Stranded in Sargava

Game Master happynslappy

The Aspis Consortium has taken over Sargava and successfully implemented an information blackout.


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bummer but thanks


grand reopening of recruitment 2 slots open

our intrepid adventurers have made it from Eleder to Crown's End and are now level 5. party composition is 1 mage, 1 battlemage, and 1 dps bard with a selfish archetype

turn order and initiative done in lots, which makes any status effects last the whole round unless actions are taken to negate them. if enemy attacks have an effect on them and you trigger an attack of opportunity I will roll the save

I am fairly flexible on multiclassing if you want to exchange feat slots for class features you wouldn't normally have. pm me for requests on this.

magic weapons are available, starting wealth is 10,500 gp, starting level is 5, level will be calculated by wealth

otherwise rules are as the first post

Silver Crusade

How about a Grippli they are native to Garund? Maybe a conversion Inquisitor.


gripplis are ok. unsure what you mean by conversion inquisitor

Silver Crusade

Excellent

An Inquisitor that uses the Conversion Inquisition to turn people to his religion.


will need to know which god you follow as there are a select few that will be off limits

Silver Crusade

Jalaijatali for my Inquisitor, Empyreal Lord of Flowing waters


I hope you like role playing!


I applied for this last time (Roger McFarren) but I actually got into another game as that character. So, looks like I can make pretty much whatever. What roles would you guys say need filling? Definitely looks like you're fairly frontline-light.


More front-line types would certainly be welcome.
Draalûsh is sturdier than most sorcerers, but he's not a meat shield.


I'm thinking of some sort of Cavalier. Not sure what kind though. Just out of curiosity, are there firearms in this campaign?


This is Raok Tharasiphs Grippli Inquisitor Sanctified Slayer of JalaiJatali.

Should be almost all done, just a few equipment bits to figure out.


I'll allow early firearms and cartridges, but wealth will determine level for this campaign. and the kind of specialized vendors you need for that will be few and far between because of the setting, and martial law conditions that are currently in the city


Dot. I'm going to write up an oread geokineticist, and should have it done by the end of the day.


This is GM MacShack's submission - Jarek Tarsil, oread geokineticist.


All fixed up is Raok.


looks good, only thing I don't understand is how a +1 returning anything is under 2,000 gp


Looking over it, I’m not sure how I got that number. I’ll replace it with just +1 and ditch one of the potions, which puts me back under 10,500. Since Jarek no longer has a throwing weapon, I also swapped out Strong Arm Supple Wrist for Axe to Grind.


I have this catfolk magus. Would need to bring her up to lvl5 and all.


is there a 2000gp limit on magic items?


nope, go wild man

as long as the total is under 10,500 gp


Finished the crunch if you would like to look it over. Will fluff it up later.


Done.


I've made my decision.

Raok the Leaper and Jarek Tarsil

1 adjustment needs to be made to Raok the Leaper. that is to cut one first level spell

Sorry djdust, but your backstory seems particularly lackluster to me


Done


It was rushed and uninspired.

Have fun.

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