Gaston Cromarchy

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33 posts. Alias of TheBobJones.


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THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Thanks for running this DM Kludde, truly a fun experience.

Level 1
PFS # 75655-9
Character Name: Ka'zaak
Faction: Liberty's Edge


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

No problem, with only a +10 acro and so low on hp this is it for me. If I don't bring him down, likely to die on his next attack.

Quickly applying the poison to his blade yet again, he steps closer to Aram and does his best to bring the man down. swift poison, 5 foot step, full attack

+2 vicious scythe: 1d20 + 14 + 4 ⇒ (7) + 14 + 4 = 25
+2 vicious scythe damage: 2d4 + 9 + 4 + 2d6 ⇒ (3, 2) + 9 + 4 + (5, 6) = 29

+2 vicious scythe iterative: 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24
+2 vicious scythe damage: 2d4 + 9 + 4 + 2d6 ⇒ (4, 4) + 9 + 4 + (4, 5) = 30

DC 20 fort save of 1d3 Con

Please roll my damage if I hit, 1d6 for each hit


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

gm did you factor in the con damage from the poison? Save Fortitude DC 20, 1d3 Con

reflex save: 1d20 + 9 ⇒ (16) + 9 = 25

this is my greatest pathfinder moment ever!! Holding post to see if my green friend can give me a flank and kill this s-o-b


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Will Save Glitterdust: 1d20 + 7 ⇒ (5) + 7 = 12

Bastard, illusion and now I'm blind.

Using the green dragon's voice as his marker, Marnarius floats up towards the sounds of battle. Swinging at Aram, hoping to connect with the vile Pathfinder.

Attack on Aram: 1d20 + 12 + 1 + 4 ⇒ (20) + 12 + 1 + 4 = 37 Damage: 2d4 + 13 + 4 + 2d6 ⇒ (3, 1) + 13 + 4 + (3, 3) = 27
Damage if I hit: 1d6 ⇒ 4
Concealment high is good: 1d100 ⇒ 10

That makes me very angry.

Coulda woulda shoulda:
Crit confirm: 1d20 + 12 + 1 + 4 ⇒ (11) + 12 + 1 + 4 = 28 Damage: 2d4 + 13 + 4 ⇒ (1, 1) + 13 + 4 = 19Damage: 2d4 + 13 + 4 ⇒ (1, 2) + 13 + 4 = 20Damage: 2d4 + 13 + 4 ⇒ (2, 2) + 13 + 4 = 21 that would have been 87, oh well.


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

holding my post until the whole can we see Aram is resolved. If we can't will 5 foot step and down a CMW potion


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Will Save DC 20: 1d20 + 7 ⇒ (1) + 7 = 8
Reflex Save DC 19: 1d20 + 9 ⇒ (15) + 9 = 24
AoO: 1d20 + 12 + 1 + 4 ⇒ (1) + 12 + 1 + 4 = 18 Damage: 2d4 + 13 + 4 + 2d6 ⇒ (2, 3) + 13 + 4 + (2, 1) = 25

Does my viscous weapon do damage to me if I don't hit?


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Move - fly 60' w/haste; swift - studied target, standard - attack

Taking to the air, Marnarrius awkwardly wobbles through the library. Passing the Sky Key, and all the other treasures, Marnarius has only eyes for the Master of Spells.

Landing and swinging his new weapon in one swift motion, the slayer hopes to end the fight before it begins.

+2 vicious scythe, Power Attack, Haste, Studied Target: 1d20 + 12 + 1 + 4 ⇒ (18) + 12 + 1 + 4 = 35
+2 vicious scythe damage, Power Attack, Studied Target: 2d4 + 13 + 4 + 2d6 ⇒ (4, 2) + 13 + 4 + (1, 6) = 30
Damage to Marnarius: 1d6 ⇒ 2
Save Fortitude DC 20, 1d3 Con


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Looking at the other agents making their preparations, Marnarius takes a vial of of his pack. The dark-glass vial holds unknown contents. Gently removing the stopper, he tips the vial onto a rag. Taking care not to spill any, or get any on himself, he carefully applies it to the blade of his newly acquired scythe.

Once he finished, the throws the rag into the corner, were it begins to dissolve.

Deathbalde poison wrote:
Deathblade Poison (Ex) Save Fortitude DC 20, Frequency 1/round for 6 rounds, Effect 1d3 Con damage; Cure 2 consecutive saves


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

I just got a cool magic item, or I would. Staying put ... though super tempting.


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Stealth take 10: 22 = 22

If GM wants me to roll it:
Stealth: 1d20 + 12 ⇒ (7) + 12 = 19


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Bluff at +8, no disguise. Will be in 2nd wave


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target
The Leader wrote:
@Marnarius: Sneak Attack dice (precision damage) are not multiplied on a crit, unfortunately :-/

The sneak attack was tacked on the end, but I was assuming that the vicious 2d6 damage was multiplied - am I wrong?


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Stealth take 10: 22 = 22

Cool weapon, so it does an extra 2d6 damage to opponent, and 1d6 to me. And x4 crit. Please, please let me crit on sneak attack!!!! {2d4+8+2+2d6}x4 +2d6


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Thanks for the heal

Marnarius walks over to the case.

There it is. I have been waiting for you. Come, let us once more spill the blood of these Pathfinders.

Reaching in, he grabs obsidian-bladed scythe with a mahogany handle.

With Deathreaver back in my hands, we will free all who are trapped in the tapestry.


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

I am taking quite the beating - not looking good for me. Though I am accustomed to being the GM's target of choice ;)

Once again reeling backward from the powerful bite, Marnarius dour expression deepens.

"Enough lizard."

+1 longqword: 1d20 + 15 ⇒ (2) + 15 = 17
+1 longsword damage: 1d8 + 8 ⇒ (4) + 8 = 12
+1 longqword iterative: 1d20 + 10 ⇒ (6) + 10 = 16
+1 longsword damage: 1d8 + 8 ⇒ (1) + 8 = 9

Ugh - again


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

AoO +1 longqword: 1d20 + 13 ⇒ (11) + 13 = 24
+1 longsword damage: 1d8 + 6 ⇒ (7) + 6 = 13

Again getting chomped on hard, he broods at the lizards before attacking. Studied Target

+1 longqword: 1d20 + 15 ⇒ (13) + 15 = 28
+1 longsword damage: 1d8 + 8 ⇒ (3) + 8 = 11
+1 longqword iterative: 1d20 + 10 ⇒ (18) + 10 = 28
+1 longsword damage: 1d8 + 8 ⇒ (5) + 8 = 13


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

GM - how long am I shaken for? This is round 2

Seeing the large lizard quickly close the distance, he pulls back in a defensive posture.

No matter, the large lizards chomps down on his shoulder, causing him to grimace in pain. Quickly the tail slaps him in the back.

This is too much for the grizzled veteran, and he drops his bow free action

He pulls his long sword in one swift motion, steel rasping in the cacophony of the fight.

If Pro kills him:
He moves into melee position on the OTHER chameleon.

If the Pro does not kill him:
Hit me? Try to kill me? Time to die lizard

+1 longqword, studied target, shaken, flank: 1d20 + 13 + 2 - 2 + 2 ⇒ (17) + 13 + 2 - 2 + 2 = 32
+1 longsword damage, studied target, sneak attack: 1d8 + 6 + 2d6 ⇒ (7) + 6 + (3, 5) = 21
+1 longqword iterative: 1d20 + 10 ⇒ (2) + 10 = 12
+1 longsword damage: 1d8 + 6 + 2 + 2d6 ⇒ (4) + 6 + 2 + (3, 3) = 18


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Will save: 1d20 + 7 ⇒ (3) + 7 = 10

"Damm. Nothing I am doing is working. One last shot then I am out of here."

MW Composite longbow: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27
MW Composite longbow damage w PBS: 1d8 + 6 ⇒ (2) + 6 = 8
MW Composite longbow iterative: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
MW Composite longbow damage: 1d8 + 6 ⇒ (2) + 6 = 8

Target some chameleon that is grappling, included my shaken condition


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Too early to bail, we need more time here.

Pivoting around, the Vengeful loads tow more arrows and fires at the chameleon that has lashed out at the experiment, but not before soaking in all the potential weaknesses this creature has.

New studied target, Chameleon

MW Composite longbow w/ PBS & Studied Target: 1d20 + 13 ⇒ (3) + 13 = 16
MW Composite longbow damage w PBS: 1d8 + 6 ⇒ (3) + 6 = 9
MW Composite longbow iterative w/ PBS & Studied Target: 1d20 + 8 ⇒ (8) + 8 = 16
MW Composite longbow damage w/ PBS: 1d8 + 6 ⇒ (5) + 6 = 11


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

"Bastards."

Marnarus takes a good, long look at the Lizards in the west side of the chamber swift studied target.

Drawing his bow, he lets loose while the lizards are unprepared for his attack. sneak attack

All attacks vs lizards in the SW corner vs FF AC
MW Composite longbow w/ studied + PBS: 1d20 + 10 + 2 + 1 ⇒ (1) + 10 + 2 + 1 = 14
MW Composite longbow damage w PBS: 1d8 + 6 + 2 + 2d6 ⇒ (7) + 6 + 2 + (6, 4) = 25
MW Composite longbow iterative w/ Studied + PBS: 1d20 + 5 + 2 + 1 ⇒ (9) + 5 + 2 + 1 = 17
MW Composite longbow damage+PBS: 1d8 + 6 + 2 + 2d6 ⇒ (1) + 6 + 2 + (1, 2) = 12

What a load of hot garbage


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Looking at the opulence around him only fuels the hatred Marnarius feels for the Pathfinder Society.

"Let me take a look. I am usually good finding traps and the like."

GM not sure how you want to handle perception and DD checks. my relevant stats are +11 for Disable Device and Perception, some GMs have players roll, sometimes the GM wants to roll.


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

GM:
Do I have to rile the beasts in the menagerie?

"Time is right boys, and ... well ", looking at the experiment, he just shakes in head. Trying to blend in, he heads for the entrance to Skyreach.

Stealth, take 10: 22 = 22


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Strutting back to the group, the Vengful looks around him. Hearing screams and cries as onlookers ogle at the animals in the menagerie, he addressed the group.

"Animals in the menagerie, they are free to go at their leisure. Made a deal with a sphinx, first time ever that. Once everyone is set I am ready to hit."


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

At is +12 for Stealth


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Gm:
Yeah I know, slightly embarrassed that I did not 'get it' and I took 10, 1 demerit for me. I am at worked tethered to my phone and I forgot to bring in my character sheet, thought my stealth was 10, but please alter it if I am wrong.

Stealth: 1d20 + 10 ⇒ (11) + 10 = 21
Disable Device, take 10 if I can: 10 + 11 = 21


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

GM:
Ugh, puzzles. Sense Motive take 10: 21 = 21


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

I have been taught well ... just saying


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Sorry, the Vengeful just got a server upgrade at work and no longer has access to Paizo from work. Oh brother

Noticing the keys hanging from the Pathfinders belt, and the crowd around him, Marnarus decides that it would be best to work on the lock himself.

He quietly approaches and drops a parchment, Bending over to pick it up, he pulls his tools and quickly begins to work on the lock.

Disable Device: 1d20 + 11 ⇒ (19) + 11 = 30


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

2nd hour

Shifty Pathfinders. Which one of you have that key. Like the ambition of this group though, animating a statue. That takes guts. Preferably theirs on the floor and not mine.

Taking one last look for the key to the zoological garden Perception Check: 1d20 + 11 ⇒ (20) + 11 = 31.

If he sees the key:
Marnarius moves gracefully through the crowd, stalking his prey, ready to grab the key and open the doors to the zoo

If he does not locate the key:
Marnarius drifts through the crowd, trying to glean any information that could help them in their upcoming raid. Surprises were awful, and did not fit into his meticulous plans for retribution.


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

Making his way back to the meeting place, a mischievous smile on his face, Marnarius The Vengeful; shares what he has learned.

"I cannot turn invisible, as you say, but I am good at hiding when I don't want to be seen. I can help out in the distraction department."

Turning to the half-orc, "Can watch your back, unless you feel you have this in hand. Your call."


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Vengeful - looking for a target


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Kn Local: 1d20 + 5 ⇒ (2) + 5 = 7

Standing at the back of the room, Marnarius the vengeful has always though it a wise practice to listen first. Get a lay of the land, see who he was paired up with. Never really the team player, he was already cataloging his list of who will he will let die before the other, himself always being priority.

Though the elf did have a leg to stand on, the fact of the matter was he was here to do a job, and get it done. Which job he didn't decide on yet.

Impersonating a Pathfinder, that was going to be the challenge. How to act all high and mighty while being more vile than any moog he did a job with in the consortium might be a stretch. No matter.

"Sounds good."


THE VENGEFUL Marnarius Male Slayer 7 HP: 12/67 | AC: 20 (12 Tch, 18 Fl) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +11, SM: +11 | Speed 30ft | Active conditions: Posion, (slow & haste), fly, studied target

Ready

Race

HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 |

Classes/Levels

speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Gender

Male Human Sorcerer 2 |

Strength 0
Dexterity 3
Constitution 1
Intelligence 0
Wisdom 1
Charisma 4

About Faethor Silverbrow

PFS Information:

PFS Number: 170784-2002
Experience:17
Fame: 8
Gold: 69 Silver: 0 Copper: 8

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal: 17
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 17

Purchased Boons
Vigilant Seal Champion (Faction)

Faethor Silverbrow:

Ethnicity: ?
Nationality: ?
Birthplace: ?
Age: ?
Gender & Pronouns: he
Height:
Weight:
Physical Appearance:Faethor is a very intense young man whose eyes seem to give off a sense of sadness. He is of average height and build with nothing really setting him apart from any other human, other than his metallic silver hair.
Edicts:
1. Seek and destroy evil
2. Travel the world
3. Help others fend for themselves
Anethema:
1. Fail to pursue a foe who has betrayed your mercy
2. Attack a creature without certainty of wrongdoing

Sheet:
ancestry Human Versitile Heritage
background Pilgrim
Sorceror; Level: 2; Experience: # 17
size Medium traits Medium Humanoid Human

Languages: common
____________________
SENSES
Perception: 5 ((1 wis) + (4 prof) + (item)) [T/E/M/L]
Special Senses:
____________________
DEFENSES

ARMOR CLASS
AC: 17 (10 + (3 dex) + (4 prof) + (1*item)) [T/E/M/L]

SAVING THROWS
Fortitude: 5 ((1 con) + (4 prof) + (item)) [T/(E)/M/L]
Reflex: 7 ((3 dex) + (4 prof) + (item)) [T/E/M/L]
Will: 5 ((1 wis) + (6 prof) + (item)) [T/E/M/L]
Notes:
____________________
OFFENSE

Class DC: 18 (10 + (4 cha) + (4 prof) + (item)) [T/E/M/L]

Speed: 25 Movement Types:
Melee Strikes
Light Mace +7 ((3 dex) + (4 prof) + (item) [T/E/M/L]
damage (1d4 + (0)) [B/P/S] (agile, finesse, shove)

Ranged Strikes
weapon +# ((dex) + (prof) + (item) [T/E/M/L]
damage (dice + (special)) [B/P/S] (traits)

Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L], Other (weapon): [T/E/M/L]
____________________
MAGIC

Magic Traditions
Adamantine Dragon Bloodline
Primal:

Spell Attack Roll : 8 = ((4 key) + (4 prof)) [T/E/M/L]
Spell DC: 18 = (10 + (4 key) + (4 prof)) [T/E/M/L]

Focus Points: 1/1
Flurry of Claws(BM)

Spells per day
1st: 4/4

Spells Known
Cantrips: Gauging Claw, Tangle Vine, Know the Way, Read Aura, Ignition, Guidance, Shield(BM)

1st: Heal, Gust of Wind, Thunderstrike, Fear(BM)

Blood Magic Scaly Hide: Draconic scales grow briefly on you or one target, granting a +1 status bonus to AC for 1 round.
____________________
SKILLS

Acrobatics: 3 = (3 dex) + (prof) + (item) - (armor)  [T/E/M/L]
Arcana: 0 = (int) + (0 prof) + (item) [T/E/M/L]
Athletics: 0 = (0 str) + (0 prof) + (item) - (armor)  [T/E/M/L]
Crafting: 0 = (int) + (prof) + (item) [T/E/M/L]
Deception: 8 = ( cha) + (4 prof) + (item) [T/E/M/L]
Diplomacy: 8 = (4 cha) + (4 prof) + (item) [T/E/M/L]
Intimidation: 8 = (4 cha) + (4 prof) + (item) [T/E/M/L]
Lore (Apsu): 4 = (0 int) + (4 prof) + (item) [T/E/M/L]
Medicine: 1 = (1 wis) + (prof) + (item) [T/E/M/L]
Nature: 5 = (1 wis) + (4 prof) + (item) [T/E/M/L]
Occultism: 0 = (0 int) + (prof) + (item) [T/E/M/L]
Performance: 4 = (4 cha) + (prof) + (item) [T/E/M/L]
Religion: 5 = (1 wis) + (4 prof) + (item) [T/E/M/L]
Society: 0 = (int) + (prof) + (item) [T/E/M/L]
Stealth: 3 = (3 dex) + (prof) + (item) - (armor)  [T/E/M/L]
Survival: 1 = (1 wis) + (prof) + (item) [T/E/M/L]
Thievery: 3 = (3 dex) + (prof) + (item) - (armor)  [T/E/M/L]
____________________
ABILITY SCORES

STR 0, DEX 3, CON 1, INT 0, WIS 1, CHA 4
____________________
FEATS:

Ancestry Feats and Abilities
Heritage 1st: Toughness
1st: Haughty Obstinancy

Skill Feats
Background: Pilgrim's Token
2nd: Intimidating Glare

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: Adamantine Exemplar Draconic Bloodline, Blood Magic, Sorcerous Potency

Bonus Feats
____________________
EQUIPMENT

Worn Gear Gear: Exploerer's Clothing, backpack, minor healing potion
Held Items: light mace
Stowed Gear: bedroll, chalk(10), flint and steel, rations(2), rope, soap, torch, waterskin

Bulk: 0 (Encumbered at: 5 = 5 + (str); Maximum at: 10 = 10 + (str))

Coins: 0 copper 0 silver 47 gold 0 platinum (or total in gold)

Skill Rolls:
[DICE=Perception]1d20+3[/DICE]
[DICE=Acrobatics]1d20+3[/DICE]
[DICE=Arcana]1d20+0[/DICE]
[DICE=Athletics]1d20+0[/DICE]
[DICE=Crafting]1d20+0[/DICE]
[DICE=Deception]1d20+8[/DICE]
[DICE=Diplomacy]1d20+8[/DICE]
[DICE=Intimidate]1d20+8[/DICE]
[DICE=Lore Apsu]1d20+4[/DICE]
[DICE=Medicine]1d20+1[/DICE]
[DICE=Nature]1d20+5[/DICE]
[DICE=Occultism]1d20+0[/DICE]
[DICE=Performance]1d20+4[/DICE]
[DICE=Religion]1d20+5[/DICE]
[DICE=Society]1d20+0[/DICE]
[DICE=Stealth]1d20+3[/DICE]
[DICE=Survival]1d20+1[/DICE]
[DICE=Thievery]1d20+3[/DICE]

History:
Faethor was abandoned at Pharasmin monastery as a baby. His mother had left a letter with him as well, explaining why she couldn't keep him. Her family was known to have draconic blood. When Faethor was born with hair that sheened silver, his father took it as a bad omen and wanted to kill him. So instead, his mother took him and ran.

CHRONICLES

1. PFS 1-02: Mosquito Witch:

Boon: Cryptid Scholar
Reputation(s): +4 Vigilant Seal,
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14
Downtime: Earn Income 40 CP

2. PFS(2) 1-01: Absolom Initiation:

Boon: Engraved Wayfinder, Society Connections
Reputation(s): +4 Vigilant Seal,
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14
Downtime: Earn Income 4 SP

3. PFS(2) Q-6: Archeology in Aspenthar:

Boon: Secrets of the Jistkan Alchemists
Reputation(s): +1 (Vigilant Seal)
Gold Earned: 3.5
Downtime: Dayjob: 1sp

4. PFS(2) 1-05: Trailblazer's bounty:

Boon: experienced mountaineer
Reputation(s): +4 (Vigilant Seal)
Gold Earned:14
Downtime: day job: 8 cp

5. PFS(2) 6-08: Upon Wheels and Rime:

Boon:
Reputation(s): +4 Vigilant Seal
Fame Spent:
Gold Earned:22.08
Downtime: Earn Income 8 copper. Remaster rebuild

#. PFS(2) #-##: title:

Boon: description
Reputation(s): +# (faction) (e.g. +4 Vigilant Seal, or sometimes +4 Vigilant Seal, +2 Envoy’s Alliance)
Fame Earned:
Fame Spent:
Gold Earned:
Downtime: (may be additional coin from Earn an Income, might be crafting, might be retraining, might be recovering a dead animal companion, etc)