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![]() Hawkmoon269 wrote: You only say that from the comfort of your computer. Wait until you have it face up next to a location and you encounter a boon you really, really want or a bane that is going to be a huge punishment if you don't defeat it, or the final showdown with the villain, then you might use it. Or better yet, imagine your friend encounters a boon you really want. You just might be encouraging him to use that Temptation of Big Die. "After all," you'll tell him, "that particular d20 has been rolling low all night." Guarantee I roll double-10 rather than a 20 and a 1 though ![]()
![]() (Caveat: this is largely just thinking out loud, since my group haven't started S&S yet, and even when we do, we play with four/five people...) I've always been really impressed with the blessings deck-location number mechanics in PACG as maintaining a fair difficulty level no matter the size of the party, to the extent that it's always really upset me when the occasional person has missed the point and come up with the false 'shouldn't a larger party have a larger blessing deck?' observation. However, it feels to me that structural damage must really surely favour a larger party, and I was therefore wondering if something else had been introduced in S&S to balance that effect. I have already noticed that infinitely more locations close with methods other than skill checks, which I think will certainly make things easier for smaller parties, but which I assume will also make them easier for larger parties, hence it's not the kind of 'balancing' that I was looking for. Thoughts? ![]()
![]() Feegle wrote:
post-correction, can I second this. I actually laughed out loud at that blog post this morning, despite the fact that it was 7:00 AM and I would normally be cursing having to get ready for work... |