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![]() I sincerely sugest ditching dwarf and going tiefling with prehensile tail for a two weapon build (Misterious Stranger 1/ Trench Figther 3/ Whatever u want 17) using fighter feats for rapid reload and after getting Shadowshooting on your guns retraining it or alternatively Human Musket Master 5/Inquisitor 15, whihc is pretty funny and sinergistic. ![]()
![]() First Note -> Which point buy? Which level are you starting? Which technological leve? Knowing this helps with your questions
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![]() I guess that with Auspicious Tattoo and Indomitable Faith traits would validate Mr MB, forgot to add them to the build :/.
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![]() Firstly Good night, and moving foward to the answer the Mino double crossbow as seen on Classic Monsters Revisited lacks the normal double crossbow clause that limits it from being reloaded as a free action, besides having a lower use penalty at -2 instead of the normal -4, so The feat Crossbow Mastery saying of reloading as free action permits to reload it as free action granting the full round attacking descibred on my post, or at least the PFS groups with which i play and played along agreed that this os the right interpretation of it. ![]()
![]() Ahn hello fellow roll or role players, i´m kinda new to the forum so forgive any mistakes, also english is not my main language so no grammatical Nazisms please :). Going forward to the build i bring to this thread the following:
Material Used: Core, Advanced Class Guide Classic and Monsters Revisited (Minotaur Crossbow). Ability Scores:
HP:84(10d10+20) Saving Throws:
AC: 23 - Touch 17, Flatfooted 16 (+1 Dodge, +6 Mithral Shirt +1) Attacks:(Note:I will calculate the attacks with and without the Sharp Shoot deed which enables to aim at Touch AC*).
Normal Full Round with Hammer the Gap +20/+15, 1d8+10 (17-20/x3), 1d8 +11 (Non critable), 1d8+12 (17-20/x3) and 1d8 +13 (Non critable).
Maximun Full Round with Hammer the Gap, Rapid Shoot, Deadly Aim and Haste (DPR)* : +16/+16/+16/+11, 1d8+16 (17-20/x3), 1d8 +17 (Non critable), 1d8+18 (17-20/x3) and 1d8 +19 (Non critable), 1d8+20 (17-20/x3) and 1d8 +21 (Non critable), 1d8+22 (17-20/x3) and 1d8 +23 (Non critable).
Class Abilities:
BAB: +10 CMB: +10 CMD: 26. Feats - 1 Human + 4 Bonus Fighter/Gunslinger + 5 Levels.
Skills:
Gear:
Any opinions,critics and ideas are welcome. |