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Thannon Forsworn's page

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The nice thing about Tier 1 materials is that almost anyone can gather them to some degree without any training at all. The general pool of possible Tier 1 gathers should always be a lot bigger than the pool of Tier 2 and eventually Tier 3 gatherers.

That said I'm already halting my secondary gathering characters and have only allowed my primary hauler/gatherer into Tier 2 for the time being. Gushers may very well change some of this up.


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Caravans, oh god I know it's a ways out but I cannot wait for caravans. (Assuming they are still even on the table, I'm too scared to dig)


We can happily report that G&S Trading is gaining new recruits and a few more companies have joined Canis Castrum.

Join us and together we can accomplish so much more.


Nihimon wrote:

Re: Buy Orders for the AH

I'd like to point out that Buy Orders for the AH can solve a lot of the problems folks are hoping to solve with Shared Storage, and it can solve some of those problems much better. It just needs to come with Price Discrimination for Allies - that is, being able to fulfill Allies' Buy & Sell Orders first even if they're not the best price. I would also hope that the Auction House Tax would be changed from a flat rate for all to a Rate that can be set by Settlement Leadership, and can be set differently for Allies.

Contracting system that allows deliveries would fulfill this, being able to trade somewhat asynchronously is the key I think.


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I would also say it's a tough call on what GW should focus on. On the one hand the big group content is a large part of the game in the long run, but on the other hand I feel like what we currently have is going to get old quick as we just don't have the population to make it tolerable for months. And I don't feel like it's going to grow the player-base enough if it continues to be tedious or the activity dies out after a month or two.

I'm starting to think they should focus a bit more on the smaller group content and systems combined with settlement building and POIs. Push back the giant war stuff and focus on more intimate systems, have enough things to do that everyone can hop in game and have a few options for activities without burning them out on the same content they must do everyday. Once or if the population starts to explode they can start gearing back towards the large scale content again as the numbers start to fully support it.

Also I by no stretch blame GW's inital decisions, the data they had said or still says they had potential for this to work out, unfortunately it isn't quite panning out yet. Plenty of us were surprised by the number of empty settlements. Maybe another week or two will give a better picture. But they can either push on and hope things stay level and eventually increase or they can refocus a bit in a bid to keep the current players invested and interested enough to help bring in new players.

We're mostly all sold for at least a couple of months regardless, the question is what about everyone else who would be interested?


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Honestly the babysit your towers every single night mechanic with no idea when or where an attack may come is riddled with problems. While having much larger numbers of players active would fix some of it, it's still a boring and tedious job that requires diligence and wasted time over activity spent building towards something. But alas it is intended as a temporary state so I cannot harp on it too much.

Future Musings:

I think what I would ideally want to see long run (and I feel some of this has been hinted) is that things classified as 'raiding' behavior can be done somewhat regularly and probably everyday against POIs or Settlements. But raiding behavior should not be an all or nothing activity, it should decrease some effectiveness of the target and gain the raiders something but have no lasting permanent effects.

To wipe something off the map or take it over should require something akin to a mutually agreed upon battle time (I feel like EVE does this to some degree yes?) that results in an organized player battle that will be rarer (thus not a boring daily upkeep activity problem) but the outcome of which will be very important. This sort of setup makes it much easier for more people to participate in these sorts of activities because we can now vaguely plan for them. It's much easier for me to say 'Thursday will be the day I must be on for the big fight' instead of 'I need to be on every single day no matter what or risk losing something we have all worked towards'. Scaling numbers help some of this but only if you blatantly outnumber whoever your opponent is.


Glad most folks enjoy dealing with us. We've already added a few new folks and even another company to Canis Castrum. We'll be looking to expand our operations soon!


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I wonder if dropping everything that wasn't destoryed creates too much of an incentive for griefing scenarios and camping.

Perhaps destroy 25%, drop 50%, and keep 25%. (Maybe swap the keep and drop) This makes it a more interesting choice now, do you risk recovering what you have dropped or is it good enough to run with what you have left? If you keep going back you keep dropping more but at a reduced rate compared to that first death, somewhat mitigating your desperation but now you are strongly encourage to bail after the first (or first few deaths).

With the surviving 75% inventory drop you have a very big incentive to try and get it back, which leads to potential frustrating and griefing like behaviors as you keep dying or comically killing each other and trying to collect the husks. Some food for thought.


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Settlement: Canis Castrum
Alignment: Lawful Neutral
Goal: Proliferation of copious amounts of goods!

The Gold & Steel Trading company is the primary business arm of Canis Castrum. We employ gatherers, refiners, crafters, and haulers of any and all varieties. Our network of trade partners, allies, and crossroadss location insures that we can provide a multitude of resources and services to the majority of the River Kingdoms. As a company of an Aeonian League settlement we are also entitled to all the benefits of membership, including but not limited to safe passage within a large swath of territory and access to training for every role.

Participation guarantees reward. The G&S Ledger is kept to insure that an individual's efforts are rewarded; not only are you helping the company make a profit and improve our settlement, but you're working for yourself. Gain Ledger credit by completing tasks for the company or donating resources, and cash in that credit for resources, items, and dividends! Together we can accomplish more.

Independent companies (and existing directly allied settlements) that would like to work regularly with G&S are also eligible for Ledger credit, consult Thannon Forsworn to discuss details of a such an arrangement.

If you are a dedicated tradesman and are interested in joining a growing economic settlement contact Thannon Forsworn via PM on these boards, at Canis Castrum, at thannon.forsworn@gmail.com, or via whisper in game (also Thannon Forsworn).


Not really an argument (more philosophical pining) of any sort but I have to point out the irony of the following statements:

Accepted True Statement:
"It is in fact a PVP game built on the concept that there will be risks and rewards."

Followed by advice to not take any risks:
"Only carry what you can afford to lose"

If you can afford to lose something then where is the risk?


Well it depends, if you enjoy farming and gathering I would recommend joining one of the more relaxed crafting settlements and gathering resources/farm mobs for them in exchange for the equipment you need to improve your character (and replace stuff you inevitable break), let them worry about the crafting complexities. That's probably the simplest approach. You could also do this without a settlement but you will eventually hit the training cap for NPC Towns and you may have a harder time buying/trading for better gear, it's a bit hard to tell right now.

If you go in the help channel many folks will answer questions and just direct you to what you need to train based on your role preferences. Most settlements will also provide you with some guidance.


Hobbs please add me to the guide list, Month 1.


@Bludd

That seems like a fairly agreeable concession. Should also avoid/caution against acting as a Guide if you are yourself in an active feud or war. At least when it comes to taking anyone outside the NPC cities.


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Give me your tired (and your well rested),
Your poor (rich are welcome too),
Your huddled masses (and the taller folk),
Yearning to breathe free.

Join Canis Castrum home of the free, where every member has a voice.