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![]() Do you find the Pathfinder healing mechanics lacking the power to uphold the large Damage your PC's take?
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![]() Yes.
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![]() Go Unchained Rogue and try this stat point allocation. 16 STR 16 DEX 12 CON 10 INT 8 WIS 10 CHA (Before racial adjust) You can use a mix of light weapons and dwarf specific weapons. You can do a really good combat character that switches between Two-weapon fighting and a two-handed weapon anytime you want,lots of skill points and carry a buttload of things (slow and steady). ![]()
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![]() Westerner, What do your party wants right now? If they want another damage dealer go Invulnerable rager barbarian or a Ranger (Divine Marksman) with Humans as favored enemy. If they need more social skills go vigilante to handle situations where your aligment would F*** the others. If they need even more magic do a Evil druid (Goliath druid if your GM permits)and grab strenght or destruction domain.This way you can cast support spells on your party (This will help your evil cleric friend) and go vital strike build with giant forms for lots of dice on damage rolls. ![]()
![]() Use "Bestow curse" on the commanded undead. http://www.d20pfsrd.com/magic/all-spells/b/bestow-curse Bestow curse says "You may also invent your own curse, but it should be no more powerful than those described above." and choose "-4 penalty on attack rolls, saves, ability checks, and skill checks." but make the curse only work against you. Now it's harder for the undead to break free from your control and will be a lesser threat for you. ![]()
![]() I post my level 13 druid standard spell list so you can compare and get a idea.
1st- produce flame x5
stats at 13th str 11,dex 14,con 20,int 10,wis 20 (headband +2),cha 10 feats: spell focus(conjuration),augment summoning, natural spell,Toughness,Superior Summoning,powerful shape,spell penetration. Favorite forms:Any elemental (GM let me speak normally in elemental form) ![]()
![]() -"GM, Can i choose a masterwork Vortex Gun as my arcane bound?" How to proceed? *Grab heavy object
Ok,now let's get the facts.. By RAW you can make any object that fall into one of the following categories: amulet, ring, staff, wand, or weapon into a Arcane Bound. Also, by RAW a ballista is a weapon that belongs to the fighter siege engines weapon group. ![]()
![]() I'm going to DM the Iron Gods AP but i have only two PC's. I've decided to use Mutants (The template) instead of PC races and a stats array of 18 16 14 12 10 8. Any thoughts on that? My two players (two girls) wants to play as a ugly mutant orc barbarian with a drill for a arm and the other wants to play a deformed spiritualist child that was saved by her grandfather (her phantom) from a radioactive blast. How do you think they will do on this AP? Any tips for them? ![]()
![]() Of course a lot of DM adapt the adventure path for his party composition, but you DM is using the Adventure as is written on the AP instead of taking easy on the party for not picking a rogue-like character, and there is nothing bad in that. When you play a adventure path you should adapt your party to it, not the other way aroud. Current Campaign
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