Last Stand on Hallow's Eve (Inactive)

Game Master Valedictus


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Thanks Larma, that's very kind of you.


I'd put Menton & Ace down as Divine and Melee/Tank (I think Ace has one of the, if not the highest AC).

You're right, we're heavy on Melee... but that might not be such a bad thing.


Time to bash in some skulls!


Bash? These are zombies. We should be cutting!
As for me, I plan to main my sickle. I'm like the grim reaper reaper.


Grim Reaper uses a Scythe...

And there goes me assuming that Skeletons and Zombies had the same DR...


Well then I guess it's a good thing I didn't say I was the grim reaper, isn't it?

Also, yes, newsflash. Worst part is, advanced forms of skeletons & zombies may not have the same DR as their lesser counterparts. Better have one of everything.


*Sigh* Guess I'll buy a Katana and some sort of piercing weapon... Maybe Spear.

EDIT: Not enough money for a Katana...

EDIT2: Got a Halberd and I now have 7 gold left after buying stuff.


I doubt there will be a katana lying around either.


Dagger and Morningstar get all three damage types between them... not like the dagger does much damage of either type though.

I almost always start with at least three weapons, one of each type.


Morningstar is a very good dungeon weapon. Cheap, good one-handed damage, simple weapon, B and P for skeletons and oozes. And if you don't carry at least one dagger, you probably deserve what you get.

I decided it would be good to have a mace, a sickle, and five daggers. I like to be prepared.


Got most of it done just need to do equipment, and load it into an alias.


I hope our dwarf soon to be human alchemist can make me a barrel of alchemist's fire! If we gotta TPK, let's TPK hard.


I could make a barrel of holy water to similar effect, but my spell selection is rather limited. And for some reason holy water costs significantly more than alchemist's fire. Which is especially odd since it takes a spell, whereas with enough money the alchemist can craft fire all day long.

Liberty's Edge

and here he is....

Stave Rogars
LG Male Human Paladin 1
Init +1; Senses: Perception +1
==DEFENSE==
AC 18, touch 11, flat-footed 17 (+5 armor, +2 Shield, +1 Dex)
HP 16 (1d10 +1 FC, +2 Con, +3 Toughness)
Fort +5, Ref +1, Will +5
Scale Male (+5 Armor Bonus/Max Dex- +3/-4 AC Check/Max Speed 20)
Heavy Steel Shield (+2 Sheld Bonus/-2 AC Check)
==OFFENSE==
Spd 20'/x4
Melee Longsword +4 (1d8+2) Crit: 19-20/x2 (S)
Melee Light Flail +3 (1d8+2) Crit: 20/x2 (B) Disarm (+2), Trip (Can drop weapon if failure results in being tripped)
Melee Handaxe +3 (1d6+2) Crit: 20/x3 (S)
Ranged Light Crossbow +2 (1d8) Crit: 19-20/x2 (P) Ammo: 40
Alchemists Fire (x1) +2 Ranged Touch (1d6 +1d6 next round. Splash 1 on adjacent)
==STATISTICS==
Str 14(+2), Dex 12(+1), Con 15(+2), Int 10(0), Wis 14(+2), Cha 14(+2)
BAB +1, CMB +3 (smite opponent:+5), CMD 14 (Smite Opponent-16)
Feats Toughness, Weapon Focus:Longsword,Simple Weapons, Martial Weapons, Shield Proficiency, Light Armor, Medium Armor, Heavy Armor
Skills Diplomacy: +6, Knowledge Religion: +4 Perception: +1
Abilities Faint Aura of Law and Good, Detect Evil, Smite Evil 1xDay (+2 hit/+1 damage vs 1 opponent. First successful attack is +2 damage vs Evil Outsider/Dragon/Undead. +2 to AC deflection mod vs target. Bypasses DR)
Traits: Indomitable Faith (+1 on Will Saves), Resilient (+1 on Reflex Saves)
Languages Common
Gear: Scale Armor, Heavy Steel Shield, Longsword , Light Flail, Handaxe, Light Crossbow, 40 Bolts, Paladins Kit (Backpack, Bedroll, Belt Pouch, 10 Candles, Flint and Steel, Iron Pot, Mess Kit, 50' Rope, Soap, 10 Torches, 5 days Trail Rations, Waterskin), 1 Alchemists Fire, 3 Tinder Twigs, 4 Gold


Larma wrote:
I could make a barrel of holy water to similar effect, but my spell selection is rather limited. And for some reason holy water costs significantly more than alchemist's fire. Which is especially odd since it takes a spell, whereas with enough money the alchemist can craft fire all day long.

Clyde: I'M COMING HOME MOMMA! *slams Alchemist Fire keg over the head of a zombie.


Does Clyde have any non-suicidal tactics?
Just curious.


He has a big axe, and can cut trees so they will fall over on a bunch of zombies with a light push.


*laughs* yeah, give someone else the keg of alchemist fire to slam over the zombie's heads.


Enter The Hero Type.....


Make the wizard do it.
Wait. Why don't we have a wizard?


Because a wizard would last five seconds against zombies at low level?

Bite attacks do slashing, piercing and bludgeoning.

Don't F with my spinosaurus :P

I hope the two dinosaur boys get in, then we can be saurian lovers together. And not in the way that might sound.... (~_~)*


Ravished by the Raptor
Spooned by the Spinosaurous


A carnivore and herbivore in the same survival setting... what could go wrong?!


Nothing worse than will happen with zombies and humans in the same setting.
I suppose we're the proverbial herbivores.


I was actually going to make my guy a cannibal, but I didn't want to be too evily. Just like Merle in Walking Dead.


Yeah I think your teammates would be upset if they fended off the zombies only to get eaten by you.


I would like to apply with:

Zalar Oathsworn, Human Alchemist and General Know-It-All

Stats:

Zalar Oathsworn
Male Human Alchemist (Chirurgeon) 1
NG Medium Humanoid (human)
Init +2; Senses Perception +5
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +0 (1d4/19-20/x2)
Ranged Bomb +3 (1d6+4 Fire/x2) and
. . Light crossbow +2 (1d8/19-20/x2)
Special Attacks bomb 1d6+4 (5/day) (dc 14)
Alchemist (Chirurgeon) Spells Prepared (CL 1):
1 (2/day) Shield, True Strike
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 14, Int 18, Wis 12, Cha 8
Base Atk +0; CMB +0; CMD 12
Feats Brew Potion, Point Blank Shot, Precise Shot, Throw Anything
Traits Armor Expert, Mathematical Prodigy (Knowledge [engineering])
Skills Acrobatics +1, Climb -1, Craft (alchemy) +8 (+9 to create alchemical items), Craft (carpentry) +8, Craft (traps) +8, Disable Device +5, Escape Artist +1, Fly +1, Knowledge (arcana) +9, Knowledge (engineering) +9, Knowledge (nature) +8, Perception +5, Ride +1, Spellcraft +8, Stealth +1, Survival +5, Swim -1; Racial Modifiers alchemy +1
Languages Common, Draconic, Giant, Gnome, Undercommon
SQ mutagen (dc 14)
Other Gear Chain shirt, Crossbow bolts (30), Dagger, Light crossbow, Alchemy crafting kit, Artisan's tools (Craft [carpentry]), 13 GP
--------------------
TRACKED RESOURCES
--------------------
Bomb 1d6+4 (5/day) (DC 14) (Su) - 0/5
Crossbow bolts - 0/20
Dagger - 0/1
--------------------
Special Abilities
--------------------
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Armor Expert -1 Armor check penalty.
Bomb 1d6+4 (5/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

Background:

Zalar has always been a curious sort. He has always enjoyed building things and has apprenticed with an architect in the past. Recently he has begun experimenting with chemicals and has quite enjoyed some of the more explosive discoveries. He has recently travelled to Spintster's Well to gather some rare chemicals for some of his experiments.


Completed Character:

Name: Eve Valeria Abia
Race: Human(Ulfen)
Class: Paladin (Oath Against Undeath) 1
Gender: Female
Age: 18
Alignment: NG
Deity: Korada, the empyreal lord of foresight, forgiveness, and peace.
Languages:Common, Skald, Elven.

Stats*: 14,14,13,13,12,12
STR: 16 = 16 + 0 + 0 (5 +2 Racial)
DEX: 14 = 14 + 0 + 0 (5)
CON: 13 = 13 + 0 + 0 (3)
INT: 12 = 12 + 0 + 0 (2)
WIS: 10 = 10 + 0 + 0 (0)
CHA: 14 = 14 + 0 + 0 (5)

Hit Points: 11/11
Init: 2 = 2(Dex)

Melee: 4
Range: 3

+4 Longsword 1d8
+4 Cestus 1d4

AC: 19:13:16

Skills Paladin=2 + SK + INT = 2 + 1 + 1 + FC = 5
ACP = -1 //Armour Check Penalty
Acrobatics: 2 = 0 + DEX Mod + 0 - ACP;
Appraise: 1 = 0 + INT Mod + 0;
Bluff: 2 = 0 + CHA Mod + 0;
Climb: 3 = 0 + STR Mod + 0 -ACP;
*Craft: 1 = 0 + INT Mod + 0;
*Diplomacy: 6 = 1 + CHA Mod + 3;
Disable Device: NA = NA + DEX Mod + 0 -ACP;
Disguise: 2 = 0 + CHA Mod + 0;
Escape Artist: 2 = 0 + DEX Mod + 0 -ACP;
*Handle Animal: 2 = 0 + CHA Mod + 0;
*Heal: 0 = 0 + WIS Mod + 0;
Intimidate: 2 = 0 + CHA Mod + 0;
Know(Arcane): NA = NA + INT Mod + 0;
Know(Dung): NA = NA + INT Mod + 0;
Know(Engin): NA = NA + INT Mod + 0;
Know(Geo): NA = NA + INT Mod + 0;
Know(Hist): NA = NA + INT Mod + 0;
Know(Local): NA = NA + INT Mod + 0;
Know(Nature): NA = NA + INT Mod + 0;
*Know(Noble): NA = NA + INT Mod + 0;
Know(Planes): NA = NA + INT Mod + 0;
*Know(Religion): 5 = 1 + INT Mod + 3;
Linguistics: NA = NA + INT Mod + 0;
Perception: 5 = 1 + WIS Mod + 3 + 1(trait);
Perform (Sing): 2 = 0 + CHA Mod + 0;
*Profession(Barmaid): 0 = 0 + WIS Mod + 0;
*Ride: 2 = 0 + DEX Mod + 0 -ACP;
*Sense Motive: 4 = 1 + WIS Mod + 3;
Sleight of Hand: NA = NA + DEX Mod + 0 -ACP;
*Spell Craft: NA = NA + INT Mod + 0;
Stealth: 3 = 1 + DEX Mod + 0 -ACP;
Survival: 3 = 0 + WIS Mod + 0 +3(SF);
Swim: 3 = 0 + STR Mod + 0 -ACP;
Use Magical Device: NA = NA + CHA Mod + 0;

Class features, Feats, Traits and Racial Traits
Prof:
weapons: Simple + Martial
Armour: All

Class features:
Paladin
Aura of good,
Detect Undead,
Smite Evil 1/day

Feats:
Skill Focus(Survival)
Dodge

Traits:
Armour Expert (-1ACP)
Seeker (+1 perception, + CS)

Racial Traits:
Skilled
Focused Study(SF(Survivial),(SF)8th level, (SF)16th level)

AC, Saves, Attacks
AC:
Armoured
AC: 19 = 10 + 4(Armour) +2(Shield) +2(Dex) +1(Dodge);
Touch: 13 = 10 +2(Dex) + 1(Dodge);
Flat: 16 = 10 + 4(Armour) +2(Shield);

Saves:
Fort: 3 = 2+0(base) +1(CON);
Ref: 2 = 0+0(base) + 2(DEX);
Will: 2 = 2+0(base) + 0(WIS);

Attack:
Melee: 4 = 1(base) + 3(STR);
Range: 3 = 1(base) + 2(DEX);
CMB: 4 = 1(base) + 3(STR);
CMD (Armour): 16 = 10 + 1(base) + 3(STR) + 2(DEX);

Equipment
Weapons: (15 + 5)
Longsword (1d8 19-20 X2, S) 4
Cestus (1d4 19-20 X2, B or P) 1
--Weight:6

Armour:(100gp + 9) (129)
Chain Shirt (+4AC, +4 Dex, -2ACP, 20%)
Shield, light steel (+2AC,ACP -1, 5%)
--Weight:36 (42)

Misc: (139)
Adventure Gear: (+ 9gp, 3sp 1cp)
Back Pack (2)
Bed roll (5)
Chalk * 10
Flint and Steel
Pouch, Belt (1/2)
Sack (1/2)
Sewing Needle *4
Water skin (4)
Trail rations *2 (1 each)
Whetstone (1 lb)
Holy symbol, wooden
--Weight:15 (57)

Clothes:
Explorer
--Weight:2

Weight Total:59
Light: 76, Med: 153, Heavy: 230

Cash: 175 - expenses
0 Platinum
10 Gold
0 Silver
0 Copper

Will complete backstory after school


Stave's backstory is simple...See Zombies? Kill Zombies or die and become Zombie :D


Going to give until tonight for any latecomers. I might just end up taking more people than I thought because:

a) more people, longer game
b) you guys sounds hilarious together


Background:
Oni-Kanabo always got lost whenever adventuring with his group and has found himself alone once again in a strange place he doesn't recall. He was the groups main bruiser bashing in people's skulls with ease using his Tetsubo. Oni-Kanabo is only a nickname used by the people in his group but he has adopted it because it is more fitting than Ryan.


Here's my Paladin

Back story to come a bit later.


I'm a sucker for large parties. And in a survival game, we may lose people rather quickly. So in any case, I've gone and decided to keep all 12 characters.

Now that we have that done with, I recommend everyone read the Last Stand on Hallow's Eve rules below before getting started.

===
LAST STAND RULES

Last Stand plays out really quickly. I will have a link to the Known Map of Spinter's Well on a google doc that you will be able to check at all times.

Zombies are very much nocturnal and won't come out during the day. Use this time to search for equipment, food, water and medicine. At night, the monsters come prowling so I suggest you find time to head on back.

Usually the day will be split into six "four hour blocks". There are 4 Day Blocks and 2 Night Blocks. Actions are assumed to take up a block of time. This will reduce complexity.

Now, let me just roll up where everyone starts... When game begins (Sat-Sun) check to see where you begin and who you begin with.

Clyde McClod Starting Place: 1d4 ⇒ 1
Jaxson Crane Starting Place: 1d4 ⇒ 3
Jense Cruit Starting Place: 1d4 ⇒ 1
Oni-Kanabo Starting Place: 1d4 ⇒ 3
Larma Starting Place: 1d4 ⇒ 4
Tex "Arcana" Johannson Starting Place: 1d4 ⇒ 4
Eric Duponte Starting Place: 1d4 ⇒ 3
Menton 'Mr. Dino' Rushhec Starting Place: 1d4 ⇒ 1
Kaleo Timoti Starting Place: 1d4 ⇒ 1
Eve Valeria Abia Starting Place: 1d4 ⇒ 4
Stave Rogars Starting Place: 1d4 ⇒ 4
Zalar Oathworn Starting Place: 1d4 ⇒ 1

Good luck and may the best survivor win.


5 1's
4 4's
3 3's
0 2's

Could have been worse... I could have been the only one to roll a 2.


Both the Dino's starting together! Yea!


Cool, waiting for the gameplay to go up now :)

So I'm with Clyde, Jense, and Zalar wherever #1 is.


Groups:
1)
Clyde McClod
Jense Cruit
Menton 'Mr. Dino' Rushhec
Kaleo Timoti
Zalar Oathworn

3)
Jaxson Crane
Oni-Kanabo
Eric Duponte

4)
Larma
Tex "Arcana" Johannson
Eve Valeria Abia
Stave Rogars


Clyde is all set for a night of horror. Just let me chop down some trees to break their charge lines.

I will be doing this in a bit and suggest others put information into the Class/Levels section of their profile so our GM has info on stuff like:

HP
AC
Saves
Perception


"Prepares for the future spamming of channel energy"


Yes a healer/positive energy killer!!! These Zombies stand no chance! Until you run out of channel energy then we are all screwed...


I do have 9/day.. And then i have an aoe blind 7 times a day! Thats for running fyi.. Only thing that sucks is that they have to be less hd than me to blind em, so itll be a few levels before that works lol.. Perhaps i should switch that as i just realized its not so good.. Yea im swapping from Glory/Light to Heroism/Sun..


I'm on team dino. Maybe I should have a pteranodon instead of a raptor.


Alright, got my alias up and running.


awesome...

Team Goodness.

2 Paladins, Oracle and Gunslinger ;)


In team three we have: A Fighter (Jaxson Crane), A Samurai (Oni-Kanabo), and A Cleric of Iomedae (Eric Duponte).

Team Bashy Cutty Stabby!


Jense Cruit wrote:
I'm on team dino. Maybe I should have a pteranodon instead of a raptor.

That would be AWESOME! One to slash, one to bash, and one to watch it all from the sky! Dinotopia, here we come (we're just taking the long way around).


Groups:
Team Dino
Clyde McClod - Fighter
Jense Cruit - Ranger(Falconer)
Menton 'Mr. Dino' Rushhec - Druid (Saurian Shaman)
Kaleo Timoti - Barbarian (Mad Dog)
Zalar Oathworn - Alchemist (Chirurgeon)

Team Bashy Cutty Stabby!
Jaxson Crane - Fighter
Oni-Kanabo - Samurai
Eric Duponte - Cleric

Team Goodness.
Larma - Oracle
Tex "Arcana" Johannson - Gunslinger (Musket Master)
Eve Valeria Abia - Paladin(Oath against Undeath)
Stave Rogars - Paladin


ok you know we have to have a contest to see which team kills more Zombies...;)


I don't know what the contest would be... Team Dino is going to be killing more zombies than anyone else... I thought the rest of you were there for moral support? *grins*


It might sound crazy, but Larma is not really good at killing zombies...

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