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Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() The elf leans towards Rysam and murmurs, "Someone has put a, a price on your head. They may have an agent here." ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Tere surreptitiously studies the surly Krysher, considering the causes of his crankiness. Do you want me to roll the Sense Motive check? ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() "We, ah, were ambushed by Aspis agents on the way back. Lost the other two sleds, dogs were still alive, though." ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() The shadow tries to take the taer down once and for all. Touch attack, including haste: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
STR damage, first attack, if applicable: 1d6 ⇒ 3
Tere moves up on the newly-emerged orange taer and holds an attack, waiting for one of the others to give him a flank. Held attack: Sickened curve blade PA, including haste and flank: 1d20 + 11 - 2 + 1 + 2 ⇒ (4) + 11 - 2 + 1 + 2 = 16
The dice do not love me. ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Tere's shadow companion continues to drain its current target. Touch attack, including haste: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
STR damage, first attack: 1d6 ⇒ 6
Tere sidesteps to set up a flank on blue and waits for Two Blades or Merisiel to move into position before he attacks. Held attacks: Flanking curve blade PA, including haste and sickened: 1d20 + 11 + 2 + 1 - 2 ⇒ (3) + 11 + 2 + 1 - 2 = 15 Iterative attack: 1d20 + 6 + 2 + 1 - 2 ⇒ (5) + 6 + 2 + 1 - 2 = 12 Hasted attack: 1d20 + 11 + 2 + 1 - 2 ⇒ (7) + 11 + 2 + 1 - 2 = 19 Third attack damage, if applicable, including sickened and sneak attack: 1d10 + 10 - 2 + 2d6 ⇒ (2) + 10 - 2 + (2, 3) = 15 ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Tere's shadow companion touches the already-weakened blue-dotted taer, trying to take it out of the fight. Touch attack, including haste: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
STR damage, assuming two hits vs. Touch AC: 2d6 ⇒ (2, 5) = 7 Tere takes a wide circle around the scrum and attacks the blue taer, to no avail. Sickened curve blade PA attack, including haste: 1d20 + 11 + 1 - 2 ⇒ (6) + 11 + 1 - 2 = 16 ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Tere's shadow thickens, and part of it separates from the rest. It moves to flank the black taer with the elf before touching the blue-dotted taer. Then Tere slashes repeatedly at the black taer. Shadow touch attack vs. blue-dotted taer: 1d20 + 8 ⇒ (16) + 8 = 24
Tere curve blade PA attack vs. black taer, incl. flank & haste: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Iterative attack damage, incl. sneak attack: 1d10 + 10 + 2d6 ⇒ (1) + 10 + (3, 2) = 16
If Tere hits and does sneak attack damage, the taer has two points of bleed damage. ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Unfortunately I declared Tere's move before you stated your action, so I don't think I can justify keeping back (not that Tere moved that far). ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() CLW from wand: 1d8 + 1 ⇒ (3) + 1 = 4 Good enough. Unable to reach the way station and still act, Tere opts for stealth. If there's any dim light close to the edges of the valley, Tere can hide in plain sight. Stealth check (note he also has Fast Stealth, so he can move at his full speed when sneaky): 1d20 + 18 ⇒ (6) + 18 = 24 ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() "Why don't we let them catch us, or get ahead of us? If it comes to a fight, we would likely take him apart." ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Is the purple ranger (I don't remember that one from the show, but I never really followed it) the only one on the sled? ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Tere slices at the ganglines as (or if) the Aspis sled draws alongside. Sunder attempt with curve blade: 1d20 + 9 ⇒ (11) + 9 = 20
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Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Radagast the Brown wrote: Just checking with everyone, but are we actively trying to stop the sleds, and have a combat? I'd prefer to get past them with minimal fighting. ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Tere draws his curve blade and prepares to meet the approaching sled. Depending on how we're positioned, is it acceptable to cut at the harness holding the sled dogs? ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() OK, thanks. Here's why I'm asking: Tere has a shadow companion that generally hides in his shadow. The companion has a 40' flight speed, so I wanted to have it fly at the Aspis sled teams and use its incorporeal touch attack to do STR damage to the dogs. Hopefully this would slow them down without actually killing any of them. This may be moot, though; according to the Bestiary, dogs have a 40' movement rate, and even if they're encumbered they're still moving pretty quickly. ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Do the sled chase rules account for the possibility that a PC has a fly speed, or if e.g. Desynthia summoned more eagles to attack one of the other sleds? ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() It looks like Radagast is in the sled with Desynthia and Tere is with Merisiel, so shouldn't Radagast be able to act? ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() If the Disable Device check is DC 10, Tere automatically succeeds at it. Tere reseals the tomb with the same expertise as he showed disarming the magical trap. ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Does anyone have a guidance spell handy? Tere quickly readies his thieves' tools and tries a methodical approach. Taking 10, if possible, gives a 31; 32, if someone casts guidance. ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Sense Motive check: 1d20 + 9 ⇒ (15) + 9 = 24 "It sounds like the rest of the taer are about to attack! Get ready!" Tere switches to his curve blade. ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Silgil wrote:
"No! Is the heat magical, like a spell or supernatural ability?" ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Tere again sends a pair of arrows at the creature. Arrow #1: 1d20 + 13 ⇒ (13) + 13 = 26
Arrow #1 damage: 1d8 + 2 ⇒ (2) + 2 = 4 "Silgil, is that heat magical?" Depending on the answer, there's something else I can do. ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Unwilling to risk his sword, Tere takes a step back and looses a pair of arrows at the creature. Arrow #1: 1d20 + 13 ⇒ (19) + 13 = 32
Arrow #1 damage: 1d8 + 2 ⇒ (3) + 2 = 5 ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Tere tries to tap the taer twice. Sickened sap strike, PA, flanking: 1d20 + 10 - 2 + 2 ⇒ (3) + 10 - 2 + 2 = 13
Sad. ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Tere tumbles around the taer, acrobatically attempting to avoid its attacks before slugging it with his sap. Acrobatics check: 1d20 + 17 - 2 ⇒ (9) + 17 - 2 = 24 Flanking sap power attack: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17 Nonlethal sap damage, if applicable, including sneak attack: 1d6 + 2 - 2 + 4 + 2d6 ⇒ (3) + 2 - 2 + 4 + (5, 1) = 13 ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Tere skirts around the edge of the melee, then closes and strikes at the red taer. PA Sap attack, sickened, flanking (if applicable): 1d20 + 10 - 2 + 2 ⇒ (7) + 10 - 2 + 2 = 17
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Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() DC 16 Fort saves; Yellow/Blue/Red/Black/Green, add +7: 5d20 ⇒ (7, 9, 8, 11, 2) = 37 Tere is unable to resist the potent stench as he closes, drawing a sap. ![]()
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
![]() Do we have to leave the sleds behind for the final ascent? "Nicely done, Merisiel!" Tere easily picks his way up the steep slope. "I think we should try to talk to these things. They're probably intelligent--they bury their dead, and they didn't eat the Aspis agent. Someone, ah, better at talking than me should try,I mean."
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