Best Gestalt Build - Assume optimal ability scores.


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Aegis/Soulknife(or Blackblade Magus) for low magic item campaigns.
Gets advanced weapon and armor without a gold price. Weapons and armor abilities can be changed.

Warpriest/Unchained Barbarian for self buffing melee monster. Swift action buff, Rage, and Full attack your enemies.

Arcanist/Unchained Monk. Full casting, Arcanist Exploits, Full BAB, and everything else that comes with the new monk.


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True fully the best is:

synth summoner + barb
over 25 hit points at level one and natural attacks + rage+ pounce+ reach and at later levels, size up.


Every build I have seen are really good, but when you will rize it from the bottom, and for an adventure with just 3 players, you have to think about it...

I just have made one, copying a most of the Kaouse's build

Kaouse wrote:

Fixing up the above Charisma-whore build, we have this:

Sorcerer 4 || Oracle 4
Mystic Theurge 10 || Magus (Eldritch Scion) 9 / Eldritch Knight 1
Eldritch Knight 2 - 7 || Oracle 5 - 10

My Character is a C/G Female Angel-Blooded Aasimar called Niramour "The Spontaneus" follower of Arshea...

She is practically an easy "woman" that pursue the pleasure of the flesh... You ppl know what I mean...

She is venerable, but with the Aged Curse, She has these Ability Score:
Str* 13
Dex 14
Con 14
Int 18
Wis 13
Cha* 22
Since we are lvl 1, near lvl 2, this is before lvl 6, because then change to +2 to each physical.

I'm Ending in this Somehow:
01 - Inspired Blade 1 - Oracle 1
02 - Sorcerer 1 - Oracle 2
03 - Sorcerer 2 - Oracle 3
04 - Magus - Oracle 4
05 - Mistyc Theurge 1 - Evangelist 1
06 - Mistyc Theurge 2 - Dragon Disciple 1
07 - Mistyc Theurge 3 - Evangelist / M2
08 - Mistyc Theurge 4 - Evangelist / M3
09 - Mistyc Theurge 5 - Evangelist / M4
10 - Mistyc Theurge 6 - Evangelist / M5
11 - Mistyc Theurge 7 - Evangelist / M6
12 - Mistyc Theurge 8 - Evangelist / M7
13 - Mistyc Theurge 9 - Evangelist / M8
14 - Dragon Disciple 2 - Evangelist / M9
15 - Dragon Disciple 3 - Oracle 5
16 - Dragon Disciple 4 - Inspired Blade 2
17 - Dragon Disciple 5 - Mistyc Theurge 10
18 - Dragon Disciple 6 - Oracle 6
19 - Dragon Disciple 7 - Oracle 7
20 - Dragon Disciple 8 - Oracle 8

The Sorcerer is a Crossbloded Fey / Draconic
The Oracle is a dual Cursed (Aged to advance and Tongue frozen)
The Magus is a Kensai / Eldritch Scion, using INT for the kensai abilities and Cha for the other things.

My DM allowed the Evangelist's Aligned class to pick up the Magus and continue the draconic bloodline from the sorcerer.

So at lvl 20, I will be a Magus 9 / Sorcerer 18 / Oracle 18.

Now a few questions:
1) When using broad study arcana, I will use the oracle or sorcerer caster level or the 9th magus level?
2) Which route is useful? Chill touch rimed and intimidating chain or just leaving a massive damage?
3) How I could Improve my defenses and attack? Any spells or something like available?
4) Other Advices?

Cheers!!


...so, BAB Syncopation with the Inspired Blade. Taking Mystic Theurge at all, taking Dragon Disciple while crossblooded, qualifying for the mystic theurge on the basis of a SLA, taking two prestige classes together.. for 11 levels in four different combinations, doing caster level syncopation at 6 and 17, taking Eldritch Scion and Kensai together... which you can't do, stacking the draconic bloodline from sorcerer, eldritch scion (even though it is described as a bloodrager bloodline), evangelist, and dragon disciple... which you take together with evangelist at one point.

Did you roll those scores, or are you being given a 51-point buy?

1)You designate which of your non-magus spellcasting classes if affected by Broad Study. Given that it does not affect ASF, I'd suggest Oracle, unless you are fighting unarmoured.

2)Shortage of bonus feats favours Rime Spell over going down combat intimidation chains.

3)You drop relatively little BAB - fifth level, tenth level, seventeenth level, but it looks like +17 BAB, plus dragon disciple natural armour. You can wear bracers of armour and an amulet of natural armour to put AC through the roof. Situational self-buffing is still a thing, but your baseline attack and defence is pretty good.

4)If your GM is willing to allow this, why not ask him to name you as the beneficiary of his life insurance and will.


Yes, I rolled 17, 16, 16, 15, 13, 10.
Can I use spell from both spell lists? Oracle and Sorcerer? And which level I'm using with those spells?

I finished with +19 BAB, just loosing at fifth level.

I would have to change something because both magus archetypes replace spell recall that I was not noticing (my bad)...

There is a way to boost for 7 levels my bloodline to reach 17 levels? Is to get up to +7 natural armor bonus.

My AC with the canny ability of Kensai, using my CHA to AC a coupple of times (instead of Dex, as Dodge Bonus thx to Osyluth Guile and as Armor Bonus from Boon 2 of Arshea) I was wondering like 70 at least... So yes basicaly the roof to get the attention of the bbeg quickly.

The Rime spell is part of the chill touch, intimidating, scaring and disabling enemies. The other side there is the intensified Shocking Grasp that synchronize really well with the draconic bloodline of copper dragon...

Any help to set it well?


Totemic Skald/Master Summoner is amazing.

Pick up Community Minded and Augment Summoning. Take Bear totem, and summon up hordes of high-strength critters who get your Rage song and Rage powers (beast totem ftw).

Add in Linneorm Death Curses and when your summons die they start tossing around some really hideous no-save debuffs.


When you get the Broad Study Arcana, you pick one and only one class, and you can use those spells with spellstrike and spell combat - you don't cast them as magus spells, they remain Oracle or Sorcerer spells.

Can't use both lists, can't select broad study twice, at least as it is described.

Shocking Grasp and electricity is Bronze - Copper is Acid.

Can't have Eldritch Scion/Kensai - they both replace knowledge pool and spell recall- if Canny Defense is the thing you want, and you're only using Eldritch Scion to keep the bloodline going... can't do it without reworking a lot of things.

Oslyth Guile is more limited than you are describing - it only works while fighting defensively/total defending, and it only works against one designated target's melee attacks.

What is your Oracle mystery?


I thought multiclass PrCs like Mystic Theurge were banned in gestalt rules?


Not strictly banned - Unearthed Arcana recommends that they are not allowed, but doesn't state 'banned'. However, UA is fairly unequivocal on two prestige classes:

Unearthed Arcana wrote:
A gestalt character can't combine two prestige classes at any level.

A build with gestalted PrCs is either a theorycraft exercise or something that a particular GM has allowed, rather than a build for general use - if Gestalt characters could be described as 'general play'.

If, for instance, Niramour the Spontaneous was brought to an organised play game that featured gestalts - just a whole lot of nope.


If 3.5 is allowed. Unchained Monk//Arcanist with Kung Fu Genius Feat to switch Monk stuff to INT

Or Unchained Monk//STP Erudite with Kung-Fu Genius and basically be the man who needs nothing to be AWESOME.


Idle Champion wrote:

When you get the Broad Study Arcana, you pick one and only one class, and you can use those spells with spellstrike and spell combat - you don't cast them as magus spells, they remain Oracle or Sorcerer spells.

Can't use both lists, can't select broad study twice, at least as it is described.

Shocking Grasp and electricity is Bronze - Copper is Acid.

Can't have Eldritch Scion/Kensai - they both replace knowledge pool and spell recall- if Canny Defense is the thing you want, and you're only using Eldritch Scion to keep the bloodline going... can't do it without reworking a lot of things.

Oslyth Guile is more limited than you are describing - it only works while fighting defensively/total defending, and it only works against one designated target's melee attacks.

What is your Oracle mystery?

Ok, So I have to choose wich of those 2 spellcasting abilities to use... I guess Sorcerer could be good, and with the Mistyc Theurge, 1/day will be using one spell from both sides.

Yes I was meaning Bronze dragon, but it was 4 am and I was half asleep while answering lol...

I took the Kensai for the Canny Defense and the most important the help on the initiative and on criticals.

But I guess that it could be better continue the bloodline in order to reach the other benefits.
Or just swap the dragon disciple with the initial eldritch knight and forget the bloodlline and keep abilities from that.

I'm Nature Oracle, for the CHA to AC, don't know well the other revelation at lvl 19 for oracle 7...


Doomed Hero wrote:

Totemic Skald/Master Summoner is amazing.

Pick up Community Minded and Augment Summoning. Take Bear totem, and summon up hordes of high-strength critters who get your Rage song and Rage powers (beast totem ftw).

Add in Linneorm Death Curses and when your summons die they start tossing around some really hideous no-save debuffs.

Could be good, but no summoner or summoning allowed... we are just OP for a normal adventure path.


Jack Brightbuilder wrote:
Idle Champion wrote:

When you get the Broad Study Arcana, you pick one and only one class, and you can use those spells with spellstrike and spell combat - you don't cast them as magus spells, they remain Oracle or Sorcerer spells.

Can't use both lists, can't select broad study twice, at least as it is described.

Shocking Grasp and electricity is Bronze - Copper is Acid.

Can't have Eldritch Scion/Kensai - they both replace knowledge pool and spell recall- if Canny Defense is the thing you want, and you're only using Eldritch Scion to keep the bloodline going... can't do it without reworking a lot of things.

Oslyth Guile is more limited than you are describing - it only works while fighting defensively/total defending, and it only works against one designated target's melee attacks.

What is your Oracle mystery?

Ok, So I have to choose wich of those 2 spellcasting abilities to use... I guess Sorcerer could be good, and with the Mistyc Theurge, 1/day will be using one spell from both sides.

Yes I was meaning Bronze dragon, but it was 4 am and I was half asleep while answering lol...

I took the Kensai for the Canny Defense and the most important the help on the initiative and on criticals.

But I guess that it could be better continue the bloodline in order to reach the other benefits.
Or just swap the dragon disciple with the initial eldritch knight and forget the bloodlline and keep abilities from that.

I'm Nature Oracle, for the CHA to AC, don't know well the other revelation at lvl 19 for oracle 7...

By the way, I took Inspired Blade to get Int + Cha as Panachea, actually 10 at lvl 1... and the 1st Deeds like parry and riposte.

Additionally I will take level 2, to get Cha to ST 3/day not bad at all..


Dunno, tetori monk + lore warden fighter for the ultimate grappler?


Zodiac107 wrote:
Dunno, tetori monk + lore warden fighter for the ultimate grappler?

Dunno, but in High levels, with huge monsters or bbeg I don't know how useful is grapple...


mm true, dunno what the cmd is at the high levels... but i think we should be able to get around 60+ grapplechecks or so with optimizing gear and stats... aint got the time to look into it at the moment... but if someone want to do a grappler, that would be wort a try i spose. grappling the dragon and doing 2d6 str until dead would be pretty... well. damned good i spose.


Pathfinder Rulebook Subscriber

Aegis/Soulknife is basically a guyver...


Doomed Hero wrote:

Totemic Skald/Master Summoner is amazing.

Pick up Community Minded and Augment Summoning. Take Bear totem, and summon up hordes of high-strength critters who get your Rage song and Rage powers (beast totem ftw).

Add in Linneorm Death Curses and when your summons die they start tossing around some really hideous no-save debuffs.

Unfortunately, both Augment Summoning & Totemic Skald's bonuses are Enhancement Bonuses, so they don't stack. Regular Skald is better.

If you're playing with a GM that allows 3rd Party, I really do have to plug the Celestial Commander Summoner.

Even with the nerf to Divine Protection, a divine Summoner who gives teamwork feats to his summons is totally OP.

As a Skald, you can qualify for Amplified Rage, and give that to your summons. Or Broken Wing Gambit. Or Stealth Synergy. etc. Things can get overpowering pretty quick when you are your own team.

Bards (and therefore, Skalds) also get a masterpiece to help with this, called "Battle Song of the People's Revolt" so you can still do it as a Master Summoner, just only 1 teamwork feat at a time.


Hmm... Arcane Bloodline Bloodrager/Cave Druid.

HOW much damage did you say you do in Ooze form?


Kensai + Wizard

High action economy.

Benefit of acting as both a martial and a full caster in the same round.

High AC without arcane spell failure.


Snowlilly wrote:
Benefit of acting as both a martial and a full caster in the same round.

Not quite. You don't have the accuracy of a martial and for most of the game you're giving up what little accuracy you have to reduce concentration DCs if you want to cast reliably in combat. You need more accuracy and some way to use spell combat at range to live up to that claim.

You could ditch magus for another class after level 6 to help accuracy, but nothing will really help concentration checks unless you find a way to spell combat with a bow so you can be a martial without them coming up.


Concentration checks? Those things become handwaves by mid levels, assuming you aren't trying to cast while grappled.

As for accuracy, meet the wizard's spell list. Unlike the Magus's spell list, it actually has decent buffs. At higher levels, it's not impossible to build a wizard who can deal more damage than any equivalent martial (not really optimal though, since spells one-shot at that level). With Spell Combat though, you can buff yourself and full attack all at the same time, for even more fun. Built in "Psuedo-Pounce" is always a nice thing to have, too (Bladed Dash, Dimension Door, etc.).

Magus + Full caster is always a good combo for people looking to combine martial prowess with magical might.


I like the idea of a Swashbuckler//Vexing Daredevil Mesmerist, seems like it might combo well, another would be the Master Of Many Styles Monk//Sensate Fighter


A self-perfectionist Psychic/Monk, you get to add your wisdom twice to your AC Add ahead band of Wisdom +2, your ac goes up by two instead of one. Make the character a Udine with +2 dex and +2 wis, you can start off with a 25 AC if you can get the stats to 20 at first level,
a 20 flat footed and 24/19 cmd
not bad starting out.


I'm running an Antipaladin (Knight of the Sepulcher)/Wildblooded Sorceror with the Vampire/Sanguine bloodline.

I'm also planning on running a Slayer/Soulknife.


Is your Sorcerer a necromancer? Because you raised this thread. XD


Goddity wrote:

True fully the best is:

synth summoner + barb
over 25 hit points at level one and natural attacks + rage+ pounce+ reach and at later levels, size up.

Strength based Kensai + Synthesist.

spell combat with a two-handed weapon + dimensional assault at higher level. Either katana or nodachi.

Spell combat can be used with both classes spell list with an arcana.


Rednal wrote:
Is your Sorcerer a necromancer? Because you raised this thread. XD

Yup. With the Sanguine mutation, I get +1 caster level to Necro. BOOM!


Master summoner 20 // bard 20

For added fun; get the full chain of eldritch heritagr (abyssal) and superior summoning (the second is obvious)
Summon 3 nalfeshnees, 3 more each round (1,+1 from the abyssal bloodline,1 more from superior summons), and buff them yourself.

Can you say "holy crap; 30 huge demons"?


Is there anything we could do with the Medium here? Mediums tend to be a strangely specializable jack-of-all-trades (given you know what you're in for the day of), but what if there was a second class piggy-backing on the Medium's versatility?


Magus + Unchained Rogue for that invisible Dex to Damage Rapier sneak attacking with shocking Grasp.

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