Elf

Tere di Montefeltro's page

1,516 posts. Organized Play character for John Woodford.


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Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

The chronicle looks good. Thanks for running!

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

The elf leans towards Rysam and murmurs, "Someone has put a, a price on your head. They may have an agent here."

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Sense Motive check: 1d20 + 9 ⇒ (10) + 9 = 19

Meh. Probably not.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere surreptitiously studies the surly Krysher, considering the causes of his crankiness.

Do you want me to roll the Sense Motive check?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Thanks for the reminder. Day Job (Performance) check: 1d20 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

My info on RPGChronicles is correct.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"We, ah, were ambushed by Aspis agents on the way back. Lost the other two sleds, dogs were still alive, though."

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Did any of the touch attacks hit the blue-dotted taer?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

The shadow tries to take the taer down once and for all.

Touch attack, including haste: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Iterative touch attack, including haste: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Hasted touch attack: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10

STR damage, first attack, if applicable: 1d6 ⇒ 3
STR damage, second attack, if applicable: 1d6 ⇒ 3

Tere moves up on the newly-emerged orange taer and holds an attack, waiting for one of the others to give him a flank.

Held attack:
Sickened curve blade PA, including haste and flank: 1d20 + 11 - 2 + 1 + 2 ⇒ (4) + 11 - 2 + 1 + 2 = 16

The dice do not love me.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere's shadow companion continues to drain its current target.

Touch attack, including haste: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Iterative touch attack, including haste: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Hasted touch attack: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14

STR damage, first attack: 1d6 ⇒ 6
STR damage, third attack, if applicable: 1d6 ⇒ 1

Tere sidesteps to set up a flank on blue and waits for Two Blades or Merisiel to move into position before he attacks.

Held attacks:

Flanking curve blade PA, including haste and sickened: 1d20 + 11 + 2 + 1 - 2 ⇒ (3) + 11 + 2 + 1 - 2 = 15
Iterative attack: 1d20 + 6 + 2 + 1 - 2 ⇒ (5) + 6 + 2 + 1 - 2 = 12
Hasted attack: 1d20 + 11 + 2 + 1 - 2 ⇒ (7) + 11 + 2 + 1 - 2 = 19

Third attack damage, if applicable, including sickened and sneak attack: 1d10 + 10 - 2 + 2d6 ⇒ (2) + 10 - 2 + (2, 3) = 15

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere's shadow companion touches the already-weakened blue-dotted taer, trying to take it out of the fight.

Touch attack, including haste: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Iterative touch attack: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Hasted touch attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19

STR damage, assuming two hits vs. Touch AC: 2d6 ⇒ (2, 5) = 7

Tere takes a wide circle around the scrum and attacks the blue taer, to no avail.

Sickened curve blade PA attack, including haste: 1d20 + 11 + 1 - 2 ⇒ (6) + 11 + 1 - 2 = 16

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Did yellow survive that?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

I believe that will include Tere's shadow companion, as well.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere's shadow thickens, and part of it separates from the rest. It moves to flank the black taer with the elf before touching the blue-dotted taer. Then Tere slashes repeatedly at the black taer.

Shadow touch attack vs. blue-dotted taer: 1d20 + 8 ⇒ (16) + 8 = 24
STR damage: 1d6 ⇒ 4

Tere curve blade PA attack vs. black taer, incl. flank & haste: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Tere curve blade PA iterative attack vs. black taer, incl. flank & haste: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Tere curve blade PA hasted attack vs. black taer, incl. flank & haste: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19

Iterative attack damage, incl. sneak attack: 1d10 + 10 + 2d6 ⇒ (1) + 10 + (3, 2) = 16
Hasted attack damage, if applicable, incl. sneak attack: 1d10 + 10 + 2d6 ⇒ (3) + 10 + (1, 1) = 15

If Tere hits and does sneak attack damage, the taer has two points of bleed damage.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Not that it hit, but did the one on Tere seem to have any trouble spotting him?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Unfortunately I declared Tere's move before you stated your action, so I don't think I can justify keeping back (not that Tere moved that far).

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

CLW from wand: 1d8 + 1 ⇒ (3) + 1 = 4

Good enough.

Unable to reach the way station and still act, Tere opts for stealth. If there's any dim light close to the edges of the valley, Tere can hide in plain sight.

Stealth check (note he also has Fast Stealth, so he can move at his full speed when sneaky): 1d20 + 18 ⇒ (6) + 18 = 24

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Radagast, stop! You're leaving Two Blades behind!"

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Radagast, are you trying to leave Two Blades behind?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Why don't we let them catch us, or get ahead of us? If it comes to a fight, we would likely take him apart."

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Is the purple ranger (I don't remember that one from the show, but I never really followed it) the only one on the sled?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere continues to brace himself.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere braces himself in the sled unless the pursuers get any closer.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Boon check: 1d20 ⇒ 20

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere holds action in case any of the Aspis agents come within striking distance.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Sorry; wasn't sure if anyone was in range after cutting the line last round.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere slices at the ganglines as (or if) the Aspis sled draws alongside.

Sunder attempt with curve blade: 1d20 + 9 ⇒ (11) + 9 = 20
Sunder damage: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
Radagast the Brown wrote:
Just checking with everyone, but are we actively trying to stop the sleds, and have a combat?

I'd prefer to get past them with minimal fighting.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere draws his curve blade and prepares to meet the approaching sled.

Depending on how we're positioned, is it acceptable to cut at the harness holding the sled dogs?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

OK, thanks. Here's why I'm asking: Tere has a shadow companion that generally hides in his shadow. The companion has a 40' flight speed, so I wanted to have it fly at the Aspis sled teams and use its incorporeal touch attack to do STR damage to the dogs. Hopefully this would slow them down without actually killing any of them. This may be moot, though; according to the Bestiary, dogs have a 40' movement rate, and even if they're encumbered they're still moving pretty quickly.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Do the sled chase rules account for the possibility that a PC has a fly speed, or if e.g. Desynthia summoned more eagles to attack one of the other sleds?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

It looks like Radagast is in the sled with Desynthia and Tere is with Merisiel, so shouldn't Radagast be able to act?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

What's the time of day?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

If the Disable Device check is DC 10, Tere automatically succeeds at it. Tere reseals the tomb with the same expertise as he showed disarming the magical trap.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Does anyone have a guidance spell handy?

Tere quickly readies his thieves' tools and tries a methodical approach.

Taking 10, if possible, gives a 31; 32, if someone casts guidance.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Sense Motive check: 1d20 + 9 ⇒ (15) + 9 = 24

"It sounds like the rest of the taer are about to attack! Get ready!" Tere switches to his curve blade.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
Silgil wrote:
Tere di Montefeltro wrote:
"Silgil, is that heat magical?"
"No, it is probably resistant to heat damage, so I used acid instead."

"No! Is the heat magical, like a spell or supernatural ability?"

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere again sends a pair of arrows at the creature.

Arrow #1: 1d20 + 13 ⇒ (13) + 13 = 26
Arrow #2: 1d20 + 8 ⇒ (5) + 8 = 13

Arrow #1 damage: 1d8 + 2 ⇒ (2) + 2 = 4

"Silgil, is that heat magical?"

Depending on the answer, there's something else I can do.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Unwilling to risk his sword, Tere takes a step back and looses a pair of arrows at the creature.

Arrow #1: 1d20 + 13 ⇒ (19) + 13 = 32
Arrow #2: 1d20 + 8 ⇒ (5) + 8 = 13

Arrow #1 damage: 1d8 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere readies his longbow.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere can use Stealth even when observed if he's within ten feet of an area of dim light.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Are there any shadowed areas on the perimeter of the ice?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere tries to tap the taer twice.

Sickened sap strike, PA, flanking: 1d20 + 10 - 2 + 2 ⇒ (3) + 10 - 2 + 2 = 13
Second sickened sap strike, PA, flanking: 1d20 + 5 - 2 + 2 ⇒ (2) + 5 - 2 + 2 = 7

Sad.

Liberty's Edge

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Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere tumbles around the taer, acrobatically attempting to avoid its attacks before slugging it with his sap.

Acrobatics check: 1d20 + 17 - 2 ⇒ (9) + 17 - 2 = 24

Flanking sap power attack: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17

Nonlethal sap damage, if applicable, including sneak attack: 1d6 + 2 - 2 + 4 + 2d6 ⇒ (3) + 2 - 2 + 4 + (5, 1) = 13

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Isn't the rapier attack also a critical threat?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere skirts around the edge of the melee, then closes and strikes at the red taer.

PA Sap attack, sickened, flanking (if applicable): 1d20 + 10 - 2 + 2 ⇒ (7) + 10 - 2 + 2 = 17
Nonlethal B damage, including sneak attack and sickened: 1d6 + 2 - 2 + 4 + 2d6 ⇒ (3) + 2 - 2 + 4 + (2, 1) = 10

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

DC 16 Fort saves; Yellow/Blue/Red/Black/Green, add +7: 5d20 ⇒ (7, 9, 8, 11, 2) = 37

Tere is unable to resist the potent stench as he closes, drawing a sap.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Does Radagast think Wild Empathy will help?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Well, so much for talking.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Do we have to leave the sleds behind for the final ascent?

"Nicely done, Merisiel!" Tere easily picks his way up the steep slope. "I think we should try to talk to these things. They're probably intelligent--they bury their dead, and they didn't eat the Aspis agent. Someone, ah, better at talking than me should try,I mean."

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