Damiel

Frunthpyllin's page

58 posts. Alias of tomtesserae.


Race

Elf

Classes/Levels

Rogue (Investigator)/1 [HP 8:8 | AC:15 T:13 FF:10 | CMD 13 | F:+0 R:+5 W:+0 | Init: +3 Per: +5]

Gender

M

Size

M

Age

121

Alignment

NG

Deity

Mokosh

Occupation

Member of the glaziers' guild

Strength 10
Dexterity 16
Constitution 11
Intelligence 16
Wisdom 10
Charisma 14

About Frunthpyllin

Frunthpyllin
City Elf Rogue (Investigator) 1
NG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +5
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DEFENSE
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AC
15, touch 13, flat-footed 10 (+2 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +0
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OFFENSE
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Speed
30 ft.
Melee Rapier +0 1d6 18-20/x2
Ranged Shortbow +3 1d6/x3; 60 ft.
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STATISTICS
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Str
10, Dex 16, Con 11, Int 16, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Citizen of the World
Traits Child of the Temple
Trained Skills Appraise +6 (+3+3), Climb +3(+3+0), Craft: Painting +6 (+3+3), Diplomacy +7 (+3+2+2), Disable Device +6 (+3+3), Linguistics +8 (+3+3+2), Knowledge: nobility +9 (+3+3+1+2), Perception +5 (+3+0+2), Perform: dancing +5 (+3+2), Profession: glazier +3 (+3+0), Sense Motive +3 (+3+0), Sleight of Hand +6 (+3+3).
Untrained Skills Acrobatics +3, Bluff +4 (+2+2), Disguise +2, Escape Artist +3, Intimidate +2, Stealth +3, Swim +0
Gear Rapier, dagger, leather armor, Shortbow, 20 arrows, Courtier’s outfit, jewelry (50 gp worth), Artisan’s outfit, backpack, map case, pencils, paper (20 sheets), parchment (20), ink, inkpen, signet ring, waterkin.
Age 124 Height 5’11 Weight 121 lbs.
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SPECIAL ABILITIES
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Sneak Attack
+1d6
Follow Up Roll twice on Diplomacy rolls to gather information

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RACIAL TRAITS
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Low-light Vision

Elven Immunities Immune to magic sleep and +2 saving throw against enchantments
Elven Magic +2 caster level overcome spell resistance
Keen Senses +2 Perception
Weapon Familiarity Longbow, longsword, rapier, shortbow, and “elven” in titles of weapon is considered martial.
Languages Elvish, Yazik, High Elvish, Old Church Yazik, Hongshan, Dwarven

Background:
Frunthpyllin’s parents were thieves and belonged to a criminal guild in Llythrythdella. They died when he was fifteen; framed for disloyalty and killed by rivals within their guild.

In Wynthellin, His aunt ran a small Mokosh orphanage on the temple grounds and eagerly took him in. Angry, Frunthpyllin spent months causing trouble by fighting and vandalism. One day he maliciously broke a stained-glass window in a temple. As punishment he helped to make a new one; working the bellows, hammering lead rods, and shoveling sand into bags. He loved this work. It left him tired and relaxed. It didn’t feel much like punishment by the time the window was finished. Too young to be trusted with the secrets of glass, he was given math, art, language, and grooming lessons to provide a wide education. In time he became an agent of the glaziers’ guild. He proudly wears the signet ring and awaits the day when the empty mount will hold a glass bead of his creation.

Secretly he also pursued the lessons his parents had taught him years earlier. How to pick locks, disable traps, and palm small objects. He has no interest in stealing things from people. He simply does these activities in remembrance of his parents.

Since he doesn’t yet know the trade secrets of manufacturing glass, he is free to travel. He operates as the contact between the patron and the guild. He discusses what the customer wants for the stained-glass windows, sketching any people that will be represented in the piece and paints an initial design. Once the patron is satisfied he brings that design to the guild where they make the glass pieces and lead support frame. Finally, Frunthpyllin travels with the well-packed pieces and leads the assembly team.

Frunthypllin arrives at Fyodor Borisovitch Ribalka’s estate expecting to undertake the beginning of a commission.

Appearance:
Frunthpyllin dresses more conservatively when traveling, saving his fancier clothes for dinners and formal situations with patrons and away from the dust of the road: brimless top hat; simple gold stud earrings; an ice blue vest with glass buttons; caramel brown pants; ankle high boots; multi-colored belt of braided strands whose ends can be tied together in a variety of knots; dark blue and white striped shirt; a dagger in a leather sheath bearing the carved image of a chicken. He wears leather armor, over his Artisan’s clothes. a short bow and quiver are at his side in the event of an attack. A signet ring with an empty mount. His hair is blond. Stowed with his backpack is a rapier.