Gameday XIII - Pathfinder Society #0-16: To Scale the Dragon (Core) (Inactive)

Game Master Lysle

Start Date: We've Begun!
Recruitment: Full

Slides


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Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Stepping over to assist, Two Blades helped take care of the injuries on Merisiel and Tere. "Come, gather around." he said.

Channel positive to heal: 1d6 ⇒ 5

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life
GM Valen wrote:
Fortunately, the sled is not broken and the Pathfinders survive.Feel free to perform any healing and/or repairs you wish before proceeding.

Silgil swaps out prestidigitation for mending the next day and casts mending on the sled, repairing 1d4 ⇒ 4 damage.

perception: 1d20 + 9 ⇒ (5) + 9 = 14

Silgil is just about to use his Change Shape ability to turn into an air elemental and ride the air to the other side, when he notices the trail of blood at the same time as Radagast, who darts out after it. Following more slowly he listens as the scholor explains the nature of the beast men and the significance of the coin the man is holding.

"Aspis, huh? This will prove to be a dangerous mission then. The Aspice never make anything easy."

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

What kind of Knowledge are Taers? Only got Arcane, planes and Religion, and I'm quite sure it wont work on the last twos

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

It was in the spoiler, if you made your perception roll. If not, since others made it, you can look in the spoiler anyway,

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

The elf rubs her head.

"Can anyone help me out? And the dogs?"

She rubs her wounds.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Two Blades tended to Merisiel's injuries.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Two charges used Merisiel and you are only down 1 hp


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Tere di Montefeltro wrote:

"Any idea who buried them? I've never heard of taer before--is that something they do?"

Is there any indication of how the taer were killed?

Heal (DC 12):
The taers were each killed by repeated piercing wounds. Some of the wounds are quite deep suggesting they were inflicted by swords or some similar type of weapon.

After tending to the damaged dogsled and injured party members, the Pathfinder continue to ascend The Dragon.

Reaching a point where the pass drops into a small valley between two small hills, the Pathfinders can confirm that they have reached The Wings. The path here becomes extremely narrow, making turn maneuvers on the sled difficuly if not nearly impossible for any sled foolish enough to try descending the mountains here. Taking The Wings slowly, the party manages to continue their ascent.

Near the top of the pass, the Pathfinders reach The Eye of The Dragon. Here, the angle of the slope increases. It bisects a small glen near the base of a steep butte on the mountainside. Atop the butte, a wide ledge climbs slowly back up the mountain. The pass continues until it reaches a high ridge atop a staggeringly sheer scarp that spills down into the lowlands. The breathtaking view provides a panorama of most of the lower peaks.

Secret GM checks:

?: 1d20 ⇒ 18
?: 1d10 ⇒ 7

Perception (DC 20):
You hear a crack in the distance and notice a portion of the glacial ice has broken off a nearby peak. There is a rumble indicating the rapid approch of an avalanche. You estimate it will be upon you within little more than half a minute.

What do you wish to do, Pathfinders?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Untrained Heal check: 1d20 + 1 ⇒ (11) + 1 = 12

"These look like sword wounds."

Perception check: 1d20 + 12 ⇒ (2) + 12 = 14

Tere takes in the magnificent vista, oblivious to anything else.

Incidentally, Tere has Improved Uncanny Dodge. Just in case it becomes important.

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

Merisiel turns to two blades.

"Thanks! That was clumsy of me!" She looks around

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Looking at the top of the embankment. She screams and points. "Avalanche!"

She looks for cover.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Survival: 1d20 + 1 ⇒ (13) + 1 = 14
Hearing that an avalanche was on the way, Two Blades looked to see what direction it was approaching, checking the possibility of moving at a right angle to it.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Upon hearing the word avalanche, Silgil looks around for a place to shelter.

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Can we escape this? How?


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Desynthia Medzen wrote:

Can we escape this? How?

Some options can be found in the Discussion thread.

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

Merisiel will probably try and mush unless we can all get "caught" by dimension door

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil will stick with the sled for now. If the sled makes it to safety, fine. If not he will simply use his change shape ability 10 seconds before it strikes and fly over it.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Pulling out a chunk of meat from his rations, Two Blades stepped off the dog sled on to the snow, walked on top of it as if it did not bother him.

"Hang on everyone!" he yelled, before waiving the meat in front of the dogs and rapidly moved out of harms way, keeping them interested in a snack.

The plan is to use the meat to get the dogs to follow him out of danger, using Agile Feet.

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Mush DC 12: 1d20 + 5 ⇒ (10) + 5 = 15

Desynthia urges the dogs to run away!

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

1d20 + 1 ⇒ (4) + 1 = 5

"Mush!"

using coin reroll

mush: 1d20 + 6 ⇒ (19) + 6 = 25

next rounds but I'll push with the roll above if I can

1d20 + 1 ⇒ (3) + 1 = 4

1d20 + 1 ⇒ (13) + 1 = 14

1d20 + 1 ⇒ (19) + 1 = 20


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Silgil wrote:
Silgil will stick with the sled for now. If the sled makes it to safety, fine. If not he will simply use his change shape ability 10 seconds before it strikes and fly over it.

That will work!

Two Blades in the Shadows wrote:
The plan is to use the meat to get the dogs to follow him out of danger, using Agile Feet.

A clever plan. If you unhitch the dogs and leave the sled behind, it is an automatic success and I will deem Two Blades and the dogs free from the avalanche zones. If you want the dogs to bring the sled with them and not tip it, etc., then you need to make a successful Handle Animal check (DC 12); I will grant you a +4 circumstance bonus to that check for using the meat.

Desynthia Medzen wrote:
Desynthia urges the dogs to run away!

Desynthia guides the dogsled out of the area of the impending bury zone.

To get the dogsled (and the creatures with it) out of the entire avalanche zone, two more successful Handle Animal checks are required.

Merisiel elf rogue wrote:
"Mush!"

Merisiel mushes, managing to move Montefeltro and the mutts to a modest mooring to minimize maiming that may manifest from the mountain's movement.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

The plan is to bring the sled with us, why walk all the way.
Handle animal: 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12
At first the dogs did not appear to be interested, until the Alpha dog decided that a snack was in order. The sled dogs carried their load chasing after Two Blades across the glacier and away from danger.

If I can do it at a run, then move 200'


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Desynthia Medzen wrote:
Desynthia urges the dogs to run away!

As I presume Desynthia and her dogsled mate would prefer not to be struck by the avalanche, I will bot Desynthia's two other Mush rolls.

Mush DC 12: 1d20 + 5 ⇒ (15) + 5 = 20
Mush DC 12: 1d20 + 5 ⇒ (7) + 5 = 12

At the Pathfinder's urging, the dogs pull the sled to safety.

The entire party avoids the snow avalanche as it buries much of the ridge where the party had been standing.

Perception (DC 15):
You catch a glimpse of several whitefurred simian creatures part way up the peak where the avalanche originated as theyflee into the hills.

Continuing on, the party manages to find the path. Just past the scarp the path becomes impassable by sled. Here a tiny footpath winds up a steep slope covered with boulders.

Each PC must succeed at a DC 10 Climb check to continue along the path. A PC may take 10. PCs that have succeeded on the check, may attempt to Aid Another.

The path continues along a broad plateau and ends at the edge of a snow-filled gorge. Per the map, this gorge is named The Maw, likely for the jagged spires of rock that jut through the drifts. Atop the plateau rests the cairn. The Maw is shrouded in fog.

Clear visibility is about 60 feet, with an additional 30 feet counting as 50% concealment and anything after that as 100% concealment.

Near the top of the slope, a broad plateau wraps around the mountain.

Perception (DC 23):
You find that the ground reveals dozens of footprints left by an oversized barefooted humanoid. There are possibly more than one, but less than favorable weather conditions make it too difficult to be certain.

Through the thick fog, you catch glimpses of a squat structure, lying to the south near the middle of the plateau.

Map now up on Slides.

What do you wish to do, Pathfinders? Please describe your actions and move your tokens accordingly.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Perception # 1: 1d20 + 12 ⇒ (6) + 12 = 18
Perception # 2: 1d20 + 12 ⇒ (4) + 12 = 16

"Looks like there are some white furred creatures up there that might have started the avalanche. Be prepared for anything." Two Blades said as he made his way up the stairs, helping guide the others over the narrow path.

Take 10 on the Climb check for a 15
Climb aid: 1d20 + 5 ⇒ (12) + 5 = 17

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Once on top, Two Blades got very quiet and drew his rapier and short sword, ready for action. Making his way forward, he kept an eye for any threats.

Stealth: 1d20 + 17 ⇒ (13) + 17 = 30

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Climb - 'Take 10' = 12.

Radagast pads up the slope...

Perception: 1d20 + 18 ⇒ (14) + 18 = 32.

...and notices the footprints of potentially *dozens* of the shaggy huamnoids.... or is it just one making lots of prints?

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

"Probably the same things we found killed in battle. A yeti like creature I think it was called? In any case we can't hope to catch them so I guess we wait and see if they make contact. Keep an eye out though, since they don't seem to like us much."

silgil will begin trudging along...

climb: 1d20 ⇒ 9

But makes no headway. He slows down a bit (taking 10) and begins making steady progress. But when he gets a little ways into the gorge, he stops.

"I don't trust this. I wonder if it will hold our weight."

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

I'm plus +12 on Climb I'll take 10

Merisiel looks around. "Come on Silgil. Here" She holds out her hand.

perception: 1d20 + 11 ⇒ (10) + 11 = 21

perception: 1d20 + 11 ⇒ (19) + 11 = 30

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Take 10 in Climb for..well... 10. And no way to reach that Perception DC (+0). Cast Mage Armor

Not trusting her own capacities, Desynthia takes a slow and easy way to the top.

Nearly blinded by the snowy winds, she doesnt see anything particular, but as some of her partners draw blades, she quickly cast a protective spell on herself

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Do we have to leave the sleds behind for the final ascent?

"Nicely done, Merisiel!" Tere easily picks his way up the steep slope. "I think we should try to talk to these things. They're probably intelligent--they bury their dead, and they didn't eat the Aspis agent. Someone, ah, better at talking than me should try,I mean."


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Tere di Montefeltro wrote:
Do we have to leave the sleds behind for the final ascent?

Yes, this area is considered impassable by sled.

Pathfinders proceed up the fog-covered slope.

Near the top of the slope, a broad plateau wraps around the mountain. Near the middle of the plateau rises a squat, 30-foot-square stone rostrum, upon which stand four columns of dark gray stone. One of the columns is broken and lies half-buried in the nearby drifts of snow. In the center of the rostrum rests a five-foot-tall beehive-shaped nest built of ice and cairn stones seemingly frozen around a clutch of eight massive bluish-gray speckled eggs, each the size of a brandy cask.

Clear visibility is about 60 feet, with an additional 30 feet counting as 50% concealment and anything after that as 100% concealment.

Five hulking, shaggy brutes with large sloping heads and icy blue eyes rise from their seats around the dais. Ape-like in appearance, their bodies are covered in thick snow-white fur and their hands end in powerful fists. Each has a short spear strapped to its back and one (yellow) sports an amulet around its neck.

As previously identified, these simian creatures are taers.

Taers now added to map.

Once I have everyone's Initiative and Perception modifiers for all the PCs are entered on the second Slide titled "Marching Order", I will begin the encounter.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Perception:

Perception, Silgil: 1d20 + 9 ⇒ (8) + 9 = 17
Perception, Tere (+2 vs. traps): 1d20 + 14 ⇒ (2) + 14 = 16
Perception, Two Blades (+3 vs traps): 1d20 + 12 ⇒ (2) + 12 = 14
Perception, Radagast: 1d20 + 18 ⇒ (14) + 18 = 32
Perception, Desynthia: 1d20 + 0 ⇒ (15) + 0 = 15
Perception, Merisiel: 1d20 + 12 ⇒ (19) + 12 = 31
Perception, black: 1d20 + 9 ⇒ (3) + 9 = 12
Perception, blue: 1d20 + 9 ⇒ (17) + 9 = 26
Perception, green: 1d20 + 9 ⇒ (17) + 9 = 26
Perception, red: 1d20 + 9 ⇒ (15) + 9 = 24
Perception, yellow: 1d20 + 9 ⇒ (2) + 9 = 11

Initiative:

Initiative, Silgil: 1d20 + 6 ⇒ (9) + 6 = 15
Initiative, Tere: 1d20 + 6 ⇒ (19) + 6 = 25
Initiative, Two Blades: 1d20 + 8 ⇒ (12) + 8 = 20
Initiative, Radagast: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative, Desynthia: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative, Merisiel: 1d20 + 9 ⇒ (15) + 9 = 24
Initiative, black: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative, blue: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative, green: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative, red: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative, yellow: 1d20 + 2 ⇒ (3) + 2 = 5

BATTLE IN THE MAW! - Surprise Round Begins!

PCs in bold may take a move OR a standard action

Tere
Merisiel
Two Blades
Silgil
Radagast

Taer (blue)
Desynthia
Taer (red)
Taer (yellow)
Taer (black)
Taer (green)

Encounter Map

Clear visibility is 60 feet, with an additional 30 feet counting as 50% concealment and anything after that as 100% concealment.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Seeing a target, Two Blades raced across the ground, trying to drive the point of the raper into the Taer.

Partial Charge (Red) Sneak Attack: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 181d6 + 2 ⇒ (2) + 2 = 44d6 ⇒ (4, 2, 4, 3) = 13

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil watches Two Blades charge into combat and remarks, "Did they start something? Did I miss something?"

Silgil will cast a DC 19 confusion on the yeti creatures

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Well, so much for talking.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast stalks forward.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Note that casting confusion is dependent on Two Blades initiating combat. If that is reversed and does not happen, neither would the casting.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Radagast recalls from earlier that taer do not have a formal language as such; they communicate with one another through grunts, hooting, and yelling, as well as a body language similar to that of apes.

Does that help the party make a decision on how to proceed? I will give you the remainder of the weekend to reach a consensus. Otherwise, I will adjudicate the actions as posted above.

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

talk? But I'll go with the majority

Merisiel moves near the druid.

"What do you think guys?" She says. She looks at the dwarf and druid.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

I prefer, in a situation like this, to let the enemy make the first move. I mean, they apparently had issues with the Consortium, the Societies' main enemy/competition. That usually provides complications and opportunities. Problems if they think we are all the same, opportunities if we can convince them otherwise. But if none of us can communicate with them, then I think in the end there will be combat.

"I always prefer to talk first, fight if necessary. Never appreciated the murder hobo label they slap on our guys and prefer to contradict that when possible."

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Does Radagast think Wild Empathy will help?


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Tere di Montefeltro wrote:
Does Radagast think Wild Empathy will help?

I understand that wild empathy only works on animals, these taers are monstrous humanoids and slightly different than what you saw before, so the party may attempt additional checks to identify.

Silgil casts a spell.
Taer (black), Will: 1d20 + 6 ⇒ (7) + 6 = 13
Taer (blue), Will: 1d20 + 6 ⇒ (17) + 6 = 23
Taer (green), Will: 1d20 + 6 ⇒ (11) + 6 = 17
Taer (red), Will: 1d20 + 6 ⇒ (13) + 6 = 19
Taer (yellow), Will: 1d20 + 6 ⇒ (18) + 6 = 24

Knowledge (nature) (DC 19):
These taer are ujugro warriors, which fly can fly into a rage, calling upon inner reserves of strength and ferocity, when fighting.

Taer Barbarians

These taer can bring their fists and teeth to bear at once.
Multiattack

I do not want the party to feel forced into combat, but I need to run the scenario as written and this is a season 0.

Sense Motive (DC 15):
The taer are raging and rushing to attack outsiders in their sacred space, believing them to be demons.

Several of the Pathfinders approach! The stench is overwhelming.
Each of the tear have the stench ability.
Stench (aura 30 ft., DC 16, 10 rounds) All living creatures (except those with the stench special ability) within 30 feet must succeed at a Fortitude save or be sickened. Creatures that successfully save cannot be affected by the same creature’s stench for 24 hours.

One of the taers (blue) beats its chest and rushes at the nearest Pathfinder!
Rage, Move

Taer (black), confusion: 1d100 ⇒ 53
One of the taer harm's itself. Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Two other taers (red & yellow) seek to surround Two Blades.
Rage, Move

Taer (green), confusion: 1d100 ⇒ 45
Another babbles.

BATTLE IN THE MAW! - Round One Begins!

PCs in bold may take act

Tere
Merisiel
Two Blades
(5 Fort saves needed v. stench)
Silgil (2 Fort saves needed v. stench)
Radagast
Taer (blue) (raging)
Desynthia
Taer (red) (raging)
Taer (yellow) (raging)
Taer (black) -6 HP confused
Taer (green) confused, babbling

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Fort save #1: 1d20 + 8 ⇒ (8) + 8 = 16
Fort save #2: 1d20 + 8 ⇒ (8) + 8 = 16
Fort save #3: 1d20 + 8 ⇒ (7) + 8 = 15
Fort save #4: 1d20 + 8 ⇒ (18) + 8 = 26
Fort save #5: 1d20 + 8 ⇒ (19) + 8 = 27
Fort save reroll#3: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Two Blades did his best to keep his lunch down as the shaggy creatures approached. Finding that he was surrounded by them, discretion was the better part of valor and he started dancing away from them, rejoining the group.

Acrobatics: 1d20 + 17 ⇒ (18) + 17 = 35
"Better hang on to your lunch, they stink! Two Blades said as he gave the group a blessing for the upcoming battle.

Using reroll for the failed save (physical player character folio with 1 Star). Cast Bless.

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

"OK Two Blades!"

Merisiel covers here mouth and tries to knock out blue with the blunt end by throwing a dagger.

attack with penalty for subdual: 1d20 + 6 ⇒ (12) + 6 = 18

1d4 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

DC 16 fort save vs stench: 1d20 + 9 ⇒ (5) + 9 = 14, +2 if this is a poison effect and 'hardy' applies
DC 16 fort save vs stench: 1d20 + 9 ⇒ (11) + 9 = 20, +2 if this is a poison effect and 'hardy' applies

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Silgil causes a pit to open up under blue and red.
DC 20 spiked pit, shown as yellow box on map.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Fort(Yellow): 1d20 + 6 ⇒ (9) + 6 = 15.
Fort(Blue): 1d20 + 6 ⇒ (19) + 6 = 25.
Fort(Red): 1d20 + 6 ⇒ (12) + 6 = 18.
Fort(Black): 1d20 + 6 ⇒ (20) + 6 = 26.
Fort(Green): 1d20 + 6 ⇒ (9) + 6 = 15.

Powering through the foul stench from the taer, Radagast lets out a feral snarl, and pounces on Yellow!

Including Bless, Pounce, and Sickened.

Talon: 1d20 + 9 + 2 + 1 - 2 ⇒ (12) + 9 + 2 + 1 - 2 = 22, for 1d8 + 10 - 2 ⇒ (5) + 10 - 2 = 13 damage.
Talon: 1d20 + 9 + 2 + 1 - 2 ⇒ (4) + 9 + 2 + 1 - 2 = 14, for 1d8 + 10 - 2 ⇒ (3) + 10 - 2 = 11 damage.
Bite: 1d20 + 9 + 2 + 1 - 2 ⇒ (13) + 9 + 2 + 1 - 2 = 23, for 1d6 + 10 - 2 ⇒ (4) + 10 - 2 = 12 damage.
Foreclaw: 1d20 + 4 + 2 + 1 - 2 ⇒ (19) + 4 + 2 + 1 - 2 = 24, for 1d4 + 5 - 2 ⇒ (3) + 5 - 2 = 6 damage.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

DC 16 Fort saves; Yellow/Blue/Red/Black/Green, add +7: 5d20 ⇒ (7, 9, 8, 11, 2) = 37

Tere is unable to resist the potent stench as he closes, drawing a sap.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Taer (blue),Reflex v pit trap: 1d20 + 5 ⇒ (8) + 5 = 13
Taer (red),Reflex v pit trap: 1d20 + 5 ⇒ (19) + 5 = 24

A bruised taers (blue) sheds bruised tears as the earth tears open and the taer falls into the earth. Another (yellow) leaps to safety.
Falling damage: 1d6 ⇒ 2
Spikes: 2d6 ⇒ (3, 3) = 6

The taer tears itself away from the spikes aend attaempts to climb out of the traep.
Stand
Climb w/rage (DC 25): 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18

BATTLE IN THE MAW! - Round One Cont'd!

PCs in bold may take act

Tere (sickened)
Merisiel
Two Blades (5 Fort saves needed v. stench)
Silgil (sickened)
Radagast (sickened)
Taer (blue) -8 HP|-5 NL (raging)
Desynthia
Taer (red) (raging)
Taer (yellow) (raging)
Taer (black) -6 HP (confused)
Taer (green) (confused, babbling)

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life
GM Valen wrote:
A bruised taers (blue) sheds bruised tears as the earth tears open and the taer falls into the earth.

"One down. Hopefully it stays down."

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Desynthia, being away from the fight and protected by her spell Magic Armor starts a spell to summon creature to help.

Her usually white hair take a silvery hue

Casting Summon Monster II, time 1 round


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Having earlier avoided the newly-created pit, one of the taers (red) approaches Radagast from another angle before trying to clobber the druid.
Move
Melee (slams): 1d20 + 10 ⇒ (9) + 10 = 19
Damage (B): 1d4 + 5 ⇒ (4) + 5 = 9

The adjacent taer (yellow) brings all fist and teeth in the druid's direction.
Melee (slams) w/rage: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Damage (B): 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Melee (slams) w/rage: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Damage (B): 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Melee (bite) w/rage: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage (B): 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Taer (black), confusion: 1d100 ⇒ 13

With a momentarily clear head, the taer flies into a rage, then rushes around the pit and attacks the the pit maker!
Melee (slams) w/rage: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage (B): 1d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Taer (green), confusion: 1d100 ⇒ 49
The other continues to babble.

BATTLE IN THE MAW! - Round Two Begins!

PCs in bold may take act

Tere (sickened)
Merisiel (save v. stench from red & blue)
Two Blades
Silgil -8 HP (sickened)
Radagast -19 HP (sickened)
Taer (blue) -8 HP|-5 NL (raging)
Desynthia (magic armor, summoning)
Taer (red) (raging)
Taer (yellow) -31 HP(raging)
Taer (black) -6 HP (raging, confused)
Taer (green) (confused, babbling)

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Just confirming, but did all of my attacks last round miss?

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