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![]() Snorter wrote:
Hear, hear Good luck to everyone, especially the first timers! ![]()
![]() The authors here. Thanks to InfernosReaper and Raheed for their comments!
InfernosReaper wrote:
Not all of the abilities were listed on the preview that the website provided. Hopefully, those who have access to the full prodigy class will find it balanced and that it has a solid amount of abilities. Rasheed the Truth Seeker wrote:
We're glad you and your wife were able to play-test the prodigy. (Fitting because it was written by a husband wife team :-) Which artistic focus did your wife choose? Just curious. Rasheed the Truth Seeker wrote: I hope to see a selection of muses for crafting as well.... painting perhaps? A certain famous Korvosan painter could use a class reskin in my CotCC game xD Interesting idea. In order to create crafting muses, we think it would have to be a new archetype because all of the language in the prodigy says perform, not craft, but it could be fun. All of the artistic foci were based on the classic muses, which unfortunately didn't include painting. Since you were able to play-test it, would you be able to leave a review in the review section as well? Thanks again for your comments! ![]()
![]() Prodigy a bard/spiritualist hybrid class from Wayward Rogues Press ![]()
![]() Andre Roy wrote: I'mean also curious about who made it into this issue On 1/10 Tim said: Timitius wrote:
So we should know kinda soon, I guess. ![]()
![]() Garrett Guillotte wrote: A planes issue could include River of Souls content. Metaphysics, occult, even space travel (stars and black holes) too. I feel like there is enough material and interest in the planes to have both a good outsider and an evil outsider issue (probably not neutral, which is a shame because I like psychopomps). That being said, I still think a fey issue should be next, with cities as a second choice. |