Wyrm Sniper

Tex "Arcana" Johansson's page

20 posts. Alias of RainyDayNinja (RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16).


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I made this Gunslinger/Wizard/Eldritch Knight for a PbP game that didn't get far. He uses a double hackbut (2d12 base damage die), plus Vital Strike to get 4d12 before bonuses. Once you get to level 9, you can cast named bullet for yourself to get some serious single shots off.


Male Human Male Human HP 79/65 | AC 17 | T 13 | FF 14 | CMD 23 | Fort +8 | Ref +8 | Will +7 | Init +11 | Perc +14 | Sense Motive +2 | Grit 2/2

Who else needs to go before the frogs?


Male Human Male Human HP 79/65 | AC 17 | T 13 | FF 14 | CMD 23 | Fort +8 | Ref +8 | Will +7 | Init +11 | Perc +14 | Sense Motive +2 | Grit 2/2

Tex takes another shot at the frog menacing the wizard.

Attack: 1d20 + 12 ⇒ (11) + 12 = 23 vs. touch
Damage: 4d12 + 10 ⇒ (12, 12, 2, 5) + 10 = 41

Vital Strike+Deadly Aim. Swift action reload.

-Posted with Wayfinder


Male Human Male Human HP 79/65 | AC 17 | T 13 | FF 14 | CMD 23 | Fort +8 | Ref +8 | Will +7 | Init +11 | Perc +14 | Sense Motive +2 | Grit 2/2

Tex spots his fellow wizard struggling alone against a frog, and aims his rifle for a shot.

Attack: 1d20 + 12 ⇒ (9) + 12 = 21 vs. Touch, minus grapple penalties, plus (partial?) cover
Damage: 4d12 + 10 ⇒ (11, 2, 2, 5) + 10 = 30

Vital Strike+Deadly Aim on lower right frog. Swift action reload.

-Posted with Wayfinder


Male Human Male Human HP 79/65 | AC 17 | T 13 | FF 14 | CMD 23 | Fort +8 | Ref +8 | Will +7 | Init +11 | Perc +14 | Sense Motive +2 | Grit 2/2

Tex heaves his gun from his shoulder, kicks out the tripod, and levels it at the frogs.

Round 1: Full-round action to deploy gun.

-Posted with Wayfinder


Male Human Male Human HP 79/65 | AC 17 | T 13 | FF 14 | CMD 23 | Fort +8 | Ref +8 | Will +7 | Init +11 | Perc +14 | Sense Motive +2 | Grit 2/2

Do I get a surprise round from Forewarned? If so, I use it to deploy my gun. Otherwise I do that on my first turn.

-Posted with Wayfinder

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

"It looks like Leeara might have stumbled upon the crash site. Whatever happened to her, it's more pressing than speaking to these prospectors. I say we track her down first, and Crenn, perhaps you can make sure we know where to find the prospectors when we get back."


Male Human Male Human HP 79/65 | AC 17 | T 13 | FF 14 | CMD 23 | Fort +8 | Ref +8 | Will +7 | Init +11 | Perc +14 | Sense Motive +2 | Grit 2/2

Tex examines the journal warily, and flips through a few pages.

"From what I understand of women, many keep a 'dummy' journal to throw people off the scent of the real one. If you don't mind, Crenn, I'd like to search more thoroughly through her room, and if anyone is skilled in ciphers (or cooking, for that matter), I'd recommend checking the recipe book for secrets."

Perception, in case he lets me toss Leeara's room: 1d20 + 14 ⇒ (6) + 14 = 20


Male Human Male Human HP 79/65 | AC 17 | T 13 | FF 14 | CMD 23 | Fort +8 | Ref +8 | Will +7 | Init +11 | Perc +14 | Sense Motive +2 | Grit 2/2

"I agree. Let's split up and canvass the town separately, then meet back here in a few hours to discuss our next move."

Knowledge (local) to identify and locate the most recent abduction of livestock: 1d20 + 16 ⇒ (1) + 16 = 17

EDIT: I guess I don't keep up with farming news as much as I should...


Male Human Male Human HP 79/65 | AC 17 | T 13 | FF 14 | CMD 23 | Fort +8 | Ref +8 | Will +7 | Init +11 | Perc +14 | Sense Motive +2 | Grit 2/2

"I can track, but if we find anyone at the other end, someone else should handle the talking."

-Posted with Wayfinder


Male Human Male Human HP 79/65 | AC 17 | T 13 | FF 14 | CMD 23 | Fort +8 | Ref +8 | Will +7 | Init +11 | Perc +14 | Sense Motive +2 | Grit 2/2

"Well, I'm glad we didn't decide to kill each other. Now where can we start looking for a trail?"

-Posted with Wayfinder


Male Human Male Human HP 79/65 | AC 17 | T 13 | FF 14 | CMD 23 | Fort +8 | Ref +8 | Will +7 | Init +11 | Perc +14 | Sense Motive +2 | Grit 2/2

"Any of these livestock disappear recently? I may be able to pick up a trail."

-Posted with Wayfinder

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Texillium Johansson strides into the Mineshaft, nods to the housekeeper, and hangs his rifle and sword on the back of a chair before sitting down.

"It's been a while, Crenn. How's business?"

On hearing Dalviss's reply, Tex grunts. "Well, we've both been through tougher times. I see you've invited some other friends. Care to introduce us?"


Nice work there, Mr. Fancy Pants

(So you've seen that movie too?)


How do you know Dalviss Crenn and why would he ask you for help?

Texillium met Crenn while escorting travelers during the Goblinblood Wars, when their caravan was attacked. Crenn was impressed with Tex's skill with his guns, and they kept in contact afterward.

You are 9th level. What did you do to get there?

Texillium is a veteran of the Goblinblood Wars, where he provided artillery and arcane support. After the war, he settled in Isger, not far from Dustpawn, and keeps busy by using his remote home as a waystation for escaping slaves and political dissidents.

He is the son of an Andoren adventurer who married a Mwangi priestess. They lived for a time in Alkenstar, but his mother missed her magical lifestyle, and they eventually emigrated to Druma.

What is your reputation in Isger? In Dustpawn? Elsewhere?

Texillium is a veteran of the Goblinblood Wars. While some in the area around Dustpawn might recognize him on sight (even more if he chose to wear his medals), he prefers his privacy. However the Chelish and Isgeri governments suspect him of illegal activities, and only his status as a war hero protects him from further scrutiny.

Stats and gear in profile.

Mechanical note: His Forewarned ability as a diviner wizard lets him act always in the surprise round, and sandals of quick reaction let him take a full round in the surprise round, which he'll use to deploy his double hackbut.


Male Human Male Human HP 79/65 | AC 17 | T 13 | FF 14 | CMD 23 | Fort +8 | Ref +8 | Will +7 | Init +11 | Perc +14 | Sense Motive +2 | Grit 2/2

"I agree. We need to see how widespread this attack was. If it's just a few restless undead, we could probably clean it up right quick."

Tex goes with Larma to the town square to check for news and survivors.


Male Human Male Human HP 79/65 | AC 17 | T 13 | FF 14 | CMD 23 | Fort +8 | Ref +8 | Will +7 | Init +11 | Perc +14 | Sense Motive +2 | Grit 2/2

Dotting

-Posted with Wayfinder


Male Human Male Human HP 79/65 | AC 17 | T 13 | FF 14 | CMD 23 | Fort +8 | Ref +8 | Will +7 | Init +11 | Perc +14 | Sense Motive +2 | Grit 2/2

Tex swings open the iron gate, which creaks with disuse. The estate matches the description in the letter he received, but shows more wear and tear than he expected; the garden looks to be poorly tended in recent days, and there's no sign of inhabitants.

"Hello? Anyone there?"

He'd never even heard of this branch of his family tree before, and the whole thing smelled of a set-up, but he had to check it out regardless.

Tex spent the last 3 hours poking around Wolfcap Estate, looking for the owner.


Alright, got my alias up and running.


OK, here's my submission, Pierre Montblanc. He's a fighter (Polearm Master archetype) who uses the Lucerne Hammer. He has been making a living guarding shipments of food and medicine for orphanages (they sure have a lot of orphans in the Shackles, don't they? Quite tragic). Currently he's wandering the deck of the Jenivere, wondering why he can't find the captain that hired him for this latest job, and why they seems to be sailing in the wrong direction...

Stats:

Pierre Montblanc
Male Human Fighter (Polearm Master)
Speed: 20 feet
Perception: +1

AC 19
Touch 12
Flat-Footed 17
HP 13
Fort +5, Ref +2, Will +1

STR 19
DEX 13
CON 16
INT 7
WIS 12
CHA 7

Attack (Lucerne Hammer): +6
Damage: 1d12+6

Attack (Chakram): +2
Damage: 1d8+4
Range: 30 feet

Trained Skills:
Knowledge (Dungeoneering): +2
Knowledge (Engineering) +2
Survival +5

Feats:
Power Attack
Dodge
Weapon Focus (Polearms)

Traits:
Birthmark (+2 vs. charm and compulsion effects)
Boarded in the Shackles (+1 Reflex)

Gear:
Lucerne Hammer
Banded Mail
Backpack
Alchemist's Fire
Rope
Bedroll
Waterskin
2x Bear Trap
Caltrops
9 sp