Gameday XIII - Pathfinder Society #0-16: To Scale the Dragon (Core) (Inactive)

Game Master Lysle

Start Date: We've Begun!
Recruitment: Full

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Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Radagast the Brown wrote:
Just confirming, but did all of my attacks last round miss?

Sorry, guess I missed that. 3 hit. Was able to correct tracker in prior post.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere skirts around the edge of the melee, then closes and strikes at the red taer.

PA Sap attack, sickened, flanking (if applicable): 1d20 + 10 - 2 + 2 ⇒ (7) + 10 - 2 + 2 = 17
Nonlethal B damage, including sneak attack and sickened: 1d6 + 2 - 2 + 4 + 2d6 ⇒ (3) + 2 - 2 + 4 + (2, 1) = 10

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast continues to rip into Yellow.

Talon: 1d20 + 9 + 1 - 2 ⇒ (9) + 9 + 1 - 2 = 17, for 1d8 + 10 - 2 ⇒ (6) + 10 - 2 = 14 damage.
Talon: 1d20 + 9 + 1 - 2 ⇒ (7) + 9 + 1 - 2 = 15, for 1d8 + 10 - 2 ⇒ (8) + 10 - 2 = 16 damage.
Bite: 1d20 + 9 + 1 - 2 ⇒ (3) + 9 + 1 - 2 = 11, for 1d6 + 10 - 2 ⇒ (5) + 10 - 2 = 13 damage.
Foreclaw: 1d20 + 4 + 1 - 2 ⇒ (15) + 4 + 1 - 2 = 18, for 1d4 + 5 - 2 ⇒ (3) + 5 - 2 = 6 damage.

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

Merisiel tries to save.

Fort: 1d20 + 4 ⇒ (5) + 4 = 9

Fort: 1d20 + 4 ⇒ (12) + 4 = 16

She tries to knock out black with the basket hilt.

attack with nonlethal penalty: 1d20 + 7 ⇒ (2) + 7 = 9

damage: 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil steps back and lowers his staff to deliver a rathr unimpressive DC 16 Burning hands at the icy creature.

fire damage: 5d4 ⇒ (1, 2, 3, 1, 2) = 9

Silgil's false life takes the hit.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Not liking at the way things were going, Two Blades stepped over to assist Kerisiel in dealing with the foe, smashing the pommels of his weapons into its head.
Rapier (subdual): 1d20 + 12 - 4 + 2 ⇒ (18) + 12 - 4 + 2 = 281d6 + 2 ⇒ (6) + 2 = 84d6 ⇒ (1, 5, 5, 6) = 17
Short sword (subdual): 1d20 + 12 - 4 + 2 ⇒ (19) + 12 - 4 + 2 = 291d6 + 2 ⇒ (4) + 2 = 64d6 ⇒ (1, 2, 3, 2) = 8
Crit?: 1d20 + 12 - 4 + 2 ⇒ (15) + 12 - 4 + 2 = 251d6 + 2 ⇒ (2) + 2 = 4
43 damage (18 from the weapons and 25 from the sneak attack)

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Isn't the rapier attack also a critical threat?

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Yep. Missing I guess.
Rapier Crit?: 1d20 + 12 - 4 + 2 ⇒ (4) + 12 - 4 + 2 = 141d6 + 2 ⇒ (2) + 2 = 4


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Tere tears taps the taer terrifically.

Radagast rips the creature into ribbons.

Merisiel misses.

Sigil plays with fire.
Taer (black), Reflex v. burning hands: 1d20 + 5 ⇒ (6) + 5 = 11

Two Blades delivers two pummels to the taer, bruising the beast into subconsciousness.

Hearing the howls of its dying allies, one of the taers (blue) tries to escape the pit.
Climb: 1d20 + 6 ⇒ (19) + 6 = 25

Then, it moves to box in the druid.

BATTLE IN THE MAW! - Round Two Cont'd!

PCs in bold may take act

Tere (sickened)
Merisiel (sickened)
Two Blades
Silgil -8 HP (sickened)
Radagast -19 HP (sickened)
Taer (blue) -8 HP|-5 NL (raging)
Desynthia (magic armor, summoning)
Taer (red) -10 NL (raging)
Taer (yellow) -67 HP
Taer (black) -6+ HP | -43 NL
Taer (green) (confused, babbling)

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Summon: 1d3 ⇒ 3

Having finished her spell, Desinthia is pleased to see 3 splendid eagles coming out of nowhere, and send them toward the already wounded taer

Celestial Eagle stats Init +2 Ac 14/13/12 HP 5 (7) Fort+3 (+5) Ref+4 Will+2; +4 to STR / CON from Augment summoning feat; DR 2/ Evil from Celestial bloodline

Eagle 1
Talon: 1d20 + 3 ⇒ (8) + 3 = 11
dmg: 1d3 + 2 ⇒ (2) + 2 = 4

Talon: 1d20 + 3 ⇒ (7) + 3 = 10
dmg: 1d3 + 2 ⇒ (2) + 2 = 4

Beak: 1d20 + 3 ⇒ (12) + 3 = 15
dmg: 1d3 + 2 ⇒ (1) + 2 = 3

Eagle 2
Talon: 1d20 + 3 ⇒ (1) + 3 = 4
dmg: 1d3 + 2 ⇒ (2) + 2 = 4

Talon: 1d20 + 3 ⇒ (9) + 3 = 12
dmg: 1d3 + 2 ⇒ (1) + 2 = 3

Beak: 1d20 + 3 ⇒ (14) + 3 = 17
dmg: 1d3 + 2 ⇒ (1) + 2 = 3

Eagle 3
Talon: 1d20 + 3 ⇒ (8) + 3 = 11
dmg: 1d3 + 2 ⇒ (2) + 2 = 4

Talon: 1d20 + 3 ⇒ (16) + 3 = 19
dmg: 1d3 + 2 ⇒ (2) + 2 = 4

Beak: 1d20 + 3 ⇒ (20) + 3 = 23
dmg: 1d3 + 2 ⇒ (2) + 2 = 4

Beak Crit?: 1d20 + 3 ⇒ (11) + 3 = 14
dmg: 1d3 + 2 ⇒ (3) + 2 = 5


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Desynthia Medzen wrote:

Having finished her spell, Desinthia is pleased to see 3 splendid eagles coming out of nowhere, and send them toward the already wounded taer

Celestial Eagle stats Init +2 Ac 14/13/12 HP 5 (7) Fort+3 (+5) Ref+4 Will+2; +4 to STR / CON from Augment summoning feat; DR 2/ Evil from Celestial bloodline

Two of the taers are wounded, so I will assume the closest, i.e. blue?

The eagles encounter the stench as they approach.
Eagle 1, Fort: 1d20 + 5 ⇒ (5) + 5 = 10
Eagle 2, Fort: 1d20 + 5 ⇒ (4) + 5 = 9
Eagle 3, Fort: 1d20 + 5 ⇒ (9) + 5 = 14

All are overcome by the smell.

One of the taers (red) attacks Radagast.
5 ft. step
Melee (slams) w/rage: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage (B): 1d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Melee (slams) w/rage: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Damage (B): 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Melee (bite) w/rage: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage (B): 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Taer (green), confusion: 1d100 ⇒ 11

Having a moment of relative lucidity, the creature rages and rushes to assault Tere.
Melee (slams) w/rage: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Damage (B): 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9

The taers fails to land a solid hit.

BATTLE IN THE MAW! - Round Three Begins!

PCs in bold may take act

Tere (sickened)
Merisiel (sickened)
Two Blades
Silgil -8 HP (sickened)
Radagast -19 HP (sickened)
Taer (blue) -19 HP|-5 NL (raging)
Desynthia (magic armor, sickened summoned eagles)
Taer (red) -10 NL (raging)
Taer (green) (confused, raging)

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast tears into Blue.

Talon: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25, for 1d8 + 10 - 2 ⇒ (8) + 10 - 2 = 16 damage.
Talon: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8, for 1d8 + 10 - 2 ⇒ (4) + 10 - 2 = 12 damage.
Bite: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20, for 1d6 + 10 - 2 ⇒ (3) + 10 - 2 = 11 damage.
Foreclaw: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10, for 1d4 + 5 - 2 ⇒ (4) + 5 - 2 = 7 damage.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Seeing that they had captured one of the foes, Two Blades stepped over to assist Mere with the one he was dealing with. this time with the points of his weapons.
Rapier: 1d20 + 12 ⇒ (19) + 12 = 311d6 + 2 ⇒ (4) + 2 = 64d6 ⇒ (5, 2, 3, 1) = 11
Shortsword: 1d20 + 12 ⇒ (4) + 12 = 161d6 + 2 ⇒ (2) + 2 = 44d6 ⇒ (6, 1, 5, 5) = 17
Rapier Crit?: 1d20 + 12 ⇒ (9) + 12 = 211d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

Merisiel moves over and attacks blue.
if it's still up

attack sickened flank: 1d20 + 11 ⇒ (8) + 11 = 19

damage: 1d6 + 3 ⇒ (6) + 3 = 9

sneak: 4d6 ⇒ (6, 5, 3, 2) = 16

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil weighs in on the battle against red (blue if down) and nails it with a magic missile spell.

force damage: 4d4 + 4 ⇒ (1, 1, 1, 2) + 4 = 9


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Radagast the Brown downs a taer (blue)

Two Blades downs another (red)

Merisiel elf rogue wrote:

Merisiel moves over and attacks blue.

if it's still up
Silgil wrote:
Silgil weighs in on the battle against red (blue if down) and nails it with a magic missile spell.

Blue is down so moving Merisiel and Silgil attacks to remaining one, green. Attacks hit, but no sneak damage

BATTLE IN THE MAW! - Round Three Cont'd!

PCs in bold may take act

Tere (sickened)
Merisiel (sickened)
Two Blades
Silgil -8 HP (sickened)
Radagast[/b] -19 HP (sickened)
Taer (blue) -46 HP|-5 NL
Desynthia (magic armor, sickened summoned eagles)
Taer (red) -33 HP | -10 NL
Taer (green) -18 HP (confused, raging)

Liberty's Edge

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Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere tumbles around the taer, acrobatically attempting to avoid its attacks before slugging it with his sap.

Acrobatics check: 1d20 + 17 - 2 ⇒ (9) + 17 - 2 = 24

Flanking sap power attack: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17

Nonlethal sap damage, if applicable, including sneak attack: 1d6 + 2 - 2 + 4 + 2d6 ⇒ (3) + 2 - 2 + 4 + (5, 1) = 13


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Tere's alliterative attacks are appreciated, if not by the taer!

BATTLE IN THE MAW! - Round Three Cont'd!

PCs in bold may take act

Tere (sickened)
Merisiel (sickened)
Two Blades
Silgil -8 HP (sickened)
Radagast-19 HP (sickened)
Desynthia (magic armor, sickened summoned eagles)
Taer (green) -18 HP| -13 NL (confused, raging)


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

BOTTING Desynthia - No post in 48+ hours

With the eagles seemingly reluctant to bite into the stinky foe, Desynthia pauses.
Delay

Taer (green), confusion: 1d100 ⇒ 80
Taer attacks 1 Tere, 2 Merisiel: 1d2 ⇒ 2

Melee (slams) w/rage: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Damage (B): 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Melee (slams) w/rage: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Damage (B): 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Melee (bite) w/rage: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage (B): 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8

BATTLE IN THE MAW! - Round Four Begins!

PCs in bold may take act

Tere (sickened)
Merisiel -18 HP (sickened)
Two Blades
Silgil
-8 HP (sickened)
Radagast-19 HP (sickened)
Desynthia (magic armor, sickened summoned eagles)
Taer (green) -18 HP| -13 NL (confused, raging)

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere tries to tap the taer twice.

Sickened sap strike, PA, flanking: 1d20 + 10 - 2 + 2 ⇒ (3) + 10 - 2 + 2 = 13
Second sickened sap strike, PA, flanking: 1d20 + 5 - 2 + 2 ⇒ (2) + 5 - 2 + 2 = 7

Sad.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Charging over Yellow's body, Radgast attempts to shred Green.

Talon: 1d20 + 9 + 2 - 2 ⇒ (19) + 9 + 2 - 2 = 28, for 1d8 + 10 - 2 ⇒ (1) + 10 - 2 = 9 damage.
Talon: 1d20 + 9 + 2 - 2 ⇒ (7) + 9 + 2 - 2 = 16, for 1d8 + 10 - 2 ⇒ (6) + 10 - 2 = 14 damage.
Bite: 1d20 + 9 + 2 - 2 ⇒ (8) + 9 + 2 - 2 = 17, for 1d6 + 10 - 2 ⇒ (1) + 10 - 2 = 9 damage.
Foreclaw: 1d20 + 4 + 2 - 2 ⇒ (16) + 4 + 2 - 2 = 20, for 1d4 + 5 - 2 ⇒ (1) + 5 - 2 = 4 damage.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Taer misses, but Radgast shreds the final taer.

COMBAT OVER

Each taer sported a shotspear on their person. One wears an impressive amulet. The amulet is a golden disk on a chain. It bears the image of a powerful, simian creature.

If you cast detect magic:
The amulet emits a moderate aura.

If you succeed at a DC 19 Knowledge (arcana) skill checks to determine the school of magic, you may open the spoiler below:

Spoiler:
The amulet has an aura of transmutation magic.

If you succeed at a DC 23 Spellcraft skill checks to determine the properties of the item, you may open the spoiler below:

Spoiler:
This is an amulet of health.
The amulet grants the wearer an enhancement bonus to Constitution of +2.

When the party enters the cairn, they find at its base a small sepulture sealed beneath a 3-foot layer of blue ice. Beneath the ice seal rests a large flat stone engraved with a spiraling ring of primal looking pictographs.

The ice seal can be chipped away (attack/damage rolls) or broken (Strength check). I will also entertain creative, alternative solutions.

What do you wish to do, Pathfinders?

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil does, indeed, cast detect magic to identify any magical items on the group. When he detects an aura on the amulet he tries to identify it.

spellcraft: 1d20 + 16 ⇒ (5) + 16 = 21

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast scratches at the ice with his talons tentatively, to see if that might be a suitable option.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Radagast the Brown wrote:
Radagast scratches at the ice with his talons tentatively, to see if that might be a suitable option.

The druid concludes that the ice is thick, but breakable.

Hardness 1; hp 100; Break DC 20.

How do you wish to proceed, Pathfinders?

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

"Here, this might help." Two Blades said as he pulled out a mace made out of dark metal.

+1 Undead Bane Adamantine Light mace

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

With the rapier in one hand and the light mace in the other, he focused his mind, Taking a deep breath he grew to the size of a hill giant and started to poke the ice with the rapier as an ice pick and the mace as a hammer to quickly break it apart.

Rapier/mace(Crit): 1d20 + 12 ⇒ (14) + 12 = 261d8 + 3 - 1 ⇒ (6) + 3 - 1 = 81d20 + 12 ⇒ (20) + 12 = 321d8 + 2 ⇒ (8) + 2 = 101d20 + 12 ⇒ (4) + 12 = 161d8 + 2 ⇒ (2) + 2 = 4
Rapier/mace: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 3 - 1 ⇒ (7) + 3 - 1 = 91d20 + 12 ⇒ (15) + 12 = 271d8 + 2 ⇒ (1) + 2 = 3
Rapier/mace: 1d20 + 12 ⇒ (8) + 12 = 201d8 + 3 - 1 ⇒ (2) + 3 - 1 = 41d20 + 12 ⇒ (16) + 12 = 281d8 + 2 ⇒ (2) + 2 = 4
Rapier/mace: 1d20 + 12 ⇒ (3) + 12 = 151d8 + 3 - 1 ⇒ (6) + 3 - 1 = 81d20 + 12 ⇒ (15) + 12 = 271d8 + 2 ⇒ (6) + 2 = 8
Rapier/mace: 1d20 + 12 ⇒ (3) + 12 = 151d8 + 3 - 1 ⇒ (8) + 3 - 1 = 101d20 + 12 ⇒ (3) + 12 = 151d8 + 2 ⇒ (6) + 2 = 8
Rapier/mace: 1d20 + 12 ⇒ (14) + 12 = 261d8 + 3 - 1 ⇒ (5) + 3 - 1 = 71d20 + 12 ⇒ (13) + 12 = 251d8 + 2 ⇒ (6) + 2 = 8
Rapier/mace: 1d20 + 12 ⇒ (6) + 12 = 181d8 + 3 - 1 ⇒ (6) + 3 - 1 = 81d20 + 12 ⇒ (3) + 12 = 151d8 + 2 ⇒ (8) + 2 = 10
Rapier/mace(crit): 1d20 + 12 ⇒ (7) + 12 = 191d8 + 3 - 1 ⇒ (2) + 3 - 1 = 41d20 + 12 ⇒ (20) + 12 = 321d8 + 2 ⇒ (3) + 2 = 51d20 + 12 ⇒ (12) + 12 = 241d8 + 2 ⇒ (4) + 2 = 6
I think that will do it. If not, I can do it for two more rounds.

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

"Nice Two blades!"

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil uses his pearl of power to regain the magic missile spell and then uses prestidigitation to move the ice out of the way as it is broken up.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Two Blades in the Shadows wrote:
With the rapier in one hand and the light mace in the other, he focused his mind, Taking a deep breath he grew to the size of a hill giant and started to poke the ice with the rapier as an ice pick and the mace as a hammer to quickly break it apart.

Perception (DC 10):
After the commencement of the strikes against the ice by Two Blades in the Shadows, you sense secondary tremors reverberating from within the earth.

Anyone aware of the tremors may attempt one of the following knowledge skill checks: Knowledge (arcana, dungeoneering, or nature).

If you meet of exceed a DC 24 on the Knowledge check, you may open the spoiler below:

Spoiler:
The tremors are consistent with those made by a massive, burrowing creature. The creature is some distance away, but the tremors increase in sound suggesting that it is approaching.

Silgil wrote:
Silgil uses his pearl of power to regain the magic missile spell and then uses prestidigitation to move the ice out of the way as it is broken up.

With the chunks of ice magically removed by Silgil, the party finds a large, flat stone engraved at rest within the ground beneath the cairn. It bears a spiraling ring of primal looking pictographs.

What do you wish to do, Pathfinders?

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

What's that? Some kind of langage?

The sorceress casts a minor spell to sense magic

Detect Magic

Perception: 1d20 ⇒ 19
Have you felt these tremors? There is something under that rock, beware!It's coming out, and its BIG!

Know Arcana: 1d20 + 9 ⇒ (20) + 9 = 29

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

knowledge(Arcana): 1d20 + 15 ⇒ (11) + 15 = 26
for fun since I rarely get to use this skill...
knowledge(Geography): 1d20 + 16 ⇒ (14) + 16 = 30

"It does sound like such a creature, something w dwarfs are all too familiar with."

Naturally, Silgil moves away from the stone.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

"Sounds like we have a problem heading our way. Any idea as to what it might be?" Two Blades said as he shrunk back to his normal size.

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

"What's under the rock that's coming here?"


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Given pause on their efforts to search for the bones beneath the cairn due to the tremors, the party members back away from the stone slab.

Within minutes, an immense centipede-like beast erupts from the snow, rows of chitinous plates on its back glowing red-hot. It unleashes a bellow with hostile tones as it approaches from the north!
Location of creature now revealed on Map on Slides.

Initiative:

Initiative, Silgil: 1d20 + 6 ⇒ (6) + 6 = 12
Initiative, Tere: 1d20 + 6 ⇒ (11) + 6 = 17
Initiative, Two Blades: 1d20 + 8 ⇒ (2) + 8 = 10
Initiative, Radagast: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative, Desynthia: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative, Merisiel: 1d20 + 9 ⇒ (9) + 9 = 18
Initiative, Creature (blue): 1d20 + 1 ⇒ (12) + 1 = 13

Knowledge (arcana) DC 24 to identify:

The creature is advance remorhaz. Although remorhazes have much in common superficially with lesser vermin, the beasts are surprisingly intelligent. The beasts use their heat to melt tunnels through ice, tunnels whose smooth glassy sides swiftly refreeze in their wake to create uncommonly stable and numerous mazes.
In a world of ice and snow, the remorhaz is particularly feared for the terrible fires that burn within its body. These internal fires cause the armor plates along its back to glow red-hot when the creature is particularly angry, excited, or in pain. Creatures adapted to arctic regions are often particularly vulnerable to fire, making the remorhaz’s primary defense an incredibly potent one and securing its role as a dangerous predator in such frozen reaches.
Heat (Su): An enraged remorhaz generates heat so intense that anything touching its body takes 8d6 points of fire damage. Creatures striking a remorhaz with natural attacks or unarmed strikes are subject to this damage, but creatures striking with melee weapons are not. The heat can melt or burn weapons; any weapon that strikes a remorhaz is allowed a DC 19 Fortitude save to avoid taking damage. The save DC is Constitution-based.

THE SNOW SERPENT STRIKES! - Round One Begins!

PCs in bold may act

Merisiel
Tere
Radagast

Creature (blue)
Silgil
Two Blades
Desynthia

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast adjusts around the monument for a charge position, and casts Barkskin on himself.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

K:Arcana: 1d20 + 4 ⇒ (19) + 4 = 23
The creature erupting from the ground looks quite familiar but Two Blades could not put a finger on it.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Are there any shadowed areas on the perimeter of the ice?


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Tere di Montefeltro wrote:
Are there any shadowed areas on the perimeter of the ice?

Looking at the map, there appear to be some areas shaded by snow drifts. Not sure what criteria you need.

The fog from earlier is still present.

Clear visibility is 60 feet, with an additional 30 feet counting as 50% concealment and anything after that as 100% concealment.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere can use Stealth even when observed if he's within ten feet of an area of dim light.

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Know Arcana: 1d20 + 9 ⇒ (12) + 9 = 21

Wow...; It's .. BIG! and angry! and dangerous, whatever that may be!


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Tere di Montefeltro wrote:
Tere can use Stealth even when observed if he's within ten feet of an area of dim light.

I am fine with treating the "shaded" areas on the map as dimlight.

Also, the fog from earlier remains present.

Clear visibility is 60 feet, with an additional 30 feet counting as 50% concealment and anything after that as 100% concealment.

To keep us moving and as no actions taken in 48+ hours (and as I don't think it will really impact that battle), I will have Merisiel and Tere delay during Round One.

The massive, serpentine creature skitters over the snow.
Double move
Location of creature updated on Map on Slides.

THE SNOW SERPENT STRIKES! - Round One Cont'd/Round Two Begins!

PCs in bold may act

Creature (blue)
Silgil
Two Blades
Desynthia

Round Two
Merisiel
Tere
Radagast
(barkskin)

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere readies his longbow.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil slips back again and shout out from his 'safe' place on an ice jut, "These things, though they live in ice, are very, very hot. Avoid contact and make sure your weapons do not become too damaged to function."

Not knowing if it will work or not, but knowing for dang sur a pit spell is not going to do any good, he sends acid arrows at the thing. Nice thing about acid arrows and large creatures is that they are easy to hit. (and no ST or spell resistance).

to hit, ranged touch: 1d20 + 4 ⇒ (15) + 4 = 19
damage, acid: 2d4 ⇒ (4, 2) = 6; will persist and do 2d4 for 2 more rounds.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Heeding Sigil's warning, Radagast casts Resist Energy(Fire) upon himself, and then skitters across the battlefield.

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Desynthia moves away and cast a summoning spell

Summon Eagles: 1d3 ⇒ 2

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

The elf throws a dagger.

attack: 1d20 + 10 ⇒ (18) + 10 = 28

damage: 1d4 + 2 ⇒ (3) + 2 = 5

"I'm going to have to get into his armor if I'm going to hurt it!"

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Two Blades got ready for action as he had no spells that could harm it.

Delay


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Struck by the acidic arrow, the creature bellows furiously. In response, shapes can be seen moving along some of the fog-enshrouded cliffs nearby.

When the creature cries out again, now pierced with a dagger, more shapes gather.

The creature approaches the Pathfinders surrounding the cairn.
Move
I assume that triggers Tere's longbow.

It reaches out for a target!
1 Tere, 2 Merisiel, 3 Two Blades: 1d3 ⇒ 3
Melee (bite): 1d20 + 19 ⇒ (5) + 19 = 24
Damage (P) plus grab: 2d8 + 13 ⇒ (7, 7) + 13 = 27
Grab (grapple) CMB: 1d20 + 26 ⇒ (8) + 26 = 34

The creature's mandibles barely miss Two Blades!

THE SNOW SERPENT STRIKES! - Round Two Cont'd/Round Three Begins!

PCs in bold may act

Creature (blue) -11 HP
Tere (readied)
Silgil
Two Blades

Desynthia
Round Three
Merisiel
Radagast (barkskin; resist elements)

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

Meriseil tries to dodge the creatures attack to get in position.

move and ready an attack when I get flank maybe from the druid Eagle etc

with flank: 1d20 + 13 ⇒ (7) + 13 = 20

damage: 1d6 + 3 ⇒ (4) + 3 = 7

sneak: 4d6 ⇒ (2, 1, 5, 3) = 11

Acrobatics: 1d20 + 20 ⇒ (13) + 20 = 33

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