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![]() Ok, so the Dust Wight variant (+1 CR): "and when it hits a foe with its slam attack, causes the creature struck to become dehydrated if this victim fails a Fortitude save (same DC as the wight’s energy drain attack)." Does this dehydration effect: 1) stack with the wight's normal (1 Level, DC 14) energy drain, requiring 2 Saves for each of its slam attacks
My guess is that its not #2, as another Wight variant, the Salt Wight, specifically says, "Salt wights have the desiccating touch special attack, which replaces a normal wight’s energy drain attack. But its also not spelled out like another variant, the Frost Wight which specifically states 'in addition to'; "Frost wights have the cold subtype and their slam attacks deal 1d6 cold damage in addition to the normal effects." Related question: its possible to combine variants so long as their ending CR 'fits'; in my case this would be for a 6th Level Cohort and based upon both backstory as well as what has happened the past year In Game, the perfect cohort is Mist & Dust Cairn Wight. Which sounds wacky but fits roleplay wise as well as math-wise (CR 4 for a Cairn Wight + 1 CR for Dust +1 CR for Mist) assuming variants can legally be combined like this. Any help would be appreciated! ![]()
![]() So I'm doing the Undead Lord Cleric archetype and then because the party needs some arcane assistance, took a Level in Wizard with the Undead Master. Looking it over, one option is Corpse Bond (Su)
Spoiler: But my character already has a Corpse Bonded skeleton, and that description states:
An undead master can forge an arcane bond with an object, but that object must be made at least partially of bone. Alternatively, he can animate a corpse companion, as per the undead lord cleric archetype. He can’t gain a familiar.
This ability alters arcane bond Corpse Companion (Su) Spoiler:
With a ritual requiring 8 hours, an undead lord can animate a single skeleton or zombie whose Hit Dice do not exceed her cleric level. This corpse companion automatically follows her commands and does not need to be controlled by her. She cannot have more than one corpse companion at a time. It does not count against the number of Hit Dice of undead controlled by other methods. So what I'm wondering is if the single Corpse Companion restriction applies to both class features or just 'once' for each class feature. Thoughts? ![]()
![]() Less than 20 hours left and still needs 50 backers to make happen: Roleplaying Spell Effects 2.0 - Cheaper and Pre-Cut, via @Kickstarter https://www.kickstarter.com/projects/arcknight/roleplaying-spell-effects-20 -cheaper-and-pre-cut ![]()
![]() Yqatuba wrote: What exactly is the context you are going to use it in? That would help. Ah, good point. For me personally, I was trying to have a dialogue bit that could demonstrate my character’s having traveled across Golarion. (Starting in the Darklands and then into Qadira before coming over to southern Nirmathas and the Fangwood Forest) She’s a disguised Drow and the other PC she is wanting to talk to is a Forlorn who hasn’t ever left the village of Phaedar. For anyone else, I thought it a cool rift for an experienced Pahfinder to say- share some points about the setting even if only a evocative mention. Does that help? ![]()
![]() I.e. “I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate...“
Looking to adapt this soliloquy, using suitable Golarion references. Any suggestions? ![]()
![]() So I got to wondering if any of the (currently 46) Paizo modules are connected either directly or indirectly to any of the Adventure Paths? Even if only through containing a passing reference or something in the backstory, still would be interesting to include at some point. Anyone know of a module to AP connection or vice versa? |