Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Hey folks. I've been wiped with a cold... then felt rough today. Now I'm awaiting a covid-19 test. I hope to catch up again soon.
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Talther Flonks His Dwile Try 1 Talther's throws continue to be dire...but his opponent stumbles into the arc! Throw 1 29: 1d100 ⇒ 45 -2 SL I believe...versus -5! Talther Flonks His Dwile Try 2 His aim improves! But not enough to catch the wily burgher! Throw 2 29: 1d100 ⇒ 12 +2 SL versus +4 SL
Talther Tries to Dodge A Dwile Once again, Talther mainly avoids getting hit by the drunken flailing that passes for a throw! Dodge 41: 1d100 ⇒ 47 -1 SL vs -3 SL
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Talther will make 2 Opposed Ranged Throws against Dodge Skill rolls and an Opposed Dodge skill roll against a Ranged Throw test. Talther Flonks His Dwile Try 1 Talther's aim is poor...and he loses half the pint down his front! Throw 1 29: 1d100 ⇒ 71
Talther Flonks His Dwile Try 2 His aim gets worse! But at least he downs his drink in one good motion! Throw 2 29: 1d100 ⇒ 94
Talther Tries to Dodge A Dwile The throw is terrible. Talther is not so bad at avoiding it. Dodge 3 41: 1d100 ⇒ 65
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Aubster wrote: Before you left for the Schaffenfest, Josef pulled you all together. "Let me make it clear that if you get into a brawl you should not under any circumstances use a weapon. Remember you represent the Berebeli so don't kill anyone!" He emphasized this point to Valghaz by keeping his eye on him as he gave the instructions to not kill anyone. Talther fixes Josef with a winning smile. "We will endeavour to avoid just that, Josef!" Aubster wrote: A man watching the dwile thunking competition hears you and says, "I'm putting a team together if you want to join us." Talther turns to the man: "Aye! I am Talther Augenlos, and your own name?"
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Healing 54: 1d100 ⇒ 95 Intuition 36: 1d100 ⇒ 97 Talther gives a dismissive wave in the general direction of the charlatans, both medical and mystic. "Bah! A bunch of con artists!" When he sees the games, Talther brightens up. "Who else is game for a spell of dwile thunking? I am in a mind to put trouble aside for a spell and partake!"
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
"Whomever did for him is no friend of ours and I suspect will cause more trouble before the festival is out."
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Talther yells out as he raises his trusty rungo to begin smashing the door at the hinges! "YOU!" *CRACK* "ARE" *CRACK* "NEXT" *CRACK* "YOU" *CRACK* "MUTANT" *CRACK* "SCUM!" Weapon Skill versus Door 41: 1d100 ⇒ 97
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Darkest Doomed wrote: I'm becoming increasingly persuaded that we're getting caught up in the Chaos cult version of a turf war. Lucky us. Joy. On a cheerier note, Warhammer Fantasy Roleplay 1e bundles are available on Bundle of Holding at the moment.
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Talther says, animated: "I am Talther Augenlos! I am not this Kastor Lieberung!" Assist Landolf with Charm...
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
"Many thanks! We shall manage - and a lot better once clean!" Once Talther has washed, his mood is positively upbeat. "Shall we head to our destination then?" I'm game for going straight to the lawyers.
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Intelligence 33: 1d100 ⇒ 94 "Many thanks, Father." ******************* "You don't say? This entire business reeks. Best to expect trouble - even more than usual!"
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
"The letter originated with..." Talther pauses, and thinks. "Messrs Lock, Stock & Barl Civil Lawyers, Commissioners for Oaths, etc. Garten Weg, Bögenhafen. Are you familiar with them, Father?"
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Darkest Doomed wrote: If I'm reading the earlier posts right, I think we're done here? The dagger was taken to the Witch Hunters and no one is even torturing us! Glorious success! :D
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
"Of course, Father Klugmann. Thank you for your candour and assistance. We came across a dead man on the road, one Kastor Aloysius Lieberung by the letter he carried. Since then, tattooed people have tried to contact me, and a bounty hunter or somesuch tried to kill me, calling me one 'Magister Impedimentae'. Is there any light that you can shed on this vexing mystery?"
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
@Aubster: Thank you for the clear answer. Talther shall remain a boat-hand in spirit for the time being, as he learns to dodge, gossip, row, and brawl like a true son of the river! @Darkest Doomed: Thanks for helping to point out important information, as you so often do. It is appreciated!
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
"Many thanks, Josef, and I shall. May the river ever treat you kindly!" ******************* Intuition 56: 1d100 ⇒ 17 Talther says nothing until the group is all seated, then responds after Landolf: "Father Edel...he seems a bit young for his position. Do you have any insight into the man, Father?" Charm 45 + mod: 1d100 ⇒ 64
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
@Darkest Doomed: I have no objection to that. Talther sees this as a joint effort. @Aubster: At what point do we exit the boatman career? Just to confirm.
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Talther looks at the mysteriois potion, then to Valghaz. "That makes sense. Who knows what foulness went into this? I would still bring it to a temple, so perhaps they might gain insight into its purpose."
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
I'm game for using some of that cash. Some of the specialised gear can be pricey. e.g. a Wrecker's storm lamp is one GP by itself.
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
I just upgraded Talther's wounds to 14, as I forgot to do so when I raised his Toughness to 41! +130xp 100xp Ag +1 -> +5 (37->41)
So: 155xp WS +6
1195xp total spent 0xp left
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
In the waning moments of the fight, Talther clutches his head and yells: "NO! A THOUSAND TIMES, NO! I WILL *EARN* MY PLACE, NOT TAKE THE HANDOUTS OF FOULNESS!" When the voice suddenly stops whispering to him he looks up and sees his friends having achieved victory. "Right so! Let us proceed to search this place. I suggest we then burn the inn to the ground, either now or after we have a chat with the local authorities." Talther proceeds to search, eager to do *something* besides be tormented by the daemonic. Perception 58: 1d100 ⇒ 13 His efforts bear fruit, as a loosened then removed stone reveals a potion of strength. Cool 65 vs mutants: 1d100 ⇒ 79 Spend fortune point for reroll, 1/3 remaining Cool 65 vs mutants, reroll: 1d100 ⇒ 1 Cool 45 vs daemonic: 1d100 ⇒ 13 Bad memories are the worst of the reminders of the incident for the mostly doughty warden.
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
The Black Thorns do feel blessed. I keep thinking that this group may easily have suffered more corruption and death so far!
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Willpower 52: 1d100 ⇒ 64 Internally, Talther screams for his limbs to move. But they do not. Then Valghaz tears the daemon apart! ...and more appear. Cool 45: 1d100 ⇒ 56 "AAARRRGGGGHHH!!!!", he yells, but does not move, his rungo yet gripped.
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Aubster wrote:
I don't see anything that I disagree with there. Let's go and splatter more mutants!
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Perception, Night Vision 58: 1d100 ⇒ 36 Seeing the stone, Talther moves into position. His right hand grips his rungo as his left grips one side of the stone. He nods to Adelaida, signalling that he is ready to hoist when she is.
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
In his mind's eye, Talther saw himself flee desperately from the skull *thing*. But Valghaz, that magnificent miner, that doughty dwarf, had slaughtered the creature! Talther grins at the corpulent mutant before him and grin. "Your turn, tubby!", he whoops while swinging his rungo hard! Rungo vs Fat Mutant Head, Strike to Stun, adv 1, 56: 1d100 ⇒ 95 Spend Fortune point for reroll. 2/3 remaining Rungo vs Fat Mutant Head, Strike to Stun, adv 1, 56, take two: 1d100 ⇒ 47 Base damage of 6, and Pummel: Talther Strength 32 vs Mutant Endurance: 1d100 ⇒ 69 @Aubster: Talther's defense roll is in my last post.
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Talther is blocked, then blocks, then feels he must flee! "ARRRGGGGHHHHHHH!!!!!!!!!", he yells as he flees from the awful presence that is the Skull Man. Runs in the opposite direction, only swerving to avoid walls, etc. Parry Roll vs Fat Man AOO if any: Parry 46: 1d100 ⇒ 28
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Apologies, I've been exhausted the last few days. Catching up once again. As for corruption, I'm personally inclined towards one test per combat.
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
GM:
Quote: Josef thinks for a long moment and then shakes his head, "it does not sound familiar but it seems like a typical thing that one of those disgusting cults would do. Maybe someone in Bögenhafen can help. Do you have any contacts there?" "Well, we were not so long there. So there are a few names that come to mind..." Talther gives an overview of the group's experience with Bogenhafen. ****************** Talther's rowing is improving. Sail (barge) 37+60: 1d100 ⇒ 50 ****************** Endurance 45+40: 1d100 ⇒ 76
Talther manages his designated watch and remains alert...
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Many apologies. Recent weeks have been tiring. I'm confused over which watch schedule we're using. I'll make rolls but not look under the last spoiler in case I'm not supposed to. I'll be travelling this weekend and I won't be posting again until Monday at least.
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Talks with Josef: Talther mulls for a moment then replies. "The two men shot down in Altdorf. They both had purple heart tattoos on their right breasts. Does that mean anything to you?"
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Perhaps of interest: Frog God Games are having a sale the moment. Vouchers on their social media (e.g Twitter). FGG sales page for what's on offer!
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
"He tricked you into helping him attack us, more like.", Talther fumes. "Do you remember anything else about him?"
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Talther glares at "Gurt", trying to work out if he's trying to hold anything back. Intuition 36 +/- ?: 1d100 ⇒ 46 He adds to said glare a barked query: "That is not my name and I am no bloody cultist! Where was this 'Adolphus' based!? Where was he going?" Intimidate 32 +/- ?: 1d100 ⇒ 34
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Talther turns to Josef, having calmed himself down. "I do not know for sure, good Josef. But on a few occasions of late, two men were trying to get my attention. When I finally approached them, they were shot down. Possibly by that same cur who just ran off, perhaps one of his compatriots. He certainly seemed keen to shoot me down, even though Landolf was clearly already a threat to them. He called me 'Magister Impedimentae', whomever the hell that is. I suspect mistaken identity..." Talather freezes, a realisation befalling him. "Some weeks back, we did encounter a dead man at the site of an ambushed carriage. A man who was the spitting image of me. His name was different, though perhaps that cur knew him by another. Damnation!"
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Talther yells in the direction of the footsteps: "DAMNED COWARD! I AM TALTHER AUGENLOS, YOU BLIND FOOL!" That outburst purged from him, Talther immediately begins to cast sand about as he has been trained to. Sailing 37+5+40: 1d100 ⇒ 16 I do believe that is 7 SL. A fine start to Talther's stint as a boatman!
Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
The sleep of the just is seized from Talther. "What!? Villians!!", he exclaims as he rapidly dons his own leather jack and seizes his rungo, ready to rush out! Initiative if - ho ho - needed: 1d10 + 31 ⇒ (3) + 31 = 34
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Hello everybody and welcome to the game. Please enjoy some elevator music while we wait for everybody to join in. Feel free to dot in on the game play thread and describe your character - I'm particularly keen to know what they intend to dress up as for Spookyween! Please also register your character here
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The Starfinder Society is one of a dozen prominent organizations invited to participate in the Great Absalom Relay, a live-streamed relay race across Absalom Station and the most anticipated charity event of the year! Charm the audience and upstage your competition as you overcome obstacles and compete in challenges in this showcase of Absalom Station’s hotspots. Win or lose, the spotlight’s on you!
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The Starfinder Society is one of a dozen prominent organizations invited to participate in the Great Absalom Relay, a live-streamed relay race across Absalom Station and the most anticipated charity event of the year! Charm the audience and upstage your competition as you overcome obstacles and compete in challenges in this showcase of Absalom Station’s hotspots. Win or lose, the spotlight’s on you!
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Discussion thread for Submerged Stars!
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Welcome to Arniselle, an aquatic world where colorful morlamaws once worshipped cosmic horrors—or did they? Local Starfinder Hinevera is determined to prove that her people’s ancient past isn’t all foul cosmic entities! Years of extensive research and field work have led her to multiple promising ancient ruins that could shed light on the broader history and beliefs of ancient morlamaws. But as the tides turn, and Hinevera and her team fail to make contact, one thing becomes clear: something is wrong. Travel to the planet of Arniselle and explore ancient ruins on a rescue mission submerged beneath the waves!
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Discussion thread for Archives of Eternity
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First Seeker Sarmak’s archaeological survey of the ancient city of Eternity continues, as the Starfinders explore a server archive created by the First Ones of Aballon, uncovering tantalizing information and long-buried secrets. When a mysterious and violent group known as Those Who Call makes an unexpected appearance, it’s up to the Starfinders to save the day!
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In order to retrieve valuable resources necessary to repair the Wayfinders' flagship, the PCs follow-up on another team's investigative mission to a long-abandoned Starfinder Society lodge on a world in the Vast. Finding the lodge submerged and already partially flooded, the PCs quickly realize they are far from alone in the depths of the distant world's ocean.
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In order to retrieve valuable resources necessary to repair the Wayfinders' flagship, the PCs follow-up on another team's investigative mission to a long-abandoned Starfinder Society lodge on a world in the Vast. Finding the lodge submerged and already partially flooded, the PCs quickly realize they are far from alone in the depths of the distant world's ocean.
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First Seeker Sarmak’s archaeological survey of the ancient city of Eternity continues, as the Starfinders explore a server archive created by the First Ones of Aballon, uncovering tantalizing information and long-buried secrets. When a mysterious and violent group known as Those Who Call makes an unexpected appearance, it’s up to the Starfinders to save the day!
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Zo! Media is the Pact Worlds’ largest multimedia entertainment empire. Run by the enigmatic and ever charismatic undead elebrian Zo!, Zo! Media’s most popular shows thrust living contestants into challenging, desperate, and often lethal situations. His newest show, Wheel of Monsters, pits adventurers, thrill-seekers, gladiators, and veteran soldiers against dangerous and strange creatures collected from across the stars. Whether the contestants are fighting for honor, glory, or to pay off a gambling debt, Zo! has promised an unusual twist on each broadcast that’ll be sure to keep both viewers and contestants guessing to the very end. Step right up, come on down, and ready your laser pistols… You’re the next contestants on Zo!’s Wheel of Monsters! Where there’s a big prize if you make it out alive!
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The River Between is a rushing waterway contained within a cylindrical containment field that winds through the Diaspora, connecting hundreds of asteroids and sarcesian crèche worlds in an endless loop. For years, the River Between’s current has slowed, and its waters have darkened, becoming fallow and murky. Now, the River Between is drying up, and all signs indicate it’s an act of sabotage perpetrated by notorious space pirate Alera Okwana, captain of the Riveters. Grab your laser pistol, plot a course for the Diaspora, and raid a pirate stronghold in your quest to save the River Between!
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The River Between is a rushing waterway contained within a cylindrical containment field that winds through the Diaspora, connecting hundreds of asteroids and sarcesian crèche worlds in an endless loop. For years, the River Between’s current has slowed, and its waters have darkened, becoming fallow and murky. Now, the River Between is drying up, and all signs indicate it’s an act of sabotage perpetrated by notorious space pirate Alera Okwana, captain of the Riveters. Grab your laser pistol, plot a course for the Diaspora, and raid a pirate stronghold in your quest to save the River Between!
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Discussion thread!
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For millennia, Birnam’s Bubble has been a planet untouched by outsiders, fully encapsulated in an impenetrable shield of unknown energy and protected by powerful automated defenses. Through this barrier, explorers and surveyors have glimpsed pristine settlements, verdant flora, and inexplicable magical emanations—yet no fauna or citizens populate the world’s surface. As in many other parts of the galaxy, the Drift Crisis changed everything. Now, the energy barrier surrounding Birnam’s Bubble cracks like shattering glass, and shards of this solidified energy have begun to fall through the atmosphere to the planet’s surface, causing significant destruction. Enter the breach and uncover the secrets of the lost civilizations of Birnam’s Bubble before they're lost forever! Welcome to the Starfinder Playtest! You can directly shape the future of the Starfinder Roleplaying Game by participating in a fun and rigorous playtest period using the Starfinder Playtest Rulebook and one of several playtest adventures—including Starfinder Playtest Scenarios! Each Starfinder Playtest Scenario is a short, single-session adventure designed to be played in 2–3 hours and written by a member of the Starfinder Team.
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
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| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
A Starfinder Second Edition Playtest adventure designed for 5th-level characters. Countless derelict and abandoned starships litter space—some damaged beyond repair, some containing valuable cargo, and others empty save for the dead. The Xenowarden starship Bloom is one such ship. During a routine survey mission to a newly discovered dwarf planet in the Vast, the crew of the Bloom collected a variety of biological and environmental samples, secured the samples for further study, and departed, plotting a course through the Drift to a mobile research laboratory in the Pact Worlds. The Bloom that emerged in Pact Worlds’ space was much changed—unresponsive, careening out of control, and with no sign of the ship’s crew. Explore the biomechanical corridors of the Bloom to uncover the fate of its missing crew and face off against a dangerous, alien predator that can’t be allowed to survive. The Bloom is haunted. That’s the least of your problems. Welcome to the Starfinder Playtest! You can directly shape the future of the Starfinder Roleplaying Game by participating in a fun and rigorous playtest period using the Starfinder Playtest Rulebook and one of several playtest adventures—including Starfinder Playtest Scenarios! Each Starfinder Playtest Scenario is a short, single-session adventure designed to be played in 2–3 hours and written by a member of the Starfinder Team. Written by: Jessica Catalan
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Tabrid Minor is a planet on the brink of devastating ecological collapse. While the planet’s government refuses to alter course or change policy, hope is not lost. The Coenocopi Foundation works hard to rekindle ancient copaxi magical traditions, in the belief that their spread would cause many citizens to adopt a more ecologically responsible way of life, turning the tide of destruction. Unfortunately, these magical traditions have been lost to time and government erasure. Enter the Starfinder Society! Explore the rotating ruins of Gadrathar Fortress, a shattered citadel floating miles above the surface of Tabrid Minor, on a quest for ancient wisdom and magical secrets.
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
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| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Objection! For years, Zo (the city) and Zo! (the bombastic undead media mogul) have been engaged in a legal dispute over their shared name. Finally, both parties have agreed to a trial on the planet of Triaxus to put the matter to rest for good. In a bold move, Zo! calls in a favor from the Starfinder Society, requisitioning a team of Starfinders to represent him in the trial. Make your case to the jury, ready your counterargument, participate in a trial by combat against a team of crack combat-lawyers, and smile for the camera in the live broadcast of the decade!
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Perched on the edge of the Pact Worlds, the planet Aucturn is an inhospitable place with a foul reputation, believed by many of its fanatical inhabitants to be a massive, alien womb. After receiving conflicting reports of strange psychic and cosmic phenomena occurring on the planet’s surface, the Starfinder Society dispatches a team of experienced agents to travel to Aucturn and investigate. As the Starfinders strive to unravel the source of these occurrences, persistent tectonic activity rocks the planet. Aucturn is hatching! The end is nigh!
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Welcome everybody to this play-by-post game. To get this going, I need a few things from you:
I like to keep a good pace in my games, and would normally ask for a posting frequency of 1/day + 1/weekend. I use the 'two-vote' for moving to new areas. In combat, I usually give people 24 hours to post an action (which is usually more than enough), and I'd either ask the other players to suggest an action or just allow the player to catch up when I don't hear anything after 24 hours. If there are days that you are not available, or if something unexpected comes up, that's of course no problem - if possible, a notification is appreciated.
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
After foiling a vicious robbery, the Starfinder Society is hot on the trail of the Organization, a mysterious and violent criminal syndicate whose true name remains unknown. A team of clever Starfinders are dispatched to the planet Verces to investigate Dayside Inc., a shell corporation with suspected ties to the Organization. Your orders are simple: sneak in, snoop around, and don’t get caught! But intel uncovered at Dayside Inc. hints that the Organization is planning something that will threaten the lives of millions. Who is the Organization? What is Project Dawn? And most importantly, do the Starfinders have time to stop it?
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Objection![i] [i]For years, Zo (the city) and Zo! (the bombastic undead media mogul) have been engaged in a legal dispute over their shared name. Finally, both parties have agreed to a trial on the planet of Triaxus to put the matter to rest for good. In a bold move, Zo! calls in a favor from the Starfinder Society, requisitioning a team of Starfinders to represent him in the trial. Make your case to the jury, ready your counterargument, participate in a trial by combat against a team of crack combat-lawyers, and smile for the camera in the live broadcast of the decade!
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Under the watchful eye of newly elected First Seeker Sarmak, the Starfinder Society travels to the machine planet of Aballon to undertake an archaeological survey of the ancient city of Eternity. Using a relic known as the Eternity Drive, the Starfinders launch initial explorations, uncover long-forgotten information about the fabled First Ones, and clash with a violent faction of anacite extremists named Those Who Call.
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
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| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
The Azlanti Star Empire is a vast union of diverse species, worlds, and star systems under the tyrannical dominion of humans who left Golarion for the stars long before the Gap. Under the leadership of Star Imperators Iorian and Yridela Ixomander, the Azlanti Star Empire seeks to bring all inhabited worlds under its hegemony, exploiting their knowledge, labor, and resources for the good of the empire. With a navy rivaling that of the Pact Worlds and the Veskarium combined, its ruthless legions of gem-augmented Aeon Guard pose a terrifying threat to the inhabitants of the galaxy. Most systems—including the Pact Worlds—have forbidden their citizens from entering Azlanti space, lest they draw the Imperators' covetous eyes. Yet, a foe as powerful as the Azlanti Star Empire can’t be ignored, and numerous factions have dispatched agents into the Star Empire to operate in secret, acting as the eyes and ears of the Pact Worlds—a first line of defense against invasion. When an undercover Starfinder broadcasts an emergency call for extraction from New Thespera, at the heart of the Azlanti Star Empire, Venture-Captain Naiaj dispatches a team of highly experienced Starfinders to answer the call. Infiltrate the Azlanti Star Empire, retrieve a Starfinder in peril, and escape with your lives—if you can!
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
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| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Recovering from its recent trials in the Scoured Stars, the Starfinder Society finds itself the target of a vicious media smear campaign. To combat this unexpected threat, the Society sends a group of agents to build up some standing in the Pact Worlds by taking part in a series of televised events orchestrated by the undead media mogul, Zo!. What these heroic agents don't know, is that their competition is willing to do whatever it takes to stop them from restoring the Society's tattered image.
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
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| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Under the watchful eye of newly elected First Seeker Sarmak, the Starfinder Society travels to the machine planet of Aballon to undertake an archaeological survey of the ancient city of Eternity. Using a relic known as the Eternity Drive, the Starfinders launch initial explorations, uncover long-forgotten information about the fabled First Ones, and clash with a violent faction of anacite extremists named Those Who Call.
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
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| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
For a century, the villainous Order of Dawning Fate have operated in the shadows, remaining anonymous and untouched despite extensive criminal activity, political manipulation, and espionage. Thanks to the efforts of countless Starfinders and their allies across the galaxy, the Order of Dawning Fate is crumbling—their members are exposed, their holdings are under investigation, their proxies are moving to cut ties, many of their highest-ranking members are dead or arrested, and their supply of the rare starmetal finitrium has been cut off. Yet a threat remains… Zhaneni, founder and mastermind of the Order of Dawning Fate, has evaded capture, retreating to her personal demesne on the planet Kax, to wait out the turmoil alongside her closest ally and fellow founder of the Order, Evethriel. As the Stewards, Veskarium, and numerous other galactic bodies move against the Order’s now-exposed agents and holdings within their respective jurisdictions, First Seeker Ehu Hadif and Ixthia the Unbreakable dispatch Starfinders to confront Zhaneni and destroy the last remnants of Project Dawn—the hybrid machine that amplifies Zhaneni’s natural precognitive abilities, enabling her to see and shape the future. Time is not on your side.
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
For a century, the villainous Order of Dawning Fate have operated in the shadows, remaining anonymous and untouched despite extensive criminal activity, political manipulation, and espionage. Thanks to the efforts of countless Starfinders and their allies across the galaxy, the Order of Dawning Fate is crumbling—their members are exposed, their holdings are under investigation, their proxies are moving to cut ties, many of their highest-ranking members are dead or arrested, and their supply of the rare starmetal finitrium has been cut off. Yet a threat remains… Zhaneni, founder and mastermind of the Order of Dawning Fate, has evaded capture, retreating to her personal demesne on the planet Kax, to wait out the turmoil alongside her closest ally and fellow founder of the Order, Evethriel. As the Stewards, Veskarium, and numerous other galactic bodies move against the Order’s now-exposed agents and holdings within their respective jurisdictions, First Seeker Ehu Hadif and Ixthia the Unbreakable dispatch Starfinders to confront Zhaneni and destroy the last remnants of Project Dawn—the hybrid machine that amplifies Zhaneni’s natural precognitive abilities, enabling her to see and shape the future. Time is not on your side.
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Welcome everybody to this play-by-post game. To get this going, I need a few things from you:
I like to keep a good pace in my games, and would normally ask for a posting frequency of 1/day + 1/weekend. I use the 'two-vote' for moving to new areas. In combat, I usually give people 24 hours to post an action (which is usually more than enough), and I'd either ask the other players to suggest an action or just allow the player to catch up when I don't hear anything after 24 hours. If there are days that you are not available, or if something unexpected comes up, that's of course no problem - if possible, a notification is appreciated.
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Time is running short as the nefarious Order of Dawning Fate turns their experimental doomsday weapon upon a defenseless metropolis in the Vast! With millions of lives in danger, it’s up to the Starfinder Society to navigate the streets of the crumbling city, locate and destroy the doomsday weapon, and save the city from destruction! Yet, fate is not on the Society’s side as Kebzec, a founder of the Order of Dawning Fate, oversees the weapon’s deployment and defenses. Will the Starfinders emerge victorious, or will they meet their end at the hands of the Order of Dawning Fate?
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Welcome everybody to this play-by-post game. To get this going, I need a few things from you:
I like to keep a good pace in my games, and would normally ask for a posting frequency of 1/day + 1/weekend. I use the 'two-vote' for moving to new areas. In combat, I usually give people 24 hours to post an action (which is usually more than enough), and I'd either ask the other players to suggest an action or just allow the player to catch up when I don't hear anything after 24 hours. If there are days that you are not available, or if something unexpected comes up, that's of course no problem - if possible, a notification is appreciated.
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Glitterslime surprise! Rancid meatball bombs! Piñatas stuffed with toxic runoff! Someone’s pulling disgusting pranks around the Lorespire Complex, and you might be next! When Radaszam, leader of the Acquisitives faction, is caught in the (smelly) crossfire, he tasks a team of rookie Starfinders with finding the prankster and putting an end to their foul mischief!
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
The Azlanti Star Empire is a vast union of diverse species, worlds, and star systems under the tyrannical dominion of humans who left Golarion for the stars long before the Gap. Under the leadership of Star Imperators Iorian and Yridela Ixomander, the Azlanti Star Empire seeks to bring all inhabited worlds under its hegemony, exploiting their knowledge, labor, and resources for the good of the empire. With a navy rivaling that of the Pact Worlds and the Veskarium combined, its ruthless legions of gem-augmented Aeon Guard pose a terrifying threat to the inhabitants of the galaxy. Most systems—including the Pact Worlds—have forbidden their citizens from entering Azlanti space, lest they draw the Imperators' covetous eyes. Yet, a foe as powerful as the Azlanti Star Empire can’t be ignored, and numerous factions have dispatched agents into the Star Empire to operate in secret, acting as the eyes and ears of the Pact Worlds—a first line of defense against invasion. When an undercover Starfinder broadcasts an emergency call for extraction from New Thespera, at the heart of the Azlanti Star Empire, Venture-Captain Naiaj dispatches a team of highly experienced Starfinders to answer the call. Infiltrate the Azlanti Star Empire, retrieve a Starfinder in peril, and escape with your lives—if you can!
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Welcome everybody to this play-by-post game. To get this going, I need a few things from you:
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Famed demoscene artist and vidgame designer, Lecti, has extended an invitation to a team of prestigious Starfinders to beta test his latest full-immersion virtual reality vidgame at a trendy local arcade. Dive into the vibrant virtual world of Tortoiseshell Cove and play as colorful squox intent on nurturing the perfect farm! But when the vidgame makes a sudden genre switch, the lines between simulation and reality become blurred, and real lives are put on the line. Content Warning: This scenario contains horror themes, including possession.
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
Discussion for Archivist's Inquiry!
| Recruitment Board | How is my flying? (feedback) | DICEBOT LOVES YOU | Happy Holidays! Except somewhat slower posting than usual during the festive season |Starship combat cheat sheet | STEAL THIS TEMPLATE | Augustana Event Code 2026: 7002139 | How is everybody doing?
When both digital databases and Guidance fail to identify a traitorous Starfinder from the Society's past, Royo dispatches agents to delve into the Starfinder Society's long-neglected archival records for answers. Research the past, uncover clues, and explore a hidden chamber located within the Lorespire Complex itself!
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