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Sir Andreas Eisfalke Von Ulm's page
1,046 posts. Alias of Jovich.
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Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I do not have a problem with the whip going to you.
I am willing to take a potion of healing if that is alright with everyone.
I think both the ring and cloak should go to one of the other members.
I had thought about granting each party member land and titles in which an annual duty shall be paid to the kingdom.
As for House Garess...We have had good relations with them by way of a few players/NPCs.
The only thing that I can see creating potential problems is that they are an establish house in Brevoy. I am definitely not against it at all and even if I was...that is your characters background not mine.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Tig is a child who was taken by a small faction within the Lizardmen community. They felt it was in their best interested to appease their god, which was the Willow-Wisp in disguise. That faction has been dealt with. Now to put the demons within Tig's mind to rest...we need to destroy the wisp.
Andreas looks to the group one after the other.
Judging by your words it seems that we are in agreement that we deal with this creature now. So go and make preparations for battle with this evil. Draw what supplies you feel we will need for we leave come the morning bell.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I am interested in the noble houses and building up a power base so to speak.
I agree as a character the wisp is a priority and should be dealt with as soon as possible.
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Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
March 13 2022 in Discussion posts.
DM Rostam wrote: I should note that with the Stag Lord's defeat you have overcome the main terror in the region, but The Charter was to explore a specific area of land. Specifically, The Charter will be completed when all the area that is blacked out inside of the red box in the exploration map is fully explored. This was the 3rd Dm at this time. DM Rostam
Oct 18 2022
This is when that DM stepped down.
Dm #4
GM_Coreyllon
Picked up in Discussions
November 14 2022
First Game post was
November 28 2022
I have a STRONG feeling it got missed in between changing DMs
We have never interreacted with any political situations between restov and brevoy.

Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Andreas, standing in the back of the crowd with the rest of his companions, watches in silence.
When the food starts to fly, he starts to walk towards the front, his large hands clapping. With each step the crowd grows silent, and the makeshift food fight of displeasure slows to a stop.
His smile is there for all to see.
Master Grigori, that was a brilliant performance. We are not worthy of such art. I have...if I may, a suggestion. There is a need for such work as your own in Pitax. I can imagine how his majesty Irovetti would receive such art.
Andreas' gaze turns slightly off from his normal stare. This is more of a parent looking at their child as the child continues to lie when already caught in the lie.
Yes, you fat f@$$, I know the truth.
No one stopped you from speaking your mind or removed you from our lands for such words. I even invited you to dinner with us to talk about your displeasures and... you refused. Yet here we are again with you trying your best to cause trouble for these good people. That is just bad form, bad form indeed good sir.
Andreas turns to keep the crowd and the troublemaker in view.
To those that are curious if this...man's...words are true or not. We do have a charter and yes it was granted by and with the full authority of the Dragon Scale throne. If Master Grigori here would like to see it, I would be happy to show it to him.
I mean he is only here for the wellbeing of all of you. By his words alone, I can see just how much he truly cares.
Bluff: 1d20 + 12 ⇒ (4) + 12 = 16
Andreas lets a bit of sarcasm slip into his tone.
Andreas turns to the crowd.
We are doing our best to serve the people, to protect the people and to bring about a community that will thrive for generations to come. We do not have the ability to see what the future hold for us. We do our best and pray to the gods that our prayers be heard.
Andreas again adjust his stance to take both the crowd and the troublemaker into his view. His face becomes a mask of neutrality. His voice and posture show no emotion at all.
...and this is where I have a problem. You have done nothing but try to cause harm to these good people. Your words, while I have not denied you them, are trying to cause harm to this community. You are blatantly trying to create chaos within those that live here. Attacking their intelligence and livelihood. Your attempts at creating an uprising have failed. I did warn you that such acts would bring about a reaction. I did tell you that I would honor your right to say what you will, but I also told you that if your words were meant to create aggressions that I would be forced to pass judgement on you.
He remains still as the next words come out slowly and deliberate.
Master Grigori, I asked you to be civil and that we could talk...You refused that offer. Since you have not done anything to benefit the populace and have only strived to create havoc among these good people.
He turns his gaze directly to the man
You were told that if you were not civil, you would be exiled from our lands on the punishment of death should you return uninvited. You will gather your personal possession and leave.
He raises his hand up with a finger pointing up. Like he just got an idea.
However I do appreciate your earlier performance. I truly believe that Pitax would benefit from a person of your...talents. I will give you some supplies to help you on your way. Think of me as one time only patron and you as a gift to his majesty Irovetti.
Diplomacy or Intimidate: 1d20 + 12 ⇒ (16) + 12 = 28
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Andreas waits patiently for news on how the others are doing with their efforts to counter Grigori's actions
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Andreas nods in agreement.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I agree with all that we have planned.
I think we need to deal with Grigori directly. He knows we are here and looking into him. Us following him will be mute. That being said having a second group looking into him secretly...may be beneficial.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I hope all goes well with the Laptop.
Take the time you need.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
If you have a way to track a Hydra...I am all ears. If we come across it when back in that area, we can deal with it. Right now, there is very little we can do about it. More information about this creature would be helpful.

Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
So we solidify our alliance with the Sootscale clan.
Andreas nods towards Seraphina.
We send official letters of intent. We seek to open up diplomatic relations and trade with Lord Drelev, Lord Varn and his majesty King Irovetti...of course the later at the behest of Grigori.
We need more intelligence on the Iron Wraiths. What happened to them and where are they. Who was their backers.
He scratches his chin in thought.
Granted I would rather do this in person but at this stage we should make our intentions known before showing up on their doorsteps.
He looks to Albert with understanding etched on his face.
I agree that the destruction of the creature could bring a sense of calm to Tig, and it is something we will tend to next. We go in prepared for combat against that thing. This Magic Missile you speak of...who can use such spells. I also think we need to defend ourselves against the electricity, and anything else it has to use against us.
When that thing is destroyed, we can finish exploring the region. Come back to the city from the south where the Shrike and little Sellen converge.
Explore between grids H to J and 15 to 18
However, we do need to tend to Grigori first.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Does anyone have an opinion here?
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Seraphina Medvyed
While I agree that we have plenty of NPCs. I was thinking of her having her group back together when she travels to meet up with the Kobolds.
If we send her out to meet up with the other groups as a sort of "Runner" if she so agrees that is...
She will have protection.
To me...
This is more RP than game mechanics.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Three groups that we know the general location of. Two of those are too far away for my tastes at the moment. Grigori and King Irovetti...assuming that he is the backer...are getting too comfortable with making our lives difficult.
Andreas wonders, to himself mostly, what to make of these groups.
Maegar Varn is closer but still over a week to get to just the area he went to. The fourth group has me very intrigued and I think much potential.
He smiles brightly.
Lady Medvyed, how do you feel about your previous compatriots. Do you know where they are and more importantly...
His smile fades slowly into a more serious demeanor.
...do you trust them?
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Ok so this Grigori is here stirring up trouble. Speaking out against what we are doing, and he is not directing it towards a set group within...he targets the populace. It is safe to say that he and whomever he is working for wants what we have built here. Who those people may be is what we do not know.
Andreas shakes his head in frustration.
It seems to me that our friend Grigori is the one that may have that answer.

Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Grigori... He was trying to rouse the populace against us. It is they that we need to remind of our intentions. We should not attack this man for he most certainly will use it against us. We have done nothing to upset Pitax, at least I do not think we did. We could have stepped on their toes while dealing with all these problems around the area. We could have inadvertently foiled some scheme of theirs.
Andreas keeps pondering the situation.
Perhaps we should talk with Lady Teskertin. Find out what she knows of this man. What school of Grand arts is around these parts. I know of no such establishment that resides in the River Kingdoms. She should be able to shine more light on these topics.
The knight listens to the worries on our boarders.
Lady Medyved, I think we should strengthen our interactions with the Sootscales. The lizardmen as well but that group will wait till, we return and finish off that creature.
A very dishonorable action to take. Let us do the work and then create chaos so that they can take what we built. Bastards.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Andreas let his breathe out in a soft sigh as the man retreats to the inn.
He starts to turn to say something but stops himself.
Now is not the time to antagonize him.
Gathering his items, Andreas redresses.
I have a feeling that we have not heard the last of him. I suggest we keep an eye on him to make sure he does not cause more trouble.
I was embracing my inner Ragnar Lodbrok from Vikings "Who wants to be King" lol
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I did not take it badly at all. I think you explained it just like I read it.

Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
...but if that is not enough for you good sir. Perhaps my own scars with show you the error of your words.
Andreas starts to undo the chest piece of his armor.
You talk of the evils that plague these lands. The evils that beset this city.
He tosses the armor towards the ground at the feet of the unruly man.
I beg you to look at what you call glorified adventurers. These scars, while healed are a reminder of what we do for those you besmirch. This here is where I was laid low by the Stag Lord...and this one here is where the Willo-wisp burned me down. This one from the Tatzlwyrm. This one from an orc bandit. This one from the orc slavers. Convenient that you do not talk about those slavers but yet you have the audacity to stand here and call us slavers. Slavery is an abomination no matter how you look at it.
Andreas looks to the man and smiles. He speak loudly so that all around him can hear.
You good sir are allowed to speak how you want as is it is part of the river freedom "Say What You Will, I Live Free". I will not deny you that right. If you have pause in what it is, we do. I, in front of all these witnesses ask you to join us tonight for dinner and discuss your displeasure. If you should decide to not join us, you are welcomed here as long as you like. However, if you should bring discomfort or...if you should try to bring forth an uprising to the good people of these lands. I will deem that an unlawful behavior and react according to our laws...and our charter. Since you seem to be fond of bringing up the River Freedoms, I strongly suggest you remember that "Courts Are For Kings"
Andreas lets his face slip into a very serious tone and manner.
the carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope.
The large knight stops and stands still.
I do not wish to see such an event happen. If unrest would happen due to your aggressions, I will be forced to pass judgement on you.
Andreas remains calm as he addresses the man.
You are free to say the words you want to. I will never deny anyone that right. It does not mean you are free from the consequences of your words. I ask you to think long and hard on the next words that come out of your mouth. Be civil and we will talk. Choose not to and be exiled from our lands on the punishment of death should you return uninvited.
Intimidation: 1d20 + 12 ⇒ (13) + 12 = 25

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Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Andreas watches and listens for a bit more as he begins to understand the man's motives.
the people. He is here to create problems and incite the people against us.
Andreas, standing at the back of the crowd, moves gently through the gathered people to stand in front of the man. His tall frame firm and unyielding. He looks the man in the eyes and nods his head up and down, all the while never breaking eye contact.
Nice speech.
His voice is soft and yet loud enough for those around to hear him.
Andreas then looks the man from his eyes all the way down to his boots and back up to his eyes again.
You talk about us but not to us.
He turns to look at the gathered crowd. His arm motions to the people around them.
You attack the credibility of these good people. You belittle their intelligence and their dedication that they have for their families.
His movement comes full circle to the unknown man.
Your questions...are interesting...and I take them personally.
He turns to the crowd again
He has a point. What do you really know about us? Do you know if we know how to use a hammer? If we even know how to gather water from a stream? Do you know if we can even plant a crop or mend a pair of pants? Do you know if we know how to rock a babe to sleep while singing a soft tune? Well, that one is a bad example. I cannot sing very well. Can we even grind up wheat to make flour that will be used to make our breads? Do we even know how to fish the waters around us?
He returns his gaze to the eyes of the man that would attack his people.
Do you even know their names. The names of the people you attack right now in an attempt to create chaos and destroy our way of life. Do you know the names of the farmers who till the lands and put food on our tables. Do you know the names of the fisherman who brave our waters to fill our stocks and feed our families. Do you know the names of the people you degrade in an attempt to get to us. They have done nothing but build a better life for their families and help their neighbors. You should stand up against us because the people of Insert name here are way out of your league.
He again turns to the crowd.
That there is Insert Name Here. and he and his wife Insert Name Here. own the farm out by the grove of maples upriver. They grow corn and wheat. Their daughterInsert Name Here. just turned seven and does not enjoy her chores around the farm. She however has a beautiful voice and has dreams to travel the lands.
Over there is Insert Name Here. and his wife Insert Name Here. . They have the honor of being the parents to Insert Name Here. who is the first child born in our lands.
He continues to call out to the citizens and what they do for the land.
As for the dangers of these lands. The lands were infested with monsters, bandits and other fell creatures that were intent on killing anyone that crossed their path.
He pauses a moment as his gaze wonders to distant times.
They....were.
Your words are sweet as honey and hold just enough tartness to cause a reaction. Like they were scripted for a specific response. Leaving out certain details while concentrating on others.
Andreas stops and looks at the man again. He draws forth his weapon, walking towards the man, he presents it to him.
You wish to rule. You wish to remain awake at night wondering if your decisions were correct. You wish to have the responsibility of all these lives in your hands. To defend with your life...each ...and... every... person... here.
His words slow down here as he lets each one of them sink in.
Can you give your life for another without pause.
He drops the sword at the man's feet.
I doubt you have the balls to do such.
You are too well-dressed and...
He looks to the man's hands and points to them.
too used to an easy life. I doubt you have worked an honest days labor ever.
Andreas steps back from the man, leaving his weapon on the ground and turns his back on him.
Every voice is heard and accepted. No matter if it be acceptance or disdain. However,
I am using a certain speech that I have always enjoyed. I adjusted it slightly.
It is not the critic who counts, not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the people who are actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spend themselves in a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if they fail, at least they fail while daring greatly, so that their place shall never be with those cold and timid souls who knew neither victory nor defeat.”
This is our arena and the people of Insert name here are in it!
Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I will have a post up later tonight. Work will keep me busy all day today.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Andreas listens and watches as the event unfolds before him.
I wonder what this man will do. Two different approaches...how will he react.
The large knight remains back and lets his eyes flow from the crowd to the man and then to the surrounding area.
Is he alone or part of a group.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
this will be interesting.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Welcome to the new crew.
I hope you will enjoy the game.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I have gone over the submissions, and I have narrowed it down to two.
Malylev, the Little Lion
Hrafen Vormenghast
There are some that I feel will work as well but these two were the top of my list.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I agree with exploration before heading back home.
I am currently looking over the submissions for new characters.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Now that we have put an end to this difficult situation, I pray that this will remain dealt with. I do not wish to return to the area due to either side causing trouble for the other.
Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Of course we have returned, I am a man of my word after all.
Lady Tiressa sends her best.
Andreas extends his hand with the tree tokens towards Melianse.
I do hope this is what you are looking for.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Again I thank you for the treatment. We will be heading back home, and if there is anything we can get for you...just ask.
Andreas turns towards Duzz.
If there are any messages you need delivered or anything done to finalize your departure from the city, I would be happy to take care of it.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Let us move out come morning.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I got an idea.
Since we are looking to add some new players to the game, we can use some of the NPC to come out to the Elven Tower. They can bring supplies to fix it up and to remove the items we cannot carry. They can also secure the tower for future use.
We send to Restov to acquire items people would like to have.
We then do a kingdom turn and then add new players. We then can move forward to the exploring part.
Thoughs?
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I am a firm believer in playing your character as you see fit. I know this does not help you Rillka but I think you should pick the feat that is going to best fit with your character.
However, I think the Wonderous items is more versatile than wands.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Lady Tiressa, we thank you for the healing and for allowing us to rest here. The Elven tower has been cleared of the evil fey. One of them did flee. This was the small foul-mouthed speedster. I am not certain who or what he is, but he did run away from us.
We do have plans to rebuild the tower in the near future as it can be used to keep order and peace in the area.
Andreas nods his agreement to Albert.
I concur. Let us deliver the tokens and finish exploring that area. We then can head home to make arrangements for the elven tower and our future explorations.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I agree with at least one more player. Two would be ideal in my opinion.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Let us travel to the grove and inform Tiressa of what happened here. We can heal and then decide what our next move is.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I think you are correct in this.
Resting for a few days in we could travel back to the Grove and see if they can help?
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Some healing may be in order?
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I agree with Saoirse. I think we should finish exploring this hex and the evil tree hex. Then visit Melianse to give her the Tree Tokens.
On a side note what happened to Andreas that he went unconscious. I did not see a poison listed and I do not know of a non magical trap that is that powerful.Just curious.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Fort Save: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
That is going to leave a mark.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Andreas staggers backwards and then forward a bit. He collapses to the ground and rolls onto his back. Raising his hand up and points towards the wall at a clay urn. Then his hand falls back down, and he falls unconscious.
I do not think I can do this, but it was funny when the numbers came up.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Andreas nods and opens the newer door.
We can send supplies out this way to repair any damage to the structures. Let us clear this place.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Standing his ground, Andreas slashes out at the rats.
Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
The flu is kicking my butt. I am here and got caught up but it is not my turn yet.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I have been sick for the last couple of days and still sick. I will try to post something soon.
Thank you.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Andreas finally shakes off the magic that was affecting his mind. He lurches forward as if he was still charging. Stopping short brings him around to the reality that the battle is over.
umm...what happend?
Is everyone ok. Anyone hurt?
He shakes his head to further clear his mind and then looks around the room.
This place will prove to be a very defensible position out here. First though we need to secure the rest of this place. I suggest we leave anything that is not magical behind...for now. If everyone is willing, we should move on and search the grounds thoroughly.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Hell, this may even be three rounds.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I agree with you 100%
maybe this is spread out of two rounds? LOL

Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I am not certain how this will work out, but I am adding rolls to accommodate my actions. I am also taking some creative liberty here. Sorry. You did say creative solution. lol
Andreas snaps out of his daze and sees the sparkling cloud around him. He sees Rillka and Albert beside him, but Albert is acting odd just like he was a mere moment ago.
That damn dance is potent.
He catches Rillka's Attention,
Free them
but Rillka moves forward.
or point her out
Rillka posted while I was typing this up.
His voice gains power and increases with volume to a normal tone.
I got to get her off balance for this to work. She knows this tower to well. Iomedae guide me.
Instruct the mages to drop all their fireballs inside this chamber now. She is not protected like us.
Bluff: 1d20 + 12 ⇒ (9) + 12 = 21
Andreas tries his best to move behind Albert in a pretend quiet manner. Hoping that the mist will keep his true motive hidden. While drawling her attention to him and away from the others.
Sorry Albert
With the Magus between himself and where he hopes the creatures is, Andreas rushes forward with his face hidden behind his shield. Pushing with all his might and praying that he is behind the correct Albert.
and if not, this will be even more interesting.
Perception to detect which image is him?: 1d20 + 6 ⇒ (9) + 6 = 15
I am not even sure if this is needed as I am not attacking him but then again, he has Mirror Image up.
He catches a slight shadow in front of albert but not enough for him to strike out at his foe but hopefully with Rillka's direction it is enough.
Perception to determine the dancing lady's general location.: 1d20 + 6 ⇒ (1) + 6 = 7
Andreas movement continues till he hits something solid. His sword arm hanging down low behind him.
I hope the Dancing Lady is the solid object.
Grapple/Bullrush/Pin/Trip??CMD -4 for being blind so to speak: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
I will take point. Your ability to defend will greatly help protect the one person that can counter this dance ability. Keep with Saoirse...who I would like right behind me as we enter.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
and the die roller keeps on loving me...lol
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
We should move towards the center tower. Keep an eye out for traps. After we have dealt with the last known threats...we can then explore this place further. With any luck those spells that are active will be so when we meet up with the Dancing Lady.

Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Andreas motions towards Rillka's wound.
First before anything else, we tend to our wounds which includes that poison.
He scans the area for threats.
Then we take out the last of the evil residents. The speedy dude is assumed to have fled, although he may be back.
Pointing at the corpse that is Grimstalker
That is what is left of the plant dude.
He looks to the tower.
...and somewhere up there is the dancing lady.
He holds his gaze at the tower for a few moments without saying a word.
hmm. I wonder..."She lures warm-blooded creatures with her dance and feeds on their blood"
He breaks his gaze from the tower and looks to the others.
Going with what we have heard, I am thinking that in order for her dance to be effective one must see said dance. Take care to keep your eyes to the ground. Granted this will make it harder to attack but we may just be able to get close enough to destroy her before her dance can do too much damage.
oh and as we move towards the front gate, keep an eye out for what traps that speedster had for us.
Andreas says as he looks towards the foliage and ground for snares.
Not that he is going to see anything but will find the pit trap by falling into it.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
Seeing that the others have also converged on the plant creature, pushes Andreas forward to help destroy the evil creature.
Attack, IC, Challenge: 1d20 + 9 + 2 + 2 ⇒ (4) + 9 + 2 + 2 = 17
Damage: 1d10 + 3 + 2 + 5 ⇒ (7) + 3 + 2 + 5 = 17
...and the dice roller strikes again. I doubt I hit this time also.
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