[YEE/SFS/ACE] 7-01 Intro: Year of Era's End (Inactive)

Game Master Kludde

RPG Chronicles
Maps and Handouts
Low Tier


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Under the watchful eye of newly elected First Seeker Sarmak, the Starfinder Society travels to the machine planet of Aballon to undertake an archaeological survey of the ancient city of Eternity. Using a relic known as the Eternity Drive, the Starfinders launch initial explorations, uncover long-forgotten information about the fabled First Ones, and clash with a violent faction of anacite extremists named Those Who Call.

Cognates

Male GC Halfling Professor Mechanic 2 (PC sheet) | SP 12/12 HP 14/14 | RP 5/5 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +1 | Init: +1 | Perc: +7, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.

"Cheery oh, right, let's get to it shall we."

Second Seekers (Sarmak)

Hologram Technomancer - 2 | F1 R3 W3 | E13 K13 | sp:12/12 hp:14/14 rp:5/5 | s/d 1:3/3 | SS(S) | 124312-725

Indeed we should This is from a small entity who currently looks like a colourful pony. The height of their barrel is only up to the halfling's waist.

Cognates

Precog 1 EAC14 - KAC15 | SP5/5 9/9 RP4/4 | Init +3 | Perc +5 low light vision; Blindsight (electricity) 60 ft. SM +3| F +0, R +5, W -1

A Dirindi in an Arkanen's uniform salutes the two Starfinders already present.

Greetings, I'm Darim Spacefarer, Diplomat of the Arkanen Collective at your service.


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Well guys, looks like this is it! One of the Starfinders aboard the Abundant breaks a moment of awed silence as the black marble of Aballon - which has been in view for long enough on this slow-moving cargo vessel - reveals the vast city of Eternity.

Soaring spires emerging from the rocky ground break the monotony of Aballon’s dusty plains with their silvery gleam. The straight roads crisscrossing the vast city of Eternity resemble a meticulously planned circuit board whose purpose has been lost to the ages, with the occasional fallen roof and buried sections disturbing the ancient city’s architectural precision

The first Seeker Sarmak, newly elected ,is leading well over fifty starfinders, including archivists, archaeologists, and engineers, to this site.

After the Abundant lands south of the city, Sarmak leads the Starfinders in unpacking and setting up base camp just inside the borders of Eternity. After a few hours of labor, the group is called into Sarmak’s large tent for their first mission of the expedition.

“Welcome to Eternity, Starfinders,”[/b[ Sarmak says grandly, opening his arms wide. [b]“This is a momentous occasion. Aballon’s ruling Insight Array has granted us permission to perform a detailed survey of Eternity after a team of Starfinders recovered… this.”

The First Seeker produces a teardrop-shaped device illuminated by faint silvery lines, each brightening and dimming in unison. With a twist of his wrist, the teardrop, unfolds, revealing its intricate flower-like interior.

“This is the Eternity Drive. It was retrieved from an anacite temple here on Aballon. Tests revealed that it is both an encrypted data drive and a physical key. A data analysis and a molecular scan of its unique metal structure link it to the city of Eternity, although we have no idea what it might open. My hope is that the lock for this key is still here in the city.”

The First Seeker shifts his bulky body toward a holographic panel in the middle of the tent. With a few taps, he highlights two nearby sites. “I want you to take a closer look at two interesting locations we’ve identified. The first one, located to the northwest, is a distribution node—a warehouse of sorts. Although it’s hard to tell what it contains, I’ve been picking up unusual power spikes, which increased in strength as we entered the city. There’s no pattern to them, and without getting closer, it’s hard to tell if they’re connected to the key, our arrival, or something else entirely.

“The second site is a technocrèche, an assembling array located to the northeast. Erratic heat signatures and an observable energy drain in the neighboring structures suggest that something there is drawing power at an alarming rate. Your mission is to perform an initial exploration of both sites and ensure that these sites are safe for your more scholarly colleagues to enter.

“When your exploration is complete, we’ll send in teams of archaeologists, engineers, xenolinguists, and other researchers, who will go over every inch of the area to learn as much as possible from what was left behind by the builders of this city.

“Do you have any questions?”

Welcome to season 7! You can ask questions or roll Culture (Recall Knowledge) or Diplomacy (Gather Information)

Cognates

Precog 1 EAC14 - KAC15 | SP5/5 9/9 RP4/4 | Init +3 | Perc +5 low light vision; Blindsight (electricity) 60 ft. SM +3| F +0, R +5, W -1

Paradox (2): 2d20 ⇒ (2, 10) = 12

During the meeting, Darim speaks with a lot of other Starfinders about what's going on as it's his first assignment.

Diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28

Acquisitives

A ysoki wanders in looking more like they are heading to a desert than exploring anything civilised and behind it clunks a weatherbeaten drone seemingly made out of an assortment of salvaged parts.

"Ratrace" he offers with a chipper tone.

Diplomacy 1d20 ⇒ 5

"Haven't heard anything"

Have GMd this scenario so will be feigning ignorance!

Second Seekers (Sarmak)

Male Gray Rancher Witchwarper 2 (SP 10/10) (HP 12/12) (EAC 15, KAC 15) (Fort +0, Ref +6, Will +0) (Init +3) (Perception +0)

A small, gray-skinned humanoid with oversized black eyes, clad in overalls and wearing a broad-brimmed straw hat, nods to the rest of the party.

"Howdy folks! The name's Johnnie. I have a mighty fine ranch out on a planet in the Vast called Nakondis. Pretty little place. Good folks, too. Ya'll are welcome to drop around for a meal if ya happen to be in the neighborhood."

He then pats the aeon guard assault rifle slung over his shoulder.

"This here is Betsy. She's war-surplus, but still perfect for shooting any critters or varmints that happen to invade your property. Making weapons is one o' the things the Azlanti *do* do right."

Almost as an afterthought, he adds:

"If we happen to have some downtime, and ya'll need to relax, I'm also a pretty fine banjo player."

-----------------------------

Johnnie is perfectly happy to chat with people, to see what they know.

Diplomacy(Assist): 1d20 + 10 ⇒ (4) + 10 = 14.

Second Seekers (Sarmak)

Hologram Technomancer - 2 | F1 R3 W3 | E13 K13 | sp:12/12 hp:14/14 rp:5/5 | s/d 1:3/3 | SS(S) | 124312-725

Twilight Glimm$er the unicorn says Named after the two who activated me on Equis being Princess Twilight Sparkle and Arch Magus Starlight Glimmer. However, my holographic core was actually purchased here on Absalom Station from a Vesk pawn shop by Princess Luna on a previous visit. The pawnbroker told her it came from Aballon so it is possible I may be First One tech so I have been studying the First Ones under the First Seeker.

Has the First Ones Scholar Boon

culture: 1d20 + 9 ⇒ (14) + 9 = 23

They also have a shoulder mounted laser weapon

Cognates

Male GC Halfling Professor Mechanic 2 (PC sheet) | SP 12/12 HP 14/14 | RP 5/5 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +1 | Init: +1 | Perc: +7, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.

"A proper archaeological expedition! That's what the society was founded for. We've had far too many combat missions lately."


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You may be First One tech? That's interesting. All we know about them is based on what and who they left behind. They created the anacites, along with other artificial lifeforms. Yet, despite the obvious impact of their accomplishments, we know next to nothing about them. I find the question on why they left very intriguing!

Darim knows quite a bit on the anacites and the first ones:

No one knows who the First Ones were, but they left visible traces of their presence, from the artificial laborers that evolved into anacites to the many ancient cities built on the planet’s surface.

Those Who Wait, a large sect of anacites who stockpile knowledge and resources in preparation for the return of the First Ones, lurk around the city. They have a camp nearby where they ask off-worlders to venture into the city to find any information about their progenitors.

The First Ones created different machines for different purposes. It was recently discovered that they created protocites, another species of artificial lifeform who dwell within the sun. While the protocites share some similarities with the anacites, they’re a completely different branch of artificial life, whose purpose is to conduct radical research.

Perhaps the strangest creatures to claim the First Ones as their creators are the planashars: aggressive two-dimensional constructs from a hidden dimension known as the Infinite Loop, who aim to assimilate the entire three-dimensional galaxy by any means necessary.


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You can still retro-actively ask questions

When the group leaves the tent of Sarmak, the base camp is a bustling activity of Starfinder, setting up the camp, erecting tent and moving cargo.

On the camp’s west end, engineers set up an energy-based habitat zone large enough to encapsulate the camp, while to the north, engineers prepare the massive atmospheric generators—together, these devices will supply base camp with standard atmosphere and regulated temperatures. Multiple workstations are set up in a semi-circle facing the First Seeker’s tent, allowing archaeologists, mechanics, researchers and scientists to work side by side. The south side, furthest away from the city itself, hosts comfortable living modules, a mess hall, and a kitchen.

You can rest and make purchases here as you like

Immediately outside Sarmak's tent is a friendly android. unpacking equipment from a couple of large crates resting on an anti-gravity platform.

See handouts

“One moment, friends. I think I have something that may assist you.” As the android consults his data pad, looking for something specific, he continues, “I’m Hope-01 and I must admit I’m still taking all this in. I don’t think I’ve fully recovered from the excitement of the post-graduation festivities at the Lorespire Complex.”

The cheerful beeping of the data pad interrupts his reverie. “Ah, yes. There it is. I have a few items that were put aside to assist you in your mission, including some food packets if you need to rest as you explore. Just a moment as I find them,” he adds with a bright smile.

He provides the group with a small kit emblazoned with the symbol of the Starfinder Society. The kit contains: 100 feet of titanium alloy cable line, six cans of sprayflesh, two mk 1 healing serums, and three days’ supply of field rations.

Second Seekers (Sarmak)

Male Gray Rancher Witchwarper 2 (SP 10/10) (HP 12/12) (EAC 15, KAC 15) (Fort +0, Ref +6, Will +0) (Init +3) (Perception +0)

"That's mighty generous of you, friend! I'm sure it will be plenty helpful. Anything we can do for you in exchange?"

Cognates

Precog 1 EAC14 - KAC15 | SP5/5 9/9 RP4/4 | Init +3 | Perc +5 low light vision; Blindsight (electricity) 60 ft. SM +3| F +0, R +5, W -1

Good to make your aquaintance Hope-01. I'm Darim, from the Arkanen Collective. says Darim.

Being his first mission for the Society, Darim doesn't know what to expect so he lets his more experienced comrade take the lead.

Acquisitives

"Thanks for the supplies! DO you have any tips or information on the road ahead?"

Acquisitives

m N drow Operative 4 [Athlete] | sp 27/27 | hp 28/28 | rp 5/5 | EAC 19 KAC 19 | F+1 R+7 W+3 [+2 vs enchantment] | Evasion | Perc +10 | DV60' |

A fit drow, in black skin-tight armor one size too small, chosen so apparently to emphasize his broad shoulders and narrow waist, nods to you all as he enters the tent. He stares at Nadezhda-01, remembering who it is (I remember as a player). Then he shrugs his shoulders. Hello everyone. Name's Antethriss. I'll come with you.


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“Oh, I'm not sure if I can presume to have tipes for you. Celita put my name forward for consideration and First Seeker Sarmak was more than happy for me to tag along, but this is my first mission. My task is to help analyze and catalog whatever secrets may be found within,” he says with a hint of uncertainty. “Some consider this the cradle of artificial life in the system and to delve into such an enduring mystery is quiteintriguing. But knowledge for knowledge’s sake is doomed to become stale. What good is uncovering a secret if it is not used in the best interest of all?” He smiles ruefully.

“I’m curious where all this will lead.”

---

Near the base camp's north exit, a starfinder is setting up oxygen generator. The squox-like technomancer is struggling to loosen the oxygen release valve on the top of the device.

On a closer look, it is a petite vulkarisu with bright orange fur wearing a homespun purple scarf, and is peering deeply into a datapad which they use to decode a complex set of instructions written in a language comprised of colorful pictograms and mathematical notations. Their eyes go from the text in front of them to the large oxygen generator assembly, clicking their tongue as they think.

Suddenly, their ears perk up and they climb on the array, opening a barely noticeable panel with expert fingers. Hanging almost upside down, the vulkarisu alters a few settings and the previously silent oxygen array comes to life with a loud hiss.

“Yes! Always read the instructions, I say! How else would you notice sub-panel 3F,” they preen, then add to no one in particular, “You’re lucky I noticed,” as they descend from the large machine. It’s only once their paws are back on the ground that they notice their audience.

“Oh, hello! Don’t worry, you’ve no need for environmental protections in camp. The generators are working at peak efficiency now!”

Second Seekers (Sarmak)

Male Gray Rancher Witchwarper 2 (SP 10/10) (HP 12/12) (EAC 15, KAC 15) (Fort +0, Ref +6, Will +0) (Init +3) (Perception +0)

Johnnie nods companionably.

"Glad to hear it, friend! Not being able to breathe would be kind of a shame..."

Second Seekers (Sarmak)

Hologram Technomancer - 2 | F1 R3 W3 | E13 K13 | sp:12/12 hp:14/14 rp:5/5 | s/d 1:3/3 | SS(S) | 124312-725

At the least Twilight replies with a smirk. I understand it's essential to most organics

Cognates

Precog 1 EAC14 - KAC15 | SP5/5 9/9 RP4/4 | Init +3 | Perc +5 low light vision; Blindsight (electricity) 60 ft. SM +3| F +0, R +5, W -1

Darim makes sure his armor's environmental protection are ready but doesn't activate it for now.

Thanks for the tip. What can you tell us about the camp? asks Darim


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Ah, no need to worry about that, breathing is under control! I'm in charge of setting up the generator, but my specialty is languages... I guess it's helping me understand this manual!

Look, if you find anything that required language deciphering, or codebreaking, come to me, ok? I'm an expert in mathematics and code-breaking. Kinpopo says No one has been able to reconstruct the machine language that operates the technology left behind by the First Ones. I have a secret hope to be the first to create a translator that can help provide insights about what the First Ones left behind.

Hold on they say as they dig for something in a satchel and finally grab a datapad Let me send you my program! It's a lexicon analyzing program I wrote specifically for this expedition. Since you're the first goin in, could you test it if you find any linguistic artifact? The program is designed to capture and analyze any linguistic artifact the you may encounter. It can even attempt to reconstruct meaning from context, although with such little data, it’s unlikely to be very accurate.

Are you ready to head out. If so, which site would you want to visit first?

Acquisitives

Ready to move - "The first one, located to the northwest, is a distribution node" — sounds good!

Second Seekers (Sarmak)

Hologram Technomancer - 2 | F1 R3 W3 | E13 K13 | sp:12/12 hp:14/14 rp:5/5 | s/d 1:3/3 | SS(S) | 124312-725

Twilight picks up the device with her horn magic.
So I take it Comprehend Languages won't work on on the First One's language? Still, we'll see how this little gizmo goes.

Acquisitives

m N drow Operative 4 [Athlete] | sp 27/27 | hp 28/28 | rp 5/5 | EAC 19 KAC 19 | F+1 R+7 W+3 [+2 vs enchantment] | Evasion | Perc +10 | DV60' |

Can testing this program lead to undesirable consequences? For example, the accidental activation of an artifact? The drow looks suspiciously at the "technomancer squirrel".

any location is good 4 me

Cognates

Male GC Halfling Professor Mechanic 2 (PC sheet) | SP 12/12 HP 14/14 | RP 5/5 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +1 | Init: +1 | Perc: +7, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.

"Right, best we be getting a move on now chaps." I'm good with any location.


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Outside base camp, the heat is intense, amplified further by the gleaming metallic structures all around. Fortunately, environmental protections have been invented exactly for environments like these, keeping the Starfinders from boiling.

The city unexpectedly retreats here, its perfect symmetries replaced by the jagged edges of rocky outcroppings and damaged streets. The gurgling of a metal stream is broken by the remains of a hexagonal basalt pillar embedded with solar powered holo-projectors, which partially crosses the morass.

The metallic shell of an anacite lays beside the stream in a dusty depression, reflecting the sun’s rays in complex, fiery patterns. The shell is punctured and pried open in multiple locations, with scraps of metal and circuitry scattered around it. Metallic pings akin to those created by a rapidly cooling engine sound from the anacite’s remains, disrupting the soft murmur coming from the pool with their tinny dissonance.

Acquisitives

m N drow Operative 4 [Athlete] | sp 27/27 | hp 28/28 | rp 5/5 | EAC 19 KAC 19 | F+1 R+7 W+3 [+2 vs enchantment] | Evasion | Perc +10 | DV60' |

Carefully. There is an enemy or a trap here.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26 Search for danger

Acquisitives

"That doesn't appear to be 'natural causes' to me!"

Cognates

Male GC Halfling Professor Mechanic 2 (PC sheet) | SP 12/12 HP 14/14 | RP 5/5 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +1 | Init: +1 | Perc: +7, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.

Butcher waits until Antethriss gives the all clear and then checks out the anacite's body.

Engineering: 1d20 + 10 ⇒ (12) + 10 = 22


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We're at APL 2.5, so you guys choose if you want to be low or high tier...

The group moves closer to the immobile anacite, which still ticks with a metallic ping. As Anthethriss looks around, it becomes clear to him that the area is infested with wingbots, and soon enough the dead anacite bursts open to reveal one!

init:

Wingbots: 1d20 + 3 ⇒ (7) + 3 = 10
Twilight: 1d20 + 1 ⇒ (4) + 1 = 5
Johnnie: 1d20 + 3 ⇒ (8) + 3 = 11
Darim: 1d20 + 3 ⇒ (5) + 3 = 8
Antethriss: 1d20 + 6 ⇒ (15) + 6 = 21
Rat: 1d20 ⇒ 5
Brownie: 1d20 + 1 ⇒ (18) + 1 = 19

--
Anthethriss
Butcher
Ratrace
Johnnie

---
Wingbot
Wingbot
Wingbot
Wingbot
---
Darim
Twilight
---

Acquisitives

Ratrace opens up with a laser rifle as his clunky robot companion fires off a static arc-caster!

They both open fire at Red!

Ratrace
Attack 1d20 + 5 ⇒ (10) + 5 = 15 vs EAC
Damage 1d8 ⇒ 4 Fire

Scrapheap
Attack 1d20 + 5 ⇒ (2) + 5 = 7 vs EAC
Damage 1d8 ⇒ 8 Elec


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I somehow miscounted levels (I had someone at L4 for some reasons, so APL is 2 and we're in low tier)

Two of the wingbots seem to lose interest in the group, and Ratrace flashes laser fire at the closest one, lighting up the winged creature. Scrapheap misses.

--
Anthethriss
Butcher

Ratrace
Johnnie
---
Wingbot - Red (4)
Wingbot
---
Darim
Twilight
---

Cognates

Male GC Halfling Professor Mechanic 2 (PC sheet) | SP 12/12 HP 14/14 | RP 5/5 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +1 | Init: +1 | Perc: +7, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.

Butcher dashes toward the bots in order to close the distance and unclips an improvised explosive device from his utility belt.

Second Seekers (Sarmak)

Male Gray Rancher Witchwarper 2 (SP 10/10) (HP 12/12) (EAC 15, KAC 15) (Fort +0, Ref +6, Will +0) (Init +3) (Perception +0)

"Looks like we got ourselves some varmints!"

Johnnie takes a shot at Red.

AG Assault Rifle: 1d20 + 4 ⇒ (2) + 4 = 6, for 1d8 ⇒ 4 Piercing damage.


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Johnnie misses while Butcher closes in.

--
Anthethriss
Butcher
Ratrace
Johnnie
---
Wingbot - Red (4)
Wingbot
---
Darim
Twilight
---


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Can I have an action for Antethriss?

Acquisitives

m N drow Operative 4 [Athlete] | sp 27/27 | hp 28/28 | rp 5/5 | EAC 19 KAC 19 | F+1 R+7 W+3 [+2 vs enchantment] | Evasion | Perc +10 | DV60' |

A muscular handsome drow runs up and kicks an insect-like robot in a jump.

Stunt and Strike (Athletics): 1d20 + 11 ⇒ (18) + 11 = 29 - vs DC 20 + target’s CR
Mae Geri: 1d20 + 7 ⇒ (19) + 7 = 261d3 + 5 ⇒ (2) + 5 = 7 - Bludgeoning vs KAC; target could be FF (see check above)
If Stunt and Strike and attack roll both succeed, target should roll a DC 15 Reflex check or be knocked prone

My token was a little closer, but I didn't put it there. I assumed that this was because of the post describing the inspection of the place. I will clarify that I am only in favor, otherwise I would not have reached the enemy.


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Antethriss Mae Geri's the wingbot, denting the amor with a kick. The creature tries to bit back, but getting through Antethriss' defenses is hard. The other wingbot has a much easier time scorching Butcher with a laser ray.

Bite, Ante: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (3) + 2 = 5

Laser eyes, Butcher: 1d20 + 7 ⇒ (9) + 7 = 161d6 ⇒ 2

---
Darim
Twilight

--
Anthethriss
Butcher
Ratrace
Johnnie

---
Wingbot - Red (11)
Wingbot
---

Second Seekers (Sarmak)

Male Gray Rancher Witchwarper 2 (SP 10/10) (HP 12/12) (EAC 15, KAC 15) (Fort +0, Ref +6, Will +0) (Init +3) (Perception +0)

Johnnie moves forward, and takes another pot-shot at Red.

AG Assault Rifle: 1d20 + 4 ⇒ (19) + 4 = 23, for 1d8 ⇒ 3 Piercing damage.

Acquisitives

Ratrace and Scrapheap keep up their assault.

Ratrace
Attack 1d20 + 5 ⇒ (13) + 5 = 18 vs EAC
Damage 1d8 ⇒ 7 Fire

Scrapheap
Attack 1d20 + 5 ⇒ (7) + 5 = 12 vs EAC
Damage 1d8 ⇒ 3 Elec

Cognates

Male GC Halfling Professor Mechanic 2 (PC sheet) | SP 12/12 HP 14/14 | RP 5/5 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +1 | Init: +1 | Perc: +7, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.

"Bloody bastard," Butcher curses as he is burned by the bot's beam.

Looking to return the favor he moves forward and lobs an improvised explosive device at the wingbot guarding the nest.

Shock Grenade vs. KAC 5: 1d20 + 1 ⇒ (7) + 1 = 8
Electricity Damage: 1d8 ⇒ 2 DC 15 reflex save for 1/2.

Second Seekers (Sarmak)

Hologram Technomancer - 2 | F1 R3 W3 | E13 K13 | sp:12/12 hp:14/14 rp:5/5 | s/d 1:3/3 | SS(S) | 124312-725

Twilight's horn lights up - and three magic missiles fly out from it and impact on Red
mm: 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13

Edited

Second Seekers (Sarmak)

Male Gray Rancher Witchwarper 2 (SP 10/10) (HP 12/12) (EAC 15, KAC 15) (Fort +0, Ref +6, Will +0) (Init +3) (Perception +0)

Twilight, I think you are missing a couple of missiles ;-)

Cognates

Precog 1 EAC14 - KAC15 | SP5/5 9/9 RP4/4 | Init +3 | Perc +5 low light vision; Blindsight (electricity) 60 ft. SM +3| F +0, R +5, W -1

Darim moves closer and tries to shoot at the creature fighting Anthetris.

Laser Rifle vs EAC Red: 1d20 + 3 ⇒ (7) + 3 = 10
Damages, F: 1d8 ⇒ 1


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Johnnie's hit is enough to melt the central servo of the wingbot, and send it crashing to the ground. Ratrace hits the other one, and even though Scrapheap and Butcher miss, the volley of missiles is enough to also send this second wingbot to the great junkyard in the sky.

Combat over!

Combat over!

DC 12 Engineering or Physical Science:

The dead anacite was hit by laser weapons, but the blasts look to be way more powerful than the ones on the wingbots.

DC 13 Engineering or Medicine:

This anacite is missing two arms, carefully removed by skilled hands.

DC 15 Culture:

Some anacites choose to mark their bodies with colorful alloys as a form of self-expression—the fiery patterns on the anacite are an example of this trend.

The toppled column is covered with complex glyphs. Within the anacite nest, there's a mk 1 mobility enhancer, a brown force field and a heavily damaged shortwave receiver-transmitter.

The shortwave device can be embedded into a communicator and configured to broadcast an alert if shortwave activity is detected nearby— successfully doing so requires a Computers or Engineering check

Cognates

Precog 1 EAC14 - KAC15 | SP5/5 9/9 RP4/4 | Init +3 | Perc +5 low light vision; Blindsight (electricity) 60 ft. SM +3| F +0, R +5, W -1

Culture DC15: 1d20 + 7 ⇒ (16) + 7 = 23

Good job guys! says Darim after the fight, happy to not have to be put in danger.

Looking at hte anacite body, he remembers that some anacites choose to mark their bodies with colorful alloys as a form of self-expression. He explain to his comrades that the fiery patterns on the anacite are an example of this trend.

Acquisitives

m N drow Operative 4 [Athlete] | sp 27/27 | hp 28/28 | rp 5/5 | EAC 19 KAC 19 | F+1 R+7 W+3 [+2 vs enchantment] | Evasion | Perc +10 | DV60' |

Antethriss conducts an examination exclusively of himself, checking that he has not pulled his arm, back or leg.

Cognates

Male GC Halfling Professor Mechanic 2 (PC sheet) | SP 12/12 HP 14/14 | RP 5/5 | EAC 14, KAC 15 | Fort +4, Ref +5, Will +1 | Init: +1 | Perc: +7, SM: +0 | Speed 30 ft. (Land) | Active Conditions: None.

Engineering: 1d20 + 10 ⇒ (19) + 10 = 29
Engineering: 1d20 + 10 ⇒ (12) + 10 = 22

Butcher goes back to examine the corpse of the anacite.

"From what I can ascertain this anacite was killed by laser weapons that were much more powerful than what these wingbots possessed. It is also missing two hands that have been removed by someone skilled in that type of work."

Second Seekers (Sarmak)

Hologram Technomancer - 2 | F1 R3 W3 | E13 K13 | sp:12/12 hp:14/14 rp:5/5 | s/d 1:3/3 | SS(S) | 124312-725

Twilight scans the glyphs with the new translation device.

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