of its Elixirs and the group itself relying on short breaks to remake them. That said. I think probably lv 8 + where it auto success Heal checks for its ability it will be pretty good off healer. Top off post battle sort of thing or emergency mid battle 'whups" issues fixing. Not that healing is a real thing in p1 combat (Ioutside of a few specific things like life oracle /skald passive healing or self healing build). The healer hand conduit feat basically the same but probably better overall even if its a full round.
The alchemical items are pretty neat though. They're basically renewable spells. At this level they are potent. if I had built Zupon as an AOE specific one he would have done quite well overall in damage.
While I chose an oddd weapon choice. I don't think they are decent enough at melee w/out the INT to hit/damage feats. WHich if they were wanting to sink 3 into it. Could make one heck of a alch thrower-crossbower.

Spheres is potent, I don't think its overly so though. At the end point of pathfinder 1 the power creep was enough that it really isn't as strong as previous. I think its highlyh customizable which is the best thing about it. Also being mundane not magic is neat.
I def could break Zupon if I built him. but thats true of anything. So ultimately I think it provides a good set of tools to be a classic non magical alchemist-item user.
I don't like some sphere's spheres though. I like the outset of it but some of the non standard to Pf1things felt weird. Not sure i can phrase that wthough


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Zupon Epilogue
Zupon has a heart attack of great fear!
and returns home to his scholarly temple to write memoirs about his time under the undead siege, and his soul finding journey after that lead him to retire and teach alchemy and emergency triage medicine at the temple.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Okie Dokie boss. I"ve had a lot of fun over the ....2 and a quarter? years. but yep. I would agree its fades in and out with the variable chaos.

I'd be happy to talk about 3rd party classes and such. I'll post up something of my thoughts for Zupon's Scholar (sphere of power). As well as spruce up my memory on the other 3rd party and comment on them too.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

This is a fun PBP and setting and neat 3rd party showcase. But it has had the weird curse of a lot of oddities but not actually dying.
I like it but it tends to ebb and flow in odd ratios to life


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Several years later. Does this feel different for biohackers?

Arms expert I still love as it opens up a lot of weapon combos. Which feels valuable with how restricted you are weapon wise and narritve control wise (biohacks are renwable if your group stops often enouugh for a 10min rest)

Any of the new ones stand for more interesting?
Far injection I still like but objectively speaking there is now damaging sniper injection weapons. So I'd rather get Arms Expert and rock a sniper + retractable stinger and an injection pistol much of the time. but the weapon switching makes me feel like I can do more so its biased.

How about with these and interactions with the new Alt Clas sonic feature?
I really wish they had included Heavy in that choice but they didn't. But you still get access to things that I really wish more injection weapons had. Automatic, Blast, boosts, Penetrating, Breaching etc. Even throwing based, and Garrote for grappling and the like
interesting properties that make you feel like you interact with the world more.
Actually I'd love arms expert if it allowed you to increase choices even if limited. Like a custom single gun.


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I do not find the art to be bad or worse or anything like that. I just thoughtit was a seperate style than usual. Some influence by modern scifis rather than pulling from Pathfinder style or older scifi. probably due to using new folks or new companies (idk how they source their artwork)

I don't have any complaints or issues myself.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Zupon already had a minor internal freak out, called out a warning, and then steeled himself from his past~ so that'll stick for him at least.
Not the first ghost, nor dead ally, nor undead former ally, for the poor lil scholar.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

yep


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

@ Nathan. Last I knew you had only agreed it was time to run, but you're standing next to a goblinoid and haven't yet. Which I think is why Xeph stayed and stabbed? not sure. Just pov. But bailing is probably best!

@Storm Dragon. Ah is that so? I'd assume you'd just looked like a spirit mote but that was my own assumption too. That would change a bit then yep. Though Zupon would still have denied that for sure based on his history. if the ogre keeps failing his save and you manage to stab itself or lose its weapon this is probably doable if it ends up being a stay nd not run.
Depending on what folks do.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

More or less I think. Basically either running or fighing. though we started to run , then seemed to shift back. So I'm not sure which we as a group are leanign towards. So i think its going to be up to individually whether we bail or fight.

Nathan, I believe, is also the last one with an action this round. But TLDR is indeed. Run vs Fight. Sgt died and possessing, but we think its another monster of some sort-or atleast zupon does


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

As Chigao brushes past him, running back in, Zupon curses. And then looks very confused as he realized the ogre just garbly gooked something that sounded like a threat to run, yet everyone dove back in.
Frustratedly rubbing his head at the lack of actual retreating and decides they're in for it and pulls his healing kit and tries to stem the Deva's bloodloss. Hoping the goblinoids flesh wall, and the ogre's haughtiness and pride at telling them to run makes gives them enough time. Or maybe it'll get bored.

healer's kit dc 15: 1d20 + 9 ⇒ (2) + 9 = 11
Xeph's battle movements making it difficult to properly apply anything.

Chigao if you still have that small healing that isn't a terrible idea


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Noting Chigao with a corpse dragging across the hall way Zupon runs back through, skidding to a stop and firing a dart at the goblinoid blocking Xeph's retreat path calling out "Back up up Xeph! They're surrounding you!"

to hit w/ flashbang darts w/ coating: 1d20 + 3 ⇒ (9) + 3 = 12 touch ac (note. Looks like Nathan blocks my view so it probably gets some AC boosts)

if hits: 1d4 ⇒ 11d6 + 1 ⇒ (6) + 1 = 7 bashing Fort 15 vs Dazzle/Deafened 1d4


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Shame we aren't closer to the giant cube doom! that'd be funny to make it leap in.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Zupon's world inverts for a moment, feeling something he hadn't in the time since the fall. As something grips his body, memories flood back of the darkness in the library and he panics, pushing against it. The sudden shock and cold feeling drawing his attention past the death of his comrade and replaying deaths of the past

Groaning a moment he'll call out "We've another ghost. Guard your soul." before sweeping out his torch onto the smoke stick Chigao dropped before retreating back himself.

action to light the smoke stick on the ground. Move action to book it


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Would you feel hostile presence? or is it jus always feels such?


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Bring forth the chaos


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

will save: 1d20 + 4 ⇒ (13) + 4 = 17


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

I shall forever miss the lovely team buffs and martial prowress of Sgt Harkness


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

If that is what Chigao goes for go for it~ Zupon is apt to not leave anyone behind as he has nightmares about doing that and hearing folks scream as they die rather badly.... but he's certainly a fan of escaping with his life. This was suppose to be an easy job. He thought :p

all in all. Do as you like. We'll also do as we like as works with the characters


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

I like both. I enjoy the utter chaos of dice. but I also like when its your own fault~

On the 'enemy has no action" topic! My main game we accidently seperately built and ended up doing that, we all happen to snag a debuff and now with the right set up generally the enemy has no actions (the main one or two, the smaller adds do).
Though reined that in cause that isn't fun for the GM even if its very sound tactics for he player character's lives.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)
Storm Dragon wrote:
Mulling over what Randall's replacement should be, what kind of character would you prefer as far as party role?

Welll, we are in for a ride first~

and whichever sounds fun for you.
That said. While Zupon can heal, he isn't great at in battle healing for sure. Nor is he great at aoe with the pace. Easy restocks, but harder to pull off on the go dungeon wise.

I will note, for the latter options you were looking at, casters will have some trouble at this low level with uses, and we don't rest too often. So they might have a hard time? I think Nathan has felt some of that at this level. Though I haven't a clue how psimons work and just assume limited uses per day like a caster.

Zupon will do his best to live~ though if he dies I'd look into a machinesmith w/ a crossbow probably.
but i like the hard chaos of these dice rolls lately


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

I'm always a fan of letting the dice roll. Chaos happens. What should be easy can suddenly kill you. Anyone can slip and get impaled, etc~!

so, To Wit;

We could try to escape, could also fail to escape~ I think Chigao could get away with enough clones for herself.
BUT! I'm fine with anything at all. Let the characters ride.

I'll be checking but I'll wait to post to see what reaction or who dies. though i'm guessing that would be Randall, there goes the tasty buffs!

RPing how you die is always fun and gives folks reactions to it.

I do have one thing that would be fun to do. but Nathan would get hit given where he is standing~ (tldr? can unload the rest of my ammo firing in a line effect)


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

"Gaahh" having steaded himself in the few brief moments after his shooting pain. Zupon leans against the wall using it as a brace and stuffs herbs into his wound, quickly chewing one and pushing it in before wraping it up.

heal check: 1d20 + 9 ⇒ (15) + 9 = 24 dc15 for 1+1 per


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Zupon yelps and gargles, flashes of zombie breathern, skeletons, and the dark abby flash before his eyes before he pusehs the images of fear away and grasps his wound, as the javelin peels away from its own weight and Zupon's weakened arms.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

GM rolls Zupons inititive really well often! neat

Did not accomplish remaking big weapons so i'll go with the needler deluxe!

Zupon was not expecting such a large creature in this situation and quickly takes stock of what he is seeing focusing on the large creature with patchwork equipment. Deciding it is is unnervingly powerful sinewy limbs Zupon pulls a seperate dart bandolieer and slides them into his arm launcher before taking aim and firing at the creature. The impact sparking with lightning and flash powder.

Swift Action ID creature's weakness. DC 10+CR: 1d20 + 9 ⇒ (7) + 9 = 16 Kn(all)
Zupon will call out what he learns.

mechanics of that:

As a swift action, you may identify a creature’s weaknesses (DC 10 + creature’s CR) as described under the Knowledge skill, but may substitute a Perception check for the appropriate Knowledge check at a -5 penalty. This only reveals the target’s weaknesses, or lack thereof, (such as damage reduction types and vulnerabilities), and does not reveal any additional information about the target. Once you have succeeded at a scout attempt or Knowledge check against a target, any talents or effects that require you to scout a target may be used against the target for the next 24 hours; after this period you must successfully use the scout ability against the target again to continue benefiting from related effects.

Move Action to apply one of my two Coatings. Lasts INT (4) Rds. Adds 1d6+1 damage. Lightning (unless the Weakness ID reveals resistence in which case i'll make it bludgeon instead of lightning)
Flash Bang Needle Launcher vs Touch AC: 1d20 + 3 ⇒ (5) + 3 = 8
on hit. 1d4 B/P/S damage + 1d6+1 lightning: 1d4 ⇒ 11d6 + 1 ⇒ (4) + 1 = 5
Fort 15 vs Dazzle/Deafen for: 1d4 ⇒ 2 rds


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Scooping up his materials as they head towards the door and kick it in, having just finished loading his armshot.

moved down w/t he others. and I thought we were awaiting for the GM to send the NPCs on the path we chose but I misunderstood that it seems. Handwavium them to their rescue paths


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

I used to work at the city a my main job, record clerk. Then also did Hotel shifts at a big rich hotel/golf place.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

You caught tht too huh.
Yep roughsauce.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

There is enough weapons and food from the previous bandits to make it to a town. As it isn't too long of a trip. I don't think we need to hunt around for any of it.

One consideration is. I don't remember what time it is, but if its nearer night we could camp with them upstairs so they can leave during light. but if it isn't near night they can just sleep in the tower and go later

"We've left a string of corpses with some gear left over, If you head up the stairs there is a tower we burnt a bit. Could rest and eat there then head towards the nearest town. Zupon offers his opinion, and if need be, will draw them a rough map of the area towards the town they know of. "I'd probably keep to yourselves in town though, and make your way to a larger town with barracks. Some of the leadership in town has some oddities to me."


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Heyos. I got caught up in life for a hard min there haha.
ALso switched to 4/10 work week for the moment while i find another side gig.

but back and back into the pattern!


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

As the danger level peeters down Zupon proceeds to administer basic first aid and checking everyone over best he can.

I personally rather send them home. We're on a prescribed job and if they have gear and rations, them going home with the guard and such seems best.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Zupon follows up on Chigao's call. "...Oh... that is a thing." Zupon holds up some of his healing supplies, "I'm happy to work on them.. but everyone needs to calmn down regardless. I've been stabbed by someone I wanted to help before, so I need to calm."

Not going to heal screaming folks who aren't immedately bleeding out. Will provide aid when they calm a bit. Also going to let Xeph/Harkness etc figure out their situation and such.


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Yep, hoilday season is a lot of working hours and then trying to help folks haha. was hard to mind set switch.
Holiday mini break sounds good boss.


1 person marked this as a favorite.
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Indeed, ratling chains. Hopefully prisoners- and not more ghosts.... Zupon agrees with Chigao on the urgency of checking.


1 person marked this as a favorite.
HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Howdy for quick reference for folks on Zupon's healing

He has two forms. med training is his healer's kit (atm he has plenty of uses spent all my gold last time we went to town/refilled my reusable one but eventually it will be an issue. Unless he finds those heal skill magic items someday~)

This is the heal skill. DC 15 to heal 1. +1 per roll above that DC.
Standard Action. Touch range only.
Medical Training: Up to INT times per day.
SGT=3
Chigao=1
Xeph=2
Zupon=1
Names not listed, have not recieved this healing today yet.

Salve Healing: Up to 1+Int healing per day. Heals 1d8+4.
Except the one Chigao has heals 1d8+9 (I made a mistake earlier. Rolling high adds 5 not a d8).
Standard Action to use via touch to yourself or ally. vaporized version can do that, or can be thrown with a 10ft increment w/ a 5ft radius burst.

no one healed by it yet.

This can heal single target or AOE. They take 15min to make. Off hand they're best for emergency in battle. or for effectively taking 15min to heal a good chunk as a group. Can heal things iwth hit points. excpt construct/objects but can generally heal undead or similiar things.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Puling his pack out as Xeph finishes his self-ministrations "Basically yes Chigao. It'll be a small cloud that'll mend wounds pretty decently. Can either pour it on the wound directly or smash it for rapid air exposure that makes hte mixture bubble and fizz into the vapor that clings to your wounds and effectively seals them after steralizing. It won't be perfect but it basically sutures your wounds while your body heals from the inside out. It'll flack off eventuallly when it dries out and scabs push it off. It does stain your clothing though...." he spills out in one breath before remembering to breath.
"but for now Xeph's tough but I'll wrap a few wounds too."

medical healing to Xeph: 1d20 + 9 ⇒ (10) + 9 = 19 Xeph heals 4. let me knw if you want me to top you off. I can do this twice more today.

Having finished wrapping the wounds, glancing around at the others to check for wounds. "I know it is not ideal, but I need to make more supplies. So I'm going to do that. How about a quick meal?" he suggests to the group, hoping to get 15 to 30 minutes but unsure if now is a safe time to wait a moment.

We don't have to, but if we take a short break I reset and make items. I want to destroy one item, and make one more Salve to have, and one improved bottle lightning (not volitile per previous conversation)


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

GM correct me if I'm wrong. but interposed allies/enemies only provide soft cover to the target. WHich is just a bonus to their AC. +4 I think. Which at this low level its all depending on the dice roll anyway so it doesnt' hurt much.

soft cover:

Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Stealth check.

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