Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 "My turn to spread our healing resources out, I have 2 spells for you which will leave me with 1 remaining" Tanrov will cast Curelight wounds on Ragnar "Mighty Lady of Graves bless this warrior with your light so that he can have another chance to earn himself a prodigious judgement" CLW: 1d8 + 2 ⇒ (5) + 2 = 7 seeing that he still has some damage he casts the second spell on him CLW: 1d8 + 2 ⇒ (8) + 2 = 10
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Tanrov gets just a bit angry and swings a blow with all his might at one of the small bugs "Stupid bouncing moving bugs, get splatted" Earthbreaker power attack: 1d20 + 6 ⇒ (20) + 6 = 26 Earthbreaker power attack crit confirm: 1d20 + 6 ⇒ (8) + 6 = 14 Damage power attack: 2d6 + 10 ⇒ (6, 6) + 10 = 22 Damage power attack: 4d6 + 20 ⇒ (6, 6, 5, 4) + 20 = 41 Added the extra damage in, in case 14 hit, I don't think it does but..... that was silly 20 then two 6's
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Yep.. that's some awesome rolls after the first hit..
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Going to work so i'll do this now in case it's needed Looks like Eshki killed the Blue cockroach so Tanrob \\v will move tot he other Red cockroach Earthbreaker attack: 1d20 + 7 ⇒ (5) + 7 = 12 Earthbreaker damage: 2d6 + 7 ⇒ (1, 1) + 7 = 9
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Round 5 Same blue cockroach again he uses studied target on it for +1 th and dmg Attack Earthbreaker: 1d20 + 8 ⇒ (4) + 8 = 12
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Round 4 Tanrov tries again to hit the elusive blue bug Earthbreaker: 1d20 + 7 ⇒ (8) + 7 = 152d6 + 7 ⇒ (2, 1) + 7 = 10
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Nice timing on the Str check 20.. Ragnar epic gaming love it
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Round 3 Tanrov will keeps attacking the bugs going Byron hoping others will help Eshki "There's something shiny near the root of the vine in the roof" he shouts to inform others of what he saw Earthbreaker: 1d20 + 7 ⇒ (3) + 7 = 102d6 + 7 ⇒ (3, 2) + 7 = 12
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Round 2 Perception: 1d20 + 8 ⇒ (20) + 8 = 28 Something Shiny Tanrov will move near Byron and strike at the Blue Roach "I'll try help Byron, defend yourself Earthbreaker: 1d20 + 7 ⇒ (18) + 7 = 252d6 + 7 ⇒ (5, 3) + 7 = 15
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 There was an Earthbreaker in the junk wasn't there....? From the post on page 2 - With Ragnar's help you also find a flint, a cracked silver mirror, a wineskin, a waterskin with a tear in it, a crafting hammer, a deck of cards, a chakram, 3 bowls, a spice case, and an earthbreaker.
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Perception: 1d20 + 8 ⇒ (2) + 8 = 10 Tanrov surges forward swinging the Earthbreaker over his head and down at the bug
Earthbreaker: 1d20 + 7 ⇒ (8) + 7 = 152d6 + 7 ⇒ (4, 4) + 7 = 15
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Oooooh Eshki appears as if by magic!!!... OOOOOHHH! AAAAH!
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Tanrov moves towards A2 staying as far away from the bug as possible.
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 I still find it silly but true.. my magic spell that will bind your lung back together will not work on bones... no idea why, unless you are stabbed through a bone like your head etc...
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Tanrov won't check the spider but he won't ignore it in case greeblies..
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 If you're referring to Anevia, she has a walking stick (earthbreaker) and a splint Maybe a healing spell it'll be right.
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 When all is ready Tanrov will lead the way out I'm not sure looking at the maps where we come from Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Tanrov does not have a knowedge skill and he is not from here, so he would know nothing anyway. "I am not familiar with the Eagle Watch but I can infer from the name they are watchers of a sort. Well watch us and gauge our intentions, because we may need you to do your best to help us get you out of here." Tanrov goes and retrieves the Earthbreaker and makes sure tograb a scale of cloudwalking "Here Anevia can you use this earthbreaker to assist in walking?"
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 I've always liked Kelinahat Kelinahat is an archon empyreal lord of spies, stealth, and the gathering of intelligence who is also known as She of Ebon Wings.
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 I am Tanrov of the Shoanti, I will get you out of the rubble now" Tanrov removes what rubble he can and then picks up Anevia and moves her to a slightly less rubbly place "Does anyone know how to deal with a broken leg?" he asks the rest of the group
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Seeing the two people "Hello, I am actually a good guy, I have companions that are more fair looking who I will reveal to you once we can get them down the rocks." Tanrov looks back at the choke point he calls out "I made it, you might want to use a rope it's a bit.. unstable" Tanrov wil then try to attend to the woman, he tries to help her out of the rubble, moving the rubble first bit by bit and then helping her up. "Here now that I've got that stuff away, I can move you so that we can make a brace and maybe heal you."
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Tanrov Marcus is examining the choke point and looks around a bit before stepping through "I'll just step through and see" Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 We have a few bit healers Like my Inquisitor will have a healing spell at each level, he'll focus on personal enhancement/prot magic and healing. AnInquisitor casts like a sorceror, pick a few spells and you have certain amount of casts of each level of spells / day. I have a feeling Ragnar will be similar
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 "We are here , several other survivors, keep talking so we can find you." He looks at Yoko again "Does she need more healing or should I hold onto my few healing spells?"
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Tanrov being too brutish and headstrong goes to try and move the rocks off Eshki's armour Str heave: 1d20 + 5 ⇒ (6) + 5 = 11 "Hmm.. Maybe I can help another lift it Str assist: 1d20 + 5 ⇒ (9) + 5 = 14 +2 to roll of Ragnar Tanrov quickly moves over to help when he sees that Byrons is attempting to free someone, he throws his back into moving the door
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Tis all good, I still find it amazing you are in Winter, it's middle of Summer here.
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 "I'll lead, the rest follow a short distance behind, seems the best way" and he starts moving to the way out and onto any path, checking to make sure the others are following
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 At Marcuses words Tanrov looks at his armour
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 GM Wolf i'm noting alot of posting in a flurry, if my time difference interferes with a good flow of posting, feel free to have Tanrov do actions that would advance play
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 "I can see in the dark and should probably lead, the light sources behind me will have less effect on my vision than if they were in front" he says as his tail twitches in....anticipation.. nervousness When we are ready to head out Tanrov will head out in the path of choice.
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Tanrov realises he can't find his Klar, he desperately starts searching around for it and eventually he slumps in defeat. To himself he is speaking, it appears he is making a vow "The symbol of my people is lost to me at the start of my journey, I will make a new one from the bones of foes in this new journey." he kisses his mithril dagger and resheathes it, taking his Earthbreaker in hand. "As Byron said, we should find a way out. But first let me send these folk to the Grey Lady's halls." Tanrov proceeds to say a prayer over each of the deceased
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 I think i'll turn into into a roleplay opportunity, he'll lose his Klar a symbol of the Shoanti people, he will develop the skills and make a new one from demon bones.
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 A couple of us lost weapons, which ones please?
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 which one: 1d3 ⇒ 1 ouch.... Odlly Tanrov would least wish to lose his other weapons rather than his much better Earthbreaker. He's relativly knew to the city so he might have his pack, but..... He gets up and shakes himself off "Well that was an unwelcome sort of eventful" he then goes to help others getting up
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Noon - Acid Flask
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 As he is walking around looking at the displays and amusements Tanrov notices the most odd group which is something in this city. "A Ratfolk who looks like a spell caster of some sort?, A human that he feels drawn to, an oldish wizard, a female Kellid with a big sword and well competition in the big Aasimar.. not a paladin? Tanrov then walks close to see what they are up to, he hoiks his Earthbreaker over his shoulder and asks "Ho there, I greet thee. I am Tanrov of the Shoanti, servant of the Gray Lady, you seem like a very interesting group, do you know of worthy entertainments to get up to in this place?."
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Tanrov strides out from the Shrine to Pharasma, after leaving a generous donation of course, he still frowns that the goddess does not have a Temple worthy of her magnificense, but the enmity the Iomedaens show for the Grey Lady still shows. He sees a woman with child and strides toward her, approximately 10feet away from her, he drops his earthbreaker and takes out one of his specially made medallions in the image of Pharasma. He then approaches her slowly hands held out with the medallion "My lady I notice you are with child and I beseech thee to accept this medallion in the name of Pharasma, may she watch over you and your childs health." After giving the medallion he retrieves his Earthbreaker and strides of to the Clydwell Plaza to see what he can get up to.
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Hello All. I've just gotta go through my equipment and make sure it's good, but I think i'm fine as it is. stats, feats, etc should be good
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Boooo! :-)
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Tanrov will attack with powerful attacks. Cold Iron Earthbreaker+1: 1d20 + 12 ⇒ (11) + 12 = 23 Damage: 2d6 + 17 ⇒ (3, 2) + 17 = 22
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Tanrov will attack the one in front of him 2 as he can't get to the other atm. He uses powerful attacks. Cold Iron Earthbreaker+1: 1d20 + 12 ⇒ (10) + 12 = 22 Damage: 2d6 + 17 ⇒ (6, 4) + 17 = 27 Cold Iron Earthbreaker+1: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 2d6 + 17 ⇒ (3, 5) + 17 = 25
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 init: 1d20 + 6 ⇒ (8) + 6 = 14 Didja kill it back? Good to hear it's ok'ish
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Well next is the doors leading to G2 Tanrov will open them warily, hopefully with Kevin beside him
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 G1b then please
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Tanrov will move up to G1 and look around "Looks like there's a couple passages out of here, maybe the left one first." pointing at the passage to g1a
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Will: 1d20 + 8 ⇒ (12) + 8 = 20
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 Tanrov examines the cage and cell door for traps or other features of note Perception: 1d20 + 15 ⇒ (1) + 15 = 16
Skills: Inquisitor 2 (Sanctified Slayer); HP:22/22|AC:20|T:13|FF:17|CMB:+6|CMD:+19|Fort:+5|Ref:+3|Will:+7|Init:+7|Per c:+8 Spells 1=3/3
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2 "No sorry, I have healing but nothing to combat the draining ability of fell beasts, something I should probably remedy." he shrugs
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