Elf

Tere di Montefeltro's page

869 posts. Organized Play character for John Woodford.


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Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

It helped that we were a combat-heavy party, and three of us had UMD checks ranging from the good enough to Aid Another every time to, well, Hortensia.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Boon roll: 1d20 ⇒ 7

Thanks for running! I enjoyed it, and the chronicle looks good. Nice job keeping things moving.

Incidentally, how did our table do in terms of contributions to the overall effort?

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere continues to plink away at the flaming bird.

Arrow to phoenix, incl. inspiration and bless: 1d20 + 10 + 2 + 1 ⇒ (12) + 10 + 2 + 1 = 25
Arrow damage, incl. inspiration: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Unless you happen to have call lightning prepared for the day.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

DC 17 Reflex save: 1d20 + 11 ⇒ (18) + 11 = 29

Once again, Tere is quick enough on his feet to avoid catching fire.

Use Magic Device Aid Another to activate feather: 1d20 + 8 ⇒ (11) + 8 = 19

Arrow to elemental, including bless and inspiration: 1d20 + 10 + 1 + 2 ⇒ (5) + 10 + 1 + 2 = 18

However, the elf's contortions keep him from putting his arrow on the target.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

"Spread out! But I'll stand by Radagast, because he's hard to burn and I can dodge its fire burst." Besides, if I can keep the thing from going after Urktar and Hortensia, they'll be able to stay in the fight longer.

While waiting, Tere tries to heal some of the damage the druid has taken.
DC 20 UMD check: 1d20 + 8 ⇒ (14) + 8 = 22
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
DC 20 UMD check: 1d20 + 8 ⇒ (5) + 8 = 13

Eh. 2 points is better than nothing.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere sticks with archery, drawing and firing another arrow in a smooth motion.

Arrow attack, including inspiration: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Miss chance, 1 is a miss: 1d5 ⇒ 2
Arrow damage, if applicable, including inspiration: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Let's boost the Allied Offensive before we pass it on. I think Urktar or Hortensia have the highest bonuses to hit.

ETA: Also, best we use it right away, so we can pass it on quickly.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Agreed.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere draws and looses again, plinking away at the blazing elemental. His arrow gets caught in an updraft and spins off into the sky.

Arrow attack, including inspiration: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere takes a quick step away from the elemental and sends an arrow in its direction. Hard to flank something like that.

Arrow attack, including inspiration: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Arrow damage, if applicable, including inspiration: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Almost forgot!

Concealment miss chance; 1 is a miss: 1d5 ⇒ 2

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Use Magical Device Aid Another: 1d20 + 8 ⇒ (13) + 8 = 21

"I think you have to focus on Hao Jin's name to activate the feather's magic."

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

"Thran, could you cure me?"

Assuming he does:

CLW from wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW from wand: 1d8 + 1 ⇒ (8) + 1 = 9

DC 15 Reflex save: 1d20 + 11 ⇒ (15) + 11 = 26

Tere once again easily evades the blast of flames.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

DC 17 Reflex save: 1d20 + 11 ⇒ (20) + 11 = 31
DC 15 Will save: 1d20 + 3 ⇒ (17) + 3 = 20

The elf recoils quickly, avoiding the ignition of his gear and clothing, and manages to keep from being forced out of the Tapestry.

Waiting for Thran to act.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

DC 15 Reflex save: 1d20 + 11 ⇒ (15) + 11 = 26

Tere nimbly leaps clear of the fiery blast, avoiding any damage. Then he takes a quick step back and looses an arrow at the incandescent creature.

Cold iron arrow, including inspiration: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Arrow damage, including inspiration and Allied Offensive: 1d8 + 2 + 2 + 2d8 ⇒ (7) + 2 + 2 + (2, 6) = 19

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

In the 2 rounds we had to prepare:

"Radagast, can you make Urktar fireproof? If we're going to fight a phoenix, you and he are going to be closest to it. I'll be using my bow until things get desperate."

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere only took half damage from the channel, and a single wand charge took care of it.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

DC 14 Will save: 1d20 + 3 ⇒ (16) + 3 = 19

CLW from wand: 1d8 + 1 ⇒ (5) + 1 = 6

Tere resists the wave of negative energy, and after the drow fall he has Thran use a charge from his curing wand to repair the damage.

DC 16 Will save vs. red, including inspiration: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21

The elf advances and draws his sword, holding an attack in case the nearer mummy closes.

Curve blade attack, including inspiration: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Curve blade damage, including inspiration: 1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere drops his bow and draws his sword as he advances.

Double move up.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere hustles forward. I don't think they'll manage to end me quickly. Not with allies like these.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Knowledge (Local) check: 1d20 + 6 ⇒ (19) + 6 = 25

Tere ignores the gibe from the leader and steps up to get a clear shot while leaving Radagast's charge lane open. "'Ware darkness! Keep bright light on them!" Then he looses an arrow at the one in blue.

Arrow vs. flatfooted AC: 1d20 + 10 ⇒ (14) + 10 = 24
Arrow damage: 1d10 + 2 ⇒ (6) + 2 = 8

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere closes with the last mummy, already starting his cut. In a precise slashing arc, he finds a weak spot in the ancient wrappings that bind the revenant together and (I think) sends it to the Boneyard.

Flanking curve blade attack, including inspiration: 1d20 + 10 + 2 + 2 ⇒ (20) + 10 + 2 + 2 = 34
Confirm curve blade attack, including inspiration: 1d20 + 10 + 2 + 2 ⇒ (12) + 10 + 2 + 2 = 26

Base damage, including sneak attack & inspiration: 1d10 + 4 + 2 + 2d6 ⇒ (10) + 4 + 2 + (2, 4) = 22
Crit damage, including inspiration: 1d10 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

I'm willing to switch to the astral invaders.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Figured.

Tere drops his bow and moves to engage the blue mummy. He draws his sword as he closes and cuts at the undead, slicing into the unnaturally-mobile flesh.

DC 16 Will save vs. red, including aura: 1d20 + 3 + 4 ⇒ (17) + 3 + 4 = 24

If Hortensia moves right, Tere can flank the blue one. He'll delay until she acts. I'll roll sneak attack damage, just in case.

Curve blade attack, including inspiration: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Curve blade damage, including inspiration: 1d10 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Sneak attack damage, if applicable: 2d6 ⇒ (3, 5) = 8

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

DC 16 Will save, including inspiration: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21

Tere advances, bow ready, and manages to resist the mummy's aura of fear. Once in short range, he coolly puts an arrow into the undead creature.

Arrow attack, including inspiration: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Arrow damage, including inspiration and sneak attack: 1d8 + 2 + 2 + 2d6 ⇒ (4) + 2 + 2 + (1, 1) = 10

If the mummy is susceptible to bleed damage, it now has 2 points of it.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

I'm reluctant to make his Fort save for him, considering the downside.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere trots around the ruins, trying to keep his distance from the undead horror, and looses a silvered arrow at it. The arrow glances off of its supernaturally-tough body, though.

Arrow, including inspiration: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere nods and prepares for a fight.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

"Is there anything we can do to ease the impact of restoring the fountain? We are quite capable."

Diplomacy aid another: 1d20 + 3 ⇒ (15) + 3 = 18

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

"The people who sent us here told us that the waters of the fountain could be useful in repairing the damage to the Tapestry. I don't know how that was supposed to work, though--I am no scholar."

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

"We can try to make the dragon give back the water. Where did she go?"

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere moves up on the remaining visible enemies and readies an attack if one tries to flee past him.

Held attack, including inspire: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32

Figures.

Confirmation on held attack, including inspire: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19

Base damage, including inspire: 1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Crit damage, including inspire: 1d10 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Dropping his bow and drawing his sword as he closes, Tere advances to support Hortensia.

Curve blade attack vs. Yellow, including inspiration: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Curve blade damage, including inspiration: 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

So in theory, with a good enough Acrobatics roll you could be in a pit and charge a foe at grade? Long jump I can see, but not a high jump.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Can you perform a high jump as part of a Charge action?

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

DC 12 Knowledge (Local): 1d20 + 6 ⇒ (16) + 6 = 22

"Boggards. 'Ware their croaking." Tere edges up, drawing his bow, and looses an arrow at the red one.

Arrow attack: 1d20 + 10 ⇒ (13) + 10 = 23
Arrow damage: 1d8 + 2 ⇒ (6) + 2 = 8

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

DC 20 Knowledge (Local) check: 1d20 + 6 ⇒ (8) + 6 = 14

Tere still can't remember anything about the dragonlike creatures.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Thran, do you want to reroll the Bluff check?

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Knowledge (Local) on soldiers: 1d20 + 6 ⇒ (19) + 6 = 25

Knowledge (Local) on avian humanoids: 1d20 + 6 ⇒ (3) + 6 = 9

Tere murmurs to the rest of the party, "The soldiers are the Faithful of Xiwu, Tians from Lung Wa, who mummified themselves to serve their emperor forever. I don't know about the others."

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

In the hall, Tere tries to help the better speakers be heard. "Listen to Thran and Seiran, for they speak the truth!"

Untrained Perform (Oratory) Aid Another: 1d20 - 1 ⇒ (6) - 1 = 5

He is less than successful as his words are drowned out by the corpse. Moving on to the refectory, he lends a hand with table flipping.

CMB Aid Another: 1d20 + 6 ⇒ (4) + 6 = 10

With that resolved, one way or another, he follows the party into the kitchen and tries to help bolster the maimed halfling's spirits.

Diplomacy Aid Another: 1d20 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere follows the militant raptor, cutting at the undead attackers.

Melee attack roll: 1d20 + 10 ⇒ (6) + 10 = 16

If necessary, he helps Radagast in the search for the correct tome.

Tere automatically Aids Another on Perception checks.

The elf moves through the meditative patterns with preternatural grace and precision.

Acrobatics check: 1d20 + 14 ⇒ (17) + 14 = 31

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

I thought the last one was still airborne.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

"Get some light around it--that will dispel its shadow images!" Tere waits for the others to act.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Steeling himself, Tere moves closer to the fight and fires again at the red cloaker.

Arrow attack: 1d20 + 10 ⇒ (16) + 10 = 26
Arrow damage: 1d8 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

DC 20 Acrobatics check: 1d20 + 14 ⇒ (10) + 14 = 24

DC 15 Knowledge (Dungeoneering) check: 1d20 + 6 ⇒ (19) + 6 = 25

Tere manages to keep his footing as the cavern floor bucks and heaves. "Cloakers! Beware their sonic attacks!" He snatches out his longbow and looses an arrow at the nearest one.

Arrow on the wing: 1d20 + 10 ⇒ (3) + 10 = 13

I think if I miss by 5 or less I hit an image.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere likewise remains at the rear, letting the ratfolk cross first and guarding them from pursuit.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere lends a hand with scaffolding.

Knowledge (Dungeoneering) Aid Another: 1d20 + 6 ⇒ (16) + 6 = 22

Then he tries to help out with encouraging the ratfolk.

Knowledge (Local) Aid Another: 1d20 + 6 ⇒ (6) + 6 = 12

Finally, he has a go at figuring out the movement of Round Mountain.

INT check: 1d20 + 1 ⇒ (16) + 1 = 17

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

Tere likewise looks for handholds

Perception check: 1d20 + 12 ⇒ (4) + 12 = 16

before scrambling up the rock face.

Acrobatics check: 1d20 + 14 ⇒ (6) + 14 = 20

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

That works for me.

Liberty's Edge

Male Elf Fighter/1 Rogue/4 Shadowdancer/1 HP 45/45 AC21|T 16|FF 16 CMD 21* Fort +5|Ref +11|Will +3/+5 vs. enchantments Init +5* Perc +12 Low-light|Sense Motive +7

With his wayfinder out to light his path, Tere rushes past the others and slashes at the remaining duergar.

Curve blade attack, including inspire: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20

Damage, if applicable, including inspire: 1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16

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