Nightmare Bat

Tequila Mockingbird's page

6 posts. Alias of Ubermench.



Scarab Sages

Looking for Albuquerque area players for a weekend game of Shadowrun.

Scarab Sages

Looking for game any game, I'm available anytime and day to play.

Scarab Sages

Bump.

4E and Pathfinder, bi-weekly on Fri. 8pm to around midnight.


Mission briefing:
The UPF starship is to precede to the Grunash star system and establish a military outpost in the system and build an exploration base on the moon Xilot.

The Grunash system: Located on the far side of the White Light nebula, Grunash is a red giant with 5 planets all gas giants, Hidel, Dridel, Nidel, Feidal and Ginny. Hidel the planet closest to Grunash is a hot gas giant with only one moon, Xilot. Xilot is a earth sized blue moon and receives most of it’s light and heat from Hidel instead of Grunash. The system was charted during the end of the second Sathar war by a scout ship piloted by Varak Grunash (all the planets and moons were named after his children). The scans of the system indicated that Xilot has a rich nitrogen-oxygen atmosphere capable of sustaining complex life forms and also holds large deposits of rare minerals.

The UPF military wished to build a outpost in the Grunash system in case of another Sathar incursion and several mega-corporations wished to exploit the resources of Xilot, none had the resources to do so alone so a consortium was formed between the UPF and the mega-corporations to defend, explore and colonize the system. The UPF would have control over all military operations, land, sea, air and space while the mega-corporations would establish a base colony allowing for the detailed exploration and exploitation of Xilot’s resources.

The UPF starship Kitzz’Itz, a troop transport during the second Sathar war, was overhauled and re-commissioned for the sole purpose of delivering all the equipment and personal needed to establish a permanent colony on Xilot.

End of brief>

It has been seven years since the end of the second Sathar war the inner colonies a booming, the Humma, Ifsnit and Osakar races and worlds have been admitted with full rights and responsibilities to the United Federation of Planets almost doubling the size of the UPF. With the Sathar threat diminished the UPF and its mega-corporations once again put exploration and colonization of new planets as their top priorities.

Rumors of a consortium being formed between the five largest mega-corporation and the UPF military to explore and colonize a distant world full of riches spread through out the UPF. When official word was released asking for volunteers from all fields to join the exploration and colonization of the blue moon Xilot millions answered but only 6,532 were chosen. Members of all races, specialists from all fields of study, corporate and independent exploration teams as well a UPF land and space forces and your character all assemble and board the UPF spaceship Kitzz’Itz. The two month trip on the crowded ship is stressful to personnel and equipment but disappears instantly when the captain announces the ship will be exiting hyperspace. The faint hum of the hyperspace engines rev’s up to a crescendo and a wrenching twist in your guts tells informs you that you have left hyperspace. The sounds of explosions forward and aft rock the Kitzz’Itz as alarms sound throughout the ship. Several more explosions wrack the ship before the order to abandon ship is sent. You grab your emergency kits and race to the nearest escape pod, when the six of you are seated the pod is ejected and you finally see the cause of the explosions. The Kitzz’Itz is under attack by unknown frigates, the bridge and engines belching flames and oxygen into space. Small fighter craft swoop in and begin shooting down the escape pods. The escape pod automatically begins evasive maneuvers dodging in and out of the wreckage heading for Xilot below.

Dazed by the crash-landing you stagger out of the pod in a daze into a dark dense forest. As you recover from the landing it dawns on each one of you that you are now stranded on a unexplored hostile planet with on way to contact help. The only ray of hope you have of rescue is a barely glimpsed class F landing pad you saw as you were crashing.

Scarab Sages

Starting a Star Frontiers game and need 5-6 players. I’m not sure if I’ll use the basic Alpha Dawn rules or the Zebulon’s Guide rules. I will leave that up to you players.
Below is the scenario you will start in and the adventure will be a cross between Crash on Volturnus, Enemy Mine and Pitch Black.

UPF starship Kitzz’Itz is ambushed when it emerges from hyperspace over the planet tgd-8109 (Xilot’s World) at the edge of explored space. The ships engines are destroyed in the first attack and the captain orders all hands to abandon ship as the starship begins to be dragged down by the planet’s gravity well. As the escape pods are ejected the attackers open fire destroying as many pods as they can. The remaining pods begin auto evasive maneuvers which scatter the surviving pods across the unexplored planet below. As your pod falls into a mountainous forested region you and your fellow survivors spot an encampment with a class F star port a few hundred miles off in the distance.

Scarab Sages

I just read this article describing ten ways to talk to a Muslim so they wont hate you. I'm all for working on achieving good relations with Muslim countries but are a few PC word changes going to make us friends with people are taught to hate the USA in their houses of worship?
What do you think.

(Edited)

Scarab Sages

Why does anyone in Hollywood think this is a good idea? It was a craptastic incomprehensible piece of Japamation that only a small number of fanboys love but everyone else hates. Some idiot at Fox gets it into his head that because the Japanese version did really well in Japan an American made version will be a blockbuster in America despite demographics that prove only die-hard manga fans, all 100,000 of them, are going to want to see it. Hasn't Hollywood learnt their lesson by now video games made into movies suck, American cartoons made into movies are crap (transformers is the exception) and anime made into movies are a blight upon humanity.

I ask every sane person to write or call Fox and demand that they cancel this future piece of s#%$ for the benefit of the world.

Scarab Sages

I just bought a new car and have to adjust my spending. The easiest way is to cut non-essential spending like RPGs. Once I’ve got my new budget worked out I might be able to re-subscribe at a latter date.

Thanks, James M.

Scarab Sages

The Milk Run a Shadowrun 4 pbp needs 2-3 players. The game is allready in play but we need replacements to bring the group's numbers up.
Basic build point for character creation.


Genera, the City of Gold, stood gleaming on the banks of the lake Effluvia, its tall spires and minarets gleaming white and gold in the crisp autumn air. A strong wind whipped the pennants on the guild towers carrying mixed odors of incense and the faint sounds of chanting from the mall of gods over the lower city as the wind rushed out to sea. Genera filled the serpentine valley from the White Citadel at its apex to the Black Forts at its mouth. The White Citadel Stands tall at the valley head, its back to the glacier that gives the city life. The White Citadel was carved out the mountain itself forming an arch straddling the river Effluvia. A fortified wall with guard posts every few hundred feet split from the White Citadel and followed the valleys crest’s terminating in the Black Forts one on either side of the valley mouth, protecting the port inside. The city of Genera flowed down alongside the lake beginning with the Gables, home to the nobility and the rich. Next came the Guildhalls the merchant center, on the north bank and the Mall of Gods, home to the city temples and cloisters, to the south. The lower city sprawls across the rest of the valley ending at the Black Forts. Genera is the port of call for all ships traveling the Golden Coast bringing great wealth and exotic item and people to the city. Tall wide bridges of stone cross the river at regular spans that link both sides of the city into one, the bridges are built tall enough for all but the largest ships to sail to the docks that line both sides of the lake and wide enough for a column of soldiers to cross without breaking formation.
Genera is an ancient city thousands of years old but existing its current form for only a few hundred. Originally it was a dwarven mining outpost for a few hundred years before being conquered by orc raiders. The raiders held the valley until the fey drove them out. The Fey ceded the valley to the Empire of the North and when the Northern Empire collapsed the nobles fled to the secluded valley and Genera in its current form began. Each wave of new occupants built upon the ruins of the last and hidden tunnels, sewers and dwarven mining sites abound under the streets of the city above.
Folk tails tell of a primeval city lurking in the lightless depths of Lake Effluvia, where the deep ones lay in torpor awaiting an unknown sign to awake.

The streets are on the verge of panic, for the last four months people have been disappearing. Genera is a violent city murder and kidnapping are common, people are shanghaied others leave the city fleeing debt, taxes or marriage but this is different it’s the scale of the disappearances that is causing the panic. Hundreds have disappeared over the last four months and the disappearances are not limited to the lower city. Nobles, clergy, merchants, watchmen and commoners have all vanished no bodies have been found and no demands for ransom have been sent. The Redcaps are stretched to the limit just maintaining the peace. The guilds are causing uproar in the council demanding a solution and the nobles have sealed themselves inside the Gables and tripled their guards paralyzing the High Fane.

Monday morning, dawn, you are ordered to a meeting with Petor vanOverwalle chief justice of the courts. You are ushered along halls lined with marble columns and portraits of past and present judges of the court. You are led deep into the hart of the High Court and led to Chief justice’s vanOverwalle’s chambers. When all five of you arrive you are led into the Chief Justice’s chambers, vanOverwalle Sat behind a large desk made of exotic woods and the walls of his office are lined with books written in dozens of languages. Beside him stood Ulric DeVeries the vice-chamberlain of the guild Triumvirate and Markgraf Hinrich Geller a noble who has championed causes for the poor in the lower city.

vanOverwalle motions you forward, there are no other chairs except for the one he is using so you are forced to stand. “ You five have been called here for one purpose and until you have finished all other duties you have are superseded. We three, gestures to DeVeries, Geller and himself, have formed an inquisition of five to look into and resolve this plague of disappearances. We have culled the choices to you five, as you represent the best of your station. You are as of now under an order of silence and are not to speak about your findings or of any information received in these chambers to any one outside of the seven of us”.
Markgraf Geller steps forward handing Galvan Ironhorns a large leather scroll case marked with the seal of the Redcaps. “Last night under heavy guard three members of the Hollier family vanished from their mansion in the Gables. If it weren’t for Sgt. Ironhorns and his crew we would have no clues as to how they disappeared, while on patrol he discovered a group of dark dressed individuals scrubbing a magic circle off the Hollier mansion, when ordered to surrender they drew weapons and attacked the patrol, in the melee that followed all were killed along with two Redcaps”.
DeVeries interrupts “What was left of the circle was transcribed onto parchment and then removed to prevent the panic it might cause, also in the file is a list of the possessions held by the abductors. You have all the information we have, track these people down, find out what happened to the ones taken and stop them before the city implodes”.
vanOverwalle concludes “you have your assignment, report back to these chambers once when you have made progress”.

Scarab Sages

Male Synod Psion Kineticist 5

Discussion for Ubermench's generic vanilla 4e game.

Genera, the City of Gold, stood gleaming on the banks of the lake Effluvia, its tall spires and minarets gleaming white and gold in the crisp autumn air. A strong wind whipped the pennants on the guild towers carrying mixed odors of incense and the faint sounds of chanting from the mall of gods over the lower city as the wind rushed out to sea. Genera filled the serpentine valley from the White Citadel at its apex to the Black Forts at its mouth. The White Citadel Stands tall at the valley head, its back to the glacier that gives the city life. The White Citadel was carved out the mountain itself forming an arch straddling the river Effluvia. A fortified wall with guard posts every few hundred feet split from the White Citadel and followed the valleys crest’s terminating in the Black Forts one on either side of the valley mouth, protecting the port inside. The city of Genera flowed down alongside the lake beginning with the Gables, home to the nobility and the rich. Next came the Guildhalls the merchant center, on the north bank and the Mall of Gods, home to the city temples and cloisters, to the south. The lower city sprawls across the rest of the valley ending at the Black Forts. Genera is the port of call for all ships traveling the Golden Coast bringing great wealth and exotic item and people to the city. Tall wide bridges of stone cross the river at regular spans that link both sides of the city into one, the bridges are built tall enough for all but the largest ships to sail to the docks that line both sides of the lake and wide enough for a column of soldiers to cross without breaking formation.
Genera is an ancient city thousands of years old but existing its current form for only a few hundred. Originally it was a dwarven mining outpost for a few hundred years before being conquered by orc raiders. The raiders held the valley until the fey drove them out. The Fey ceded the valley to the Empire of the North and when the Northern Empire collapsed the nobles fled to the secluded valley and Genera in its current form began. Each wave of new occupants built upon the ruins of the last and hidden tunnels, sewers and dwarven mining sites abound under the streets of the city above.
Folk tails tell of a primeval city lurking in the lightless depths of Lake Effluvia, where the deep ones lay in torpor awaiting an unknown sign to awake.
Genera is ruled by a triumvirate called the High Fane, the Guilds, the Temples and the Nobility each appoint a member. Three lower assemblies directed by the High Fane form the bureaucratic backbone of the city performing the day to day maintenance and governance of the city. The Assemblies are made of the Hoog Bevel, the Hauswirte and Gewöhnlicher. The Hoog Bevel commands the city garrisons, city watch and armies. The Hauswirte is in charge of the courts, prisons and taxes. The Gewöhnlicher is responsible for everything else.

Other information:
The city watch are called Red Caps because of their red caps and it is Illegal for any person who is not part of the watch to wear red headgear.

All gods are represented in the Mall of Gods even the evil ones but it is illegal for any group to worship or practice their religion out side of the Mall of Gods or private residence. Murder, human sacrifice and necromancy are still illegal even if they are part of religion rituals.

There are several thieves’ guilds but the Guild masters do not officially recognize them.

All business and trades must be sanctioned by the appropriate guild, must have and display the guild seal, or it is considered a criminal enterprise.

There are only two roads leading into the city, the West Road that heads west into the Dwarves Mountain Holds and the Silk Road that meanders south through the Eladrin forests and into the Tepid Swamps.

Slavery is illegal but a form of indentured servitude is common.

Scarab Sages

All the 4e PBP games I've joined have died or never started so I'm goint to start my own.

All 4e races (monster races also), classes, powers, feats and gear from all the 4e WotC books can be used even the Forgotten Realms, it will not be set in the Forgoten Realms though. Characters can be of any allignment and follow any deity they wish.

Scarab Sages

Why was I charged twice for this order? I was charged once for $39.99 and charged a second time for $3.60. The total amount equals what I should have been charged, so why the two charges?
I ask this because
1) It looks weird on my bank statement
2) Makes me wonder if I have been overcharged
3) Wastes my time checking to make sure I wasn't
4) Raises doubt about the trust I put in Pazio to not misuse my credit card info

Scarab Sages

I thinking about buying the Shadowrun PDF but the discription dosn't mention if it is the updated fourth/fith printing version. If it is I will buy it.

Scarab Sages

2 days with out sleep and I'm stuck at work posting like crazy just to have somthing to do. I can't sleep now even if I could and too wired to to do payroll. I crave a cup of coffee to wake me up but then I'll be up for another 24 hours. The same goes for sugar so I'm stuck with water. Good thing I have a supply of bottled water because Abq water tastes like a chemical tolet.

Scarab Sages

Help my bi-weekly friday evening D&D game is down to 2 playes and a DM. We are on the verge of colapse, we need players badly. We play both 4e and Pathfinder the current game is pathfinder Savage Tide. Help a fellow Pazioian out and play a game for the Gygax.

Scarab Sages

Has anyone read the english versions of Sergei Lukyanenko's Nightwatch books and are they worth reading.


All All All

We start now?


All All All

It was a dark and stormy night in Redmond. The rain has pouring down for the last 4 days scouring the barrens of some of its filth and grime. The overflowing gutters had turned the streets into a river of sewage that flowed with a sluggish pace down to the docks and out to the sound. The Mission bar, a renovated LDS temple, was packed with the refugees from the storm filling the old building with the heady stench of wet and unwashed orks and trolls.

Chance:

Spoiler:
Twiggy the bartender was a scrawny troll with features resembling a willow tree, brown, gnarled and green. Twiggy and his brothers ran the mission bar and ever since you helped them fend off a Humanis policlub’s attempt to burn down the bar and every one in it, Twiggy has kept an eye out for you. He would let your bar tab slide, loan you food money and occasionally carrying you back to your apartment when you couldn’t walk. Twiggy slides you another round of “Redmond Rum” and leans in close hands you a business card and whispers, “Hey Chance there’s the Mr. Johnson I was telling you about, he’s been asking around for some talent”. You turn to face the door and notice a lean human in the typical corp. suit scanning the bar. Seeing what he was looking for Mr. Johnson heads for the stairs leading up to the choir loft. Mr. Johnson passes a credstick to Twiggy’s brother Nunzio, after scanning the credstick and slipping it in his jacket pocket Nunzio unlocks the gate letting Mr. Johnson enter the stair well. You mutter to yourself, “guess it’s time for work”, you slam down the rest of your foul tasting cocktail and stager towards the staircase.

Ronin:

Spoiler:
Delicate sounds of an elfish flute ballad floated through the covered veranda of club Edirill and merged with the sound of falling rain. The impromptu concert started on the third day of rain with the intent of serenading the rain until it decided to stop. Scents of clover and lemon tea drifted through the air, muted conversations in sperethiel, falling rain and music created a serene harmony. An anonymous mage shares his memories as visions of the pristine mountains of Tir Tairngire swim around you. Only the faint sounds of traffic and the glare of neon in the rain slicked streets remind you that you’re in the Elvin Gardens in Snohomish. A sharp crash of chairs being knocked over and angry shouts shatters the serenity of the moment. From the commotion emerges a Mouse a street filthy child pursued by two of the clubs bouncers. The grimy cherub spots you and darts straight for your table carefully keeping out of reach of the bouncers. Skidding to a stop at your table, Mouse breathlessly begins to babble at you when the bouncers finally grab hold of her and start to drag her away. Glaring at the bouncers you begin to rise from your seat and growl menacingly “let the girl go”. Both bouncers attention snap to you and their eyes go wide, “sorry Ronin we didn’t know she was yours” one of them asserts as they release Mouse and back away. Undaunted Mouse continues to speed talk, “Ronin, Ronin I got something, I got something good, lookie, lookie. I’ve done good right, right, right. The frantic bobbing of her head causes memories of your first meeting flash in your mind. The memories burst forth like gunfire, the shock of impact, the warmth of your own blood, the inability to move your own body, a cherub’s face. Mouse hands you a business card which reads “Mission Bar 10pm, 10.000Y”, “I overheard a suit offering an Ancient a job. I figured we need it more so I picked the Ancient’s pocket and got the card”. Shaken out of your reverie you smile down at Mouse “Well kid it’s time for work, stay low til I get back".

Scarab Sages

I haven't followed any comic book since the mid 90's and was wondering if there are any comics out there with a good jumping on point?

Scarab Sages

New Star Wars Lego sets based off the clone wars are out, yea.

Scarab Sages

I want to play Shadowrun4 but I can't find enough people in Albuquerque that want to play to start a tabletop version. So is anyone out there that wants to play or run a PBP version. I would be willing to run the game but I’ve never played the 4th edition, I have read the books though. I've never run a PBP game before either.

Scarab Sages

Aack- sorry just threw up in my mouth alittle.

Scarab Sages

one..one..one..one..one..one..one..one..one..one..one..one..one..one..one..

Scarab Sages

How do you add a link to another website?

Scarab Sages

I got smurfed. I'm not sure if thats good or bad. Has anybody else been smurfed?

Scarab Sages

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